__text__TEXT8n__gcc_except_tab__TEXT| __StaticInit__TEXT H__bss__DATA__data__DATA @H!__cstring__TEXT -__mod_init_func__DATA" __compact_unwind__LD"__eh_frame__TEXTP# h2  X#>8' P)UH]Hf.UHH=H5H H uHH=H]ÐUH]fDUHSPHH=H5H2 H uHH=H5 HHt H tH[]H=H[]fPDUHSH(HuH@ HE؋FEHEHEH}Ѓu1Hut3H}HuHcH([]þ1H([]UHAWAVSH(HuH HED~D}HG]ԉ]؅y HHtdLw(HEMt8A)Au3HuH}t}Hut;HHt<1@H}1)HE1ILPHuHcH([A^A_]f.@UHAVSH0HuH HEЋFEHEuGH5!H}HU}t@HHtCHH5 HPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuH HEDvDuHG]]yHHH(HD9u3HPxHt9HHH5 HPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAWAVSH(HuH HED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5PH}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuH HED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]ILHuHHUHAWAVSH(HuH HED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]ILHuHHUHAVSH HuH HEDvDuHG]]y HHt!H(HtD9uEt#H_hHt+12H}111!HHHuHHHH [A^]DUHAVSH HuH HEDvDuHG]]y HHt!H(HtD9uEt#H_`Ht+12H}111!HHHuHHHH [A^]DUHSPHH=HtZH=7 HtGH=@ Ht4H=D Ht!H=? HtHH[]H[]  UHAVSHHH=L5HLH=H5LHHHH HHHfHn HH0H4H<HDHLHHXH\HdHlHtH|HHHHHHHHHDHHHHHHHHHHHHHHH HHHH,H$HH8HH@HDHLHTH\HdHlHt|HH[A^]t } ~wTm2A/?vtkFramebufferPassvtkRenderingOpenGL2Python.vtkFramebufferPassvtkFramebufferPass - Render into a FO Superclass: vtkDepthImageProcessingPass @sa vtkRenderPass IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkFramebufferPass C++: static vtkFramebufferPass *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkFramebufferPass C++: vtkFramebufferPass *NewInstance() ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Release graphics resources and ask components to release their own resources. \pre w_exists: w!=0 SetDepthFormatV.SetDepthFormat(int) C++: virtual void SetDepthFormat(int _arg) Set the format to use for the depth texture e.g. vtkTextureObject::Float32 SetColorFormatV.SetColorFormat(int) C++: virtual void SetColorFormat(int _arg) Set the format to use for the color texture vtkTextureObject::Float16 vtkTextureObject::Float32 and vtkTextureObject::Fixed8 are supported. Fixed8 is the default. 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