*p( __text__TEXT(,__gcc_except_tab__TEXTd__StaticInit__TEXTp(2H__bss__DATAp(__data__DATA X4'__cstring__TEXT __mod_init_func__DATA"&5 __compact_unwind__LD"@&5__eh_frame__TEXT0%@(x6 h2  6T; P8UH]Hf.UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HBH uHH=H5HHt H tH[]H=H[]fPDUHAVSH0HuHHEЋFEHEHEH}ȃu\Hut^H]H=oHAtH= Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuHuHED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=LAtOH= LtHE]ȉỦUЅyHH-H_(W)EHEEH=H5BH}HU}IH52H}HU}IH}HuH}HuH}HuH}HuH}HuH}Hu}}DELME܋MU҉T$L$$D$ D$HMHLLHuHHE]ȉỦUЅyHHH_(W)EHEEHH5H}HU}IH5H}HU}IH}HuH}HutxH}Hutg}DEEt8DHMHLL6H51A11&DHMHLLHt"1Et H}HHĈ[A^A_]HEt҉T$L$$D$ D$HMHLLHuHEt H}H UHAWAVATSHHuHLHEDvDuHG]̉]ЅyHHLg(W)EHEEEMHA)A (H5H}HU}IH5H}HU}IH}HuH}HuH}HuH}HuH}HuH}HutH}HutnH}Hut]}DELMEMU݋u]tl|$ t$҉T$L$$HMLLLjH} 1Et H}HHĀ[A\A^A_]E1l|$ t$҉T$L$$HMLLLHuHEtHEt H}H f.UHAWAVATSHHuHHEDvDuHG]̉]ЅyHHmLg(W)EHEEM)A)A  H5H}HU}IH5wH}HU}IH}HuH}HuH}HuH}HuH}HutuH}HutdH}HutS}DELMEMUދutet$҉T$L$$HMLLLcH} 1Et H}HHĀ[A\A^A_]E1t$҉T$L$$HMLLLHuHEtHEt H}H UHAWAVSH8HuHHED~D}HG]ĉ]ȅy HHt[Lw(W)EHEMttA)Au%H}HutZ}t int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLVertexArrayObject C++: static vtkOpenGLVertexArrayObject *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLVertexArrayObject C++: vtkOpenGLVertexArrayObject *NewInstance() BindV.Bind() C++: void Bind() ReleaseV.Release() C++: void Release() ReleaseGraphicsResourcesV.ReleaseGraphicsResources() C++: void ReleaseGraphicsResources() ShaderProgramChangedV.ShaderProgramChanged() C++: void ShaderProgramChanged() AddAttributeArrayV.AddAttributeArray(vtkShaderProgram, vtkOpenGLBufferObject, string, int, int, int, int, bool) -> bool C++: bool AddAttributeArray(vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize) V.AddAttributeArray(vtkShaderProgram, vtkOpenGLVertexBufferObject, string, int, bool) -> bool C++: bool AddAttributeArray(vtkShaderProgram *program, vtkOpenGLVertexBufferObject *buffer, const std::string &name, int offset, bool normalize) AddAttributeArrayWithDivisorV.AddAttributeArrayWithDivisor(vtkShaderProgram, vtkOpenGLBufferObject, string, int, int, int, int, bool, int, bool) -> bool C++: bool AddAttributeArrayWithDivisor(vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize, int divisor, bool isMatrix) AddAttributeMatrixWithDivisorV.AddAttributeMatrixWithDivisor(vtkShaderProgram, vtkOpenGLBufferObject, string, int, int, int, int, bool, int) -> bool C++: bool AddAttributeMatrixWithDivisor(vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize, int divisor) RemoveAttributeArrayV.RemoveAttributeArray(string) -> bool C++: bool RemoveAttributeArray(const std::string &name) SetForceEmulationV.SetForceEmulation(bool) C++: void SetForceEmulation(bool val) vtkObjectvtkObjectBasevtkShaderProgramvtkOpenGLBufferObjectvtkOpenGLVertexBufferObjectA Op  !a!!! !!@!_aA0 S A ) A$&aALap!zRx $OAC $D AC $lAC B$XAC G$AC I$AC G$ PAC G$4(AC G$\AC G$AC G$`AC G$AC I$@AC CzPLRx ,$#AC ,T(_AC L4XSAC N4)AC N,x&AC I2=8-n-iD-Y=-.:-3-N--N--E-_8-JE-4;-:-3-N---xI-9N-(8-I- >- =- >- >- ?-p >-[ ;-A 9-4  9-  :- } 3-u N-V -I -B H- N- 8- H- =-y >-h =-S >-> >-) ?- >- ;- 9-  9- s :-I ) 3-! N- - - H- - N- - C-Z 7-S J C-# =- >-;-9-9-:-l\H- =->->-?->-;-9-ye9-X%:-2=8--F-|:-R-2=$8- -G-:-2=8-|-wL-\:-2 2=8--K-:-|--_)-S'-C@-6-,8--:-@-v-c8-I-59---8-6-{S-sbS-ZE<-:-8---6-S-uS-m^<-2M-P-1--#-0-%-vJ-ib#-]VO0-GA%-<5.'-4-uj_TI>3,% =+= *=zoha/=ZSHA:&=3,"=%!=.=,=(=xqf_X$=MFO->7=05-+O- QB=A- xh`XH@8(     xh`XH@8(  RRRR`@ `@ R3RMx x( p    W      @I O  0 < Z  ) $  L pp(+q(D "LW=$gh8V#dkwL= yzhI Y2*b ~_PyType_Ready__GLOBAL__sub_I_vtkOpenGLVertexArrayObjectPython.cxx_PyvtkOpenGLVertexArrayObject_ClassNew_PyvtkObject_ClassNew_PyVTKObject_New__ZL38PyvtkOpenGLVertexArrayObject_StaticNewv__Z38vtkRenderingOpenGL2_AutoInit_Constructv__Z37vtkRenderingOpenGL2_AutoInit_Destructv__ZSt9terminatev__ZdlPv__ZN26vtkOpenGLVertexArrayObject3NewEv__ZN26vtkOpenGLVertexArrayObject24ReleaseGraphicsResourcesEv__ZN26vtkOpenGLVertexArrayObject7ReleaseEv__ZN26vtkOpenGLVertexArrayObject4BindEv__ZN26vtkOpenGLVertexArrayObject20ShaderProgramChangedEv__ZN28vtkRenderingOpenGL2_AutoInitD1Ev__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev___cxa_atexit_PyVTKObject_GetSet__Py_NoneStruct_PyVTKAddFile_vtkOpenGLVertexArrayObject_PyVTKObject_GetObject__ZL36PyvtkOpenGLVertexArrayObject_Methods_PyObject_GenericSetAttr_PyObject_GenericGetAttr_PyVTKObject_Repr_PyVTKObject_AsBuffer_strcmp__ZN13vtkPythonArgs8GetValueERm_PyObject_GC_Del_PyVTKObject_Check__ZN13vtkPythonArgs13ArgCountErrorEii__ZN26vtkOpenGLVertexArrayObject29AddAttributeMatrixWithDivisorEP16vtkShaderProgramP21vtkOpenGLBufferObjectRKNSt3__112basic_stringIcNS4_11char_traitsIcEENS4_9allocatorIcEEEEimiibi__ZN13vtkPythonArgs8GetValueERi___cxa_begin_catch_PyBool_FromLong_PyLong_FromLong_PyDict_SetItemString_PyVTKObject_String_PyVTKObject_SetFlag_PyVTKObject_Delete___clang_call_terminate_PyVTKObject_Traverse__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase__ZL33PyvtkOpenGLVertexArrayObject_Type_PyType_Type__Unwind_Resume___dso_handle__ZL28vtkDebugLeaksManagerInstance__ZL37vtkRenderingOpenGL2_AutoInit_Instance_PyErr_Occurred_PyVTKClass_Add__Py_Dealloc__ZN13vtkPythonArgs8GetValueERPc__ZN13vtkPythonArgs13ArgCountErrorEiPKc__ZN13vtkObjectBase8IsTypeOfEPKc__ZN26vtkOpenGLVertexArrayObject28AddAttributeArrayWithDivisorEP16vtkShaderProgramP21vtkOpenGLBufferObjectRKNSt3__112basic_stringIcNS4_11char_traitsIcEENS4_9allocatorIcEEEEimiibib__ZN26vtkOpenGLVertexArrayObject17AddAttributeArrayEP16vtkShaderProgramP27vtkOpenGLVertexBufferObjectRKNSt3__112basic_stringIcNS4_11char_traitsIcEENS4_9allocatorIcEEEEib__ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRb__ZN13vtkPythonArgs8GetValueERb__ZN26vtkOpenGLVertexArrayObject17SetForceEmulationEb__ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1___ZL49PyvtkOpenGLVertexArrayObject_RemoveAttributeArrayP7_objectS0___ZL46PyvtkOpenGLVertexArrayObject_AddAttributeArrayP7_objectS0___ZL41PyvtkOpenGLVertexArrayObject_SafeDownCastP7_objectS0___ZL53PyvtkOpenGLVertexArrayObject_ReleaseGraphicsResourcesP7_objectS0___ZL57PyvtkOpenGLVertexArrayObject_AddAttributeArrayWithDivisorP7_objectS0___ZL58PyvtkOpenGLVertexArrayObject_AddAttributeMatrixWithDivisorP7_objectS0___ZL46PyvtkOpenGLVertexArrayObject_SetForceEmulationP7_objectS0___ZL37PyvtkOpenGLVertexArrayObject_IsTypeOfP7_objectS0___ZL36PyvtkOpenGLVertexArrayObject_ReleaseP7_objectS0___ZL40PyvtkOpenGLVertexArrayObject_NewInstanceP7_objectS0___ZL33PyvtkOpenGLVertexArrayObject_BindP7_objectS0___ZL49PyvtkOpenGLVertexArrayObject_ShaderProgramChangedP7_objectS0___ZL32PyvtkOpenGLVertexArrayObject_IsAP7_objectS0___ZN13vtkPythonArgs8GetValueERNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE__ZN26vtkOpenGLVertexArrayObject20RemoveAttributeArrayERKNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEEGCC_except_table16GCC_except_table15GCC_except_table14GCC_except_table13___gxx_personality_v0GCC_except_table0