x33__text__TEXT26__literal16__TEXT@X__literal8__TEXTPh__data__DATA``x>L__cstring__TEXT__compact_unwind__LD, /A__eh_frame__TEXT/2 h2  AUGT P:UHAVSH=H5HH sHL51Ht"HH5xLHH uHHt"HH5SLHH uHHt"HH52LHH uHHt"HH5LHH uHHt"HH5LHH uHHt"HH5LHH uHHt"HH5LHH uHH=H[A^]f.fUH]fDUHSPHH5HHt H tH[]H=H[]fDUHSH(HuHHE؋FEHEHEH}Ѓu1Hut3H}HuHcH([]þ1H([]UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtdLw(HEMt8A)Au3HuH}t}Hut;HHt<1@H}1)HE1ILPHuHcH([A^A_]f.@UHAVSH0HuHHEЋFEHEuGH5(H}HU}t@HHtCHH5HPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuHHEDvDuHG]]yHHH(HD9u3HPxHt9HHH5 HPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAWAVSH(HuHjHED~D}HG]ԉ]؅y HHt`Lw(MtWA)Au;H5&H}HU}t4LHHuHHH}1H([A^A_]fUHAVSH HuHaHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAWAVSH(HuHbHED~D}HG]ԉ]؅y HHt\Lw(HEMt0A)Au+HuH}tHuLHt'1-H}1HE1 HHH([A^A_]fUHAWAVSH(HuH HEDvDuHG]܉]y HHt H(HtD9uIHt!1H}111HH([A^A_]Mt3LILHHHuLLHHH뮐UHAVSH HuHHEDvDuHG]]y HHt"H(HtD9uEt$Ht(1.H}111HpHuHHHH [A^]UHAWAVSHHHHHEHuHeHED~D}HG]]yHHLw(MA)H}AuBHu(E)EЃ}t/( )E f.EuAz?/TIHuLEf.EuzEf.Eu{HuH}HU1Ht1H H H;Mu%HH[A^A_]HHH H H;MtUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5!H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5 H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5 H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuHRHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H50H}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuH8HED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5PH}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAVSH HuHNHEDvDuHG]]y HHt$H(HtD9uEt&Ht*11H}111 HHuHcHHH [A^]UHAWAVSH(HuHkHED~D}HG]ԉ]؅y HHtSLw(MtJA)Au.HuH}t0}ut4LHu6H}1H([A^A_]ILHuHH@UHAVSH HuHHEDvDuHG]]y HHt#H(HtD9uEt%Ht*11H}111 HHuHcHHH [A^]@UHSHXHHHE^HG)ЃHuHHEȉ]ЉUԉU؅yHHTH_(HGHuH}2HuH}}EMHHuHYHEȉ]ЉUԉU؅yHHH_(HH}HuEM}MEt,HHhEf.Eu@{0 int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkTextRepresentation C++: static vtkTextRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. NewInstanceV.NewInstance() -> vtkTextRepresentation C++: vtkTextRepresentation *NewInstance() Standard VTK methods. SetTextActorV.SetTextActor(vtkTextActor) C++: void SetTextActor(vtkTextActor *textActor) Specify the vtkTextActor to manage. If not specified, then one is automatically created. GetTextActorV.GetTextActor() -> vtkTextActor C++: virtual vtkTextActor *GetTextActor() Specify the vtkTextActor to manage. If not specified, then one is automatically created. SetTextV.SetText(string) C++: void SetText(const char *text) Get/Set the text string display by this representation. GetTextV.GetText() -> string C++: const char *GetText() Get/Set the text string display by this representation. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses API. GetSizeV.GetSize([float, float]) C++: void GetSize(double size[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. SetWindowLocationV.SetWindowLocation(int) C++: virtual void SetWindowLocation(int enumLocation) Set the text position, by enumeration ( AnyLocation = 0, LowerLeftCorner, LowerRightCorner, LowerCenter, UpperLeftCorner, UpperRightCorner, UpperCenter) related to the render window GetWindowLocationV.GetWindowLocation() -> int C++: virtual int GetWindowLocation() Set the text position, by enumeration ( AnyLocation = 0, LowerLeftCorner, LowerRightCorner, LowerCenter, UpperLeftCorner, UpperRightCorner, UpperCenter) related to the render window SetPositionV.SetPosition(float, float) C++: void SetPosition(double x, double y) override; V.SetPosition([float, float]) C++: void SetPosition(double pos[2]) override; Set the text position, by overiding the same function of vtkBorderRepresentation so that the Modified() will be called. ExecuteTextPropertyModifiedEventV.ExecuteTextPropertyModifiedEvent(vtkObject, int, void) C++: void ExecuteTextPropertyModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p) Internal. Execute events observed by internal observer ExecuteTextActorModifiedEventV.ExecuteTextActorModifiedEvent(vtkObject, int, void) C++: void ExecuteTextActorModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p) Internal. Execute events observed by internal observer vtkBorderRepresentationvtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasevtkTextActorvtkPropCollectionvtkWindowvtkViewport! J a!@!@a!aaP! 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