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Superclass: vtkHandleRepresentation This class serves as the geometrical representation of a vtkHandleWidget. The handle can be represented by an arbitrary polygonal data (vtkPolyData), set via SetHandle(vtkPolyData *). The actual position of the handle will be initially assumed to be (0,0,0). You can specify an offset from this position if desired. This class differs from vtkPolygonalHandleRepresentation3D in that the handle will always remain front facing, ie it maintains a fixed orientation with respect to the camera. This is done by using vtkFollowers internally to render the actors. @sa vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAbstractPolygonalHandleRepresentation3D C++: static vtkAbstractPolygonalHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkAbstractPolygonalHandleRepresentation3D C++: vtkAbstractPolygonalHandleRepresentation3D *NewInstance() Standard methods for instances of this class. SetWorldPositionV.SetWorldPosition([float, float, float]) C++: void SetWorldPosition(double p[3]) override; Set the position of the point in world and display coordinates. SetDisplayPositionV.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double p[3]) override; Set the position of the point in world and display coordinates. SetHandleV.SetHandle(vtkPolyData) C++: void SetHandle(vtkPolyData *) Set/get the handle polydata. GetHandleV.GetHandle() -> vtkPolyData C++: vtkPolyData *GetHandle() Set/get the handle polydata. SetPropertyV.SetProperty(vtkProperty) C++: void SetProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. SetSelectedPropertyV.SetSelectedProperty(vtkProperty) C++: void SetSelectedProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Set/Get the handle properties when unselected and selected. GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Set/Get the handle properties when unselected and selected. GetTransformV.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Get the transform used to transform the generic handle polydata before placing it in the render window BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Methods to make this class properly act like a vtkWidgetRepresentation. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to make this class properly act like a vtkWidgetRepresentation. ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. DeepCopyV.DeepCopy(vtkProp) C++: void DeepCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods to make this class behave as a vtkProp. GetBoundsV.GetBounds() -> (float, ...) C++: double *GetBounds() override; Methods to make this class behave as a vtkProp. SetLabelVisibilityV.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetLabelVisibilityV.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. LabelVisibilityOnV.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. LabelVisibilityOffV.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetLabelTextV.SetLabelText(string) C++: virtual void SetLabelText(const char *label) A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetLabelTextV.GetLabelText() -> string C++: virtual char *GetLabelText() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetLabelTextScaleV.SetLabelTextScale([float, float, float]) C++: virtual void SetLabelTextScale(double scale[3]) V.SetLabelTextScale(float, float, float) C++: void SetLabelTextScale(double x, double y, double z) Scale text (font size along each dimension). GetLabelTextScaleV.GetLabelTextScale() -> (float, ...) C++: virtual double *GetLabelTextScale() Scale text (font size along each dimension). GetLabelTextActorV.GetLabelTextActor() -> vtkFollower C++: virtual vtkFollower *GetLabelTextActor() Get the label text actor SetUniformScaleV.SetUniformScale(float) C++: virtual void SetUniformScale(double scale) The handle may be scaled uniformly in all three dimensions using this API. The handle can also be scaled interactively using the right mouse button. SetHandleVisibilityV.SetHandleVisibility(int) C++: virtual void SetHandleVisibility(int _arg) Toogle the visibility of the handle on and off GetHandleVisibilityV.GetHandleVisibility() -> int C++: virtual int GetHandleVisibility() Toogle the visibility of the handle on and off HandleVisibilityOnV.HandleVisibilityOn() C++: virtual void HandleVisibilityOn() Toogle the visibility of the handle on and off HandleVisibilityOffV.HandleVisibilityOff() C++: virtual void HandleVisibilityOff() Toogle the visibility of the handle on and off HighlightV.Highlight(int) C++: void Highlight(int highlight) override; SetSmoothMotionV.SetSmoothMotion(int) C++: virtual void SetSmoothMotion(int _arg) Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. GetSmoothMotionV.GetSmoothMotion() -> int C++: virtual int GetSmoothMotion() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. SmoothMotionOnV.SmoothMotionOn() C++: virtual void SmoothMotionOn() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. SmoothMotionOffV.SmoothMotionOff() C++: virtual void SmoothMotionOff() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. 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