X $x$__text__TEXT8xp'__data__DATA@-=__cstring__TEXT x__compact_unwind__LD@H".__eh_frame__TEXT"$ h2  /D3x P0UHH=H5H1uHH=H]fDUHSPHH=H5H1uHH=H5cHHt H tH[]H=H[]f.@UHAVSH0HuHHEЋFEHEHEH}ȃHuH]H=HAtDH=Ht1H=HtH= Ht HLcHuL1H0[A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=LAtuH=LtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkTensorProbeRepresentation C++: static vtkTensorProbeRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. NewInstanceV.NewInstance() -> vtkTensorProbeRepresentation C++: vtkTensorProbeRepresentation *NewInstance() Standard methods for instances of this class. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; See vtkWidgetRepresentation for details. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; See vtkWidgetRepresentation for details. SetProbePositionV.SetProbePosition(float, float, float) C++: void SetProbePosition(double, double, double) V.SetProbePosition((float, float, float)) C++: void SetProbePosition(double a[3]) GetProbePositionV.GetProbePosition() -> (float, float, float) C++: double *GetProbePosition() SetProbeCellIdV.SetProbeCellId(int) C++: virtual void SetProbeCellId(vtkIdType _arg) Set the position of the Tensor probe. GetProbeCellIdV.GetProbeCellId() -> int C++: virtual vtkIdType GetProbeCellId() Set the position of the Tensor probe. SetTrajectoryV.SetTrajectory(vtkPolyData) C++: virtual void SetTrajectory(vtkPolyData *) Set the trajectory that we are trying to probe tensors on InitializeV.Initialize() C++: void Initialize() Set the probe position to a reasonable location on the trajectory. SelectProbeV.SelectProbe([int, int]) -> int C++: virtual int SelectProbe(int pos[2]) This method is invoked by the widget during user interaction. Can we pick the tensor glyph at the current cursor pos MoveV.Move([float, float]) -> int C++: virtual int Move(double motionVector[2]) INTERNAL - Do not use This method is invoked by the widget during user interaction. Move probe based on the position and the motion vector. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; See vtkProp for details. 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