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A nice feature of the object is that the vtkImagePlaneWidget, like any 3D widget, will work with the current interactor style. That is, if vtkImagePlaneWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkImagePlaneWidget will terminate the processing of the event that it handles. The core functionality of the widget is provided by a vtkImageReslice object which passes its output onto a texture mapping pipeline for fast slicing through volumetric data. See the key methods: GenerateTexturePlane() and UpdatePlane() for implementation details. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. If the "i" key (for "interactor") is pressed, the vtkImagePlaneWidget will appear. (See superclass documentation for information about changing this behavior.) Selecting the widget with the middle mouse button with and without holding the shift or control keys enables complex reslicing capablilites. To facilitate use, a set of 'margins' (left, right, top, bottom) are shown as a set of plane-axes aligned lines, the properties of which can be changed as a group. Without keyboard modifiers: selecting in the middle of the margins enables translation of the plane along its normal. Selecting one of the corners within the margins enables spinning around the plane's normal at its center. Selecting within a margin allows rotating about the center of the plane around an axis aligned with the margin (i.e., selecting left margin enables rotating around the plane's local y-prime axis). With control key modifier: margin selection enables edge translation (i.e., a constrained form of scaling). Selecting within the margins enables translation of the entire plane. With shift key modifier: uniform plane scaling is enabled. Moving the mouse up enlarges the plane while downward movement shrinks it. Window-level is achieved by using the right mouse button. Window-level values can be reset by shift + 'r' or control + 'r' while regular reset camera is maintained with 'r' or 'R'. The left mouse button can be used to query the underlying image data with a snap-to cross-hair cursor. Currently, the nearest point in the input image data to the mouse cursor generates the cross-hairs. With oblique slicing, this behaviour may appear unsatisfactory. Text display of window-level and image coordinates/data values are provided by a text actor/mapper pair. Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). To support interactive manipulation of objects, this class invokes the events StartInteractionEvent, InteractionEvent, and EndInteractionEvent as well as StartWindowLevelEvent, WindowLevelEvent, EndWindowLevelEvent and ResetWindowLevelEvent. The vtkImagePlaneWidget has several methods that can be used in conjunction with other VTK objects. The GetPolyData() method can be used to get the polygonal representation of the plane and can be used as input for other VTK objects. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of: the selected and unselected representations of the plane's outline; the text actor via its vtkTextProperty; the cross-hair cursor. In addition there are methods to constrain the plane so that it is aligned along the x-y-z axes. Finally, one can specify the degree of interpolation (vtkImageReslice): nearest neighbour, linear, and cubic. @par Thanks: Thanks to Dean Inglis for developing and contributing this class. Based on the Python SlicePlaneFactory from Atamai, Inc. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkPlaneWidget vtkPointWidget vtkPolyDataSourceWidget vtkSphereWidget vtkImplicitPlaneWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkImagePlaneWidget C++: static vtkImagePlaneWidget *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkImagePlaneWidget C++: vtkImagePlaneWidget *NewInstance() SetEnabledV.SetEnabled(int) C++: void SetEnabled(int) override; Methods that satisfy the superclass' API. PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; V.PlaceWidget() C++: void PlaceWidget() override; V.PlaceWidget(float, float, float, float, float, float) C++: void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override; Methods that satisfy the superclass' API. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: void SetInputConnection(vtkAlgorithmOutput *aout) override; Set the vtkImageData* input for the vtkImageReslice. SetOriginV.SetOrigin(float, float, float) C++: void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: void SetOrigin(double xyz[3]) Set/Get the origin of the plane. GetOriginV.GetOrigin() -> (float, float, float) C++: double *GetOrigin() V.GetOrigin([float, float, float]) C++: void GetOrigin(double xyz[3]) Set/Get the origin of the plane. SetPoint1V.SetPoint1(float, float, float) C++: void SetPoint1(double x, double y, double z) V.SetPoint1([float, float, float]) C++: void SetPoint1(double xyz[3]) Set/Get the position of the point defining the first axis of the plane. GetPoint1V.GetPoint1() -> (float, float, float) C++: double *GetPoint1() V.GetPoint1([float, float, float]) C++: void GetPoint1(double xyz[3]) Set/Get the position of the point defining the first axis of the plane. SetPoint2V.SetPoint2(float, float, float) C++: void SetPoint2(double x, double y, double z) V.SetPoint2([float, float, float]) C++: void SetPoint2(double xyz[3]) Set/Get the position of the point defining the second axis of the plane. GetPoint2V.GetPoint2() -> (float, float, float) C++: double *GetPoint2() V.GetPoint2([float, float, float]) C++: void GetPoint2(double xyz[3]) Set/Get the position of the point defining the second axis of the plane. GetCenterV.GetCenter() -> (float, float, float) C++: double *GetCenter() V.GetCenter([float, float, float]) C++: void GetCenter(double xyz[3]) Get the center of the plane. GetNormalV.GetNormal() -> (float, float, float) C++: double *GetNormal() V.GetNormal([float, float, float]) C++: void GetNormal(double xyz[3]) Get the normal to the plane. GetVector1V.GetVector1([float, float, float]) C++: void GetVector1(double v1[3]) Get the vector from the plane origin to point1. GetVector2V.GetVector2([float, float, float]) C++: void GetVector2(double v2[3]) Get the vector from the plane origin to point2. GetSliceIndexV.GetSliceIndex() -> int C++: int GetSliceIndex() Get the slice position in terms of the data extent. SetSliceIndexV.SetSliceIndex(int) C++: void SetSliceIndex(int index) Set the slice position in terms of the data extent. GetSlicePositionV.GetSlicePosition() -> float C++: double GetSlicePosition() Get the position of the slice along its normal. SetSlicePositionV.SetSlicePosition(float) C++: void SetSlicePosition(double position) Set the position of the slice along its normal. SetResliceInterpolateV.SetResliceInterpolate(int) C++: void SetResliceInterpolate(int) Set the interpolation to use when texturing the plane. GetResliceInterpolateV.GetResliceInterpolate() -> int C++: virtual int GetResliceInterpolate() Set the interpolation to use when texturing the plane. SetResliceInterpolateToNearestNeighbourV.SetResliceInterpolateToNearestNeighbour() C++: void SetResliceInterpolateToNearestNeighbour() Set the interpolation to use when texturing the plane. SetResliceInterpolateToLinearV.SetResliceInterpolateToLinear() C++: void SetResliceInterpolateToLinear() Set the interpolation to use when texturing the plane. SetResliceInterpolateToCubicV.SetResliceInterpolateToCubic() C++: void SetResliceInterpolateToCubic() Set the interpolation to use when texturing the plane. GetResliceOutputV.GetResliceOutput() -> vtkImageData C++: vtkImageData *GetResliceOutput() Convenience method to get the vtkImageReslice output. SetRestrictPlaneToVolumeV.SetRestrictPlaneToVolume(int) C++: virtual void SetRestrictPlaneToVolume(int _arg) Make sure that the plane remains within the volume. Default is On. GetRestrictPlaneToVolumeV.GetRestrictPlaneToVolume() -> int C++: virtual int GetRestrictPlaneToVolume() Make sure that the plane remains within the volume. Default is On. RestrictPlaneToVolumeOnV.RestrictPlaneToVolumeOn() C++: virtual void RestrictPlaneToVolumeOn() Make sure that the plane remains within the volume. Default is On. RestrictPlaneToVolumeOffV.RestrictPlaneToVolumeOff() C++: virtual void RestrictPlaneToVolumeOff() Make sure that the plane remains within the volume. Default is On. SetUserControlledLookupTableV.SetUserControlledLookupTable(int) C++: virtual void SetUserControlledLookupTable(int _arg) Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. GetUserControlledLookupTableV.GetUserControlledLookupTable() -> int C++: virtual int GetUserControlledLookupTable() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. UserControlledLookupTableOnV.UserControlledLookupTableOn() C++: virtual void UserControlledLookupTableOn() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. UserControlledLookupTableOffV.UserControlledLookupTableOff() C++: virtual void UserControlledLookupTableOff() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. SetTextureInterpolateV.SetTextureInterpolate(int) C++: virtual void SetTextureInterpolate(int _arg) Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. GetTextureInterpolateV.GetTextureInterpolate() -> int C++: virtual int GetTextureInterpolate() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. TextureInterpolateOnV.TextureInterpolateOn() C++: virtual void TextureInterpolateOn() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. TextureInterpolateOffV.TextureInterpolateOff() C++: virtual void TextureInterpolateOff() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. SetTextureVisibilityV.SetTextureVisibility(int) C++: virtual void SetTextureVisibility(int) Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. GetTextureVisibilityV.GetTextureVisibility() -> int C++: virtual int GetTextureVisibility() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. TextureVisibilityOnV.TextureVisibilityOn() C++: virtual void TextureVisibilityOn() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. TextureVisibilityOffV.TextureVisibilityOff() C++: virtual void TextureVisibilityOff() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. GetPolyDataV.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the plane. The polydata consists of (res+1)*(res+1) points, and res*res quadrilateral polygons, where res is the resolution of the plane. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polygons are added to it. GetPolyDataAlgorithmV.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() override; Satisfies superclass API. This returns a pointer to the underlying vtkPolyData. Make changes to this before calling the initial PlaceWidget() to have the initial placement follow suit. Or, make changes after the widget has been initialised and call UpdatePlacement() to realise. UpdatePlacementV.UpdatePlacement() C++: void UpdatePlacement(void) override; Satisfies superclass API. This will change the state of the widget to match changes that have been made to the underlying vtkPolyDataSource GetTextureV.GetTexture() -> vtkTexture C++: vtkTexture *GetTexture() Convenience method to get the texture used by this widget. This can be used in external slice viewers. GetColorMapV.GetColorMap() -> vtkImageMapToColors C++: virtual vtkImageMapToColors *GetColorMap() Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. SetColorMapV.SetColorMap(vtkImageMapToColors) C++: virtual void SetColorMap(vtkImageMapToColors *) Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. SetPlanePropertyV.SetPlaneProperty(vtkProperty) C++: virtual void SetPlaneProperty(vtkProperty *) Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. GetPlanePropertyV.GetPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetPlaneProperty() Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. SetSelectedPlanePropertyV.SetSelectedPlaneProperty(vtkProperty) C++: virtual void SetSelectedPlaneProperty(vtkProperty *) Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. GetSelectedPlanePropertyV.GetSelectedPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedPlaneProperty() Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. SetPlaneOrientationV.SetPlaneOrientation(int) C++: void SetPlaneOrientation(int) Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). GetPlaneOrientationV.GetPlaneOrientation() -> int C++: virtual int GetPlaneOrientation() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToXAxesV.SetPlaneOrientationToXAxes() C++: void SetPlaneOrientationToXAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToYAxesV.SetPlaneOrientationToYAxes() C++: void SetPlaneOrientationToYAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToZAxesV.SetPlaneOrientationToZAxes() C++: void SetPlaneOrientationToZAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPickerV.SetPicker(vtkAbstractPropPicker) C++: void SetPicker(vtkAbstractPropPicker *) Set the internal picker to one defined by the user. In this way, a set of three orthogonal planes can share the same picker so that picking is performed correctly. The default internal picker can be re-set/allocated by setting to 0 (nullptr). SetLookupTableV.SetLookupTable(vtkLookupTable) C++: virtual void SetLookupTable(vtkLookupTable *) Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another vtkImgePlaneWidget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). GetLookupTableV.GetLookupTable() -> vtkLookupTable C++: virtual vtkLookupTable *GetLookupTable() Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another vtkImgePlaneWidget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). SetDisplayTextV.SetDisplayText(int) C++: virtual void SetDisplayText(int _arg) Enable/disable text display of window-level, image coordinates and scalar values in a render window. GetDisplayTextV.GetDisplayText() -> int C++: virtual int GetDisplayText() Enable/disable text display of window-level, image coordinates and scalar values in a render window. DisplayTextOnV.DisplayTextOn() C++: virtual void DisplayTextOn() Enable/disable text display of window-level, image coordinates and scalar values in a render window. DisplayTextOffV.DisplayTextOff() C++: virtual void DisplayTextOff() Enable/disable text display of window-level, image coordinates and scalar values in a render window. SetCursorPropertyV.SetCursorProperty(vtkProperty) C++: virtual void SetCursorProperty(vtkProperty *) Set the properties of the cross-hair cursor. GetCursorPropertyV.GetCursorProperty() -> vtkProperty C++: virtual vtkProperty *GetCursorProperty() Set the properties of the cross-hair cursor. SetMarginPropertyV.SetMarginProperty(vtkProperty) C++: virtual void SetMarginProperty(vtkProperty *) Set the properties of the margins. GetMarginPropertyV.GetMarginProperty() -> vtkProperty C++: virtual vtkProperty *GetMarginProperty() Set the properties of the margins. SetMarginSizeXV.SetMarginSizeX(float) C++: virtual void SetMarginSizeX(double _arg) Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXMinValueV.GetMarginSizeXMinValue() -> float C++: virtual double GetMarginSizeXMinValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXMaxValueV.GetMarginSizeXMaxValue() -> float C++: virtual double GetMarginSizeXMaxValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXV.GetMarginSizeX() -> float C++: virtual double GetMarginSizeX() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. SetMarginSizeYV.SetMarginSizeY(float) C++: virtual void SetMarginSizeY(double _arg) Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYMinValueV.GetMarginSizeYMinValue() -> float C++: virtual double GetMarginSizeYMinValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYMaxValueV.GetMarginSizeYMaxValue() -> float C++: virtual double GetMarginSizeYMaxValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYV.GetMarginSizeY() -> float C++: virtual double GetMarginSizeY() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. SetTextPropertyV.SetTextProperty(vtkTextProperty) C++: void SetTextProperty(vtkTextProperty *tprop) Set/Get the text property for the image data and window-level annotation. GetTextPropertyV.GetTextProperty() -> vtkTextProperty C++: vtkTextProperty *GetTextProperty() Set/Get the text property for the image data and window-level annotation. SetTexturePlanePropertyV.SetTexturePlaneProperty(vtkProperty) C++: virtual void SetTexturePlaneProperty(vtkProperty *) Set/Get the property for the resliced image. GetTexturePlanePropertyV.GetTexturePlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetTexturePlaneProperty() Set/Get the property for the resliced image. SetWindowLevelV.SetWindowLevel(float, float, int) C++: void SetWindowLevel(double window, double level, int copy=0) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetWindowLevelV.GetWindowLevel([float, float]) C++: void GetWindowLevel(double wl[2]) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetWindowV.GetWindow() -> float C++: double GetWindow() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetLevelV.GetLevel() -> float C++: double GetLevel() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetCursorDataV.GetCursorData([float, float, float, float]) -> int C++: int GetCursorData(double xyzv[4]) Get the image coordinate position and voxel value. Currently only supports single component image data. GetCursorDataStatusV.GetCursorDataStatus() -> int C++: int GetCursorDataStatus() Get the status of the cursor data. If this returns 1 the CurrentCursorPosition and CurrentImageValue will have current data. If it returns 0, these values are invalid. GetCurrentCursorPositionV.GetCurrentCursorPosition() -> (float, float, float) C++: double *GetCurrentCursorPosition() Get the current cursor position. To be used in conjunction with GetCursorDataStatus. GetCurrentImageValueV.GetCurrentImageValue() -> float C++: virtual double GetCurrentImageValue() Get the current image value at the current cursor position. To be used in conjunction with GetCursorDataStatus. The value is VTK_DOUBLE_MAX when the data is invalid. GetResliceAxesV.GetResliceAxes() -> vtkMatrix4x4 C++: virtual vtkMatrix4x4 *GetResliceAxes() Get the current reslice class and reslice axes GetResliceV.GetReslice() -> vtkImageReslice C++: virtual vtkImageReslice *GetReslice() Get the current reslice class and reslice axes SetUseContinuousCursorV.SetUseContinuousCursor(int) C++: virtual void SetUseContinuousCursor(int _arg) Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. GetUseContinuousCursorV.GetUseContinuousCursor() -> int C++: virtual int GetUseContinuousCursor() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. UseContinuousCursorOnV.UseContinuousCursorOn() C++: virtual void UseContinuousCursorOn() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. UseContinuousCursorOffV.UseContinuousCursorOff() C++: virtual void UseContinuousCursorOff() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. SetInteractionV.SetInteraction(int) C++: void SetInteraction(int interact) Enable/disable mouse interaction so the widget remains on display. GetInteractionV.GetInteraction() -> int C++: virtual int GetInteraction() Enable/disable mouse interaction so the widget remains on display. InteractionOnV.InteractionOn() C++: virtual void InteractionOn() Enable/disable mouse interaction so the widget remains on display. InteractionOffV.InteractionOff() C++: virtual void InteractionOff() Enable/disable mouse interaction so the widget remains on display. SetLeftButtonActionV.SetLeftButtonAction(int) C++: virtual void SetLeftButtonAction(int _arg) Set action associated to buttons. GetLeftButtonActionMinValueV.GetLeftButtonActionMinValue() -> int C++: virtual int GetLeftButtonActionMinValue() Set action associated to buttons. GetLeftButtonActionMaxValueV.GetLeftButtonActionMaxValue() -> int C++: virtual int GetLeftButtonActionMaxValue() Set action associated to buttons. GetLeftButtonActionV.GetLeftButtonAction() -> int C++: virtual int GetLeftButtonAction() Set action associated to buttons. SetMiddleButtonActionV.SetMiddleButtonAction(int) C++: virtual void SetMiddleButtonAction(int _arg) Set action associated to buttons. GetMiddleButtonActionMinValueV.GetMiddleButtonActionMinValue() -> int C++: virtual int GetMiddleButtonActionMinValue() Set action associated to buttons. GetMiddleButtonActionMaxValueV.GetMiddleButtonActionMaxValue() -> int C++: virtual int GetMiddleButtonActionMaxValue() Set action associated to buttons. GetMiddleButtonActionV.GetMiddleButtonAction() -> int C++: virtual int GetMiddleButtonAction() Set action associated to buttons. SetRightButtonActionV.SetRightButtonAction(int) C++: virtual void SetRightButtonAction(int _arg) Set action associated to buttons. GetRightButtonActionMinValueV.GetRightButtonActionMinValue() -> int C++: virtual int GetRightButtonActionMinValue() Set action associated to buttons. GetRightButtonActionMaxValueV.GetRightButtonActionMaxValue() -> int C++: virtual int GetRightButtonActionMaxValue() Set action associated to buttons. GetRightButtonActionV.GetRightButtonAction() -> int C++: virtual int GetRightButtonAction() Set action associated to buttons. SetLeftButtonAutoModifierV.SetLeftButtonAutoModifier(int) C++: virtual void SetLeftButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierMinValueV.GetLeftButtonAutoModifierMinValue() -> int C++: virtual int GetLeftButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierMaxValueV.GetLeftButtonAutoModifierMaxValue() -> int C++: virtual int GetLeftButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierV.GetLeftButtonAutoModifier() -> int C++: virtual int GetLeftButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. SetMiddleButtonAutoModifierV.SetMiddleButtonAutoModifier(int) C++: virtual void SetMiddleButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierMinValueV.GetMiddleButtonAutoModifierMinValue() -> int C++: virtual int GetMiddleButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierMaxValueV.GetMiddleButtonAutoModifierMaxValue() -> int C++: virtual int GetMiddleButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierV.GetMiddleButtonAutoModifier() -> int C++: virtual int GetMiddleButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. SetRightButtonAutoModifierV.SetRightButtonAutoModifier(int) C++: virtual void SetRightButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierMinValueV.GetRightButtonAutoModifierMinValue() -> int C++: virtual int GetRightButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierMaxValueV.GetRightButtonAutoModifierMaxValue() -> int C++: virtual int GetRightButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierV.GetRightButtonAutoModifier() -> int C++: virtual int GetRightButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. vtkPolyDataSourceWidgetvtk3DWidgetvtkInteractorObservervtkObjectvtkObjectBasevtkAlgorithmOutputvtkPolyDatavtkImageMapToColorsvtkPropertyvtkAbstractPropPickervtkLookupTablevtkTextProperty! '!@a0!!a!P a0  !0 !0 !0!@!PIaIa!a@!a a@!!!!"!0#!#!p$aP%!&!&!p'aP(!)!)!p*aP+!,!,!p-a@.!.!/!`0a 1!1!2! 3!3a4a5!@6a 7!7a8!09!9!p:!;a;a<!`=a@>!>!?!`@a@A!AaB!C aD!PE!F!F aG!H!`I! JaJ!Ka`L!M a N3a`O!P!P[aR!Ra`S! 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