X HxH__text__TEXTx0KB__data__DATA@"@Ua__cstring__TEXT$X'__compact_unwind__LD?BHX __eh_frame__TEXTCF h2  HY[^H P"9UHH=H5H$H uHH=H]ÐUH]fDUHSPHH=H5Hb$H uHH=H5.$HHt H tH[]H=H[]fUHSH(HuH&HE؋FEHEHEH}Ѓu1Hut3H}HuHcH([]þ1H([]UHAWAVSH(HuH&HED~D}HG]ԉ]؅y HHtdLw(HEMt8A)Au3HuH}t}Hut;HHt<1@H}1)HE1ILPHuHcH([A^A_]f.@UHAVSH0HuH%HEЋFEHEuGH5<H}HU}t@HHtCHH5'"HPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuH%HEDvDuHG]]yHHH(HD9u3HPxHt9HHH5Z!HPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAVSH0HuHo%HEDvDuHG]܉]y HHt'H(HtD9uEt)EHt-16H}111%HXEHuEHHH0[A^]f.UHAWAVSHhHHHEHuH%HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuL`Ef.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH$HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLhEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuHy$HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLpEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH'$HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLXEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH#HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLxEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH#HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuL`Ef.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH3#HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH"HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLhEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH"HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuHG"HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH!HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAWAVSHhHHHEHuH!HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAVSH HuHs!HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HpHHuHHHH [A^]fUHAVSH HuH!HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HxHHuHHHH [A^]fUHAVSH HuH!HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAVSH HuH!HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAWAVSHhHHHEHuH!HED~D}HG]]yHHLw(MA)H}AuHHuHEHE(E)E}t-HuLEf.EuOzM/bIHuLEf.EuzEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%Hh[A^A_]HHH H H;MtUHAVSH HuH !HEDvDuHG]]y HHt%H(HtD9uEt1HHt51H}111HH [A^]HHHuHtH5$HHHHH뱐UHAVSH HuH HEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111HpHuHHHH [A^]UHAWAVSH(HuH HED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5a#H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuH\ HED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5"H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuH HED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5!H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAVSH HuH HEDvDuHG]]y HHt$H(HtD9uEt&Ht*11H}111 HHuHcHHH [A^]UHSPHH=HtZH=HtGH=Ht4H= Ht!H=HtHH[]H[]$HD.%'' ((o(|()$)))***1+H+O,f,m--..//0012 3"3-4F4Q5j5u6677g8o859<9: :::c;u;;;p<<=)===>>vtkAngleRepresentation3DvtkInteractionWidgetsPython.vtkAngleRepresentation3DvtkAngleRepresentation3D - represent the vtkAngleWidget Superclass: vtkAngleRepresentation The vtkAngleRepresentation3D is a representation for the vtkAngleWidget. This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). This particular implementation is a 3D representation, meaning that it draws in the overlay plane. @sa vtkAngleWidget vtkHandleRepresentation IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation3D C++: static vtkAngleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. NewInstanceV.NewInstance() -> vtkAngleRepresentation3D C++: vtkAngleRepresentation3D *NewInstance() Standard VTK methods. GetAngleV.GetAngle() -> float C++: double GetAngle() override; Satisfy the superclasses API. Angle returned is in radians. GetPoint1WorldPositionV.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetCenterWorldPositionV.GetCenterWorldPosition([float, float, float]) C++: void GetCenterWorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint2WorldPositionV.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint1WorldPositionV.SetPoint1WorldPosition([float, float, float]) C++: virtual void SetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint1DisplayPositionV.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetCenterWorldPositionV.SetCenterWorldPosition([float, float, float]) C++: virtual void SetCenterWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetCenterDisplayPositionV.SetCenterDisplayPosition([float, float, float]) C++: void SetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint2WorldPositionV.SetPoint2WorldPosition([float, float, float]) C++: virtual void SetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint2DisplayPositionV.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint1DisplayPositionV.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetCenterDisplayPositionV.GetCenterDisplayPosition([float, float, float]) C++: void GetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint2DisplayPositionV.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetRay1V.GetRay1() -> vtkActor C++: virtual vtkActor *GetRay1() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetRay2V.GetRay2() -> vtkActor C++: virtual vtkActor *GetRay2() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetArcV.GetArc() -> vtkActor C++: virtual vtkActor *GetArc() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetTextActorV.GetTextActor() -> vtkFollower C++: virtual vtkFollower *GetTextActor() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. SetTextActorScaleV.SetTextActorScale([float, float, float]) C++: virtual void SetTextActorScale(double scale[3]) Scale text. GetTextActorScaleV.GetTextActorScale() -> (float, ...) C++: virtual double *GetTextActorScale() Scale text. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Method defined by vtkWidgetRepresentation superclass and needed here. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods required by vtkProp superclass. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods required by vtkProp superclass. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods required by vtkProp superclass. vtkAngleRepresentationvtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasep_voidvtkWindowvtkViewportOP `pa`!!!ma@mama ma ma map mamaPmama0mama!!p! !ma@!!aaa`!zRx $@OAC $Dh AC $lPAC B$AC E$AC I$ؽAC G$ `AC G$48AC G$\пmAC I$mAC I$`mAC I$mAC I$mAC I$$8mAC I$LmAC I$tmAC I$mAC I$XmAC I$mAC I$mAC I$<0AC G$dAC G$@AC G$AC G$PmAC I$AC G$,@AC G$TAC I$|AC I$8AC I$AC G$xAC B:-pZ-h]Z-UJZ-B7Z-/$Z-%-#-;-#-T-=-rT%-G#-$;- #-U-<-=-t%-g#-D;-*#-#F- <-=-9=#-b;-H#-CP-,<-=-9=#-;-q#-lE-L=-"9=+-A-#-;-#-C-|=-R9X-+Y=!9=Y=#-@-#-;-zD-P>-=-Y=B-#-;-#-\=-2 B-#-;-#-=-[B-N#-;;-##-=-B-#-;-s#-L=-" X-Y=9=Y=#-@-#-i;-JO- >-=-Y=X-Y=9=fY=X#-S@-:#-;-M->-|=-R@Y=)X-Y=9=Y=#-@-#-;-jN-@>- =-Y=X-Y=9=Y=x#-s@-Z#-;-S->-=-r`Y=IX-;Y=19=Y=#-@-#-;-L-`>-,=-Y=X-Y=9=Y=#-@-z#-9;-Q- >- =-  Y=i X-[ Y=Q 9=6 Y=( #-# @- #- ;- J- >-L =-"  Y= X- Y= 9= Y= #- @- #-Y ;-: R- >- =-  Y= X-{ Y=q 9=V Y=H #-C @-* #- ;- K- >-l =-B 0 Y= X- Y= 9=Y=#-@-#-y;-ZI-0>-=-Y=X-Y=9=vY=h#-c@-J#- ;-G->-=-bPY=9X-+Y=!9=Y=#-@-#-;-zH-P>-=-Y=$-#-;-v#-lW-L=-"4-0-.-B-#-;-#-L=-"B-#-;-#-<-rC%-6#-;-#-!-?-=-c;-M%-@#-9!-,?-8-"-)-7-,-zslVV-IB)-=6/7-'!,-xh`XH@8( xh`XH@8(     xh `XH@8( @&8216-('5X30/*`@ `@ `@ `@ @!P,p `b  @ c   S  p ; P  0 Opu  @ /  c  ``wBS6j! 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