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IH]HH5BHHǾH5CHMt=LH}HH5BHHLH5BHH5BH}H5CHMt0H5BLtH}H5BLHH}HH}H1H}H [A^]HH}H f.fUHAVSH IH]HH5AHHǾH5AHMt=LH}HH5AHHLH5AHH5AH}H5AHMt0H5ALtH}H5ALHH}HH}H1H}1H [A^]HH}H f.UHAVSH IH]HH5J@HHǾH5@HMt=LH}HH5x@HHLH5a@HH5@H}H5@HMt0H5v@LtH}H5Z@LHH}HH}H1H}H [A^]HH}H f.fUHAVSH IH]HH5 ?HHǾH5^?HMt=LH}HH58?HHLH5!?HH5g?H}H5G?HMt0H56?LtH}H5?LHH}HH}H1H}1H [A^]HH}H f.UHAVSH IH]HH5=HHǾH5>HMt=LH}HH5=HHLH5=HH5F>H}H5>HMt0H5=LtH}H5=LHH}HH}H1H}H [A^]HH}H  ''(''*''(''*''(UHAVSHHH=L5HLH=H5LHHHH H HHfHn HH0H4H<HDHLHHXH\HdHlHtH|HHHHHHHHHDH= HHHHHHHHHHHHHH HHHH,H$HH8HH@HDHLHTH\HdHlHt|HH[A^]KKL LM"MMMMNENKNNNN OOOPPQQ`QQRRRSSSSITUTTTqUUUVkVxVVVWWeW@XNX=YMYYYZZ[\p\z\\]^^^^'_0___``FaSaaabbbbccd e(f9fffGgXggh}hhhiiikkrl~lnnCoVoooq!qqrkrrttu$uuuAvMvBwMwvtkCocoaRenderWindowvtkRenderingOpenGL2Python.vtkCocoaRenderWindowvtkCocoaRenderWindow - Cocoa OpenGL rendering window Superclass: vtkOpenGLRenderWindow vtkCocoaRenderWindow is a concrete implementation of the abstract class vtkOpenGLRenderWindow. It is only available on Mac OS X. To use this class, build VTK with VTK_USE_COCOA turned ON (this is the default). This class can be used by 32 and 64 bit processes, and either in garbage collected or reference counted modes. ARC is not yet supported. vtkCocoaRenderWindow uses Objective-C++, and the OpenGL and Cocoa APIs. This class's default behaviour is to create an NSWindow and a vtkCocoaGLView which are used together to draw all VTK content. If you already have an NSWindow and vtkCocoaGLView and you want this class to use them you must call both SetRootWindow() and SetWindowId(), respectively, early on (before WindowInitialize() is executed). @sa vtkOpenGLRenderWindow vtkCocoaGLView @warning This header must be in C++ only because it is included by .cxx files. That means no Objective-C may be used. That's why some instance variables are void* instead of what they really should be. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkCocoaRenderWindow C++: static vtkCocoaRenderWindow *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkCocoaRenderWindow C++: vtkCocoaRenderWindow *NewInstance() StartV.Start() C++: void Start() override; Begin the rendering process. FrameV.Frame() C++: void Frame() override; Finish the rendering process. WindowConfigureV.WindowConfigure() C++: virtual void WindowConfigure() Specify various window parameters. InitializeV.Initialize() C++: void Initialize() override; Initialize the window for rendering. virtual void WindowInitialize(); Initialize the rendering window. SetFullScreenV.SetFullScreen(int) C++: void SetFullScreen(int) override; Change the window to fill the entire screen. This is only partially implemented for the vtkCocoaRenderWindow. It can only be called before the window has been created, and it might not work on all versions of OS X. WindowRemapV.WindowRemap() C++: void WindowRemap() override; Remap the window. This is not implemented for the vtkCocoaRenderWindow. PrefFullScreenV.PrefFullScreen() C++: virtual void PrefFullScreen() Set the preferred window size to full screen. This is not implemented for the vtkCocoaRenderWindow. SetSizeV.SetSize([int, int]) C++: void SetSize(int a[2]) override; V.SetSize(int, int) C++: void SetSize(int, int) override; Set the size of the window in pixels. GetSizeV.GetSize() -> (int, int) C++: int *GetSize() override; Get the current size of the window in pixels. SetPositionV.SetPosition([int, int]) C++: void SetPosition(int a[2]) override; V.SetPosition(int, int) C++: void SetPosition(int, int) override; Set the position of the window. GetScreenSizeV.GetScreenSize() -> (int, int) C++: int *GetScreenSize() override; Get the current size of the screen in pixels. GetPositionV.GetPosition() -> (int, int) C++: int *GetPosition() override; Get the position in screen coordinates of the window. SetWindowNameV.SetWindowName(string) C++: void SetWindowName(const char *) override; Set the name of the window. This appears at the top of the window normally. SetNextWindowInfoV.SetNextWindowInfo(string) C++: void SetNextWindowInfo(char *) override; Dummy stubs for vtkWindow API. GetGenericDrawableV.GetGenericDrawable() -> void C++: void *GetGenericDrawable() override; Dummy stubs for vtkWindow API. SetDisplayIdV.SetDisplayId(void) C++: void SetDisplayId(void *) override; Dummy stubs for vtkWindow API. GetGenericDisplayIdV.GetGenericDisplayId() -> void C++: void *GetGenericDisplayId() override; Dummy stubs for vtkWindow API. SetWindowInfoV.SetWindowInfo(string) C++: void SetWindowInfo(char *) override; Set this RenderWindow's window id to a pre-existing window. The parameter is an ASCII string of a decimal number representing a pointer to the window. SetParentInfoV.SetParentInfo(string) C++: void SetParentInfo(char *) override; See the documenation for SetParentId(). This method allows the ParentId to be set as an ASCII string of a decimal number that is the memory address of the parent NSView. SetNextWindowIdV.SetNextWindowId(void) C++: void SetNextWindowId(void *) override; Dummy stubs for vtkWindow API. InitializeFromCurrentContextV.InitializeFromCurrentContext() -> bool C++: bool InitializeFromCurrentContext() override; Initialize the render window from the information associated with the currently activated OpenGL context. SetStereoCapableWindowV.SetStereoCapableWindow(int) C++: void SetStereoCapableWindow(int capable) override; Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. This method overrrides the superclass method since this class can actually check whether the window has been realized yet. MakeCurrentV.MakeCurrent() C++: void MakeCurrent() override; Make this windows OpenGL context the current context. IsCurrentV.IsCurrent() -> bool C++: bool IsCurrent() override; Tells if this window is the current OpenGL context for the calling thread. IsDrawableV.IsDrawable() -> bool C++: bool IsDrawable() override; Test if the window has a valid drawable. This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation". UpdateContextV.UpdateContext() C++: void UpdateContext() Update this window's OpenGL context, e.g. when the window is resized. ReportCapabilitiesV.ReportCapabilities() -> string C++: const char *ReportCapabilities() override; Get report of capabilities for the render window IsDirectV.IsDirect() -> int C++: int IsDirect() override; Is this render window using hardware acceleration? 0-false, 1-true SetForceMakeCurrentV.SetForceMakeCurrent() C++: void SetForceMakeCurrent() override; If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render. GetEventPendingV.GetEventPending() -> int C++: int GetEventPending() override; Check to see if an event is pending for this window. This is a useful check to abort a long render. SetupPaletteV.SetupPalette(void) C++: virtual void SetupPalette(void *hDC) Initialize OpenGL for this window. SetupPixelFormatV.SetupPixelFormat(void, void, int, int, int) C++: virtual void SetupPixelFormat(void *hDC, void *dwFlags, int debug, int bpp=16, int zbpp=16) Initialize OpenGL for this window. FinalizeV.Finalize() C++: void Finalize() override; Clean up device contexts, rendering contexts, etc. HideCursorV.HideCursor() C++: void HideCursor() override; Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). ShowCursorV.ShowCursor() C++: void ShowCursor() override; Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). SetCursorPositionV.SetCursorPosition(int, int) C++: void SetCursorPosition(int x, int y) override; Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). SetCurrentCursorV.SetCurrentCursor(int) C++: void SetCurrentCursor(int) override; Change the shape of the cursor. GetViewCreatedV.GetViewCreated() -> int C++: virtual int GetViewCreated() Get the ViewCreated flag. It is 1 if this object created an instance of NSView, 0 otherwise. GetWindowCreatedV.GetWindowCreated() -> int C++: virtual int GetWindowCreated() Get the WindowCreated flag. It is 1 if this object created an instance of NSWindow, 0 otherwise. SetContextIdV.SetContextId(void) C++: void SetContextId(void *) Accessors for the OpenGL context (Really an NSOpenGLContext*). GetContextIdV.GetContextId() -> void C++: void *GetContextId() Accessors for the OpenGL context (Really an NSOpenGLContext*). GetGenericContextV.GetGenericContext() -> void C++: void *GetGenericContext() override; Accessors for the OpenGL context (Really an NSOpenGLContext*). SetRootWindowV.SetRootWindow(void) C++: virtual void SetRootWindow(void *) Sets the NSWindow* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call SetWindowId()/SetRootWindow() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetRootWindow() and SetWindowId(), respectively, early on (before WindowInitialize() is executed). In the case of Java, you should call only SetWindowId(). GetRootWindowV.GetRootWindow() -> void C++: virtual void *GetRootWindow() Returns the NSWindow* associated with this vtkRenderWindow. SetWindowIdV.SetWindowId(void) C++: void SetWindowId(void *) override; Sets the NSView* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call this SetWindowId()/SetRootWindow() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetRootWindow() and SetWindowId(), respectively, early on (before WindowInitialize() is executed). In the case of Java, you should call only SetWindowId(). GetWindowIdV.GetWindowId() -> void C++: virtual void *GetWindowId() Returns the NSView* associated with this vtkRenderWindow. GetGenericWindowIdV.GetGenericWindowId() -> void C++: void *GetGenericWindowId() override; Dummy stubs for vtkWindow API. SetParentIdV.SetParentId(void) C++: void SetParentId(void *nsview) override; Set the NSView* for the vtkRenderWindow to be parented within. The Position and Size of the RenderWindow will set the rectangle of the NSView that the vtkRenderWindow will create within this parent. If you set the WindowId, then this ParentId will be ignored. GetParentIdV.GetParentId() -> void C++: virtual void *GetParentId() Get the parent NSView* for this vtkRenderWindow. This method will return "NULL" if the parent was not set with SetParentId() or SetParentInfo(). GetGenericParentIdV.GetGenericParentId() -> void C++: void *GetGenericParentId() override; Dummy stubs for vtkWindow API. SetWantsBestResolutionV.SetWantsBestResolution(bool) C++: void SetWantsBestResolution(bool wantsBest) Set to true if you want to force NSViews created by this object to have their wantsBestResolutionOpenGLSurface property set to YES. Otherwise, the bundle's Info.plist will be checked for the "NSHighResolutionCapable" key, if it is present and YES, wantsBestResolutionOpenGLSurface will be set to YES. In all other cases, setWantsBestResolutionOpenGLSurface: is not invoked at all. Notably, setWantsBestResolutionOpenGLSurface: is never invoked on NSViews not created by VTK itself. GetWantsBestResolutionV.GetWantsBestResolution() -> bool C++: bool GetWantsBestResolution() SetPixelFormatV.SetPixelFormat(void) C++: void SetPixelFormat(void *pixelFormat) Accessors for the pixel format object (Really an NSOpenGLPixelFormat*). GetPixelFormatV.GetPixelFormat() -> void C++: void *GetPixelFormat() Accessors for the pixel format object (Really an NSOpenGLPixelFormat*). PushContextV.PushContext() C++: void PushContext() override; Ability to push and pop this window's context as the current context. The idea being to if needed make this window's context current and when done releasing resources restore the prior context PopContextV.PopContext() C++: void PopContext() override; Ability to push and pop this window's context as the current context. The idea being to if needed make this window's context current and when done releasing resources restore the prior context vtkOpenGLRenderWindowvtkRenderWindowvtkWindowvtkObjectvtkObjectBaseWarning: In /Volumes/Data/workspace/med-macos-free/ExtProjs/VTK/Rendering/OpenGL2/vtkCocoaRenderWindow.h, line (): SetNextWindowInfo not implemented (WindowRemap not implemented). 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