H hP__text__TEXT h!}__StaticInit__TEXT h%H__bss__DATAP__data__DATA '!__cstring__TEXT0 __mod_init_func__DATA`( __compact_unwind__LDh(__eh_frame__TEXTpH h2  h)=8- P*UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5~HHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃHuH]H= HAtDH=LHt1H=NHtH=HHt HLcHuL1H0[A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH= LAtuH=3LtbH=5LtOH=/Lt1+E1#ILHuHHH([A^A_]UHAWAVSH(HuH,HED~D}HG]ԉ]؅y HHtrLw(MtiA)AuMHuH}tOH5dH}HU}t5}ut9LHHu;H}1H([A^A_]ILHHuHcUHAVSHHH=L5HLHHH=HLHHHH HHHfHn HH0H4H<HDHLHHXH\HdHlHtH|HHHHHHHHHDHHHHHHHHHHHHHHH HHHH,H$HH8HH@HDHLHTH\HdHlHt|HH[A^]6B6EKYTmvtkTreeMapToPolyDatavtkInfovisLayoutPython.vtkTreeMapToPolyDatavtkTreeMapToPolyData - converts a tree to a polygonal data representing a tree map Superclass: vtkPolyDataAlgorithm This algorithm requires that the vtkTreeMapLayout filter has already applied to the data in order to create the quadruple array (min x, max x, min y, max y) of bounds for each vertex of the tree. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkTreeMapToPolyData C++: static vtkTreeMapToPolyData *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkTreeMapToPolyData C++: vtkTreeMapToPolyData *NewInstance() SetRectanglesArrayNameV.SetRectanglesArrayName(string) C++: virtual void SetRectanglesArrayName(const char *name) The field containing quadruples of the form (min x, max x, min y, max y) representing the bounds of the rectangles for each vertex. This array may be added to the tree using vtkTreeMapLayout. SetLevelArrayNameV.SetLevelArrayName(string) C++: virtual void SetLevelArrayName(const char *name) The field containing the level of each tree node. This can be added using vtkTreeLevelsFilter before this filter. If this is not present, the filter simply calls tree->GetLevel(v) for each vertex, which will produce the same result, but may not be as efficient. GetLevelDeltaZV.GetLevelDeltaZ() -> float C++: virtual double GetLevelDeltaZ() The spacing along the z-axis between tree map levels. SetLevelDeltaZV.SetLevelDeltaZ(float) C++: virtual void SetLevelDeltaZ(double _arg) The spacing along the z-axis between tree map levels. GetAddNormalsV.GetAddNormals() -> bool C++: virtual bool GetAddNormals() The spacing along the z-axis between tree map levels. SetAddNormalsV.SetAddNormals(bool) C++: virtual void SetAddNormals(bool _arg) The spacing along the z-axis between tree map levels. FillInputPortInformationV.FillInputPortInformation(int, vtkInformation) -> int C++: int FillInputPortInformation(int port, vtkInformation *info) override; Fill the input port information objects for this algorithm. 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