(8!8!__text__TEXT[ $__gcc_except_tab__TEXT\ $__data__DATA H((__cstring__TEXT`"(__compact_unwind__LDP H)__eh_frame__TEXT0!) h2  ):`-0 P +UHH=H5HGH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuHHEЋFEHEHEH}ȃHuH]H=HAtDH=Ht1H=HtH=Ht HLcHuL1H0[A^]UHAWAVSH(HuH*HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH= LAtuH=LtbH=LtOH=LtvtkPolygonalSurfaceContourLineInterpolatorvtkInteractionWidgetsPython.vtkPolygonalSurfaceContourLineInterpolatorvtkPolygonalSurfaceContourLineInterpolator - Contour interpolator for to place points on polygonal surfaces. Superclass: vtkPolyDataContourLineInterpolator vtkPolygonalSurfaceContourLineInterpolator interpolates and places contour points on polygonal surfaces. The class interpolates nodes by computing a graph geodesic laying on the polygonal data. By \em graph Geodesic, we mean that the line interpolating the two end points traverses along on the mesh edges so as to form the shortest path. A Dijkstra algorithm is used to compute the path. See vtkDijkstraGraphGeodesicPath. The class is mean to be used in conjunction with vtkPolygonalSurfacePointPlacer. The reason for this weak coupling is a performance issue, both classes need to perform a cell pick, and coupling avoids multiple cell picks (cell picks are slow). @warning You should have computed cell normals for the input polydata. @sa vtkDijkstraGraphGeodesicPath, vtkPolyDataNormals IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPolygonalSurfaceContourLineInterpolator C++: static vtkPolygonalSurfaceContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkPolygonalSurfaceContourLineInterpolator C++: vtkPolygonalSurfaceContourLineInterpolator *NewInstance() Standard methods for instances of this class. InterpolateLineV.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. UpdateNodeV.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) override; The interpolator is given a chance to update the node. vtkImageContourLineInterpolator updates the idx'th node in the contour, so it automatically sticks to edges in the vicinity as the user constructs the contour. Returns 0 if the node (world position) is unchanged. SetDistanceOffsetV.SetDistanceOffset(float) C++: virtual void SetDistanceOffset(double _arg) Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). GetDistanceOffsetV.GetDistanceOffset() -> float C++: virtual double GetDistanceOffset() Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). GetContourPointIdsV.GetContourPointIds(vtkContourRepresentation, vtkIdList) C++: void GetContourPointIds(vtkContourRepresentation *rep, vtkIdList *idList) Get the contour point ids. 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