X <x<__text__TEXTxh?__data__DATA8EO__cstring__TEXT@__compact_unwind__LD68G__eh_frame__TEXT9; h2  HH=L P#UHH=H5H'1uHH=H]fDUHSPHH=H5H1uHH=H5HHt H tH[]H=H[]f.@UHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=HAt1H=4HtH=4Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuHQHED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=LAtbH=3LtOH=3Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros implementing standard VTK methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros implementing standard VTK methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAbstractWidget C++: static vtkAbstractWidget *SafeDownCast(vtkObjectBase *o) Standard macros implementing standard VTK methods. NewInstanceV.NewInstance() -> vtkAbstractWidget C++: vtkAbstractWidget *NewInstance() Standard macros implementing standard VTK methods. SetEnabledV.SetEnabled(int) C++: void SetEnabled(int) override; Methods for activating this widget. Note that the widget representation must be specified or the widget will not appear. ProcessEvents (On by default) must be On for Enabled widget to respond to interaction. If ProcessEvents is Off, enabling/disabling a widget merely affects the visibility of the representation. SetProcessEventsV.SetProcessEvents(int) C++: virtual void SetProcessEvents(int _arg) Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMinValueV.GetProcessEventsMinValue() -> int C++: virtual int GetProcessEventsMinValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMaxValueV.GetProcessEventsMaxValue() -> int C++: virtual int GetProcessEventsMaxValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsV.GetProcessEvents() -> int C++: virtual int GetProcessEvents() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOnV.ProcessEventsOn() C++: virtual void ProcessEventsOn() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOffV.ProcessEventsOff() C++: virtual void ProcessEventsOff() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetEventTranslatorV.GetEventTranslator() -> vtkWidgetEventTranslator C++: vtkWidgetEventTranslator *GetEventTranslator() Get the event translator. Careful manipulation of this class enables the user to override the default event bindings. CreateDefaultRepresentationV.CreateDefaultRepresentation() C++: virtual void CreateDefaultRepresentation() Create the default widget representation if one is not set. The representation defines the geometry of the widget (i.e., how it appears) as well as providing special methods for manipulting the state and appearance of the widget. RenderV.Render() C++: void Render() This method is called by subclasses when a render method is to be invoked on the vtkRenderWindowInteractor. This method should be called (instead of vtkRenderWindow::Render() because it has built into it optimizations for minimizing renders and/or speeding renders. SetParentV.SetParent(vtkAbstractWidget) C++: void SetParent(vtkAbstractWidget *parent) Specifying a parent to this widget is used when creating composite widgets. It is an internal method not meant to be used by the public. When a widget has a parent, it defers the rendering to the parent. It may also defer managing the cursor (see ManagesCursor ivar). GetParentV.GetParent() -> vtkAbstractWidget C++: virtual vtkAbstractWidget *GetParent() GetRepresentationV.GetRepresentation() -> vtkWidgetRepresentation C++: vtkWidgetRepresentation *GetRepresentation() Return an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp (typically a subclass of vtkWidgetRepresenation) so it can be added to the renderer independent of the widget. SetManagesCursorV.SetManagesCursor(int) C++: virtual void SetManagesCursor(int _arg) Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. GetManagesCursorV.GetManagesCursor() -> int C++: virtual int GetManagesCursor() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. ManagesCursorOnV.ManagesCursorOn() C++: virtual void ManagesCursorOn() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. ManagesCursorOffV.ManagesCursorOff() C++: virtual void ManagesCursorOff() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. SetPriorityV.SetPriority(float) C++: void SetPriority(float) override; Override the superclass method. This will automatically change the priority of the widget. 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