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IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkSphereHandleRepresentation C++: static vtkSphereHandleRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkSphereHandleRepresentation C++: vtkSphereHandleRepresentation *NewInstance() Standard methods for instances of this class. SetWorldPositionV.SetWorldPosition([float, float, float]) C++: void SetWorldPosition(double p[3]) override; Set the position of the point in world and display coordinates. Note that if the position is set outside of the bounding box, it will be clamped to the boundary of the bounding box. This method overloads the superclasses' SetWorldPosition() and SetDisplayPosition() in order to set the focal point of the cursor properly. SetDisplayPositionV.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double p[3]) override; Set the position of the point in world and display coordinates. Note that if the position is set outside of the bounding box, it will be clamped to the boundary of the bounding box. This method overloads the superclasses' SetWorldPosition() and SetDisplayPosition() in order to set the focal point of the cursor properly. SetTranslationModeV.SetTranslationMode(int) C++: virtual void SetTranslationMode(int _arg) If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) GetTranslationModeV.GetTranslationMode() -> int C++: virtual int GetTranslationMode() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) TranslationModeOnV.TranslationModeOn() C++: virtual void TranslationModeOn() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) TranslationModeOffV.TranslationModeOff() C++: virtual void TranslationModeOff() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) SetSphereRadiusV.SetSphereRadius(float) C++: void SetSphereRadius(double) GetSphereRadiusV.GetSphereRadius() -> float C++: double GetSphereRadius() SetPropertyV.SetProperty(vtkProperty) C++: void SetProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. SetSelectedPropertyV.SetSelectedProperty(vtkProperty) C++: void SetSelectedProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Set/Get the handle properties when unselected and selected. GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Set/Get the handle properties when unselected and selected. SetHotSpotSizeV.SetHotSpotSize(float) C++: virtual void SetHotSpotSize(double _arg) Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeMinValueV.GetHotSpotSizeMinValue() -> float C++: virtual double GetHotSpotSizeMinValue() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeMaxValueV.GetHotSpotSizeMaxValue() -> float C++: virtual double GetHotSpotSizeMaxValue() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeV.GetHotSpotSize() -> float C++: virtual double GetHotSpotSize() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. SetHandleSizeV.SetHandleSize(float) C++: void SetHandleSize(double size) override; Overload the superclasses SetHandleSize() method to update internal variables. GetBoundsV.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods to make this class properly act like a vtkWidgetRepresentation. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Methods to make this class properly act like a vtkWidgetRepresentation. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to make this class properly act like a vtkWidgetRepresentation. PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to make this class properly act like a vtkWidgetRepresentation. ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. DeepCopyV.DeepCopy(vtkProp) C++: void DeepCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods to make this class behave as a vtkProp. 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