X *x*__text__TEXTxx@-__data__DATA@P3I__cstring__TEXTu8__compact_unwind__LD8$&5__eh_frame__TEXT') h2  P6K; P2UHH=H5HH uHH=H]ÐUH]fDUHSPHH=H5HBH uHH=H5HHt H tH[]H=H[]fUHAVSH0HuH HEЋFEHEHEH}ȃHuH]H=wHAtDH="Ht1H="HtH="Ht HLcHuL1H0[A^]UHAWAVSH(HuH2HED~D}HG]ԉ]؅yHHLw(HEMA)Au{HuH}}L}tH=^LAtuH=i!LtbH=i!LtOH=l!Lt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkContextInteractorStyle C++: static vtkContextInteractorStyle *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkContextInteractorStyle C++: vtkContextInteractorStyle *NewInstance() SetSceneV.SetScene(vtkContextScene) C++: void SetScene(vtkContextScene *scene) Set the scene to forward user events to. Refresh the view when the scene is dirty and no event is being processed. The scene is observed (vtkCommand::ModifiedEvent) and a refresh on the view is called appropriately: scene is dirty and no event is being processed. GetSceneV.GetScene() -> vtkContextScene C++: vtkContextScene *GetScene() Return the observed scene. OnSceneModifiedV.OnSceneModified() C++: virtual void OnSceneModified() Called when the scene is modified. Refresh the scene if needed. OnMouseMoveV.OnMouseMove() C++: void OnMouseMove() override; Called when the user moves the mouse Default behavior forwards the event to the observed scene. OnLeftButtonDownV.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Called when the user clicks the mouse left button. Default behavior forwards the event to the observed scene. OnLeftButtonUpV.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Called when the user releases the mouse left button. Default behavior forwards the event to the observed scene. OnMiddleButtonDownV.OnMiddleButtonDown() C++: void OnMiddleButtonDown() override; Called when the user clicks the mouse middle button. Default behavior forwards the event to the observed scene. OnMiddleButtonUpV.OnMiddleButtonUp() C++: void OnMiddleButtonUp() override; Called when the user releases the mouse middle button. Default behavior forwards the event to the observed scene. OnRightButtonDownV.OnRightButtonDown() C++: void OnRightButtonDown() override; Called when the user clicks the mouse right button. Default behavior forwards the event to the observed scene. OnRightButtonUpV.OnRightButtonUp() C++: void OnRightButtonUp() override; Called when the user releases the mouse right button. Default behavior forwards the event to the observed scene. OnMouseWheelForwardV.OnMouseWheelForward() C++: void OnMouseWheelForward() override; Called when the user moves the mouse wheel forward. Default behavior forwards the event to the observed scene. OnMouseWheelBackwardV.OnMouseWheelBackward() C++: void OnMouseWheelBackward() override; Called when the user moves the mouse wheel backward. Default behavior forwards the event to the observed scene. OnSelectionV.OnSelection([int, int, int, int, int]) C++: virtual void OnSelection(unsigned int rect[5]) Place holder for future implementation. Default behavior forwards the event to the observed scene. OnCharV.OnChar() C++: void OnChar() override; Handle key presses. OnKeyPressV.OnKeyPress() C++: void OnKeyPress() override; Called when the user presses a key. 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