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This representation consists of three parts: a box, a circle, and a cross. The box is used for scaling and shearing, the circle for rotation, and the cross for translation. These parts are drawn in the overlay plane and maintain a constant size (width and height) specified in terms of normalized viewport coordinates. The representation maintains an internal transformation matrix (see superclass' GetTransform() method). The transformations generated by this widget assume that the representation lies in the x-y plane. If this is not the case, the user is responsible for transforming this representation's matrix into the correct coordinate space (by judicious matrix multiplication). Note that the transformation matrix returned by GetTransform() is relative to the last PlaceWidget() invocation. (The PlaceWidget() sets the origin around which rotation and scaling occurs; the origin is the center point of the bounding box provided.) @sa vtkAffineRepresentation vtkAffineWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAffineRepresentation2D C++: static vtkAffineRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkAffineRepresentation2D C++: vtkAffineRepresentation2D *NewInstance() Standard methods for instances of this class. SetBoxWidthV.SetBoxWidth(int) C++: virtual void SetBoxWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthMinValueV.GetBoxWidthMinValue() -> int C++: virtual int GetBoxWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthMaxValueV.GetBoxWidthMaxValue() -> int C++: virtual int GetBoxWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthV.GetBoxWidth() -> int C++: virtual int GetBoxWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetCircleWidthV.SetCircleWidth(int) C++: virtual void SetCircleWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthMinValueV.GetCircleWidthMinValue() -> int C++: virtual int GetCircleWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthMaxValueV.GetCircleWidthMaxValue() -> int C++: virtual int GetCircleWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthV.GetCircleWidth() -> int C++: virtual int GetCircleWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetAxesWidthV.SetAxesWidth(int) C++: virtual void SetAxesWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthMinValueV.GetAxesWidthMinValue() -> int C++: virtual int GetAxesWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthMaxValueV.GetAxesWidthMaxValue() -> int C++: virtual int GetAxesWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthV.GetAxesWidth() -> int C++: virtual int GetAxesWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetOriginV.SetOrigin((float, float, float)) C++: void SetOrigin(const double o[3]) V.SetOrigin(float, float, float) C++: void SetOrigin(double ox, double oy, double oz) Specify the origin of the widget (in world coordinates). The origin is the point where the widget places itself. Note that rotations and scaling occurs around the origin. GetOriginV.GetOrigin() -> (float, float, float) C++: double *GetOrigin() GetTransformV.GetTransform(vtkTransform) C++: void GetTransform(vtkTransform *t) override; Retrieve a linear transform characterizing the affine transformation generated by this widget. This method copies its internal transform into the transform provided. Note that the PlaceWidget() method initializes the internal matrix to identity. All subsequent widget operations (i.e., scale, translate, rotate, shear) are concatenated with the internal transform. SetPropertyV.SetProperty(vtkProperty2D) C++: void SetProperty(vtkProperty2D *) Set/Get the properties when unselected and selected. SetSelectedPropertyV.SetSelectedProperty(vtkProperty2D) C++: void SetSelectedProperty(vtkProperty2D *) Set/Get the properties when unselected and selected. SetTextPropertyV.SetTextProperty(vtkTextProperty) C++: void SetTextProperty(vtkTextProperty *) Set/Get the properties when unselected and selected. GetPropertyV.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Set/Get the properties when unselected and selected. GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Set/Get the properties when unselected and selected. GetTextPropertyV.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/Get the properties when unselected and selected. SetDisplayTextV.SetDisplayText(int) C++: virtual void SetDisplayText(int _arg) Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. GetDisplayTextV.GetDisplayText() -> int C++: virtual int GetDisplayText() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. DisplayTextOnV.DisplayTextOn() C++: virtual void DisplayTextOn() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. DisplayTextOffV.DisplayTextOff() C++: virtual void DisplayTextOff() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. EndWidgetInteractionV.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. 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