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To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. There are also many other instance variables that control the look of the plot includes its title, and legend. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated with these components. @sa vtkParallelCoordinatesActor vtkXYPlotActor2D vtkSpiderPlotActor IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for type information and printing. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for type information and printing. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkPieChartActor C++: static vtkPieChartActor *SafeDownCast(vtkObjectBase *o) Standard methods for type information and printing. NewInstanceV.NewInstance() -> vtkPieChartActor C++: vtkPieChartActor *NewInstance() Standard methods for type information and printing. SetInputDataV.SetInputData(vtkDataObject) C++: virtual void SetInputData(vtkDataObject *) Set the input to the pie chart actor. SetInputData() does not connect the pipeline whereas SetInputConnection() does. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Set the input to the pie chart actor. SetInputData() does not connect the pipeline whereas SetInputConnection() does. GetInputV.GetInput() -> vtkDataObject C++: virtual vtkDataObject *GetInput() Get the input data object to this actor. SetTitleVisibilityV.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Enable/Disable the display of a plot title. GetTitleVisibilityV.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Enable/Disable the display of a plot title. TitleVisibilityOnV.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Enable/Disable the display of a plot title. TitleVisibilityOffV.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Enable/Disable the display of a plot title. SetTitleV.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the pie chart. GetTitleV.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the pie chart. SetTitleTextPropertyV.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. The property controls the appearance of the plot title. GetTitleTextPropertyV.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. The property controls the appearance of the plot title. SetLabelVisibilityV.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Enable/Disable the display of pie piece labels. GetLabelVisibilityV.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Enable/Disable the display of pie piece labels. LabelVisibilityOnV.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Enable/Disable the display of pie piece labels. LabelVisibilityOffV.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Enable/Disable the display of pie piece labels. SetLabelTextPropertyV.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. This controls the appearance of all pie piece labels. GetLabelTextPropertyV.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. This controls the appearance of all pie piece labels. SetPieceColorV.SetPieceColor(int, float, float, float) C++: void SetPieceColor(int i, double r, double g, double b) V.SetPieceColor(int, (float, float, float)) C++: void SetPieceColor(int i, const double color[3]) Specify colors for each piece of pie. If not specified, they are automatically generated. GetPieceColorV.GetPieceColor(int) -> (float, ...) C++: double *GetPieceColor(int i) Specify colors for each piece of pie. If not specified, they are automatically generated. SetPieceLabelV.SetPieceLabel(int, string) C++: void SetPieceLabel(const int i, const char *) Specify the names for each piece of pie. not specified, then an integer number is automatically generated. GetPieceLabelV.GetPieceLabel(int) -> string C++: const char *GetPieceLabel(int i) Specify the names for each piece of pie. not specified, then an integer number is automatically generated. SetLegendVisibilityV.SetLegendVisibility(int) C++: virtual void SetLegendVisibility(int _arg) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendVisibilityV.GetLegendVisibility() -> int C++: virtual int GetLegendVisibility() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOnV.LegendVisibilityOn() C++: virtual void LegendVisibilityOn() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOffV.LegendVisibilityOff() C++: virtual void LegendVisibilityOff() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendActorV.GetLegendActor() -> vtkLegendBoxActor C++: virtual vtkLegendBoxActor *GetLegendActor() Retrieve handles to the legend box. This is useful if you would like to manually control the legend appearance. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the pie plot. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the pie plot. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the pie plot. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. vtkActor2DvtkPropvtkObjectvtkObjectBasevtkDataObjectvtkAlgorithmOutputvtkTextPropertyp_voidvtkViewportvtkWindowOP `!:a!!aa!0a!! !0 a aa!a!0!!a!0aaaa`!!!!0aaa!pazRx $OAC $D AC $lAC B$XAC G$:AC I$(AC G$ AC G$4AC I$\@AC I$AC G$AC I$8AC G$AC G$$XAC G$LAC I$tAC I$pAC I$(AC G$AC I$hAC G$<AC G$dAC G$AC I$AC G$PAC E$AC I$,AC I$T8AC I$|AC I$AC G$@AC G$AC G$`AC G$DAC I$lAC I$XAC I$AC G$AC I? 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