p __text__TEXT w__gcc_except_tab__TEXT  __StaticInit__TEXT  @"H__bss__DATA__data__DATA @H$__cstring__TEXT __mod_init_func__DATAHX% __compact_unwind__LDP`%__eh_frame__TEXTXx% h2  %@) P,UH]Hf.UHH=H5H H uHH=H]ÐUH]fDUHSPHH=H5H2 H uHH=H5 HHt H tH[]H=H[]fPDUHAVSH0HuH{ HEЋFEHEHEH}ȃu\Hut^H]H=_ HAtH=Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuH HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=r LAtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLShaderCache C++: static vtkOpenGLShaderCache *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLShaderCache C++: vtkOpenGLShaderCache *NewInstance() ReadyShaderProgramV.ReadyShaderProgram(string, string, string, vtkTransformFeedback) -> vtkShaderProgram C++: virtual vtkShaderProgram *ReadyShaderProgram( const char *vertexCode, const char *fragmentCode, const char *geometryCode, vtkTransformFeedback *cap=nullptr) V.ReadyShaderProgram(vtkShaderProgram, vtkTransformFeedback) -> vtkShaderProgram C++: virtual vtkShaderProgram *ReadyShaderProgram( vtkShaderProgram *shader, vtkTransformFeedback *cap=nullptr) ReleaseCurrentShaderV.ReleaseCurrentShader() C++: void ReleaseCurrentShader() Release the current shader. Basically go back to having no shaders loaded. This is useful for old legacy code that relies on no shaders being loaded. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: virtual void ReleaseGraphicsResources(vtkWindow *win) Free up any resources being used by the provided shader ClearLastShaderBoundV.ClearLastShaderBound() C++: virtual void ClearLastShaderBound() Get/Clear the last Shader bound, called by shaders as they release their graphics resources GetLastShaderBoundV.GetLastShaderBound() -> vtkShaderProgram C++: virtual vtkShaderProgram *GetLastShaderBound() vtkObjectvtkObjectBasevtkTransformFeedbackvtkShaderProgramvtkWindowA Op  !a!!e !ap! ! !zRx $OAC $D AC $lAC B$0AC G$AC I$AC G$ (AC G,4eAC K$d@AC G$AC I$`AC G$AC G$AC CzPLRx ,$XAC  2- - .- -\ 0-2  )=-.--0-_)=S-2.--8-/-0-})=t.-\-W7-<0-2--6-5-g/-Z>/-1/-1-1-1---.-n0-VF.-0-|$-_ -S-C2-6-,.--0-2-v-c.-I-5/---.-,-{?-sb?-ZE1-0-.---,-?-u?-m^1-2:-<-(---'--v9-ib-]VO'-GA-<5.'-*-uj_TI>3,%="= !=zoha&=ZSHA:=3,=%=%=#==xqf_X=MF;->7=0+-+;- =4=3-     xh`XH@8(  `@ `@ >;>Mu [ pQ 2_p  9 Meu9D $e4){`z>YH__PyType_Ready__GLOBAL__sub_I_vtkOpenGLShaderCachePython.cxx__ZN20vtkOpenGLShaderCache24ReleaseGraphicsResourcesEP9vtkWindow_PyvtkObject_ClassNew_PyvtkOpenGLShaderCache_ClassNew_PyVTKObject_New__ZL32PyvtkOpenGLShaderCache_StaticNewv__Z38vtkRenderingOpenGL2_AutoInit_Constructv__Z37vtkRenderingOpenGL2_AutoInit_Destructv__ZSt9terminatev__ZN20vtkOpenGLShaderCache3NewEv__ZN20vtkOpenGLShaderCache20ReleaseCurrentShaderEv__ZN28vtkRenderingOpenGL2_AutoInitD1Ev__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev___cxa_atexit_PyVTKObject_GetSet__Py_NoneStruct_PyVTKObject_GetObject__ZL30PyvtkOpenGLShaderCache_Methods_PyObject_GenericSetAttr_PyObject_GenericGetAttr_PyVTKObject_Repr_PyVTKObject_AsBuffer_strcmp_PyObject_GC_Del_PyVTKObject_Check__ZN20vtkOpenGLShaderCache18ReadyShaderProgramEP16vtkShaderProgramP20vtkTransformFeedback__ZN20vtkOpenGLShaderCache18ReadyShaderProgramEPKcS1_S1_P20vtkTransformFeedback__ZN13vtkPythonArgs13ArgCountErrorEii___cxa_begin_catch_PyLong_FromLong_PyDict_SetItemString_PyVTKObject_String_PyVTKObject_SetFlag_PyVTKObject_Delete___clang_call_terminate_PyVTKObject_Traverse__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase_PyType_Type__ZL27PyvtkOpenGLShaderCache_Type___dso_handle_PyVTKAddFile_vtkOpenGLShaderCache__ZL28vtkDebugLeaksManagerInstance__ZL37vtkRenderingOpenGL2_AutoInit_Instance_PyErr_Occurred_PyVTKClass_Add__Py_Dealloc__ZN13vtkPythonArgs8GetValueERPc__ZN13vtkPythonArgs13ArgCountErrorEiPKc__ZN13vtkObjectBase8IsTypeOfEPKc__ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRb__ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1___ZL35PyvtkOpenGLShaderCache_SafeDownCastP7_objectS0___ZL47PyvtkOpenGLShaderCache_ReleaseGraphicsResourcesP7_objectS0___ZL43PyvtkOpenGLShaderCache_ReleaseCurrentShaderP7_objectS0___ZL41PyvtkOpenGLShaderCache_ReadyShaderProgramP7_objectS0___ZL31PyvtkOpenGLShaderCache_IsTypeOfP7_objectS0___ZL34PyvtkOpenGLShaderCache_NewInstanceP7_objectS0___ZL41PyvtkOpenGLShaderCache_GetLastShaderBoundP7_objectS0___ZL43PyvtkOpenGLShaderCache_ClearLastShaderBoundP7_objectS0___ZL26PyvtkOpenGLShaderCache_IsAP7_objectS0____gxx_personality_v0GCC_except_table0