!  __text__TEXT #__gcc_except_tab__TEXT \__StaticInit__TEXT x(H__bss__DATA __data__DATAp (H*'__cstring__TEXT0} __mod_init_func__DATAh+ __compact_unwind__LD@p+__eh_frame__TEXT (, h2  0,I0 P1UH]Hf.UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5^HHt H tH[]H=H[]fPDUHAVSH0HuHHEЋFEHEHEH}ȃHuH]H= HAtDH=Ht1H=HtH=Ht HLcHuL1H0[A^]UHAWAVSH(HuH/HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH= LAtuH=LtbH=LtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLRenderer C++: static vtkOpenGLRenderer *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLRenderer C++: vtkOpenGLRenderer *NewInstance() DeviceRenderV.DeviceRender() C++: void DeviceRender(void) override; Concrete open gl render method. DeviceRenderOpaqueGeometryV.DeviceRenderOpaqueGeometry() C++: void DeviceRenderOpaqueGeometry() override; Overridden to support hidden line removal. DeviceRenderTranslucentPolygonalGeometryV.DeviceRenderTranslucentPolygonalGeometry() C++: void DeviceRenderTranslucentPolygonalGeometry() override; Render translucent polygonal geometry. Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method. ClearV.Clear() C++: void Clear(void) override; Clear the image to the background color. UpdateLightsV.UpdateLights() -> int C++: int UpdateLights(void) override; Ask lights to load themselves into graphics pipeline. GetDepthPeelingHigherLayerV.GetDepthPeelingHigherLayer() -> int C++: int GetDepthPeelingHigherLayer() Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. (Used by vtkOpenGLProperty or vtkOpenGLTexture) HaveApplePrimitiveIdBugV.HaveApplePrimitiveIdBug() -> bool C++: bool HaveApplePrimitiveIdBug() Indicate if this system is subject to the apple/amd bug of not having a working glPrimitiveId HaveAppleQueryAllocationBugV.HaveAppleQueryAllocationBug() -> bool C++: static bool HaveAppleQueryAllocationBug() Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too many query objects are allocated. IsDualDepthPeelingSupportedV.IsDualDepthPeelingSupported() -> bool C++: bool IsDualDepthPeelingSupported() Dual depth peeling may be disabled for certain runtime configurations. 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