X  4x 4__text__TEXTx6__cstring__TEXTgV__data__DATAP')>K__compact_unwind__LD@-/0A__eh_frame__TEXT@02 h2  A^G0 PBUHAVSH=1HHH=H18IH uHL[A^]DUHAWAVATSH=H5HrH HL5HHH4HH5&LHtH u H=H=1HL%H=H1A$8IH uHMtH5LLIuLH=1HH=H1A$8IH uHMtH5oLLIuLH=+1HH=H1A$8IH uHMtH5LLIuLH=1HH=H1A$8IH uHMtH5LLIuLH=H[A\A^A_]f.fUH]fDUHSPHH5-HHt H tH[]H=H[]fDUHAVSH0HuHHEЋFEHEHEH}ȃu\Hut^H]H=HAtH=#Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuHWHED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=LAtOH="Lt}utBA9vHtAvHILHu6H}1H([A^A_]ILHuHHfDUHAVSH HuHHEDvDuHG]]y HHt H(HtD9uEt"_HHt*11H}111 HHuHcHHH [A^]UHAWAVSH(HuHdHED~D}HG]ԉ]؅y HHt`Lw(MtWA)Au;H5oH}HU}t4LHHuHHH}1H([A^A_]fUHAWAVSH(HuHJ HED~D}HG]ԉ]؅yHHLw(MA)H}AuxHutuEEEfEHuLE:EuE:EuE:EtHuH}HU1HuHH1H([A^A_]E1MSfDUHAWAVSH(HuH:HED~D}HG]ԉ]؅yHHLw(HEMtDA)Au?H5H}HUHtLHHtS1H}Hu$814H}1H}HtHu HE1HH([A^A_]HHH}Hu(i)vtkBrushTexturePropertyNearestLinearStretchRepeatvtkRenderingContext2DPython.vtkBrush.TexturePropertyvtkRenderingContext2DPython.vtkBrushvtkBrush - provides a brush that fills shapes drawn by vtkContext2D. Superclass: vtkObject The vtkBrush defines the fill (or pattern) of shapes that are drawn by vtkContext2D. The color is stored as four unsigned chars (RGBA), where the opacity defaults to 255, but can be modified separately to the other components. Ideally we would use a lightweight color class to store and pass around colors. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkBrush C++: static vtkBrush *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkBrush C++: vtkBrush *NewInstance() SetColorFV.SetColorF([float, float, float]) C++: void SetColorF(double color[3]) V.SetColorF(float, float, float) C++: void SetColorF(double r, double g, double b) V.SetColorF(float, float, float, float) C++: void SetColorF(double r, double g, double b, double a) Set the color of the brush with three component doubles (RGB), ranging from 0.0 to 1.0. SetOpacityFV.SetOpacityF(float) C++: void SetOpacityF(double a) Set the opacity with a double, ranging from 0.0 (transparent) to 1.0 (opaque). GetOpacityFV.GetOpacityF() -> float C++: double GetOpacityF() Get the opacity ranging from 0.0 (transparent) to 1.0(opaque). SetColorV.SetColor([int, int, int]) C++: void SetColor(unsigned char color[3]) V.SetColor(int, int, int) C++: void SetColor(unsigned char r, unsigned char g, unsigned char b) V.SetColor(int, int, int, int) C++: void SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) V.SetColor(vtkColor4ub) C++: void SetColor(const vtkColor4ub &color) Set the color of the brush with three component unsigned chars (RGB), ranging from 0 to 255. SetOpacityV.SetOpacity(int) C++: void SetOpacity(unsigned char a) Set the opacity with an unsigned char, ranging from 0 (transparent) to 255 (opaque). GetOpacityV.GetOpacity() -> int C++: unsigned char GetOpacity() Get the opacity ranging from 0 (transparent) to 255(opaque). GetColorFV.GetColorF([float, float, float, float]) C++: void GetColorF(double color[4]) Get the color of the brush - expects a double of length 4 to copy into. GetColorV.GetColor([int, int, int, int]) C++: void GetColor(unsigned char color[4]) V.GetColor() -> (int, ...) C++: unsigned char *GetColor() Get the color of the brush - expects an unsigned char of length 4. GetColorObjectV.GetColorObject() -> vtkColor4ub C++: vtkColor4ub GetColorObject() Get the color of the brush. SetTextureV.SetTexture(vtkImageData) C++: void SetTexture(vtkImageData *image) Set the texture that will be used to fill polygons By default, no texture is set. The image will be registered with the brush (ref count is incremented) To disable the texture, set Texture to 0. GetTextureV.GetTexture() -> vtkImageData C++: virtual vtkImageData *GetTexture() Get the texture that is used to fill polygons SetTexturePropertiesV.SetTextureProperties(int) C++: virtual void SetTextureProperties(int _arg) Set properties to the texture By default, the texture is linearly stretched. The behavior is undefined when Linear and Nearest are both set The behavior is undefined when Stretch and Repeat are both set The behavior is undefined if TextureProperties is 0 GetTexturePropertiesV.GetTextureProperties() -> int C++: virtual int GetTextureProperties() Get the properties associated to the texture DeepCopyV.DeepCopy(vtkBrush) C++: void DeepCopy(vtkBrush *brush) Make a deep copy of the supplied brush. vtkObjectvtkObjectBase@P *B@W vtkColor4ubvtkColor4ubp_voidvtkImageData NHDsv ,2;   !(!!!""##$&$$$&&&&''K!P4  J!a!`!` a !` 0 a ! 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