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It works in conjunction with the vtkContourLineInterpolator and vtkPointPlacer. See vtkContourWidget for details. @sa vtkContourRepresentation vtkContourWidget vtkPointPlacer vtkContourLineInterpolator IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOrientedGlyphContourRepresentation C++: static vtkOrientedGlyphContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkOrientedGlyphContourRepresentation C++: vtkOrientedGlyphContourRepresentation *NewInstance() Standard methods for instances of this class. SetCursorShapeV.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. GetCursorShapeV.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. SetActiveCursorShapeV.SetActiveCursorShape(vtkPolyData) C++: void SetActiveCursorShape(vtkPolyData *activeShape) Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. GetActiveCursorShapeV.GetActiveCursorShape() -> vtkPolyData C++: vtkPolyData *GetActiveCursorShape() Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() This is the property used when the handle is not active (the mouse is not near the handle) GetActivePropertyV.GetActiveProperty() -> vtkProperty C++: virtual vtkProperty *GetActiveProperty() This is the property used when the user is interacting with the handle. GetLinesPropertyV.GetLinesProperty() -> vtkProperty C++: virtual vtkProperty *GetLinesProperty() This is the property used by the lines. SetRendererV.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modified=0) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods to make this class behave as a vtkProp. GetContourRepresentationAsPolyDataV.GetContourRepresentationAsPolyData() -> vtkPolyData C++: vtkPolyData *GetContourRepresentationAsPolyData() override; Get the points in this contour as a vtkPolyData. SetAlwaysOnTopV.SetAlwaysOnTop(int) C++: virtual void SetAlwaysOnTop(int _arg) Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. GetAlwaysOnTopV.GetAlwaysOnTop() -> int C++: virtual int GetAlwaysOnTop() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. AlwaysOnTopOnV.AlwaysOnTopOn() C++: virtual void AlwaysOnTopOn() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. AlwaysOnTopOffV.AlwaysOnTopOff() C++: virtual void AlwaysOnTopOff() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. SetLineColorV.SetLineColor(float, float, float) C++: void SetLineColor(double r, double g, double b) Convenience method to set the line color. Ideally one should use GetLinesProperty()->SetColor(). SetShowSelectedNodesV.SetShowSelectedNodes(int) C++: void SetShowSelectedNodes(int) override; A flag to indicate whether to show the Selected nodes Default is to set it to false. GetBoundsV.GetBounds() -> (float, ...) 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