(22__text__TEXT4__gcc_except_tab__TEXT0__data__DATA;O__cstring__TEXTp8__compact_unwind__LD*-X>__eh_frame__TEXT-08? h2  @?VDd P:UHH=H5HW1uHH=H]fDUHSPHH=H5H1uHH=H5HHt H tH[]H=H[]f.@UHAVSH0HuHVHEЋFEHEHEH}ȃu\Hut^H]H=?HAtH=w)Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuHHED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=RLAtOH=(Lt}utBA9vHtAvHILHu6H}1H([A^A_]IL HuHHfDUHAVSH HuHHEDvDuHG]]y HHt H(HtD9uEt"_HHt*11H}111 H(HuHcHHH [A^]M</sHDLUVZO\MSF O  /!>!!!*"3"""'#6### $$$$x%%&&''(())vtkLabelHierarchyIteratorvtkRenderingLabelPython.vtkLabelHierarchyIteratorvtkLabelHierarchyIterator - iterator over vtkLabelHierarchy Superclass: vtkObject Abstract superclass for iterators over vtkLabelHierarchy. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkLabelHierarchyIterator C++: static vtkLabelHierarchyIterator *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkLabelHierarchyIterator C++: vtkLabelHierarchyIterator *NewInstance() BeginV.Begin(vtkIdTypeArray) C++: virtual void Begin(vtkIdTypeArray *) Initializes the iterator. lastLabels is an array holding labels which should be traversed before any other labels in the hierarchy. This could include labels placed during a previous rendering or a label located under the mouse pointer. You may pass a null pointer. NextV.Next() C++: virtual void Next() Advance the iterator. IsAtEndV.IsAtEnd() -> bool C++: virtual bool IsAtEnd() Returns true if the iterator is at the end. GetPointV.GetPoint([float, float, float]) C++: virtual void GetPoint(double x[3]) Retrieves the current label location. GetSizeV.GetSize([float, float]) C++: virtual void GetSize(double sz[2]) Retrieves the current label size. GetBoundedSizeV.GetBoundedSize([float, float]) C++: virtual void GetBoundedSize(double sz[2]) Retrieves the current label maximum width in world coordinates. GetTypeV.GetType() -> int C++: virtual int GetType() Retrieves the current label type. GetLabelV.GetLabel() -> string C++: virtual vtkStdString GetLabel() Retrieves the current label string. GetUnicodeLabelV.GetUnicodeLabel() -> unicode C++: virtual vtkUnicodeString GetUnicodeLabel() Retrieves the current label as a unicode string. GetOrientationV.GetOrientation() -> float C++: virtual double GetOrientation() Retrieves the current label orientation. GetLabelIdV.GetLabelId() -> int C++: virtual vtkIdType GetLabelId() Retrieves the current label id. GetHierarchyV.GetHierarchy() -> vtkLabelHierarchy C++: virtual vtkLabelHierarchy *GetHierarchy() Get the label hierarchy associated with the current label. SetTraversedBoundsV.SetTraversedBounds(vtkPolyData) C++: virtual void SetTraversedBounds(vtkPolyData *) Sets a polydata to fill with geometry representing the bounding boxes of the traversed octree nodes. GetNodeGeometryV.GetNodeGeometry([float, float, float], float) C++: virtual void GetNodeGeometry(double ctr[3], double &size) Retrieve the coordinates of the center of the current hierarchy node and the size of the node. Nodes are n-cubes, so the size is the length of any edge of the cube. This is used by BoxNode(). BoxNodeV.BoxNode() C++: virtual void BoxNode() Add a representation to TraversedBounds for the current octree node. This should be called by subclasses inside Next(). Does nothing if TraversedBounds is NULL. BoxAllNodesV.BoxAllNodes(vtkPolyData) C++: virtual void BoxAllNodes(vtkPolyData *) Add a representation for all existing octree nodes to the specified polydata. This is equivalent to setting TraversedBounds, iterating over the entire hierarchy, and then resetting TraversedBounds to its original value. SetAllBoundsV.SetAllBounds(int) C++: virtual void SetAllBounds(int _arg) Set/get whether all nodes in the hierarchy should be added to the TraversedBounds polydata or only those traversed. When non-zero, all nodes will be added. By default, AllBounds is 0. GetAllBoundsV.GetAllBounds() -> int C++: virtual int GetAllBounds() Set/get whether all nodes in the hierarchy should be added to the TraversedBounds polydata or only those traversed. When non-zero, all nodes will be added. 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