__text__TEXTa__gcc_except_tab__TEXTd __StaticInit__TEXTx H__bss__DATA__data__DATAp ( __cstring__TEXTP 2__mod_init_func__DATA@x __compact_unwind__LD`H __eh_frame__TEXT h2  :!0 P )UH]Hf.UHH=H5H H uHH=H]ÐUH]fDUHSPHH=H5H H uHH=H5~ HHt H tH[]H=H[]fPDUHAVSH0HuH^ HEЋFEHEHEH}ȃHuH]H=HAtDH=Ht1H=HtH=Ht HLcHuL1H0[A^]UHAWAVSH(HuH HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=LAtuH= LtbH= LtOH= Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLContextActor C++: static vtkOpenGLContextActor *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLContextActor C++: vtkOpenGLContextActor *NewInstance() ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *window) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; We only render in the overlay for the context scene. vtkContextActorvtkPropvtkObjectvtkObjectBasevtkWindowvtkViewportA Op  !:a@!!aa!zRx $OAC $D8 AC $l AC B$AC G$P:AC I$hAC G$ AC G$4AC I$\AC I$HAC CzPLRx ,$@AC --t*-Z-S1-<+-/,-&=-*-x-s2-\+-O.,-!---.--*-v-b,,-.--*--}+-pR4--*-)-9-9-9-9-u-->,-*---)-9-9-9-}9-ub--24-6-%---$--v3-ib-]VO$-GA-<5.'-'-uj_TI>3,%== =zoha#=ZSHA:=3,=%="= ==xqf_X=MF5-> 7=0(-+5- 70=/-  xh`XH@8(  @ `@ 88MXp pp @- .{?kG [-:R[?q`9x&_PyType_Ready__GLOBAL__sub_I_vtkOpenGLContextActorPython.cxx__ZN21vtkOpenGLContextActor24ReleaseGraphicsResourcesEP9vtkWindow_PyvtkContextActor_ClassNew_PyvtkOpenGLContextActor_ClassNew_PyVTKObject_New__ZL33PyvtkOpenGLContextActor_StaticNewv__Z45vtkRenderingContextOpenGL2_AutoInit_Constructv__Z44vtkRenderingContextOpenGL2_AutoInit_Destructv__ZSt9terminatev__ZN21vtkOpenGLContextActor3NewEv__ZN35vtkRenderingContextOpenGL2_AutoInitD1Ev__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev__ZN21vtkOpenGLContextActor13RenderOverlayEP11vtkViewport___cxa_atexit_PyVTKObject_GetSet__Py_NoneStruct_PyVTKObject_GetObject__ZL31PyvtkOpenGLContextActor_Methods_PyObject_GenericSetAttr_PyObject_GenericGetAttr_PyVTKObject_Repr_PyVTKAddFile_vtkOpenGLContextActor_PyVTKObject_AsBuffer_strcmp_PyObject_GC_Del_PyVTKObject_Check__ZN13vtkPythonArgs13ArgCountErrorEii___cxa_begin_catch_PyLong_FromLong_PyDict_SetItemString_PyVTKObject_String_PyVTKObject_SetFlag_PyVTKObject_Delete___clang_call_terminate_PyVTKObject_Traverse__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase__ZL28PyvtkOpenGLContextActor_Type_PyType_Type___dso_handle__ZL28vtkDebugLeaksManagerInstance__ZL44vtkRenderingContextOpenGL2_AutoInit_Instance_PyErr_Occurred_PyVTKClass_Add__Py_Dealloc__ZN13vtkPythonArgs8GetValueERPc__ZN13vtkObjectBase8IsTypeOfEPKc__ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRb__ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1___ZL37PyvtkOpenGLContextActor_RenderOverlayP7_objectS0___ZL36PyvtkOpenGLContextActor_SafeDownCastP7_objectS0___ZL48PyvtkOpenGLContextActor_ReleaseGraphicsResourcesP7_objectS0___ZL32PyvtkOpenGLContextActor_IsTypeOfP7_objectS0___ZL35PyvtkOpenGLContextActor_NewInstanceP7_objectS0___ZL27PyvtkOpenGLContextActor_IsAP7_objectS0____gxx_personality_v0GCC_except_table0