X 4x4__text__TEXTxX7__data__DATAhX<C__cstring__TEXTh__compact_unwind__LD.X1p>__eh_frame__TEXT1`3 h2  ?8B P!UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HrH uHH=H5>HHt H tH[]H=H[]fUHAVSH0HuHOHEЋFEHEHEH}ȃHuH]H=HAtDH= -Ht1H=-HtH="-Ht HLcHuL1H0[A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=LAtuH=,LtbH=,LtOH= ,Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkSliderWidget C++: static vtkSliderWidget *SafeDownCast(vtkObjectBase *o) Standard macros. NewInstanceV.NewInstance() -> vtkSliderWidget C++: vtkSliderWidget *NewInstance() Standard macros. SetRepresentationV.SetRepresentation(vtkSliderRepresentation) C++: void SetRepresentation(vtkSliderRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetSliderRepresentationV.GetSliderRepresentation() -> vtkSliderRepresentation C++: vtkSliderRepresentation *GetSliderRepresentation() Return the representation as a vtkSliderRepresentation. SetAnimationModeV.SetAnimationMode(int) C++: virtual void SetAnimationMode(int _arg) Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeMinValueV.GetAnimationModeMinValue() -> int C++: virtual int GetAnimationModeMinValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeMaxValueV.GetAnimationModeMaxValue() -> int C++: virtual int GetAnimationModeMaxValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeV.GetAnimationMode() -> int C++: virtual int GetAnimationMode() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToOffV.SetAnimationModeToOff() C++: void SetAnimationModeToOff() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToJumpV.SetAnimationModeToJump() C++: void SetAnimationModeToJump() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToAnimateV.SetAnimationModeToAnimate() C++: void SetAnimationModeToAnimate() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetNumberOfAnimationStepsV.SetNumberOfAnimationSteps(int) C++: virtual void SetNumberOfAnimationSteps(int _arg) Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsMinValueV.GetNumberOfAnimationStepsMinValue() -> int C++: virtual int GetNumberOfAnimationStepsMinValue() Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsMaxValueV.GetNumberOfAnimationStepsMaxValue() -> int C++: virtual int GetNumberOfAnimationStepsMaxValue() Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsV.GetNumberOfAnimationSteps() -> int C++: virtual int GetNumberOfAnimationSteps() Specify the number of animation steps to take if the animation mode is set to animate. 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