x]]__text__TEXT!`H__literal4__TEXT!$__literal8__TEXT!0$__data__DATA"(%k__cstring__TEXT(n(+__compact_unwind__LD@QXT8o,__eh_frame__TEXTVY h2  pUu P++.'UHH=H5H(H uHH=H]ÐUH]fDUHSPHH=H5HR(H uHH=H5(HHt H tH[]H=H[]fUHAVSH0HuH)HEЋFEHEHEH}ȃu\Hut^H]H='HAtH=NHt HLcHuL1H0[A^]ÐUHAWAVSH(HuHn)HED~D}HG]ԉ]؅yHHLw(HEMA)AuQHuH}t|}L}tYH=&LAtOH=NLt8d8C9a90:M:m;;<< >*>E?a?t@@AAsBB;C[C8D`DHEpEXFxFPGoG?H_H1IDIJJJJKKLLMMN OMO\OOOOPvtkUnstructuredGridVolumeRayCastMappervtkRenderingVolumePython.vtkUnstructuredGridVolumeRayCastMappervtkUnstructuredGridVolumeRayCastMapper - A software mapper for unstructured volumes Superclass: vtkUnstructuredGridVolumeMapper This is a software ray caster for rendering volumes in vtkUnstructuredGrid. @sa vtkVolumeMapper IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkUnstructuredGridVolumeRayCastMapper C++: static vtkUnstructuredGridVolumeRayCastMapper *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkUnstructuredGridVolumeRayCastMapper C++: vtkUnstructuredGridVolumeRayCastMapper *NewInstance() SetImageSampleDistanceV.SetImageSampleDistance(float) C++: virtual void SetImageSampleDistance(float _arg) Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. GetImageSampleDistanceMinValueV.GetImageSampleDistanceMinValue() -> float C++: virtual float GetImageSampleDistanceMinValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. GetImageSampleDistanceMaxValueV.GetImageSampleDistanceMaxValue() -> float C++: virtual float GetImageSampleDistanceMaxValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. GetImageSampleDistanceV.GetImageSampleDistance() -> float C++: virtual float GetImageSampleDistance() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. SetMinimumImageSampleDistanceV.SetMinimumImageSampleDistance(float) C++: virtual void SetMinimumImageSampleDistance(float _arg) This is the minimum image sample distance allow when the image sample distance is being automatically adjusted GetMinimumImageSampleDistanceMinValueV.GetMinimumImageSampleDistanceMinValue() -> float C++: virtual float GetMinimumImageSampleDistanceMinValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted GetMinimumImageSampleDistanceMaxValueV.GetMinimumImageSampleDistanceMaxValue() -> float C++: virtual float GetMinimumImageSampleDistanceMaxValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted GetMinimumImageSampleDistanceV.GetMinimumImageSampleDistance() -> float C++: virtual float GetMinimumImageSampleDistance() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted SetMaximumImageSampleDistanceV.SetMaximumImageSampleDistance(float) C++: virtual void SetMaximumImageSampleDistance(float _arg) This is the maximum image sample distance allow when the image sample distance is being automatically adjusted GetMaximumImageSampleDistanceMinValueV.GetMaximumImageSampleDistanceMinValue() -> float C++: virtual float GetMaximumImageSampleDistanceMinValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted GetMaximumImageSampleDistanceMaxValueV.GetMaximumImageSampleDistanceMaxValue() -> float C++: virtual float GetMaximumImageSampleDistanceMaxValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted GetMaximumImageSampleDistanceV.GetMaximumImageSampleDistance() -> float C++: virtual float GetMaximumImageSampleDistance() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted SetAutoAdjustSampleDistancesV.SetAutoAdjustSampleDistances(int) C++: virtual void SetAutoAdjustSampleDistances(int _arg) If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). GetAutoAdjustSampleDistancesMinValueV.GetAutoAdjustSampleDistancesMinValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMinValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). GetAutoAdjustSampleDistancesMaxValueV.GetAutoAdjustSampleDistancesMaxValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMaxValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). GetAutoAdjustSampleDistancesV.GetAutoAdjustSampleDistances() -> int C++: virtual int GetAutoAdjustSampleDistances() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). AutoAdjustSampleDistancesOnV.AutoAdjustSampleDistancesOn() C++: virtual void AutoAdjustSampleDistancesOn() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). AutoAdjustSampleDistancesOffV.AutoAdjustSampleDistancesOff() C++: virtual void AutoAdjustSampleDistancesOff() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). SetNumberOfThreadsV.SetNumberOfThreads(int) C++: virtual void SetNumberOfThreads(int _arg) Set/Get the number of threads to use. This by default is equal to the number of available processors detected. GetNumberOfThreadsV.GetNumberOfThreads() -> int C++: virtual int GetNumberOfThreads() Set/Get the number of threads to use. This by default is equal to the number of available processors detected. SetIntermixIntersectingGeometryV.SetIntermixIntersectingGeometry(int) C++: virtual void SetIntermixIntersectingGeometry(int _arg) If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. GetIntermixIntersectingGeometryMinValueV.GetIntermixIntersectingGeometryMinValue() -> int C++: virtual int GetIntermixIntersectingGeometryMinValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. GetIntermixIntersectingGeometryMaxValueV.GetIntermixIntersectingGeometryMaxValue() -> int C++: virtual int GetIntermixIntersectingGeometryMaxValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. GetIntermixIntersectingGeometryV.GetIntermixIntersectingGeometry() -> int C++: virtual int GetIntermixIntersectingGeometry() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. IntermixIntersectingGeometryOnV.IntermixIntersectingGeometryOn() C++: virtual void IntermixIntersectingGeometryOn() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. IntermixIntersectingGeometryOffV.IntermixIntersectingGeometryOff() C++: virtual void IntermixIntersectingGeometryOff() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. SetRayCastFunctionV.SetRayCastFunction(vtkUnstructuredGridVolumeRayCastFunction) C++: virtual void SetRayCastFunction( vtkUnstructuredGridVolumeRayCastFunction *f) Set/Get the helper class for casting rays. GetRayCastFunctionV.GetRayCastFunction() -> vtkUnstructuredGridVolumeRayCastFunction C++: virtual vtkUnstructuredGridVolumeRayCastFunction *GetRayCastFunction( ) Set/Get the helper class for casting rays. SetRayIntegratorV.SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator) C++: virtual void SetRayIntegrator( vtkUnstructuredGridVolumeRayIntegrator *ri) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. GetRayIntegratorV.GetRayIntegrator() -> vtkUnstructuredGridVolumeRayIntegrator C++: virtual vtkUnstructuredGridVolumeRayIntegrator *GetRayIntegrator( ) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. RenderV.Render(vtkRenderer, vtkVolume) C++: void Render(vtkRenderer *, vtkVolume *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Initialize rendering for this volume. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. GetImageInUseSizeV.GetImageInUseSize() -> (int, int) C++: int *GetImageInUseSize() GetImageOriginV.GetImageOrigin() -> (int, int) C++: int *GetImageOrigin() GetImageViewportSizeV.GetImageViewportSize() -> (int, int) C++: int *GetImageViewportSize() CastRaysV.CastRays(int, int) C++: void CastRays(int threadID, int threadCount) vtkUnstructuredGridVolumeMappervtkAbstractVolumeMappervtkAbstractMapper3DvtkAbstractMappervtkAlgorithmvtkObjectvtkObjectBasevtkUnstructuredGridVolumeRayCastFunctionvtkUnstructuredGridVolumeRayIntegratorvtkRenderervtkVolumevtkWindowOP `!a!`!`a!@!!a! !` ! a@ ! ! !a!0a!!`!a!a!Pa!!!0a!a!PaPa0aaap a@!zRx $ OAC $DH AC $l0AC B$AC G$ AC I$AC G$ AC G$4hAC I$\`AC G$AC G$AC G$(AC I$ AC G$$AC G$LPAC G$tAC I$AC G$xAC G$AC G$AC I$<AC G$dAC I$AC G$(AC G$AC G$HAC I$,AC G$TAC I$|`AC G$AC I$AC G$AC G$AC G$D(AC I$lAC G$hAC I$ AC G$AC I$ AC I$48AC I$\AC I$hAC I$AC I$AC B!E-!T-!!T-!z!T-r!g!T-_!T!T-L!!!G- !D= /- S- L- L- I- U F-C /-- G- /-I-F-/-mG-U/-.I-F-/-G-/-nI-DD=/-G-/-P-H-I-dBD=6/-G-/-R-H-H-I-d;M-./-G-/-I-D=/-bG-H/-CN-,H-I-M-/-G-s/-LI-"D=/-G-/-O-H-nI-DD=/-G-/-I-^D=R/-BG-*/-I-1-/-G-r/-LI-"1-/-G-/-I-d61-)/-G-/-I-D=}/-_G-E/-L-I-1-|/-jG-R/-,I-D=/-G-/-uL-NI-$D=/-G-/-I-r>D=2/-"G- /-I-1-|/-jG-R/-,I-1-/-G-/-nI-D1- /-G-/-I-iD=]/-?G-%/-L-I-i0-V/-AG-)/- I-  0- /- G-i /-_ < I-  0- /- G- /- | I-R / D=# /- G- /-   K-^ I-4  0- /- G- /- I-r I 0-: /-! 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