X bxb__text__TEXT%xXe{__cstring__TEXT% )B(__data__DATANXQ0q__compact_unwind__LDV@hYHu*__eh_frame__TEXT0\^ h2  vg} P**-:UHAVSH=%1HHH=H18IH uHL[A^]DUHAWAVATSH=H5H^%H KHL5HHH4HH5"%LHtH u H=1Ht"HH5$LHH uHHt"HH5$LHH uHHt"HH5$LHH uHHt"HH5$LHH uHH=$11HL%H=H1A$8IH uHMtH5/$LLIuLH=#1HH=H1A$8IH uHMtH5#LLIuLH=Y#1HH=H1A$8IH uHMtH5#LLIuLH=H[A\A^A_]f.fUH]fDUHSPHH5"HHt H tH[]H=H[]fDUHAVSH0HuH*HEЋFEHEHEH}ȃHuH]H=%"HAtDH=JHt1H=JHtH=JHt HLcHuL1H0[A^]UHAWAVSH(HuH)HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH= !LAtuH=ILtbH=ILtOH=yILt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkBalloonRepresentation C++: static vtkBalloonRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. NewInstanceV.NewInstance() -> vtkBalloonRepresentation C++: vtkBalloonRepresentation *NewInstance() Standard VTK methods. SetBalloonImageV.SetBalloonImage(vtkImageData) C++: virtual void SetBalloonImage(vtkImageData *img) Specify/retrieve the image to display in the balloon. GetBalloonImageV.GetBalloonImage() -> vtkImageData C++: virtual vtkImageData *GetBalloonImage() Specify/retrieve the image to display in the balloon. GetBalloonTextV.GetBalloonText() -> string C++: virtual char *GetBalloonText() Specify/retrieve the text to display in the balloon. SetBalloonTextV.SetBalloonText(string) C++: virtual void SetBalloonText(const char *_arg) Specify/retrieve the text to display in the balloon. SetImageSizeV.SetImageSize(int, int) C++: void SetImageSize(int, int) V.SetImageSize((int, int)) C++: void SetImageSize(int a[2]) GetImageSizeV.GetImageSize() -> (int, int) C++: int *GetImageSize() SetTextPropertyV.SetTextProperty(vtkTextProperty) C++: virtual void SetTextProperty(vtkTextProperty *p) Set/get the text property (relevant only if text is shown). GetTextPropertyV.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/get the text property (relevant only if text is shown). SetFramePropertyV.SetFrameProperty(vtkProperty2D) C++: virtual void SetFrameProperty(vtkProperty2D *p) Set/get the frame property (relevant only if text is shown). The frame lies behind the text. GetFramePropertyV.GetFrameProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetFrameProperty() Set/get the frame property (relevant only if text is shown). The frame lies behind the text. SetImagePropertyV.SetImageProperty(vtkProperty2D) C++: virtual void SetImageProperty(vtkProperty2D *p) Set/get the image property (relevant only if an image is shown). GetImagePropertyV.GetImageProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetImageProperty() Set/get the image property (relevant only if an image is shown). SetBalloonLayoutV.SetBalloonLayout(int) C++: virtual void SetBalloonLayout(int _arg) Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. GetBalloonLayoutV.GetBalloonLayout() -> int C++: virtual int GetBalloonLayout() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageLeftV.SetBalloonLayoutToImageLeft() C++: void SetBalloonLayoutToImageLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageRightV.SetBalloonLayoutToImageRight() C++: void SetBalloonLayoutToImageRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageBottomV.SetBalloonLayoutToImageBottom() C++: void SetBalloonLayoutToImageBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageTopV.SetBalloonLayoutToImageTop() C++: void SetBalloonLayoutToImageTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextLeftV.SetBalloonLayoutToTextLeft() C++: void SetBalloonLayoutToTextLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextRightV.SetBalloonLayoutToTextRight() C++: void SetBalloonLayoutToTextRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextTopV.SetBalloonLayoutToTextTop() C++: void SetBalloonLayoutToTextTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextBottomV.SetBalloonLayoutToTextBottom() C++: void SetBalloonLayoutToTextBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetOffsetV.SetOffset(int, int) C++: void SetOffset(int, int) V.SetOffset((int, int)) C++: void SetOffset(int a[2]) GetOffsetV.GetOffset() -> (int, int) C++: int *GetOffset() SetPaddingV.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingMinValueV.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingMaxValueV.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingV.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding (in pixels) that is used between the text and the frame. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. EndWidgetInteractionV.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. 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