(__text__TEXT3P__literal8__TEXT3 6__cstring__TEXT4A6__data__DATAup Xx__compact_unwind__LDȃ E__eh_frame__TEXT h h2  Hv PEEH.UHAVSH=31HHH=H18IH uHL[A^]DUHAWAVATSH=H5H3H ,HL5HHH4HH5S3LHtH u H=H=311HL%H=H1A$8IH uHMtH52LLIuLH=21HH=H1A$8IH uHMtH52LLIuLH=H[A\A^A_]f.UH]fDUHSPHH52HHt H tH[]H=H[]fDUHAVSH0HuHU6HEЋFEHEHEH}ȃuoHutqH]H=1HAt1H=rHtH=rHt HLcHuL1H0[A^]f.@UHAWAVSH(HuH5HED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=r0LAtbH=qLtOH=qLtHEDvDuHG]]y HHt#H(HtD9uEt%Ht*11H}111 HXHuHcHHH [A^]@UHAWAVSH(HuH>HED~D}HG]ԉ]؅y HHtrLw(MtiA)AuMHuH}tO}utSOA9tAILHu6H}1H([A^A_]IL`HuHHDUHAWAVSH(HuH ?HED~D}HG]܉]y HHt#H(HtD9uAEtHt+12H}111!HhLcHuLHHH([A^A_]f.DUHAWAVSH(HuH?HED~D}HG]܉]y HHt#H(HtD9uAEtHt+12H}111!HpLcHuLHHH([A^A_]f.DUHAVSH HuH@HEDvDuHG]]y HHt#H(HtD9uEt%Ht*11H}111 HxHuHcHHH [A^]@UHAWAVSH(HuHv@HED~D}HG]ԉ]؅yHHLw(MA)AuwHuH}ty}Et{AO ]K f(fUfTfVf.u{AILHu6H}1H([A^A_]ILHuHHUHAVSH0HuH7@HEDvDuHG]܉]y HHt*H(Ht!D9u Et,m EHt-16H}111%HEHuEHHH0[A^]UHAVSH0HuHi@HEDvDuHG]܉]y HHt*H(Ht!D9u Et, EHt-16H}111%HEHuEHHH0[A^]UHAVSH0HuH@HEDvDuHG]܉]y HHt*H(Ht!D9u Et,EHt-16H}111%HEHuEHHH0[A^]UHAVSH HuH@HEDvDuHG]]y HHt$H(HtD9uEt&HXHt+12H}111!HHHuHHHH [A^]fUHAVSH HuH@HEDvDuHG]]y HHt$H(HtD9uEt&H`Ht+12H}111!HHHuHHHH [A^]fUHAVSH HuH@HEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAVSH HuHAAHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAVSH HuHAHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAVSH HuHBHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!HHHuHHHH [A^]fUHAWAVSH(HuHqBHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5wEH}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuH:BHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5DH}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHAHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5CH}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHAHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5BH}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHcfDUHAWAVSH(HuHvAHED~D}HG]ԉ]؅y HHt^Lw(MtUA)Au9H5AH}HU}t2}t9LHHu;H}1H([A^A_]ILHHuHc$@??$@(i)vtkLegendScaleActorAttributeLocationDISTANCEXY_COORDINATESvtkRenderingAnnotationPython.vtkLegendScaleActor.AttributeLocationvtkRenderingAnnotationPython.vtkLegendScaleActorvtkLegendScaleActor - annotate the render window with scale and distance information Superclass: vtkProp This class is used to annotate the render window. Its basic goal is to provide an indication of the scale of the scene. Four axes surrounding the render window indicate (in a variety of ways) the scale of what the camera is viewing. An option also exists for displaying a scale legend. The axes can be programmed either to display distance scales or x-y coordinate values. By default, the scales display a distance. However, if you know that the view is down the z-axis, the scales can be programmed to display x-y coordinate values. @warning Please be aware that the axes and scale values are subject to perspective effects. The distances are computed in the focal plane of the camera. When there are large view angles (i.e., perspective projection), the computed distances may provide users the wrong sense of scale. These effects are not present when parallel projection is enabled. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkLegendScaleActor C++: static vtkLegendScaleActor *SafeDownCast(vtkObjectBase *o) Standard methods for the class. NewInstanceV.NewInstance() -> vtkLegendScaleActor C++: vtkLegendScaleActor *NewInstance() Standard methods for the class. SetLabelModeV.SetLabelMode(int) C++: virtual void SetLabelMode(int _arg) Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeMinValueV.GetLabelModeMinValue() -> int C++: virtual int GetLabelModeMinValue() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeMaxValueV.GetLabelModeMaxValue() -> int C++: virtual int GetLabelModeMaxValue() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeV.GetLabelMode() -> int C++: virtual int GetLabelMode() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetLabelModeToDistanceV.SetLabelModeToDistance() C++: void SetLabelModeToDistance() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetLabelModeToXYCoordinatesV.SetLabelModeToXYCoordinates() C++: void SetLabelModeToXYCoordinates() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetRightAxisVisibilityV.SetRightAxisVisibility(int) C++: virtual void SetRightAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetRightAxisVisibilityV.GetRightAxisVisibility() -> int C++: virtual int GetRightAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. RightAxisVisibilityOnV.RightAxisVisibilityOn() C++: virtual void RightAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. RightAxisVisibilityOffV.RightAxisVisibilityOff() C++: virtual void RightAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetTopAxisVisibilityV.SetTopAxisVisibility(int) C++: virtual void SetTopAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetTopAxisVisibilityV.GetTopAxisVisibility() -> int C++: virtual int GetTopAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. TopAxisVisibilityOnV.TopAxisVisibilityOn() C++: virtual void TopAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. TopAxisVisibilityOffV.TopAxisVisibilityOff() C++: virtual void TopAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetLeftAxisVisibilityV.SetLeftAxisVisibility(int) C++: virtual void SetLeftAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetLeftAxisVisibilityV.GetLeftAxisVisibility() -> int C++: virtual int GetLeftAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. LeftAxisVisibilityOnV.LeftAxisVisibilityOn() C++: virtual void LeftAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. LeftAxisVisibilityOffV.LeftAxisVisibilityOff() C++: virtual void LeftAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetBottomAxisVisibilityV.SetBottomAxisVisibility(int) C++: virtual void SetBottomAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetBottomAxisVisibilityV.GetBottomAxisVisibility() -> int C++: virtual int GetBottomAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. BottomAxisVisibilityOnV.BottomAxisVisibilityOn() C++: virtual void BottomAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. BottomAxisVisibilityOffV.BottomAxisVisibilityOff() C++: virtual void BottomAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetLegendVisibilityV.SetLegendVisibility(int) C++: virtual void SetLegendVisibility(int _arg) Indicate whether the legend scale should be displayed or not. The default is On. GetLegendVisibilityV.GetLegendVisibility() -> int C++: virtual int GetLegendVisibility() Indicate whether the legend scale should be displayed or not. The default is On. LegendVisibilityOnV.LegendVisibilityOn() C++: virtual void LegendVisibilityOn() Indicate whether the legend scale should be displayed or not. The default is On. LegendVisibilityOffV.LegendVisibilityOff() C++: virtual void LegendVisibilityOff() Indicate whether the legend scale should be displayed or not. The default is On. AllAxesOnV.AllAxesOn() C++: void AllAxesOn() Convenience method that turns all the axes either on or off. AllAxesOffV.AllAxesOff() C++: void AllAxesOff() Convenience method that turns all the axes either on or off. AllAnnotationsOnV.AllAnnotationsOn() C++: void AllAnnotationsOn() Convenience method that turns all the axes and the legend scale. AllAnnotationsOffV.AllAnnotationsOff() C++: void AllAnnotationsOff() Convenience method that turns all the axes and the legend scale. SetRightBorderOffsetV.SetRightBorderOffset(int) C++: virtual void SetRightBorderOffset(int _arg) Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetMinValueV.GetRightBorderOffsetMinValue() -> int C++: virtual int GetRightBorderOffsetMinValue() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetMaxValueV.GetRightBorderOffsetMaxValue() -> int C++: virtual int GetRightBorderOffsetMaxValue() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetV.GetRightBorderOffset() -> int C++: virtual int GetRightBorderOffset() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. SetTopBorderOffsetV.SetTopBorderOffset(int) C++: virtual void SetTopBorderOffset(int _arg) Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetMinValueV.GetTopBorderOffsetMinValue() -> int C++: virtual int GetTopBorderOffsetMinValue() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetMaxValueV.GetTopBorderOffsetMaxValue() -> int C++: virtual int GetTopBorderOffsetMaxValue() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetV.GetTopBorderOffset() -> int C++: virtual int GetTopBorderOffset() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. SetLeftBorderOffsetV.SetLeftBorderOffset(int) C++: virtual void SetLeftBorderOffset(int _arg) Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetMinValueV.GetLeftBorderOffsetMinValue() -> int C++: virtual int GetLeftBorderOffsetMinValue() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetMaxValueV.GetLeftBorderOffsetMaxValue() -> int C++: virtual int GetLeftBorderOffsetMaxValue() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetV.GetLeftBorderOffset() -> int C++: virtual int GetLeftBorderOffset() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. SetBottomBorderOffsetV.SetBottomBorderOffset(int) C++: virtual void SetBottomBorderOffset(int _arg) Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetMinValueV.GetBottomBorderOffsetMinValue() -> int C++: virtual int GetBottomBorderOffsetMinValue() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetMaxValueV.GetBottomBorderOffsetMaxValue() -> int C++: virtual int GetBottomBorderOffsetMaxValue() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetV.GetBottomBorderOffset() -> int C++: virtual int GetBottomBorderOffset() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. SetCornerOffsetFactorV.SetCornerOffsetFactor(float) C++: virtual void SetCornerOffsetFactor(double _arg) Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorMinValueV.GetCornerOffsetFactorMinValue() -> float C++: virtual double GetCornerOffsetFactorMinValue() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorMaxValueV.GetCornerOffsetFactorMaxValue() -> float C++: virtual double GetCornerOffsetFactorMaxValue() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorV.GetCornerOffsetFactor() -> float C++: virtual double GetCornerOffsetFactor() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetLegendTitlePropertyV.GetLegendTitleProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLegendTitleProperty() Set/Get the labels text properties for the legend title and labels. GetLegendLabelPropertyV.GetLegendLabelProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLegendLabelProperty() Set/Get the labels text properties for the legend title and labels. GetRightAxisV.GetRightAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetRightAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetTopAxisV.GetTopAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetTopAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetLeftAxisV.GetLeftAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetLeftAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetBottomAxisV.GetBottomAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetBottomAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. BuildRepresentationV.BuildRepresentation(vtkViewport) C++: virtual void BuildRepresentation(vtkViewport *viewport) Standard methods supporting the rendering process. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Standard methods supporting the rendering process. 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