( __text__TEXTX__gcc_except_tab__TEXT __StaticInit__TEXT0 H__bss__DATA(__data__DATA __cstring__TEXT x __mod_init_func__DATAp __compact_unwind__LD`x __eh_frame__TEXT0 h2  ;! P *UH]Hf.UHH=H5H H uHH=H]ÐUH]fDUHSPHH=H5H" H uHH=H5HHt H tH[]H=H[]fPDUHAVSH0HuH HEЋFEHEHEH}ȃu\Hut^H]H=OHAtH=Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuH@ HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=bLAtOH= Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLVertexBufferObjectCache C++: static vtkOpenGLVertexBufferObjectCache *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLVertexBufferObjectCache C++: vtkOpenGLVertexBufferObjectCache *NewInstance() GetVBOV.GetVBO(vtkDataArray, int) -> vtkOpenGLVertexBufferObject C++: vtkOpenGLVertexBufferObject *GetVBO(vtkDataArray *array, int destType) Returns the vertex buffer object which holds the data array's data. If such a VBO does not exist a new empty VBO will be created you need to append to. The return value has been registered, you are responsible for deleting it. The data array pointers are also registered. RemoveVBOV.RemoveVBO(vtkOpenGLVertexBufferObject) C++: void RemoveVBO(vtkOpenGLVertexBufferObject *vbo) Removes all references to a given vertex buffer object. vtkObjectvtkObjectBasevtkDataArrayvtkOpenGLVertexBufferObjectA Op  !a!!a`a0!zRx $OAC $D AC $lAC B$XAC G$AC I$AC G$ PAC G$4(AC I$\AC I$xAC CzPLRx ,$AC *-&=-4-+-,-tN*-9/-,-$3-.-+-,-|!-_-S-C/-6-,*--,-/-v-c*-I-5+---*-)-{:-sb:-ZE--,-*---)-:-u:-m^--25-7-%---$--v2-ib-]VO$-GA-<5.'-'-uj_TI>3,%== =zoha#=ZSHA:=3,=%="= ==xqf_X=MF6-> 7=0(-+6- 81=0-  xh`XH@8(  @ `@ 99M0gp^ X`0()` iJZ 2Jj]wH<+_PyType_Ready__GLOBAL__sub_I_vtkOpenGLVertexBufferObjectCachePython.cxx_PyvtkObject_ClassNew_PyvtkOpenGLVertexBufferObjectCache_ClassNew_PyVTKObject_New__ZL44PyvtkOpenGLVertexBufferObjectCache_StaticNewv__Z38vtkRenderingOpenGL2_AutoInit_Constructv__Z37vtkRenderingOpenGL2_AutoInit_Destructv__ZSt9terminatev__ZN32vtkOpenGLVertexBufferObjectCache3NewEv__ZN28vtkRenderingOpenGL2_AutoInitD1Ev__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev___cxa_atexit_PyVTKObject_GetSet__Py_NoneStruct_PyVTKObject_GetObject__ZN32vtkOpenGLVertexBufferObjectCache9RemoveVBOEP27vtkOpenGLVertexBufferObject__ZL42PyvtkOpenGLVertexBufferObjectCache_Methods_PyObject_GenericSetAttr_PyObject_GenericGetAttr_PyVTKObject_Repr_PyVTKObject_AsBuffer_strcmp_PyObject_GC_Del_PyVTKObject_Check__ZN32vtkOpenGLVertexBufferObjectCache6GetVBOEP12vtkDataArrayi__ZN13vtkPythonArgs13ArgCountErrorEii__ZN13vtkPythonArgs8GetValueERi___cxa_begin_catch_PyLong_FromLong_PyDict_SetItemString_PyVTKObject_String_PyVTKObject_SetFlag_PyVTKObject_Delete___clang_call_terminate_PyVTKObject_Traverse__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase_PyType_Type__ZL39PyvtkOpenGLVertexBufferObjectCache_Type___dso_handle_PyVTKAddFile_vtkOpenGLVertexBufferObjectCache__ZL28vtkDebugLeaksManagerInstance__ZL37vtkRenderingOpenGL2_AutoInit_Instance_PyErr_Occurred_PyVTKClass_Add__Py_Dealloc__ZN13vtkPythonArgs8GetValueERPc__ZN13vtkObjectBase8IsTypeOfEPKc__ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRb__ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1___ZL47PyvtkOpenGLVertexBufferObjectCache_SafeDownCastP7_objectS0___ZL43PyvtkOpenGLVertexBufferObjectCache_IsTypeOfP7_objectS0___ZL46PyvtkOpenGLVertexBufferObjectCache_NewInstanceP7_objectS0___ZL41PyvtkOpenGLVertexBufferObjectCache_GetVBOP7_objectS0___ZL44PyvtkOpenGLVertexBufferObjectCache_RemoveVBOP7_objectS0___ZL38PyvtkOpenGLVertexBufferObjectCache_IsAP7_objectS0____gxx_personality_v0GCC_except_table0