(8!8!__text__TEXT $__literal8__TEXT __data__DATA `(4__cstring__TEXTp+ 8__compact_unwind__LDh)__eh_frame__TEXTh! h2  8*3h-@ P!UHH=H5HWH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=/HAt1H=HtH=Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH= LAtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkTreeOrbitLayoutStrategy C++: static vtkTreeOrbitLayoutStrategy *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkTreeOrbitLayoutStrategy C++: vtkTreeOrbitLayoutStrategy *NewInstance() LayoutV.Layout() C++: void Layout() override; Perform the orbital layout. SetLogSpacingValueV.SetLogSpacingValue(float) C++: virtual void SetLogSpacingValue(double _arg) The spacing of orbital levels. Levels near zero give more space to levels near the root, while levels near one (the default) create evenly-spaced levels. Levels above one give more space to levels near the leaves. GetLogSpacingValueV.GetLogSpacingValue() -> float C++: virtual double GetLogSpacingValue() The spacing of orbital levels. Levels near zero give more space to levels near the root, while levels near one (the default) create evenly-spaced levels. Levels above one give more space to levels near the leaves. SetLeafSpacingV.SetLeafSpacing(float) C++: virtual void SetLeafSpacing(double _arg) The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. GetLeafSpacingMinValueV.GetLeafSpacingMinValue() -> float C++: virtual double GetLeafSpacingMinValue() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. GetLeafSpacingMaxValueV.GetLeafSpacingMaxValue() -> float C++: virtual double GetLeafSpacingMaxValue() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. GetLeafSpacingV.GetLeafSpacing() -> float C++: virtual double GetLeafSpacing() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. SetChildRadiusFactorV.SetChildRadiusFactor(float) C++: virtual void SetChildRadiusFactor(double _arg) This is a magic number right now. Controls the radius of the child layout, all of this should be fixed at some point with a more logical layout. Defaults to .5 :) GetChildRadiusFactorV.GetChildRadiusFactor() -> float C++: virtual double GetChildRadiusFactor() This is a magic number right now. Controls the radius of the child layout, all of this should be fixed at some point with a more logical layout. 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