!  __text__TEXT #__gcc_except_tab__TEXT \__StaticInit__TEXT`  )H__bss__DATA __cstring__TEXTN__data__DATAP@`+(__mod_init_func__DATAH, __compact_unwind__LD@P,__eh_frame__TEXT0 x- h2  -T2 P8UH]Hf.UHAVSH=1HHH=H18IH uHL[A^]DUHAWAVATSH=H5HvH HL5HHH4HH5+LHtH u H=H=11HL%H=H1A$8IH uHMtH5LLIuLH=1HH=H1A$8IH uHMtH5kLLIuLH=21HH=H1A$8IH uHMtH5LLIuLH= 1HH=H1A$8IH uHMtH5 LLIuLH=H[A\A^A_]f.DUH]fDUHSPHH51 HHt H tH[]H=H[]fDPDUHAVSH0HuH HEЋFEHEHEH}ȃu\Hut^H]H= HAtH=Ht HLcHuL1H0[A^]ÐUHAWAVSH(HuH#HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH= LAtOH=Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkShader C++: static vtkShader *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkShader C++: vtkShader *NewInstance() SetTypeV.SetType(Type) C++: void SetType(Type type) Set the shader type. GetTypeV.GetType() -> Type C++: Type GetType() Get the shader type, typically Vertex or Fragment. SetSourceV.SetSource(string) C++: void SetSource(const std::string &source) Set the shader source to the supplied string. GetSourceV.GetSource() -> string C++: std::string GetSource() Get the source for the shader. GetErrorV.GetError() -> string C++: std::string GetError() Get the error message (empty if none) for the shader. GetHandleV.GetHandle() -> int C++: int GetHandle() Get the handle of the shader. CompileV.Compile() -> bool C++: bool Compile() Compile the shader. ote A valid context must to current in order to compile the shader. 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