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It represents a position in 3D world coordinates that is constrained to a specified plane. The default look is to draw a white point when this widget is not selected or active, a thin green circle when it is highlighted, and a thicker cyan circle when it is active (being positioned). Defaults can be adjusted - but take care to define cursor geometry that makes sense for this widget. The geometry will be aligned on the constraining plane, with the plane normal aligned with the X axis of the geometry (similar behavior to vtkGlyph3D). TODO: still need to work on 1) translation when mouse is outside bounding planes 2) size of the widget @sa vtkHandleRepresentation vtkHandleWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkConstrainedPointHandleRepresentation C++: static vtkConstrainedPointHandleRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkConstrainedPointHandleRepresentation C++: vtkConstrainedPointHandleRepresentation *NewInstance() Standard methods for instances of this class. SetCursorShapeV.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. GetCursorShapeV.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. SetActiveCursorShapeV.SetActiveCursorShape(vtkPolyData) C++: void SetActiveCursorShape(vtkPolyData *activeShape) Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. GetActiveCursorShapeV.GetActiveCursorShape() -> vtkPolyData C++: vtkPolyData *GetActiveCursorShape() Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. SetProjectionNormalV.SetProjectionNormal(int) C++: virtual void SetProjectionNormal(int _arg) Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalMinValueV.GetProjectionNormalMinValue() -> int C++: virtual int GetProjectionNormalMinValue() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalMaxValueV.GetProjectionNormalMaxValue() -> int C++: virtual int GetProjectionNormalMaxValue() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalV.GetProjectionNormal() -> int C++: virtual int GetProjectionNormal() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetProjectionNormalToXAxisV.SetProjectionNormalToXAxis() C++: void SetProjectionNormalToXAxis() SetProjectionNormalToYAxisV.SetProjectionNormalToYAxis() C++: void SetProjectionNormalToYAxis() SetProjectionNormalToZAxisV.SetProjectionNormalToZAxis() C++: void SetProjectionNormalToZAxis() SetProjectionNormalToObliqueV.SetProjectionNormalToOblique() C++: void SetProjectionNormalToOblique() SetObliquePlaneV.SetObliquePlane(vtkPlane) C++: void SetObliquePlane(vtkPlane *) If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position GetObliquePlaneV.GetObliquePlane() -> vtkPlane C++: virtual vtkPlane *GetObliquePlane() If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position SetProjectionPositionV.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is Oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). GetProjectionPositionV.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is Oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). AddBoundingPlaneV.AddBoundingPlane(vtkPlane) C++: void AddBoundingPlane(vtkPlane *plane) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. RemoveBoundingPlaneV.RemoveBoundingPlane(vtkPlane) C++: void RemoveBoundingPlane(vtkPlane *plane) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. RemoveAllBoundingPlanesV.RemoveAllBoundingPlanes() C++: void RemoveAllBoundingPlanes() A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. SetBoundingPlanesV.SetBoundingPlanes(vtkPlaneCollection) C++: virtual void SetBoundingPlanes(vtkPlaneCollection *) V.SetBoundingPlanes(vtkPlanes) C++: void SetBoundingPlanes(vtkPlanes *planes) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. GetBoundingPlanesV.GetBoundingPlanes() -> vtkPlaneCollection C++: virtual vtkPlaneCollection *GetBoundingPlanes() A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. CheckConstraintV.CheckConstraint(vtkRenderer, [float, float]) -> int C++: int CheckConstraint(vtkRenderer *renderer, double pos[2]) override; Overridden from the base class. It converts the display co-ordinates to world co-ordinates. It returns 1 if the point lies within the constrained region, otherwise return 0 SetPositionV.SetPosition(float, float, float) C++: void SetPosition(double x, double y, double z) V.SetPosition([float, float, float]) C++: void SetPosition(double xyz[3]) Set/Get the position of the point in display coordinates. These are convenience methods that extend the superclasses' GetHandlePosition() method. Note that only the x-y coordinate values are used GetPositionV.GetPosition() -> (float, ...) C++: double *GetPosition() V.GetPosition([float, float, float]) C++: void GetPosition(double xyz[3]) Set/Get the position of the point in display coordinates. These are convenience methods that extend the superclasses' GetHandlePosition() method. Note that only the x-y coordinate values are used GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() This is the property used when the handle is not active (the mouse is not near the handle) GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() This is the property used when the mouse is near the handle (but the user is not yet interacting with it) GetActivePropertyV.GetActiveProperty() -> vtkProperty C++: virtual vtkProperty *GetActiveProperty() This is the property used when the user is interacting with the handle. SetRendererV.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. SetDisplayPositionV.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double pos[3]) override; Method overridden from Superclass. computes the world co-ordinates using GetIntersectionPosition() GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods to make this class behave as a vtkProp. ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. 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