(P;P;__text__TEXT>__literal8__TEXT@__data__DATA0@DC__cstring__TEXT0^__compact_unwind__LD5X8XF__eh_frame__TEXT8@: h2  FAKL P+UHH=H5H1uHH=H]fDUHSPHH=H5H1uHH=H5HHt H tH[]H=H[]f.@UHAVSH0HuHiHEЋFEHEHEH}ȃuoHutqH]H=HAt1H=3HtH=3Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=LAtbH=2LtOH=2Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtk3DWidget C++: static vtk3DWidget *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtk3DWidget C++: vtk3DWidget *NewInstance() PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: virtual void PlaceWidget(double bounds[6]) V.PlaceWidget() C++: virtual void PlaceWidget() V.PlaceWidget(float, float, float, float, float, float) C++: virtual void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) This method is used to initially place the widget. The placement of the widget depends on whether a Prop3D or input dataset is provided. If one of these two is provided, they will be used to obtain a bounding box, around which the widget is placed. Otherwise, you can manually specify a bounds with the PlaceWidget(bounds) method. Note: PlaceWidget(bounds) is required by all subclasses; the other methods are provided as convenience methods. SetProp3DV.SetProp3D(vtkProp3D) C++: virtual void SetProp3D(vtkProp3D *) Specify a vtkProp3D around which to place the widget. This is not required, but if supplied, it is used to initially position the widget. GetProp3DV.GetProp3D() -> vtkProp3D C++: virtual vtkProp3D *GetProp3D() Specify a vtkProp3D around which to place the widget. This is not required, but if supplied, it is used to initially position the widget. SetInputDataV.SetInputData(vtkDataSet) C++: virtual void SetInputData(vtkDataSet *) Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. GetInputV.GetInput() -> vtkDataSet C++: virtual vtkDataSet *GetInput() Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. SetPlaceFactorV.SetPlaceFactor(float) C++: virtual void SetPlaceFactor(double _arg) Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorMinValueV.GetPlaceFactorMinValue() -> float C++: virtual double GetPlaceFactorMinValue() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorMaxValueV.GetPlaceFactorMaxValue() -> float C++: virtual double GetPlaceFactorMaxValue() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorV.GetPlaceFactor() -> float C++: virtual double GetPlaceFactor() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. SetHandleSizeV.SetHandleSize(float) C++: virtual void SetHandleSize(double _arg) Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeMinValueV.GetHandleSizeMinValue() -> float C++: virtual double GetHandleSizeMinValue() Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeMaxValueV.GetHandleSizeMaxValue() -> float C++: virtual double GetHandleSizeMaxValue() Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeV.GetHandleSize() -> float C++: virtual double GetHandleSize() Set/Get the factor that controls the size of the handles that appear as part of the widget. 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