X #x#__text__TEXT x(&__data__DATA h+=__cstring__TEXT (__compact_unwind__LD@` ,__eh_frame__TEXT # h2  -<P1 P'UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5H2H uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHEHEЋFEHEHEH}ȃHuH]H=gHAtDH=vHt1H=uHtH=oHt HLcHuL1H0[A^]UHAWAVSH(HuHmHED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=NLAtuH=]LtbH=\LtOH=VLtH}111-HHHuHHxHHH [A^]DUHAVSH0HuHHEDvDuHG]܉]y HHt*H(Ht!D9u Et,EHt-16H}111%HxEHuEHHH0[A^]UHAWAVSH(HuH HED~D}HG]ԉ]؅y HHtsLw(MtjA)AuNHuH}tP}EtRAf.u{AILHu6H}1H([A^A_]ILHuHH@UHAVSH HuH0HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtmLw(EMtIA)H}Au@Hut/}EtEA8tAILHt81>1+E1#ILHuHHH([A^A_]UHAVSH HuHpHEDvDuHG]]y HHt'H(HtD9uEt)Ht*11H}111 HHuHHH [A^]UHAVSH HuHGHEDvDuHG]]y HHt+H(Ht"D9u!Et-HHt(1.H}111HHuHHHH [A^]f.DUHAVSH HuHHEDvDuHG]]y HHt(H(HtD9uEt*H1Ht(1.H}111HHuHHHH [A^]HDKTUYN[-vu/<VfYivtkGraphLayoutvtkInfovisLayoutPython.vtkGraphLayoutvtkGraphLayout - layout a graph in 2 or 3 dimensions Superclass: vtkGraphAlgorithm This class is a shell for many graph layout strategies which may be set using the SetLayoutStrategy() function. The layout strategies do the actual work. .SECION Thanks Thanks to Brian Wylie from Sandia National Laboratories for adding incremental layout capabilities. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkGraphLayout C++: static vtkGraphLayout *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkGraphLayout C++: vtkGraphLayout *NewInstance() SetLayoutStrategyV.SetLayoutStrategy(vtkGraphLayoutStrategy) C++: void SetLayoutStrategy(vtkGraphLayoutStrategy *strategy) The layout strategy to use during graph layout. GetLayoutStrategyV.GetLayoutStrategy() -> vtkGraphLayoutStrategy C++: virtual vtkGraphLayoutStrategy *GetLayoutStrategy() The layout strategy to use during graph layout. IsLayoutCompleteV.IsLayoutComplete() -> int C++: virtual int IsLayoutComplete() Ask the layout algorithm if the layout is complete GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the modification time of the layout algorithm. GetZRangeV.GetZRange() -> float C++: virtual double GetZRange() Set the ZRange for the output data. If the initial layout is planar (i.e. all z coordinates are zero), the coordinates will be evenly spaced from 0.0 to ZRange. The default is zero, which has no effect. SetZRangeV.SetZRange(float) C++: virtual void SetZRange(double _arg) Set the ZRange for the output data. If the initial layout is planar (i.e. all z coordinates are zero), the coordinates will be evenly spaced from 0.0 to ZRange. The default is zero, which has no effect. GetTransformV.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Transform the graph vertices after the layout. SetTransformV.SetTransform(vtkAbstractTransform) C++: virtual void SetTransform(vtkAbstractTransform *t) Transform the graph vertices after the layout. SetUseTransformV.SetUseTransform(bool) C++: virtual void SetUseTransform(bool _arg) Whether to use the specified transform after layout. GetUseTransformV.GetUseTransform() -> bool C++: virtual bool GetUseTransform() Whether to use the specified transform after layout. UseTransformOnV.UseTransformOn() C++: virtual void UseTransformOn() Whether to use the specified transform after layout. 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