X 4x4__text__TEXTxP7__data__DATA`h>L__cstring__TEXT h__compact_unwind__LD.x0@__eh_frame__TEXT1x3 h2  ALHF P2UHAVSH=H5HH u~HL51Ht"HH5LHH uHHt"HH5LHH uHH=H[A^]DUH]fDUHSPHH5 HHt H tH[]H=H[]fDUHAVSH0HuHHEЋFEHEHEH}ȃHuH]H=wHAtDH=,Ht1H=,HtH=,Ht HLcHuL1H0[A^]UHAWAVSH(HuH4HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=^LAtuH=+LtbH=+LtOH=*Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkSeedRepresentation C++: static vtkSeedRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. NewInstanceV.NewInstance() -> vtkSeedRepresentation C++: vtkSeedRepresentation *NewInstance() Standard VTK methods. GetSeedWorldPositionV.GetSeedWorldPosition(int, [float, float, float]) C++: virtual void GetSeedWorldPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. SetSeedDisplayPositionV.SetSeedDisplayPosition(int, [float, float, float]) C++: virtual void SetSeedDisplayPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. GetSeedDisplayPositionV.GetSeedDisplayPosition(int, [float, float, float]) C++: virtual void GetSeedDisplayPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. GetNumberOfSeedsV.GetNumberOfSeeds() -> int C++: int GetNumberOfSeeds() Return the number of seeds (or handles) that have been created. SetHandleRepresentationV.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the internal vtkHandleWidgets within vtkSeedWidget. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkSeedRepresentation uses this dummy to clone vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. GetHandleRepresentationV.GetHandleRepresentation(int) -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation( unsigned int num) V.GetHandleRepresentation() -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation() Get the handle representations used for a particular seed. A side effect of this method is that it will create a handle representation in the list of representations if one has not yet been created. SetToleranceV.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. GetToleranceMinValueV.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. GetToleranceMaxValueV.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. GetToleranceV.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. GetActiveHandleV.GetActiveHandle() -> int C++: virtual int GetActiveHandle() These are methods specific to vtkSeedRepresentation and which are invoked from vtkSeedWidget. CreateHandleV.CreateHandle([float, float]) -> int C++: virtual int CreateHandle(double e[2]) RemoveLastHandleV.RemoveLastHandle() C++: virtual void RemoveLastHandle() RemoveActiveHandleV.RemoveActiveHandle() C++: virtual void RemoveActiveHandle() RemoveHandleV.RemoveHandle(int) C++: virtual void RemoveHandle(int n) Remove the nth handle. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. vtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasevtkHandleRepresentation! 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