p __text__TEXT(p__gcc_except_tab__TEXT __StaticInit__TEXT  "H__bss__DATAp__data__DATA @h$__cstring__TEXT E __mod_init_func__DATA8% __compact_unwind__LD@%__eh_frame__TEXTpH& h2  P&?@*x P+UH]Hf.UHH=H5H H uHH=H]ÐUH]fDUHSPHH=H5HR H uHH=H5 HHt H tH[]H=H[]fPDUHAVSH0HuH HEЋFEHEHEH}ȃuoHutqH]H= HAt1H={HtH=vHt HLcHuL1H0[A^]f.@UHAWAVSH(HuH HED~D}HG]ԉ]؅yHHLw(HEMA)AuhHuH}}L}tlH=n LAtbH=jLtOH=eLt HED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5BH}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuH HED~D}HG]ԉ]؅y HHtmLw(MtdA)AuHHuH}tJ}EtLAN@f.u{AF@ILHu6H}1H([A^A_]ILHuHHf.UHAVSH0HuH HEDvDuHG]܉]y HHt'H(HtD9uEt)G@EHt-16H}111%HEHuEHHH0[A^]  UHAVSHHH=L5HLH=H5LHHHH HHHfHn HH0H4H<HDHLHHXH\HdHlHtH|HHHHHHHHHDHHHHHHHHHHHHHHH HHHH,H$HH8HH@HDHLHTH\HdHlHt|HH[A^]2>aq/(vtkCameraPassvtkRenderingOpenGL2Python.vtkCameraPassvtkCameraPass - Implement the camera render pass. Superclass: vtkRenderPass Render the camera. It setups the projection and modelview matrices and can clear the background It calls its delegate once. After its delegate returns, it restore the modelview matrix stack. Its delegate is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry. @sa vtkRenderPass IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkCameraPass C++: static vtkCameraPass *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkCameraPass C++: vtkCameraPass *NewInstance() ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Release graphics resources and ask components to release their own resources. \pre w_exists: w!=0 GetDelegatePassV.GetDelegatePass() -> vtkRenderPass C++: virtual vtkRenderPass *GetDelegatePass() Delegate for rendering the geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry. Initial value is a NULL pointer. SetDelegatePassV.SetDelegatePass(vtkRenderPass) C++: virtual void SetDelegatePass(vtkRenderPass *delegatePass) Delegate for rendering the geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry. Initial value is a NULL pointer. SetAspectRatioOverrideV.SetAspectRatioOverride(float) C++: virtual void SetAspectRatioOverride(double _arg) Used to override the aspect ratio used when computing the projection matrix. This is useful when rendering for tile-displays for example. GetAspectRatioOverrideV.GetAspectRatioOverride() -> float C++: virtual double GetAspectRatioOverride() Used to override the aspect ratio used when computing the projection matrix. This is useful when rendering for tile-displays for example. vtkRenderPassvtkObjectvtkObjectBasevtkWindowA Op  !'a !!a!`a@a0! !zRx $OAC $D( AC $lAC B$AC G$0'AC I$8AC G$ AC G$4AC I$\PAC G$AC I$AC I$XAC G$AC CzPLRx ,$AC --1--l3-B*=-1--5-~3-T/*=#-1----2-3-tH6-;-(1--3-*=-r1-X-S.-<2-/3-%-!--6-v-l1-V-B 3-6--1--u]2-P2--1-0->->->-~e4-.3-1---0->->-u>-m^4-29-;-)---(--v/-ib-]VO(-GA-<5.'-+-uj_TI>3,%=#= "=zoha'=ZSHA:=3,=%=&=$= =xqf_X=MF:->7=0,-+:- <8=7-     xh`XH@8(  `@ `@ =3=Mex[ p^ ) #`@0 Oprq? 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