"0! __text__TEXT $__gcc_except_tab__TEXT ,L__StaticInit__TEXT x*H__bss__DATA0!__cstring__TEXTb__data__DATA `P,+__mod_init_func__DATA8- __compact_unwind__LD`@-__eh_frame__TEXTH!h. h2  p.U3 P:UH]Hf.UHAVSH=21HHH=H18IH uHL[A^]DUHAWAVATSH=H5HH HL5HHH4HH5LHtH u H=H=R11HL%H=H1A$8IH uHMtH54LLIuLH= 1HH=H1A$8IH uHMtH5 LLIuLH= 1HH=H1A$8IH uHMtH5 LLIuLH=H[A\A^A_]f.UH]fDUHSPHH5 HHt H tH[]H=H[]fDPDUHAVSH0HuH HEЋFEHEHEH}ȃu\Hut^H]H=U HAtH=Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuH8HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=h LAtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLBufferObject C++: static vtkOpenGLBufferObject *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLBufferObject C++: vtkOpenGLBufferObject *NewInstance() GetTypeV.GetType() -> ObjectType C++: ObjectType GetType() Get the type of the buffer object. SetTypeV.SetType(ObjectType) C++: void SetType(ObjectType value) Set the type of the buffer object. GetHandleV.GetHandle() -> int C++: int GetHandle() Get the handle of the buffer object. IsReadyV.IsReady() -> bool C++: bool IsReady() Determine if the buffer object is ready to be used. GenerateBufferV.GenerateBuffer(ObjectType) -> bool C++: bool GenerateBuffer(ObjectType type) Generate the the opengl buffer for this Handle BindV.Bind() -> bool C++: bool Bind() Bind the buffer object ready for rendering. ote Only one ARRAY_BUFFER and one ELEMENT_ARRAY_BUFFER may be bound at any time. ReleaseV.Release() -> bool C++: bool Release() Release the buffer. This should be done after rendering is complete. ReleaseGraphicsResourcesV.ReleaseGraphicsResources() C++: void ReleaseGraphicsResources() Release any graphics resources that are being consumed by this class. 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