x''__text__TEXT*__literal16__TEXT__literal8__TEXT__data__DATA 0F__cstring__TEXTM __compact_unwind__LD !8$2__eh_frame__TEXT$' h2  3B7 P)UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HRH uHH=H5HHt H tH[]H=H[]fUHSH(HuHgHE؋FEHEHEH}Ѓu1Hut3H}HuHcH([]þ1H([]UHAWAVSH(HuHWHED~D}HG]ԉ]؅y HHtdLw(HEMt8A)Au3HuH}t}Hut;HHt<1@H}1)HE1ILPHuHcH([A^A_]f.@UHAVSH0HuHHEЋFEHEuGH5SH}HU}t@HHtCHH5HPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuHHEDvDuHG]]yHHH(HD9u3HPxHt9HHH5JHPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAVSH HuHWHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAVSH HuHQHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHwHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHHHEDvDuHG]]y HHtH(HtD9uEtHt(1.H}111HHuHHHH [A^]f.UHAVSH HuHHEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111HpHuHHHH [A^]UHAWAVSHHHHHEHuHHED~D}HG]]yHHLw(MA)H}AuBHu(E)EЃ}t/(_)Ecf.EuAz?/TIHuLEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%HH[A^A_]HHH H H;MtUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuHtHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuHZHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5>H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAVSH HuHpHEDvDuHG]]y HHt$H(HtD9uEt&Ht*11H}111 HHuHcHHH [A^]UHSPHH=HtZH=HtGH=Ht4H=Ht!H=HtHH[]H[](@@(@HD ktGT}',DT=Eky1vtkPlaybackRepresentationvtkInteractionWidgetsPython.vtkPlaybackRepresentationvtkPlaybackRepresentation - represent the vtkPlaybackWidget Superclass: vtkBorderRepresentation This class is used to represent the vtkPlaybackWidget. Besides defining geometry, this class defines a series of virtual method stubs that are meant to be subclassed by applications for controlling playback. @sa vtkPlaybackWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK class methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPlaybackRepresentation C++: static vtkPlaybackRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. NewInstanceV.NewInstance() -> vtkPlaybackRepresentation C++: vtkPlaybackRepresentation *NewInstance() Standard VTK class methods. GetPropertyV.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() By obtaining this property you can specify the properties of the representation. PlayV.Play() C++: virtual void Play() Virtual callbacks that subclasses should implement. StopV.Stop() C++: virtual void Stop() ForwardOneFrameV.ForwardOneFrame() C++: virtual void ForwardOneFrame() BackwardOneFrameV.BackwardOneFrame() C++: virtual void BackwardOneFrame() JumpToBeginningV.JumpToBeginning() C++: virtual void JumpToBeginning() JumpToEndV.JumpToEnd() C++: virtual void JumpToEnd() BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses' API. GetSizeV.GetSize([float, float]) C++: void GetSize(double size[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. vtkBorderRepresentationvtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasevtkPropCollectionvtkWindowvtkViewportOP `pa`!!!!p! !!!0!! 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