p)' __text__TEXT2+__gcc_except_tab__TEXT4__StaticInit__TEXTP1H__bss__DATA'__data__DATA@@33__cstring__TEXT@ __mod_init_func__DATA!$4 __compact_unwind__LD!$4__eh_frame__TEXT#'5 h2  5M:D P0UH]Hf.UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HH uHH=H5nHHt H tH[]H=H[]fPDUHSH(HuHHE؋FEHEHEH}Ѓu1Hut3H}HuHcH([]þ1H([]UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtdLw(HEMt8A)Au3HuH}t}Hut;HHt<1@H}1)HE1ILPHuHcH([A^A_]f.@UHAVSH0HuHHEЋFEHEuGH5H}HU}t@HHtCHH5WHPE1LEHu+H}Ⱦ1H0[A^]E1HuLUHAVSH HuHuHEDvDuHG]]yHHH(HD9u3HPxHt9HHH5HPE1LEHucH}111RE1HuCLHt6HHt)HHH1Q@H߾1HH [A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5@H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5`H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHIHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt\Lw(MtSA)Au7H5H}HU}t0}t7LHHu9H}1H([A^A_]ILHHuHHUHAWAVSH8HuHHED~D}HG]̉]ЅyHHLw(MA)H}AukHutmH}Hut\H}HutKH}Hut:u؋U܋MDELHuHH1H8[A^A_]E1M`UHAVSH HuH?HEDvDuHG]]y HHt#H(HtD9uEt%Ht*11H}111 H HuHcHHH [A^]@UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]IL(HuHHUHAVSH HuHHEDvDuHG]]y HHt#H(HtD9uEt%Ht*11H}111 H0HuHcHHH [A^]@UHAWAVSH(HuHHED~D}HG]ԉ]؅y HHtgLw(Mt^A)AuBHuH}tD}utHA9tAILHu6H}1H([A^A_]IL8HuHHUHAVSH HuHUHEDvDuHG]]y HHt$H(HtD9uEt&HHt+12H}111!H@HHuHHHH [A^]fUHAWAVSH(HuHHED~D}HG]ԉ]؅y HHt`Lw(MtWA)Au;H5H}HU}t4LHHuHHH}1H([A^A_]fUHAVSH HuHHEDvDuHG]]y HHt$H(HtD9uEt&Ht*11H}111 HHuHcHHH [A^]UHAVSH HuHHEDvDuHG]]y HHt$H(HtD9uEt&Ht*11H}111 HHuHcHHH [A^]UHSPHH=HtZH=HtGH=Ht4H=Ht!H=HtHH[]H[]  UHAVSHHH=L5HLH=H5LHHHH HHHfHn HH0H4H<HDHLHHXH\HdHlHtH|HHHHHHHHHDHHHHHHHHHHHHHHH HHHH,H$HH8HH@HDHLHTH\HdHlHt|HH[A^]JSTXMZ")al #v'&5K\ /vtkOpenGLTexturevtkRenderingOpenGL2Python.vtkOpenGLTexturevtkOpenGLTexture - OpenGL texture map Superclass: vtkTexture vtkOpenGLTexture is a concrete implementation of the abstract class vtkTexture. vtkOpenGLTexture interfaces to the OpenGL rendering library. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLTexture C++: static vtkOpenGLTexture *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLTexture C++: vtkOpenGLTexture *NewInstance() RenderV.Render(vtkRenderer) C++: void Render(vtkRenderer *ren) override; Renders a texture map. It first checks the object's modified time to make sure the texture maps Input is valid, then it invokes the Load() method. LoadV.Load(vtkRenderer) C++: void Load(vtkRenderer *) override; Implement base class method. PostRenderV.PostRender(vtkRenderer) C++: void PostRender(vtkRenderer *) override; Cleans up after the texture rendering to restore the state of the graphics context. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported. CopyTexImageV.CopyTexImage(int, int, int, int) C++: void CopyTexImage(int x, int y, int width, int height) copy the renderers read buffer into this texture GetIsDepthTextureV.GetIsDepthTexture() -> int C++: virtual int GetIsDepthTexture() Provide for specifying a format for the texture SetIsDepthTextureV.SetIsDepthTexture(int) C++: virtual void SetIsDepthTexture(int _arg) Provide for specifying a format for the texture GetTextureTypeV.GetTextureType() -> int C++: virtual int GetTextureType() What type of texture map GL_TEXTURE_2D versus GL_TEXTURE_RECTANGLE SetTextureTypeV.SetTextureType(int) C++: virtual void SetTextureType(int _arg) What type of texture map GL_TEXTURE_2D versus GL_TEXTURE_RECTANGLE GetTextureObjectV.GetTextureObject() -> vtkTextureObject C++: virtual vtkTextureObject *GetTextureObject() SetTextureObjectV.SetTextureObject(vtkTextureObject) C++: void SetTextureObject(vtkTextureObject *) GetTextureUnitV.GetTextureUnit() -> int C++: int GetTextureUnit() override; Return the texture unit used for this texture IsTranslucentV.IsTranslucent() -> int C++: int IsTranslucent() override; Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only fully transparent pixels and fully opaque pixels and the Interpolate flag is turn off. vtkTexturevtkImageAlgorithmvtkAlgorithmvtkObjectvtkObjectBasevtkRenderervtkWindowvtkTextureObjectA4 Op  a!@!@a aaaa!p aP ! a ! aP !!P!zRx $OAC $D0 AC $lAC B$AC E$AC I$AC G$ 8AC G$4AC I$\AC I$AC I$8AC I$AC I$AC G$$PAC I$LAC G$tAC I$HAC G$AC I$hAC G$AC G$<xAC B$dAC CzPLRx ,$X{AC "5-L-L-L-L-L---{6-c-\>-<8- - - 6- - ?- 8-b 6 6- 2= - @- 7-  8- { ;-n -[ 6-C - 8-  2= - 6- -e :-> 8-  - - 6- - 8-b G 2=; - 6- - :- 8- Y -L -: 6-" -8-6-2=~-y=-`:-O:->:--:-8-2=-6-h-cA-L7-?8-2=-6--<-l7-_>8-2=-6--C-7-^8-42=-6--D-7-~8-T,--)-'-;--6--|8-R3;-&-6--7-s-f-F6-*-#- 9-8-6-}-p-i-\9-0G-I-1--#-0-%-vB-ib#-]VO0-GA%-<5.'-3-uj_TI>3,% =+= *=zoha/=ZSHA:&=3,"=%!=.=,=(=xqf_X$=MFH->7=04-+H- JF=E- xh`XH@8(      xh`XH@8( `@ `@ `@ KKM0 4C'p`   @4@  d p 0 P   Z &P P|''$ :hWaO+~w? ^$gf:Jg:9Dn _PyType_Ready__GLOBAL__sub_I_vtkOpenGLTexturePython.cxx__ZN16vtkOpenGLTexture24ReleaseGraphicsResourcesEP9vtkWindow_PyvtkTexture_ClassNew_PyvtkOpenGLTexture_ClassNew_PyVTKObject_New__ZL28PyvtkOpenGLTexture_StaticNewv__Z38vtkRenderingOpenGL2_AutoInit_Constructv__Z37vtkRenderingOpenGL2_AutoInit_Destructv__ZSt9terminatev__ZN16vtkOpenGLTexture3NewEv__ZN16vtkOpenGLTexture13IsTranslucentEv__ZN16vtkOpenGLTexture14GetTextureUnitEv__ZN28vtkRenderingOpenGL2_AutoInitD1Ev__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev___cxa_atexit_PyVTKObject_GetSet__Py_NoneStruct_PyVTKObject_GetObject__ZN16vtkOpenGLTexture16SetTextureObjectEP16vtkTextureObject__ZL26PyvtkOpenGLTexture_Methods_PyObject_GenericSetAttr_PyObject_GenericGetAttr_PyVTKObject_Repr__ZN16vtkOpenGLTexture10PostRenderEP11vtkRenderer__ZN16vtkOpenGLTexture6RenderEP11vtkRenderer__ZN16vtkOpenGLTexture4LoadEP11vtkRenderer_PyVTKObject_AsBuffer_strcmp_PyObject_GC_Del_PyVTKObject_Check__ZN16vtkOpenGLTexture12CopyTexImageEiiii__ZN13vtkPythonArgs13ArgCountErrorEii__ZN13vtkPythonArgs8GetValueERi___cxa_begin_catch_PyLong_FromLong_PyDict_SetItemString_PyVTKObject_String_PyVTKObject_SetFlag_PyVTKObject_Delete___clang_call_terminate_PyVTKObject_Traverse__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase_PyVTKAddFile_vtkOpenGLTexture__ZL23PyvtkOpenGLTexture_Type_PyType_Type___dso_handle__ZL28vtkDebugLeaksManagerInstance__ZL37vtkRenderingOpenGL2_AutoInit_Instance_PyErr_Occurred_PyVTKClass_Add__Py_Dealloc__ZN13vtkPythonArgs8GetValueERPc__ZN13vtkObjectBase8IsTypeOfEPKc__ZN16vtkOpenGLTexture8IsTypeOfEPKc__ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRb__ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1___ZL31PyvtkOpenGLTexture_SafeDownCastP7_objectS0___ZL32PyvtkOpenGLTexture_IsTranslucentP7_objectS0___ZL33PyvtkOpenGLTexture_GetTextureUnitP7_objectS0___ZL35PyvtkOpenGLTexture_SetTextureObjectP7_objectS0___ZL35PyvtkOpenGLTexture_GetTextureObjectP7_objectS0___ZL43PyvtkOpenGLTexture_ReleaseGraphicsResourcesP7_objectS0___ZL29PyvtkOpenGLTexture_PostRenderP7_objectS0___ZL25PyvtkOpenGLTexture_RenderP7_objectS0___ZL27PyvtkOpenGLTexture_IsTypeOfP7_objectS0___ZL36PyvtkOpenGLTexture_SetIsDepthTextureP7_objectS0___ZL36PyvtkOpenGLTexture_GetIsDepthTextureP7_objectS0___ZL33PyvtkOpenGLTexture_SetTextureTypeP7_objectS0___ZL33PyvtkOpenGLTexture_GetTextureTypeP7_objectS0___ZL31PyvtkOpenGLTexture_CopyTexImageP7_objectS0___ZL30PyvtkOpenGLTexture_NewInstanceP7_objectS0___ZL23PyvtkOpenGLTexture_LoadP7_objectS0___ZL22PyvtkOpenGLTexture_IsAP7_objectS0____gxx_personality_v0GCC_except_table0