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To use this class, you need to specify the two corners of a rectangular region. The class is typically subclassed so that specialized representations can be created. The class defines an API and a default implementation that the vtkBorderRepresentation interacts with to render itself in the scene. @warning The separation of the widget event handling (e.g., vtkBorderWidget) from the representation (vtkBorderRepresentation) enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkBorderWidget vtkTextWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Define standard methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Define standard methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkBorderRepresentation C++: static vtkBorderRepresentation *SafeDownCast( vtkObjectBase *o) Define standard methods. NewInstanceV.NewInstance() -> vtkBorderRepresentation C++: vtkBorderRepresentation *NewInstance() Define standard methods. GetPositionCoordinateV.GetPositionCoordinate() -> vtkCoordinate C++: vtkCoordinate *GetPositionCoordinate() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetPositionV.SetPosition(float, float) C++: void SetPosition(double, double) V.SetPosition([float, float]) C++: void SetPosition(double a[2]) Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPositionV.GetPosition() -> (float, float) C++: double *GetPosition() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPosition2CoordinateV.GetPosition2Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPosition2Coordinate() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetPosition2V.SetPosition2(float, float) C++: void SetPosition2(double, double) V.SetPosition2([float, float]) C++: void SetPosition2(double a[2]) Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPosition2V.GetPosition2() -> (float, float) C++: double *GetPosition2() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetShowBorderV.SetShowBorder(int) C++: virtual void SetShowBorder(int border) Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderMinValueV.GetShowBorderMinValue() -> int C++: virtual int GetShowBorderMinValue() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderMaxValueV.GetShowBorderMaxValue() -> int C++: virtual int GetShowBorderMaxValue() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderV.GetShowBorder() -> int C++: virtual int GetShowBorder() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToOffV.SetShowBorderToOff() C++: void SetShowBorderToOff() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToOnV.SetShowBorderToOn() C++: void SetShowBorderToOn() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToActiveV.SetShowBorderToActive() C++: void SetShowBorderToActive() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowVerticalBorderV.SetShowVerticalBorder(int) C++: virtual void SetShowVerticalBorder(int _arg) Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderMinValueV.GetShowVerticalBorderMinValue() -> int C++: virtual int GetShowVerticalBorderMinValue() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderMaxValueV.GetShowVerticalBorderMaxValue() -> int C++: virtual int GetShowVerticalBorderMaxValue() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderV.GetShowVerticalBorder() -> int C++: virtual int GetShowVerticalBorder() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() SetShowHorizontalBorderV.SetShowHorizontalBorder(int) C++: virtual void SetShowHorizontalBorder(int _arg) Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderMinValueV.GetShowHorizontalBorderMinValue() -> int C++: virtual int GetShowHorizontalBorderMinValue() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderMaxValueV.GetShowHorizontalBorderMaxValue() -> int C++: virtual int GetShowHorizontalBorderMaxValue() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderV.GetShowHorizontalBorder() -> int C++: virtual int GetShowHorizontalBorder() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetBorderPropertyV.GetBorderProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetBorderProperty() Specify the properties of the border. SetProportionalResizeV.SetProportionalResize(int) C++: virtual void SetProportionalResize(int _arg) Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. GetProportionalResizeV.GetProportionalResize() -> int C++: virtual int GetProportionalResize() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. ProportionalResizeOnV.ProportionalResizeOn() C++: virtual void ProportionalResizeOn() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. ProportionalResizeOffV.ProportionalResizeOff() C++: virtual void ProportionalResizeOff() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. SetMinimumSizeV.SetMinimumSize(int, int) C++: void SetMinimumSize(int, int) V.SetMinimumSize((int, int)) C++: void SetMinimumSize(int a[2]) GetMinimumSizeV.GetMinimumSize() -> (int, int) C++: int *GetMinimumSize() SetMaximumSizeV.SetMaximumSize(int, int) C++: void SetMaximumSize(int, int) V.SetMaximumSize((int, int)) C++: void SetMaximumSize(int a[2]) GetMaximumSizeV.GetMaximumSize() -> (int, int) C++: int *GetMaximumSize() SetToleranceV.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). GetToleranceMinValueV.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). GetToleranceMaxValueV.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). GetToleranceV.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). GetSelectionPointV.GetSelectionPoint() -> (float, float) C++: double *GetSelectionPoint() After a selection event within the region interior to the border; the normalized selection coordinates may be obtained. SetMovingV.SetMoving(int) C++: virtual void SetMoving(int _arg) This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. GetMovingV.GetMoving() -> int C++: virtual int GetMoving() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. MovingOnV.MovingOn() C++: virtual void MovingOn() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. MovingOffV.MovingOff() C++: virtual void MovingOff() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the MTime of this object. It takes into account MTimes of position coordinates and border's property. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses should implement these methods. See the superclasses' documentation for more information. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. GetSizeV.GetSize([float, float]) C++: virtual void GetSize(double size[2]) Subclasses should implement these methods. See the superclasses' documentation for more information. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses should implement these methods. See the superclasses' documentation for more information. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. vtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasevtkPropCollectionvtkWindowvtkViewport84 ~4HD48!8888899:,:c<o<>>@AKCXCEEGGJJ.LDLXNfNjP}P}RRTTVV|WWbXXHY^YZ.ZZ[[[\\]],^B^__waac'cdd=eLeeef(fffsfbgwgqhhiiwjjLkVk(l2llmmmnnQoeop%ppqqq~rrxss)tBtttuuhvv\w|w33333344 4,4 K!PX@ PJ!:a!p!p! 0 ! !  !p a@!!!P!!!0a0!a!PaP!a!p! a!!p! ua`ua a!a`"a #!#a$ap%! &!&!'!P(!)Wa`*Wa+Ya -*aP.a0/a0a0a1a2!zRx $ uKAC C,DHuAC J$tw AC $vJAC B$wAC G$w:AC I$xAC G$<pyAC G$dHzAC G$zAC E$|AC G$P}AC G$}AC E$,AC G$TXAC I$|AC G$AC G$AC G$AC G$AC G$DAC G$lAC I$؄AC G$`AC I$AC G$ AC I$4XAC G$\AC I$xAC G$AC G$AC I$@AC G$$ȊAC G$L`AC G$tuAC E$@AC I$؍uAC E$0AC I$ȏAC I$<AC I$d8AC I$БAC G$XAC I$AC I$AC G$,0AC G$TȔAC G$|PAC G$AC G$pWAC I$WAC I$YAC I$D*AC I$l AC I$؛AC I$AC I$HAC I$ AC I$4 AC GJ3A-=3@-+3]-3@- 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