(88__text__TEXTJ__literal8__TEXTJ0M__data__DATAK M__cstring__TEXTVj9hY__compact_unwind__LD@ ؒR__eh_frame__TEXTP  h2  hp PRRTGUHAVSH=H5HVH ?HL51Ht"HH5OVLHH uHHt"HH5-VLHH uHHt"HH5VLHH uH1Ht"HH5ULHH uHHt"HH5ULHH uHHt"HH5ULHH uHH=H[A^]UH]fDUHSPHH5THHt H tH[]H=H[]fDUHAVSH0HuHZHEЋFEHEHEH}ȃHuH]H=gTHAtDH=ZHt1H=QHtH=FHt HLcHuL1H0[A^]UHAWAVSH(HuH [HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=NSLAtuH=ALtbH=8LtOH=-LtH}111-HHHuHHxHHH [A^]DUHAVSH HuH]XHEDvDuHG]]y HHt%H(HtD9uEt'HHt+1>H}111-H HHuHHxHHH [A^]DUHSHxHHHE^HG)ЃeHuHXHE]UĉUȅyHHFH_(H9H}HuкEEMUHMUEf.Eu"z Ef.EuzEf.EuHH}HU1HuHWHE]UĉUȅyHHH_(HtnH}Hut]H}HutLH}Hut;EMUHHuHHH50W1H H H;MuHx[]1HnUHAWAVSH(HuHWHED~D}HG]܉]y HHt$Lw(MtD9uEt&IưHt.1:H}111)ILIHuLHHH([A^A_]fDUHSHxHHHE^HG)ЃeHuHlWHE]UĉUȅyHHFH_(H9H}HuкEEMUHMUEf.Eu"z Ef.EuzEf.EuHH}HU1HuHVHE]UĉUȅyHHH_(HtnH}Hut]H}HutLH}Hut;EMUHHuHHH5 V1H H H;MuHx[]1HnUHAWAVSH(HuHVHED~D}HG]܉]y HHt$Lw(MtD9uEt&IHt.1:H}111)ILIHuLHHH([A^A_]fDUHSHxHHHE^HG)ЃeHuHVHE]UĉUȅyHHFH_(H9H}HuкEEMUHMUEf.Eu"z Ef.EuzEf.EuHH}HU1HuHUHE]UĉUȅyHHH_(HtnH}Hut]H}HutLH}Hut;EMUHHuHHH5.U1H H H;MuHx[]1HnUHAWAVSH(HuH2VHED~D}HG]܉]y HHt$Lw(MtD9uEt&IHt.1:H}111)ILIHuLHHH([A^A_]fDUHSHxHHHE^HG)ЃeHuH VHE]UĉUȅyHHFH_(H9H}HuкEEMUHMUEf.Eu"z Ef.EuzEf.EuHH}HU1HuHQUHE]UĉUȅyHHH_(HtnH}Hut]H}HutLH}Hut;EMUHHuHHH5T1H H H;MuHx[]1HnUHAWAVSH(HuHUHED~D}HG]܉]y HHt$Lw(MtD9uEt&IHt.1:H}111)ILIHuLHHH([A^A_]fDUHAWAVSH(HuHUHED~D}HG]ԉ]؅yHHLw(MtwA)Au[HuH}t]}utaL΃OA9\tA\ILHu6H}1H([A^A_]ILHuHHUHAWAVSH(HuHUHED~D}HG]܉]y HHt#H(HtD9uAEtHt+12H}111!HLcHuLHHH([A^A_]f.DUHAWAVSH(HuHxUHED~D}HG]܉]y HHt#H(HtD9uAEtHt+12H}111!HLcHuLHHH([A^A_]f.DUHAVSH HuH`UHEDvDuHG]]y HHt#H(HtD9uEt%\Ht*11H}111 H HuHcHHH [A^]@UHAWAVSH(HuHɅG[Ć؆AUԇCYȈވMd'>- {es׎@NvtkAxesActorCYLINDER_SHAFTLINE_SHAFTUSER_DEFINED_SHAFTCONE_TIPSPHERE_TIPUSER_DEFINED_TIPvtkRenderingAnnotationPython.vtkAxesActorvtkAxesActor - a 3D axes representation Superclass: vtkProp3D vtkAxesActor is a hybrid 2D/3D actor used to represent 3D axes in a scene. The user can define the geometry to use for the shaft or the tip, and the user can set the text for the three axes. The text will appear to follow the camera since it is implemented by means of vtkCaptionActor2D. All of the functionality of the underlying vtkCaptionActor2D objects are accessible so that, for instance, the font attributes of the axes text can be manipulated through vtkTextProperty. Since this class inherits from vtkProp3D, one can apply a user transform to the underlying geometry and the positioning of the labels. For example, a rotation transform could be used to generate a left-handed axes representation. @par Thanks: Thanks to Goodwin Lawlor for posting a tcl script which featured the use of vtkCaptionActor2D to implement the text labels. This class is based on Paraview's vtkPVAxesActor. @warning vtkAxesActor is primarily intended for use with vtkOrientationMarkerWidget. The bounds of this actor are calculated as though the geometry of the axes were symmetric: that is, although only positive axes are visible, bounds are calculated as though negative axes are present too. This is done intentionally to implement functionality of the camera update mechanism in vtkOrientationMarkerWidget. @sa vtkAnnotatedCubeActor vtkOrientationMarkerWidget vtkCaptionActor2D vtkTextProperty IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAxesActor C++: static vtkAxesActor *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkAxesActor C++: vtkAxesActor *NewInstance() GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Support the standard render methods. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Support the standard render methods. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Support the standard render methods. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of an axes actor. Overloads the virtual vtkProp method. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. GetBoundsV.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the actors mtime plus consider its properties and texture if set. GetRedrawMTimeV.GetRedrawMTime() -> int C++: vtkMTimeType GetRedrawMTime() override; Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. SetTotalLengthV.SetTotalLength([float, float, float]) C++: void SetTotalLength(double v[3]) V.SetTotalLength(float, float, float) C++: void SetTotalLength(double x, double y, double z) Set the total length of the axes in 3 dimensions. GetTotalLengthV.GetTotalLength() -> (float, float, float) C++: double *GetTotalLength() Set the total length of the axes in 3 dimensions. SetNormalizedShaftLengthV.SetNormalizedShaftLength([float, float, float]) C++: void SetNormalizedShaftLength(double v[3]) V.SetNormalizedShaftLength(float, float, float) C++: void SetNormalizedShaftLength(double x, double y, double z) Set the normalized (0-1) length of the shaft. GetNormalizedShaftLengthV.GetNormalizedShaftLength() -> (float, float, float) C++: double *GetNormalizedShaftLength() Set the normalized (0-1) length of the shaft. SetNormalizedTipLengthV.SetNormalizedTipLength([float, float, float]) C++: void SetNormalizedTipLength(double v[3]) V.SetNormalizedTipLength(float, float, float) C++: void SetNormalizedTipLength(double x, double y, double z) Set the normalized (0-1) length of the tip. Normally, this would be 1 - the normalized length of the shaft. GetNormalizedTipLengthV.GetNormalizedTipLength() -> (float, float, float) C++: double *GetNormalizedTipLength() Set the normalized (0-1) length of the tip. Normally, this would be 1 - the normalized length of the shaft. SetNormalizedLabelPositionV.SetNormalizedLabelPosition([float, float, float]) C++: void SetNormalizedLabelPosition(double v[3]) V.SetNormalizedLabelPosition(float, float, float) C++: void SetNormalizedLabelPosition(double x, double y, double z) Set the normalized (0-1) position of the label along the length of the shaft. A value > 1 is permissible. GetNormalizedLabelPositionV.GetNormalizedLabelPosition() -> (float, float, float) C++: double *GetNormalizedLabelPosition() Set the normalized (0-1) position of the label along the length of the shaft. A value > 1 is permissible. SetConeResolutionV.SetConeResolution(int) C++: virtual void SetConeResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetConeResolutionMinValueV.GetConeResolutionMinValue() -> int C++: virtual int GetConeResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetConeResolutionMaxValueV.GetConeResolutionMaxValue() -> int C++: virtual int GetConeResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetConeResolutionV.GetConeResolution() -> int C++: virtual int GetConeResolution() Set/get the resolution of the pieces of the axes actor. SetSphereResolutionV.SetSphereResolution(int) C++: virtual void SetSphereResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetSphereResolutionMinValueV.GetSphereResolutionMinValue() -> int C++: virtual int GetSphereResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetSphereResolutionMaxValueV.GetSphereResolutionMaxValue() -> int C++: virtual int GetSphereResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetSphereResolutionV.GetSphereResolution() -> int C++: virtual int GetSphereResolution() Set/get the resolution of the pieces of the axes actor. SetCylinderResolutionV.SetCylinderResolution(int) C++: virtual void SetCylinderResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionMinValueV.GetCylinderResolutionMinValue() -> int C++: virtual int GetCylinderResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionMaxValueV.GetCylinderResolutionMaxValue() -> int C++: virtual int GetCylinderResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionV.GetCylinderResolution() -> int C++: virtual int GetCylinderResolution() Set/get the resolution of the pieces of the axes actor. SetConeRadiusV.SetConeRadius(float) C++: virtual void SetConeRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetConeRadiusMinValueV.GetConeRadiusMinValue() -> float C++: virtual double GetConeRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetConeRadiusMaxValueV.GetConeRadiusMaxValue() -> float C++: virtual double GetConeRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetConeRadiusV.GetConeRadius() -> float C++: virtual double GetConeRadius() Set/get the radius of the pieces of the axes actor. SetSphereRadiusV.SetSphereRadius(float) C++: virtual void SetSphereRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetSphereRadiusMinValueV.GetSphereRadiusMinValue() -> float C++: virtual double GetSphereRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetSphereRadiusMaxValueV.GetSphereRadiusMaxValue() -> float C++: virtual double GetSphereRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetSphereRadiusV.GetSphereRadius() -> float C++: virtual double GetSphereRadius() Set/get the radius of the pieces of the axes actor. SetCylinderRadiusV.SetCylinderRadius(float) C++: virtual void SetCylinderRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetCylinderRadiusMinValueV.GetCylinderRadiusMinValue() -> float C++: virtual double GetCylinderRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetCylinderRadiusMaxValueV.GetCylinderRadiusMaxValue() -> float C++: virtual double GetCylinderRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetCylinderRadiusV.GetCylinderRadius() -> float C++: virtual double GetCylinderRadius() Set/get the radius of the pieces of the axes actor. SetShaftTypeV.SetShaftType(int) C++: void SetShaftType(int type) Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToCylinderV.SetShaftTypeToCylinder() C++: void SetShaftTypeToCylinder() Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToLineV.SetShaftTypeToLine() C++: void SetShaftTypeToLine() Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToUserDefinedV.SetShaftTypeToUserDefined() C++: void SetShaftTypeToUserDefined() Set the type of the shaft to a cylinder, line, or user defined geometry. GetShaftTypeV.GetShaftType() -> int C++: virtual int GetShaftType() Set the type of the shaft to a cylinder, line, or user defined geometry. SetTipTypeV.SetTipType(int) C++: void SetTipType(int type) Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToConeV.SetTipTypeToCone() C++: void SetTipTypeToCone() Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToSphereV.SetTipTypeToSphere() C++: void SetTipTypeToSphere() Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToUserDefinedV.SetTipTypeToUserDefined() C++: void SetTipTypeToUserDefined() Set the type of the tip to a cone, sphere, or user defined geometry. GetTipTypeV.GetTipType() -> int C++: virtual int GetTipType() Set the type of the tip to a cone, sphere, or user defined geometry. SetUserDefinedTipV.SetUserDefinedTip(vtkPolyData) C++: void SetUserDefinedTip(vtkPolyData *) Set the user defined tip polydata. GetUserDefinedTipV.GetUserDefinedTip() -> vtkPolyData C++: virtual vtkPolyData *GetUserDefinedTip() Set the user defined tip polydata. SetUserDefinedShaftV.SetUserDefinedShaft(vtkPolyData) C++: void SetUserDefinedShaft(vtkPolyData *) Set the user defined shaft polydata. GetUserDefinedShaftV.GetUserDefinedShaft() -> vtkPolyData C++: virtual vtkPolyData *GetUserDefinedShaft() Set the user defined shaft polydata. GetXAxisTipPropertyV.GetXAxisTipProperty() -> vtkProperty C++: vtkProperty *GetXAxisTipProperty() Get the tip properties. GetYAxisTipPropertyV.GetYAxisTipProperty() -> vtkProperty C++: vtkProperty *GetYAxisTipProperty() Get the tip properties. GetZAxisTipPropertyV.GetZAxisTipProperty() -> vtkProperty C++: vtkProperty *GetZAxisTipProperty() Get the tip properties. GetXAxisShaftPropertyV.GetXAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetXAxisShaftProperty() Get the shaft properties. GetYAxisShaftPropertyV.GetYAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetYAxisShaftProperty() Get the shaft properties. GetZAxisShaftPropertyV.GetZAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetZAxisShaftProperty() Get the shaft properties. GetXAxisCaptionActor2DV.GetXAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetXAxisCaptionActor2D() Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example) GetYAxisCaptionActor2DV.GetYAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetYAxisCaptionActor2D() GetZAxisCaptionActor2DV.GetZAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetZAxisCaptionActor2D() SetXAxisLabelTextV.SetXAxisLabelText(string) C++: virtual void SetXAxisLabelText(const char *_arg) Set/get the label text. GetXAxisLabelTextV.GetXAxisLabelText() -> string C++: virtual char *GetXAxisLabelText() Set/get the label text. SetYAxisLabelTextV.SetYAxisLabelText(string) C++: virtual void SetYAxisLabelText(const char *_arg) Set/get the label text. GetYAxisLabelTextV.GetYAxisLabelText() -> string C++: virtual char *GetYAxisLabelText() Set/get the label text. SetZAxisLabelTextV.SetZAxisLabelText(string) C++: virtual void SetZAxisLabelText(const char *_arg) Set/get the label text. GetZAxisLabelTextV.GetZAxisLabelText() -> string C++: virtual char *GetZAxisLabelText() Set/get the label text. SetAxisLabelsV.SetAxisLabels(int) C++: virtual void SetAxisLabels(int _arg) Enable/disable drawing the axis labels. GetAxisLabelsV.GetAxisLabels() -> int C++: virtual int GetAxisLabels() Enable/disable drawing the axis labels. AxisLabelsOnV.AxisLabelsOn() C++: virtual void AxisLabelsOn() Enable/disable drawing the axis labels. AxisLabelsOffV.AxisLabelsOff() C++: virtual void AxisLabelsOff() Enable/disable drawing the axis labels. vtkProp3DvtkPropvtkObjectvtkObjectBasevtkPropCollectionvtkViewportvtkWindowvtkPolyData! J!:a!!aapaPa0 ! a a ! !p!0aapPaaaapa0!aaa`! a!a!a"!@# aP$!%!%!& a'!`(! )!) a*!+!p,!0-a-!.! /!/!p0a 1!1!`2!3!3ap4! 5a5!6!07!7!p8!9!9!P:!:!;!0<a ?a@aCaCaFaGaH!`I! 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