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To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. There are also many other instance variables that control the look of the plot includes its title and legend. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated with these components. @sa vtkParallelCoordinatesActor vtkXYPlotActor vtkSpiderPlotActor vtkPieChartActor IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for type information and printing. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for type information and printing. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkBarChartActor C++: static vtkBarChartActor *SafeDownCast(vtkObjectBase *o) Standard methods for type information and printing. NewInstanceV.NewInstance() -> vtkBarChartActor C++: vtkBarChartActor *NewInstance() Standard methods for type information and printing. SetInputV.SetInput(vtkDataObject) C++: virtual void SetInput(vtkDataObject *) Set the input to the bar chart actor. GetInputV.GetInput() -> vtkDataObject C++: virtual vtkDataObject *GetInput() Get the input data object to this actor. SetTitleVisibilityV.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Enable/Disable the display of a plot title. GetTitleVisibilityV.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Enable/Disable the display of a plot title. TitleVisibilityOnV.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Enable/Disable the display of a plot title. TitleVisibilityOffV.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Enable/Disable the display of a plot title. SetTitleV.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the bar chart. GetTitleV.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the bar chart. SetTitleTextPropertyV.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. The property controls the appearance of the plot title. GetTitleTextPropertyV.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. The property controls the appearance of the plot title. SetLabelVisibilityV.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Enable/Disable the display of bar labels. GetLabelVisibilityV.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Enable/Disable the display of bar labels. LabelVisibilityOnV.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Enable/Disable the display of bar labels. LabelVisibilityOffV.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Enable/Disable the display of bar labels. SetLabelTextPropertyV.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. This controls the appearance of all bar bar labels. GetLabelTextPropertyV.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. This controls the appearance of all bar bar labels. SetBarColorV.SetBarColor(int, float, float, float) C++: void SetBarColor(int i, double r, double g, double b) V.SetBarColor(int, (float, float, float)) C++: void SetBarColor(int i, const double color[3]) Specify colors for each bar. If not specified, they are automatically generated. GetBarColorV.GetBarColor(int) -> (float, ...) C++: double *GetBarColor(int i) Specify colors for each bar. If not specified, they are automatically generated. SetBarLabelV.SetBarLabel(int, string) C++: void SetBarLabel(const int i, const char *) Specify the names of each bar. If not specified, then an integer number is automatically generated. GetBarLabelV.GetBarLabel(int) -> string C++: const char *GetBarLabel(int i) Specify the names of each bar. If not specified, then an integer number is automatically generated. SetYTitleV.SetYTitle(string) C++: virtual void SetYTitle(const char *_arg) Specify the title of the y-axis. GetYTitleV.GetYTitle() -> string C++: virtual char *GetYTitle() Specify the title of the y-axis. SetLegendVisibilityV.SetLegendVisibility(int) C++: virtual void SetLegendVisibility(int _arg) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendVisibilityV.GetLegendVisibility() -> int C++: virtual int GetLegendVisibility() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOnV.LegendVisibilityOn() C++: virtual void LegendVisibilityOn() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOffV.LegendVisibilityOff() C++: virtual void LegendVisibilityOff() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendActorV.GetLegendActor() -> vtkLegendBoxActor C++: virtual vtkLegendBoxActor *GetLegendActor() Retrieve handles to the legend box. This is useful if you would like to manually control the legend appearance. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the bar plot. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the bar plot. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the bar plot. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. 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