(((__text__TEXTg +__literal8__TEXTh 0__data__DATA H007__cstring__TEXT__compact_unwind__LD# &1__eh_frame__TEXT&( h2  p265 P#UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5NHHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃuoHutqH]H=HAt1H=("HtH=0"Ht HLcHuL1H0[A^]f.@UHAWAVSH(HuH}HED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=LAtbH=!LtOH=!Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkBezierContourLineInterpolator C++: static vtkBezierContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkBezierContourLineInterpolator C++: vtkBezierContourLineInterpolator *NewInstance() Standard methods for instances of this class. InterpolateLineV.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. SetMaximumCurveErrorV.SetMaximumCurveError(float) C++: virtual void SetMaximumCurveError(double _arg) The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorMinValueV.GetMaximumCurveErrorMinValue() -> float C++: virtual double GetMaximumCurveErrorMinValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorMaxValueV.GetMaximumCurveErrorMaxValue() -> float C++: virtual double GetMaximumCurveErrorMaxValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorV.GetMaximumCurveError() -> float C++: virtual double GetMaximumCurveError() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 SetMaximumCurveLineSegmentsV.SetMaximumCurveLineSegments(int) C++: virtual void SetMaximumCurveLineSegments(int _arg) Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsMinValueV.GetMaximumCurveLineSegmentsMinValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMinValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsMaxValueV.GetMaximumCurveLineSegmentsMaxValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMaxValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsV.GetMaximumCurveLineSegments() -> int C++: virtual int GetMaximumCurveLineSegments() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetSpanV.GetSpan(int, vtkIntArray, vtkContourRepresentation) C++: void GetSpan(int nodeIndex, vtkIntArray *nodeIndices, vtkContourRepresentation *rep) override; Span of the interpolator, i.e. the number of control points it's supposed to interpolate given a node. * The first argument is the current nodeIndex. * i.e., you'd be trying to interpolate between nodes "nodeIndex" and * "nodeIndex-1", unless you're closing the contour, in which case you're * trying to interpolate "nodeIndex" and "Node=0". The node span is * returned in a vtkIntArray. * The node span is returned in a vtkIntArray. 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