(??__text__TEXTEB__literal8__TEXTH__data__DATA`(IC__cstring__TEXT` `(#__compact_unwind__LD9<K__eh_frame__TEXT`<`(? h2  LEP P.UHH=H5HG H uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuH %HEЋFEHEHEH}ȃu\Hut^H]H=HAtH=B8Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuH$HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=2LAtOH=U7Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPointPlacer C++: static vtkPointPlacer *SafeDownCast(vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkPointPlacer C++: vtkPointPlacer *NewInstance() Standard methods for instances of this class. ComputeWorldPositionV.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) Given a renderer and a display position in pixel coordinates, compute the world position and orientation where this point will be placed. This method is typically used by the representation to place the point initially. A return value of 1 indicates that constraints of the placer are met. ValidateWorldPositionV.ValidateWorldPosition([float, float, float]) -> int C++: virtual int ValidateWorldPosition(double worldPos[3]) V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) Given a world position check the validity of this position according to the constraints of the placer. ValidateDisplayPositionV.ValidateDisplayPosition(vtkRenderer, [float, float]) -> int C++: virtual int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) Given a display position, check the validity of this position. UpdateWorldPositionV.UpdateWorldPosition(vtkRenderer, [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9]) Given a current renderer, world position and orientation, update them according to the constraints of the placer. This method is typically used when UpdateContour is called on the representation, which must be called after changes are made to the constraints in the placer. A return value of 1 indicates that the point has been updated. A return value of 0 indicates that the point could not be updated and was left alone. By default this is a no-op - leaving the point as is. UpdateNodeWorldPositionV.UpdateNodeWorldPosition([float, float, float], int) -> int C++: virtual int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId) Give the placer a chance to update the node information, if any. Most placers do not maintain any cached node information. vtkPolygonalSurfacePointPlacer is one that does. It stores the point id (id on the surface mesh) on which its drawn. The second argument may be used to pass that in. Update world position UpdateInternalStateV.UpdateInternalState() -> int C++: virtual int UpdateInternalState() Called by the representation to give the placer a chance to update itself. SetPixelToleranceV.SetPixelTolerance(int) C++: virtual void SetPixelTolerance(int _arg) Set/get the tolerance used when performing computations in display coordinates. GetPixelToleranceMinValueV.GetPixelToleranceMinValue() -> int C++: virtual int GetPixelToleranceMinValue() Set/get the tolerance used when performing computations in display coordinates. GetPixelToleranceMaxValueV.GetPixelToleranceMaxValue() -> int C++: virtual int GetPixelToleranceMaxValue() Set/get the tolerance used when performing computations in display coordinates. GetPixelToleranceV.GetPixelTolerance() -> int C++: virtual int GetPixelTolerance() Set/get the tolerance used when performing computations in display coordinates. SetWorldToleranceV.SetWorldTolerance(float) C++: virtual void SetWorldTolerance(double _arg) Set/get the tolerance used when performing computations in world coordinates. GetWorldToleranceMinValueV.GetWorldToleranceMinValue() -> float C++: virtual double GetWorldToleranceMinValue() Set/get the tolerance used when performing computations in world coordinates. GetWorldToleranceMaxValueV.GetWorldToleranceMaxValue() -> float C++: virtual double GetWorldToleranceMaxValue() Set/get the tolerance used when performing computations in world coordinates. 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