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IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkCompassRepresentation C++: static vtkCompassRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. NewInstanceV.NewInstance() -> vtkCompassRepresentation C++: vtkCompassRepresentation *NewInstance() Standard methods for the class. GetPoint1CoordinateV.GetPoint1Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint1Coordinate() Position the first end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point1Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. GetPoint2CoordinateV.GetPoint2Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint2Coordinate() Position the second end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point2Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. GetRingPropertyV.GetRingProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetRingProperty() Get the slider properties. The properties of the slider when selected and unselected can be manipulated. GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Get the selection property. This property is used to modify the appearance of selected objects (e.g., the slider). GetLabelPropertyV.GetLabelProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelProperty() Set/Get the properties for the label and title text. PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. TiltWidgetInteractionV.TiltWidgetInteraction([float, float]) C++: virtual void TiltWidgetInteraction(double eventPos[2]) Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. DistanceWidgetInteractionV.DistanceWidgetInteraction([float, float]) C++: virtual void DistanceWidgetInteraction(double eventPos[2]) Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. HighlightV.Highlight(int) C++: void Highlight(int) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods supporting the rendering process. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting the rendering process. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Methods supporting the rendering process. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting the rendering process. SetHeadingV.SetHeading(float) C++: virtual void SetHeading(double value) GetHeadingV.GetHeading() -> float C++: virtual double GetHeading() SetTiltV.SetTilt(float) C++: virtual void SetTilt(double value) GetTiltV.GetTilt() -> float C++: virtual double GetTilt() UpdateTiltV.UpdateTilt(float) C++: virtual void UpdateTilt(double time) EndTiltV.EndTilt() C++: virtual void EndTilt() SetDistanceV.SetDistance(float) C++: virtual void SetDistance(double value) GetDistanceV.GetDistance() -> float C++: virtual double GetDistance() UpdateDistanceV.UpdateDistance(float) C++: virtual void UpdateDistance(double time) EndDistanceV.EndDistance() C++: virtual void EndDistance() SetRendererV.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. SetRenderer() - the renderer in which the representations draws itself. Typically the renderer is set by the associated widget. Use the widget's SetCurrentRenderer() method in most cases; otherwise there is a risk of inconsistent behavior as events and drawing may be performed in different viewports. BuildRepresentation() - update the geometry of the widget based on its current state. WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime. vtkContinuousValueWidgetRepresentationvtkWidgetRepresentationvtkPropvtkObjectvtkObjectBasevtkPropCollectionvtkWindowvtkViewportvtkRenderervtkCompassWidgetvtkGeovisCorePython.vtkCompassWidgetvtkCompassWidget - set a value by manipulating something Superclass: vtkAbstractWidget The vtkCompassWidget is used to adjust a scalar value in an application. Note that the actual appearance of the widget depends on the specific representation for the widget. To use this widget, set the widget representation. (the details may vary depending on the particulars of the representation). @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the slider bead is selected: LeftButtonPressEvent - select slider LeftButtonReleaseEvent - release slider MouseMoveEvent - move slider @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkCompassWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkCompassWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros. V.SafeDownCast(vtkObjectBase) -> vtkCompassWidget C++: static vtkCompassWidget *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkCompassWidget C++: vtkCompassWidget *NewInstance() Standard macros. SetRepresentationV.SetRepresentation(vtkCompassRepresentation) C++: void SetRepresentation(vtkCompassRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. CreateDefaultRepresentationV.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. V.GetHeading() -> float C++: double GetHeading() Get the value for this widget. V.SetHeading(float) C++: void SetHeading(double v) Get the value for this widget. V.GetTilt() -> float C++: double GetTilt() Get the value for this widget. V.SetTilt(float) C++: void SetTilt(double t) Get the value for this widget. V.GetDistance() -> float C++: double GetDistance() Get the value for this widget. V.SetDistance(float) C++: void SetDistance(double t) Get the value for this widget. vtkAbstractWidgetvtkInteractorObservervtkGeoAdaptiveArcsvtkGeovisCorePython.vtkGeoAdaptiveArcsvtkGeoAdaptiveArcs - no description provided. Superclass: vtkPolyDataAlgorithm V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkGeoAdaptiveArcs C++: static vtkGeoAdaptiveArcs *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoAdaptiveArcs C++: vtkGeoAdaptiveArcs *NewInstance() SetGlobeRadiusV.SetGlobeRadius(float) C++: virtual void SetGlobeRadius(double _arg) The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude. GetGlobeRadiusV.GetGlobeRadius() -> float C++: virtual double GetGlobeRadius() The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude. SetMaximumPixelSeparationV.SetMaximumPixelSeparation(float) C++: virtual void SetMaximumPixelSeparation(double _arg) The maximum number of pixels between points on the arcs. If two adjacent points are farther than the threshold, the line segment will be subdivided such that each point is separated by at most the threshold. GetMaximumPixelSeparationV.GetMaximumPixelSeparation() -> float C++: virtual double GetMaximumPixelSeparation() The maximum number of pixels between points on the arcs. If two adjacent points are farther than the threshold, the line segment will be subdivided such that each point is separated by at most the threshold. SetMinimumPixelSeparationV.SetMinimumPixelSeparation(float) C++: virtual void SetMinimumPixelSeparation(double _arg) The minimum number of pixels between points on the arcs. Points closer than the threshold will be skipped until a point farther than the minimum threshold is reached. GetMinimumPixelSeparationV.GetMinimumPixelSeparation() -> float C++: virtual double GetMinimumPixelSeparation() The minimum number of pixels between points on the arcs. Points closer than the threshold will be skipped until a point farther than the minimum threshold is reached. V.SetRenderer(vtkRenderer) C++: virtual void SetRenderer(vtkRenderer *ren) The renderer used to estimate the number of pixels between points. GetRendererV.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() The renderer used to estimate the number of pixels between points. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the modified time of this object. vtkPolyDataAlgorithmvtkAlgorithmvtkGeoAlignedImageSourcevtkGeovisCorePython.vtkGeoAlignedImageSourcevtkGeoAlignedImageSource - Splits hi-res image into tiles. Superclass: vtkGeoSource vtkGeoAlignedImageSource uses a high resolution image to generate tiles at multiple resolutions in a hierarchy. It should be used as a source in vtkGeoAlignedImageRepresentation. @sa vtkGeoAlignedImageRepresentation vtkGeoView vtkGeoView2D V.SafeDownCast(vtkObjectBase) -> vtkGeoAlignedImageSource C++: static vtkGeoAlignedImageSource *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGeoAlignedImageSource C++: vtkGeoAlignedImageSource *NewInstance() FetchRootV.FetchRoot(vtkGeoTreeNode) -> bool C++: bool FetchRoot(vtkGeoTreeNode *node) override; Fetch the root image. FetchChildV.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: bool FetchChild(vtkGeoTreeNode *parent, int index, vtkGeoTreeNode *child) override; Fetch a child image. GetImageV.GetImage() -> vtkImageData C++: virtual vtkImageData *GetImage() The high-resolution image to be used to cover the globe. SetImageV.SetImage(vtkImageData) C++: virtual void SetImage(vtkImageData *image) The high-resolution image to be used to cover the globe. SetLatitudeRangeV.SetLatitudeRange(float, float) C++: void SetLatitudeRange(double, double) V.SetLatitudeRange((float, float)) C++: void SetLatitudeRange(double a[2]) GetLatitudeRangeV.GetLatitudeRange() -> (float, float) C++: double *GetLatitudeRange() SetLongitudeRangeV.SetLongitudeRange(float, float) C++: void SetLongitudeRange(double, double) V.SetLongitudeRange((float, float)) C++: void SetLongitudeRange(double a[2]) GetLongitudeRangeV.GetLongitudeRange() -> (float, float) C++: double *GetLongitudeRange() SetOverlapV.SetOverlap(float) C++: virtual void SetOverlap(double _arg) The overlap of adjacent tiles. GetOverlapMinValueV.GetOverlapMinValue() -> float C++: virtual double GetOverlapMinValue() The overlap of adjacent tiles. GetOverlapMaxValueV.GetOverlapMaxValue() -> float C++: virtual double GetOverlapMaxValue() The overlap of adjacent tiles. GetOverlapV.GetOverlap() -> float C++: virtual double GetOverlap() The overlap of adjacent tiles. SetPowerOfTwoSizeV.SetPowerOfTwoSize(bool) C++: virtual void SetPowerOfTwoSize(bool _arg) Whether to force image sizes to a power of two. GetPowerOfTwoSizeV.GetPowerOfTwoSize() -> bool C++: virtual bool GetPowerOfTwoSize() Whether to force image sizes to a power of two. PowerOfTwoSizeOnV.PowerOfTwoSizeOn() C++: virtual void PowerOfTwoSizeOn() Whether to force image sizes to a power of two. PowerOfTwoSizeOffV.PowerOfTwoSizeOff() C++: virtual void PowerOfTwoSizeOff() Whether to force image sizes to a power of two. vtkGeoSourcevtkGeoTreeNodevtkImageDatavtkGeoArcsvtkGeovisCorePython.vtkGeoArcsvtkGeoArcs - Layout graph edges on a globe as arcs. Superclass: vtkPolyDataAlgorithm vtkGeoArcs produces arcs for each line in the input polydata. This is useful for viewing lines on a sphere (e.g. the earth). The arcs may "jump" above the sphere's surface using ExplodeFactor. V.SafeDownCast(vtkObjectBase) -> vtkGeoArcs C++: static vtkGeoArcs *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoArcs C++: vtkGeoArcs *NewInstance() V.SetGlobeRadius(float) C++: virtual void SetGlobeRadius(double _arg) The base radius used to determine the earth's surface. Default is the earth's radius in meters. V.GetGlobeRadius() -> float C++: virtual double GetGlobeRadius() The base radius used to determine the earth's surface. Default is the earth's radius in meters. SetExplodeFactorV.SetExplodeFactor(float) C++: virtual void SetExplodeFactor(double _arg) Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2. GetExplodeFactorV.GetExplodeFactor() -> float C++: virtual double GetExplodeFactor() Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2. SetNumberOfSubdivisionsV.SetNumberOfSubdivisions(int) C++: virtual void SetNumberOfSubdivisions(int _arg) The number of subdivisions in the arc. The default is 20. GetNumberOfSubdivisionsV.GetNumberOfSubdivisions() -> int C++: virtual int GetNumberOfSubdivisions() The number of subdivisions in the arc. The default is 20. vtkGeoAssignCoordinatesvtkGeovisCorePython.vtkGeoAssignCoordinatesvtkGeoAssignCoordinates - Given latitude and longitude arrays, take the values in those arrays and convert them to x,y,z world coordinates. Superclass: vtkPassInputTypeAlgorithm Givem latitude and longitude arrays, take the values in those arrays and convert them to x,y,z world coordinates. Uses a spherical model of the earth to do the conversion. The position is in meters relative to the center of the earth. If a transform is given, use the transform to convert latitude and longitude to the world coordinate. V.SafeDownCast(vtkObjectBase) -> vtkGeoAssignCoordinates C++: static vtkGeoAssignCoordinates *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGeoAssignCoordinates C++: vtkGeoAssignCoordinates *NewInstance() SetLongitudeArrayNameV.SetLongitudeArrayName(string) C++: virtual void SetLongitudeArrayName(const char *_arg) Set the longitude coordinate array name. GetLongitudeArrayNameV.GetLongitudeArrayName() -> string C++: virtual char *GetLongitudeArrayName() Set the longitude coordinate array name. SetLatitudeArrayNameV.SetLatitudeArrayName(string) C++: virtual void SetLatitudeArrayName(const char *_arg) Set the latitude coordinate array name. GetLatitudeArrayNameV.GetLatitudeArrayName() -> string C++: virtual char *GetLatitudeArrayName() Set the latitude coordinate array name. V.SetGlobeRadius(float) C++: virtual void SetGlobeRadius(double _arg) The base radius to use in GLOBAL mode. Default is the earth's radius. V.GetGlobeRadius() -> float C++: virtual double GetGlobeRadius() The base radius to use in GLOBAL mode. Default is the earth's radius. SetTransformV.SetTransform(vtkAbstractTransform) C++: virtual void SetTransform(vtkAbstractTransform *trans) The transform to use to convert coordinates of the form (lat, long, 0) to (x, y z). If this is nullptr (the default), use GlobeRadius to perform a spherical embedding. GetTransformV.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() The transform to use to convert coordinates of the form (lat, long, 0) to (x, y z). If this is nullptr (the default), use GlobeRadius to perform a spherical embedding. SetCoordinatesInArraysV.SetCoordinatesInArrays(bool) C++: virtual void SetCoordinatesInArrays(bool _arg) If on, uses LatitudeArrayName and LongitudeArrayName to move values in data arrays into the points of the data set. Turn off if the latitude and longitude are already in the points. GetCoordinatesInArraysV.GetCoordinatesInArrays() -> bool C++: virtual bool GetCoordinatesInArrays() If on, uses LatitudeArrayName and LongitudeArrayName to move values in data arrays into the points of the data set. Turn off if the latitude and longitude are already in the points. CoordinatesInArraysOnV.CoordinatesInArraysOn() C++: virtual void CoordinatesInArraysOn() If on, uses LatitudeArrayName and LongitudeArrayName to move values in data arrays into the points of the data set. Turn off if the latitude and longitude are already in the points. CoordinatesInArraysOffV.CoordinatesInArraysOff() C++: virtual void CoordinatesInArraysOff() If on, uses LatitudeArrayName and LongitudeArrayName to move values in data arrays into the points of the data set. Turn off if the latitude and longitude are already in the points. vtkPassInputTypeAlgorithmvtkAbstractTransformvtkGeoCameravtkGeovisCorePython.vtkGeoCameravtkGeoCamera - Geo interface to a camera. Superclass: vtkObject I wanted to hide the normal vtkCamera API so I did not make this a subclass. The camera is a helper object. You can get a pointer to the camera, but it should be treated like a const. View up of the camera is restricted so there is no roll relative to the earth. I am going to keep view up of the camera orthogonalized to avoid the singularity that exists when the camera is pointing straight down. In this case, view up is the same as heading. The state of the view is specified by the vector: (Longitude,Latitude,Distance,Heading,Tilt). Longitude in degrees: (-180->180) Relative to absolute coordinates. Latitude in degrees: (-90->90) Relative to Longitude. Distance in Meters Relative to Longitude and Latitude. above sea level ???? should we make this from center of earth ???? ???? what about equatorial bulge ???? Heading in degrees: (-180->180) Relative to Logitude and Latitude. 0 is north. 90 is east. ???? what is the standard ???? 180 is south. -90 is west. Tilt in degrees: (0->90) Relative to Longitude, Latitude, Distance and Heading. Transformation: Post concatenate. All rotations use right hand rule and are around (0,0,0) (earth center). (0,0,0,0,0) is this rectilinear point (0, EarthRadius, 0) pointing (0,0,1), view up (0,1,0). Rotate Tilt around x axis, Rotate Heading around -y axis Center, Translate EarthRadius in y direction. Rotate Latitude around x axis by Latitude, Rotate Longitude around z axis (earth axis), @sa vtkGeoInteractorStyle vtkCamera V.SafeDownCast(vtkObjectBase) -> vtkGeoCamera C++: static vtkGeoCamera *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoCamera C++: vtkGeoCamera *NewInstance() GetPositionV.GetPosition() -> (float, float, float) C++: double *GetPosition() SetLongitudeV.SetLongitude(float) C++: void SetLongitude(double longitude) Longitude is in degrees: (-180->180) Relative to absolute coordinates. Rotate Longitude around z axis (earth axis), GetLongitudeV.GetLongitude() -> float C++: virtual double GetLongitude() Longitude is in degrees: (-180->180) Relative to absolute coordinates. Rotate Longitude around z axis (earth axis), SetLatitudeV.SetLatitude(float) C++: void SetLatitude(double latitude) Latitude is in degrees: (-90->90) Relative to Longitude. Rotate Latitude around x axis by Latitude, GetLatitudeV.GetLatitude() -> float C++: virtual double GetLatitude() Latitude is in degrees: (-90->90) Relative to Longitude. Rotate Latitude around x axis by Latitude, V.SetDistance(float) C++: void SetDistance(double Distance) Distance is in Meters Relative to Longitude and Latitude. above sea level ???? should we make this from center of earth ???? ???? what about equatorial bulge ???? V.GetDistance() -> float C++: virtual double GetDistance() Distance is in Meters Relative to Longitude and Latitude. above sea level ???? should we make this from center of earth ???? ???? what about equatorial bulge ???? V.SetHeading(float) C++: void SetHeading(double heading) Heading is in degrees: (-180->180) Relative to Logitude and Latitude. 0 is north. 90 is east. ???? what is the standard ???? 180 is south. -90 is west. Rotate Heading around -y axis Center, V.GetHeading() -> float C++: virtual double GetHeading() Heading is in degrees: (-180->180) Relative to Logitude and Latitude. 0 is north. 90 is east. ???? what is the standard ???? 180 is south. -90 is west. Rotate Heading around -y axis Center, V.SetTilt(float) C++: void SetTilt(double tilt) Tilt is also know as pitch. Tilt is in degrees: (0->90) Relative to Longitude, Latitude, and Heading. Rotate Tilt around x axis, V.GetTilt() -> float C++: virtual double GetTilt() Tilt is also know as pitch. Tilt is in degrees: (0->90) Relative to Longitude, Latitude, and Heading. Rotate Tilt around x axis, GetVTKCameraV.GetVTKCamera() -> vtkCamera C++: vtkCamera *GetVTKCamera() This vtk camera is updated to match this geo cameras state. It should be treated as a const and should not be modified. InitializeNodeAnalysisV.InitializeNodeAnalysis([int, int]) C++: void InitializeNodeAnalysis(int rendererSize[2]) We precompute some values to speed up update of the terrain. Unfortunately, they have to be manually/explicitly updated when the camera or renderer size changes. GetNodeCoverageV.GetNodeCoverage(vtkGeoTerrainNode) -> float C++: double GetNodeCoverage(vtkGeoTerrainNode *node) This method estimates how much of the view is covered by the sphere. Returns a value from 0 to 1. GetLockHeadingV.GetLockHeading() -> bool C++: virtual bool GetLockHeading() Whether to lock the heading a particular value, or to let the heading "roam free" when performing latitude and longitude changes. SetLockHeadingV.SetLockHeading(bool) C++: virtual void SetLockHeading(bool _arg) Whether to lock the heading a particular value, or to let the heading "roam free" when performing latitude and longitude changes. LockHeadingOnV.LockHeadingOn() C++: virtual void LockHeadingOn() Whether to lock the heading a particular value, or to let the heading "roam free" when performing latitude and longitude changes. LockHeadingOffV.LockHeadingOff() C++: virtual void LockHeadingOff() Whether to lock the heading a particular value, or to let the heading "roam free" when performing latitude and longitude changes. SetOriginLatitudeV.SetOriginLatitude(float) C++: void SetOriginLatitude(double oLat) This point is shifted to 0,0,0 to avoid openGL issues. GetOriginLatitudeV.GetOriginLatitude() -> float C++: virtual double GetOriginLatitude() This point is shifted to 0,0,0 to avoid openGL issues. SetOriginLongitudeV.SetOriginLongitude(float) C++: void SetOriginLongitude(double oLat) This point is shifted to 0,0,0 to avoid openGL issues. GetOriginLongitudeV.GetOriginLongitude() -> float C++: virtual double GetOriginLongitude() This point is shifted to 0,0,0 to avoid openGL issues. GetOriginV.GetOrigin() -> (float, float, float) C++: double *GetOrigin() SetOriginV.SetOrigin(float, float, float) C++: void SetOrigin(double ox, double oy, double oz) Get the rectilinear cooridinate location of the origin. This is used to shift the terrain points. vtkGeoTerrainNodevtkGeoFileImageSourcevtkGeovisCorePython.vtkGeoFileImageSourcevtkGeoFileImageSource - A tiled image source on disk. Superclass: vtkGeoSource vtkGeoFileImageSource is a vtkGeoSource that fetches .vti images from disk in a directory with a certain naming scheme. You may use vtkGeoAlignedImageRepresentation's SaveDatabase method to generate an database of image tiles in this format. V.SafeDownCast(vtkObjectBase) -> vtkGeoFileImageSource C++: static vtkGeoFileImageSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoFileImageSource C++: vtkGeoFileImageSource *NewInstance() V.FetchRoot(vtkGeoTreeNode) -> bool C++: bool FetchRoot(vtkGeoTreeNode *root) override; Fetches the root image representing the whole globe. V.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: bool FetchChild(vtkGeoTreeNode *node, int index, vtkGeoTreeNode *child) override; Fetches the child image of a parent from disk. SetPathV.SetPath(string) C++: virtual void SetPath(const char *_arg) The path the tiled image database. GetPathV.GetPath() -> string C++: virtual char *GetPath() The path the tiled image database. vtkGeoFileTerrainSourcevtkGeovisCorePython.vtkGeoFileTerrainSourcevtkGeoFileTerrainSource - A source for tiled geometry on disk. Superclass: vtkGeoSource vtkGeoFileTerrainSource reads geometry tiles as .vtp files from a directory that follow a certain naming convention containing the level of the patch and the position within that level. Use vtkGeoTerrain's SaveDatabase method to create a database of files in this format. V.SafeDownCast(vtkObjectBase) -> vtkGeoFileTerrainSource C++: static vtkGeoFileTerrainSource *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGeoFileTerrainSource C++: vtkGeoFileTerrainSource *NewInstance() V.FetchRoot(vtkGeoTreeNode) -> bool C++: bool FetchRoot(vtkGeoTreeNode *root) override; Retrieve the root geometry representing the entire globe. V.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: bool FetchChild(vtkGeoTreeNode *node, int index, vtkGeoTreeNode *child) override; Retrieve the child's geometry from disk. V.SetPath(string) C++: virtual void SetPath(const char *_arg) The path the tiled geometry database. V.GetPath() -> string C++: virtual char *GetPath() The path the tiled geometry database. vtkGeoGlobeSourcevtkGeovisCorePython.vtkGeoGlobeSourcevtkGeoGlobeSource - Spherical globe source. Superclass: vtkGeoSource vtkGeoGlobeSource is a 3D vtkGeoSource suitable for use in vtkGeoTerrain. It uses the vtkGlobeSource filter to produce terrain patches. V.SafeDownCast(vtkObjectBase) -> vtkGeoGlobeSource C++: static vtkGeoGlobeSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoGlobeSource C++: vtkGeoGlobeSource *NewInstance() V.FetchRoot(vtkGeoTreeNode) -> bool C++: bool FetchRoot(vtkGeoTreeNode *root) override; Fetches a low-resolution sphere for the entire globe. V.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: bool FetchChild(vtkGeoTreeNode *node, int index, vtkGeoTreeNode *child) override; Fetches a refined geometry patch, a section of a sphere. vtkGeoGraticuleLevelLimitsGeometryTypeLEVEL_MINLEVEL_MAXNUMBER_OF_LEVELSPOLYLINESQUADRILATERALSvtkGeovisCorePython.vtkGeoGraticule.LevelLimitsvtkGeovisCorePython.vtkGeoGraticule.GeometryTypevtkGeovisCorePython.vtkGeoGraticulevtkGeoGraticule - Create a polygonal lat-long grid Superclass: vtkPolyDataAlgorithm This filter generates polydata to illustrate the distortions introduced by a map projection. The level parameter specifies the number of lines to be drawn. Poles are treated differently than other regions; hence the use of a Level parameter instead of a NumberOfLines parameter. The latitude and longitude are specified as half-open intervals with units of degrees. By default the latitude bounds are [-90,90[ and the longitude bounds are [0,180[. V.SafeDownCast(vtkObjectBase) -> vtkGeoGraticule C++: static vtkGeoGraticule *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoGraticule C++: vtkGeoGraticule *NewInstance() SetLatitudeBoundsV.SetLatitudeBounds(float, float) C++: void SetLatitudeBounds(double, double) V.SetLatitudeBounds((float, float)) C++: void SetLatitudeBounds(double a[2]) GetLatitudeBoundsV.GetLatitudeBounds() -> (float, float) C++: double *GetLatitudeBounds() SetLongitudeBoundsV.SetLongitudeBounds(float, float) C++: void SetLongitudeBounds(double, double) V.SetLongitudeBounds((float, float)) C++: void SetLongitudeBounds(double a[2]) GetLongitudeBoundsV.GetLongitudeBounds() -> (float, float) C++: double *GetLongitudeBounds() SetLatitudeLevelV.SetLatitudeLevel(int) C++: virtual void SetLatitudeLevel(int _arg) The frequency level of latitude lines. GetLatitudeLevelMinValueV.GetLatitudeLevelMinValue() -> int C++: virtual int GetLatitudeLevelMinValue() The frequency level of latitude lines. GetLatitudeLevelMaxValueV.GetLatitudeLevelMaxValue() -> int C++: virtual int GetLatitudeLevelMaxValue() The frequency level of latitude lines. GetLatitudeLevelV.GetLatitudeLevel() -> int C++: virtual int GetLatitudeLevel() The frequency level of latitude lines. SetLongitudeLevelV.SetLongitudeLevel(int) C++: virtual void SetLongitudeLevel(int _arg) The frequency level of longitude lines. GetLongitudeLevelMinValueV.GetLongitudeLevelMinValue() -> int C++: virtual int GetLongitudeLevelMinValue() The frequency level of longitude lines. GetLongitudeLevelMaxValueV.GetLongitudeLevelMaxValue() -> int C++: virtual int GetLongitudeLevelMaxValue() The frequency level of longitude lines. GetLongitudeLevelV.GetLongitudeLevel() -> int C++: virtual int GetLongitudeLevel() The frequency level of longitude lines. GetLatitudeDeltaV.GetLatitudeDelta(int) -> float C++: static double GetLatitudeDelta(int level) The latitude delta at a certain frequency level. GetLongitudeDeltaV.GetLongitudeDelta(int) -> float C++: static double GetLongitudeDelta(int level) The longitude delta at a certain frequency level. SetGeometryTypeV.SetGeometryType(int) C++: virtual void SetGeometryType(int _arg) Set//get the type(s) of cells that will be output by the filter. By default, polylines are output. You may also request quadrilaterals. This is a bit vector of GeometryType enums. GetGeometryTypeV.GetGeometryType() -> int C++: virtual int GetGeometryType() Set//get the type(s) of cells that will be output by the filter. By default, polylines are output. You may also request quadrilaterals. This is a bit vector of GeometryType enums. vtkGeoImageNodevtkGeovisCorePython.vtkGeoImageNodevtkGeoImageNode - A node in a multi-resolution image tree. Superclass: vtkGeoTreeNode vtkGeoImageNode contains an image tile in a multi-resolution image tree, along with metadata about that image's extents. @sa vtkGeoTreeNode vtkGeoTerrainNode V.SafeDownCast(vtkObjectBase) -> vtkGeoImageNode C++: static vtkGeoImageNode *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoImageNode C++: vtkGeoImageNode *NewInstance() GetChildV.GetChild(int) -> vtkGeoImageNode C++: vtkGeoImageNode *GetChild(int idx) Every subclass implements these methods returning the specific type. This is easier than templating. GetParentV.GetParent() -> vtkGeoImageNode C++: vtkGeoImageNode *GetParent() Every subclass implements these methods returning the specific type. This is easier than templating. V.GetImage() -> vtkImageData C++: vtkImageData *GetImage() Get the image tile. V.SetImage(vtkImageData) C++: void SetImage(vtkImageData *image) Get the image tile. GetTextureV.GetTexture() -> vtkTexture C++: vtkTexture *GetTexture() Get the image tile. SetTextureV.SetTexture(vtkTexture) C++: void SetTexture(vtkTexture *texture) Get the image tile. CropImageForTileV.CropImageForTile(vtkImageData, [float, ...], string) C++: void CropImageForTile(vtkImageData *image, double *imageLonLatExt, const char *prefix=nullptr) This crops the image as small as possible while still covering the patch. The Longitude Latitude range may get bigger to reflect the actual size of the image. If prefix is specified, writes the tile to that location. LoadAnImageV.LoadAnImage(string) C++: void LoadAnImage(const char *prefix) This loads the image from a tile database at the specified location. ShallowCopyV.ShallowCopy(vtkGeoTreeNode) C++: void ShallowCopy(vtkGeoTreeNode *src) override; Shallow and Deep copy. DeepCopyV.DeepCopy(vtkGeoTreeNode) C++: void DeepCopy(vtkGeoTreeNode *src) override; Shallow and Deep copy. HasDataV.HasData() -> bool C++: bool HasData() override; Returns whether this node has valid data associated with it, or if it is an "empty" node. DeleteDataV.DeleteData() C++: void DeleteData() override; Deletes the data associated with the node to make this an "empty" node. This is performed when the node has been unused for a certain amount of time. vtkTexturevtkGeoInteractorStylevtkGeovisCorePython.vtkGeoInteractorStylevtkGeoInteractorStyle - Interaction for a globe Superclass: vtkInteractorStyleTrackballCamera vtkGeoInteractorStyle contains interaction capabilities for a geographic view including orbit, zoom, and tilt. It also includes a compass widget for changing view parameters. @sa vtkCompassWidget vtkInteractorStyle V.SafeDownCast(vtkObjectBase) -> vtkGeoInteractorStyle C++: static vtkGeoInteractorStyle *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoInteractorStyle C++: vtkGeoInteractorStyle *NewInstance() OnEnterV.OnEnter() C++: void OnEnter() override; Event bindings OnLeaveV.OnLeave() C++: void OnLeave() override; Event bindings OnMouseMoveV.OnMouseMove() C++: void OnMouseMove() override; Event bindings OnLeftButtonUpV.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Event bindings OnMiddleButtonUpV.OnMiddleButtonUp() C++: void OnMiddleButtonUp() override; Event bindings OnRightButtonUpV.OnRightButtonUp() C++: void OnRightButtonUp() override; Event bindings OnLeftButtonDownV.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Event bindings OnMiddleButtonDownV.OnMiddleButtonDown() C++: void OnMiddleButtonDown() override; Event bindings OnRightButtonDownV.OnRightButtonDown() C++: void OnRightButtonDown() override; Event bindings OnCharV.OnChar() C++: void OnChar() override; Event bindings RubberBandZoomV.RubberBandZoom() C++: virtual void RubberBandZoom() PanV.Pan() C++: void Pan() override; DollyV.Dolly() C++: void Dolly() override; RedrawRectangleV.RedrawRectangle() C++: void RedrawRectangle() StartStateV.StartState(int) C++: void StartState(int newstate) override; utility routines used by state changes GetGeoCameraV.GetGeoCamera() -> vtkGeoCamera C++: vtkGeoCamera *GetGeoCamera() ResetCameraV.ResetCamera() C++: void ResetCamera() This can be used to set the camera to the standard view of the earth. V.WidgetInteraction(vtkObject) C++: void WidgetInteraction(vtkObject *caller) Called when the sub widgets have an interaction SetInteractorV.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *interactor) override; Set/Get the Interactor wrapper being controlled by this object. (Satisfy superclass API.) ViewportToWorldV.ViewportToWorld(float, float, float, float, float) -> int C++: int ViewportToWorld(double x, double y, double &wx, double &wy, double &wz) WorldToLongLatV.WorldToLongLat(float, float, float, float, float) C++: void WorldToLongLat(double wx, double wy, double wz, double &lon, double &lat) ViewportToLongLatV.ViewportToLongLat(float, float, float, float) C++: void ViewportToLongLat(double x, double y, double &lon, double &lat) GetRayIntersectionV.GetRayIntersection([float, float, float], [float, float, float], [float, float, float]) -> int C++: int GetRayIntersection(double origin[3], double direction[3], double intersection[3]) SetCurrentRendererV.SetCurrentRenderer(vtkRenderer) C++: void SetCurrentRenderer(vtkRenderer *) override; Override to make the renderer use this camera subclass V.GetLockHeading() -> bool C++: virtual bool GetLockHeading() Whether to lock the heading a particular value during pan. V.SetLockHeading(bool) C++: virtual void SetLockHeading(bool _arg) Whether to lock the heading a particular value during pan. V.LockHeadingOn() C++: virtual void LockHeadingOn() Whether to lock the heading a particular value during pan. V.LockHeadingOff() C++: virtual void LockHeadingOff() Whether to lock the heading a particular value during pan. ResetCameraClippingRangeV.ResetCameraClippingRange() C++: void ResetCameraClippingRange() Called after camera properties are modified vtkInteractorStyleTrackballCameravtkInteractorStylevtkRenderWindowInteractorvtkGeoProjectionvtkGeovisCorePython.vtkGeoProjectionvtkGeoProjection - Represent a projection from a sphere to a plane Superclass: vtkObject This class uses the PROJ.4 library to represent geographic coordinate projections. V.SafeDownCast(vtkObjectBase) -> vtkGeoProjection C++: static vtkGeoProjection *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoProjection C++: vtkGeoProjection *NewInstance() GetNumberOfProjectionsV.GetNumberOfProjections() -> int C++: static int GetNumberOfProjections() Returns the number of projections that this class offers. GetProjectionNameV.GetProjectionName(int) -> string C++: static const char *GetProjectionName(int projection) Returns the name of one of the projections supported by this class. You can pass these strings to SetName(char*). @param projection the index of a projection, must be in [0,GetNumberOfProjections()[. GetProjectionDescriptionV.GetProjectionDescription(int) -> string C++: static const char *GetProjectionDescription(int projection) Returns a description of one of the projections supported by this class. @param projection the index of a projection, must be in [0,GetNumberOfProjections()[. SetNameV.SetName(string) C++: virtual void SetName(const char *_arg) Set/get the short name describing the projection you wish to use. This defaults to "rpoly" for no reason other than I like it. To get a list of valid values, use the GetNumberOfProjections() and GetProjectionName(int) static methods. GetNameV.GetName() -> string C++: virtual char *GetName() Set/get the short name describing the projection you wish to use. This defaults to "rpoly" for no reason other than I like it. To get a list of valid values, use the GetNumberOfProjections() and GetProjectionName(int) static methods. GetIndexV.GetIndex() -> int C++: int GetIndex() Return the index of the current projection's type in the list of all projection types. On error, this will return -1. On success, it returns a number in [0,GetNumberOfProjections()[. GetDescriptionV.GetDescription() -> string C++: const char *GetDescription() Get the description of a projection. This will return nullptr if the projection name is invalid. SetCentralMeridianV.SetCentralMeridian(float) C++: virtual void SetCentralMeridian(double _arg) Set/get the longitude which corresponds to the central meridian of the projection. This defaults to 0, the Greenwich Meridian. GetCentralMeridianV.GetCentralMeridian() -> float C++: virtual double GetCentralMeridian() Set/get the longitude which corresponds to the central meridian of the projection. This defaults to 0, the Greenwich Meridian. SetOptionalParameterV.SetOptionalParameter(string, string) C++: void SetOptionalParameter(const char *key, const char *value) Add an optional parameter to the projection that will be computed or replace it if already present. RemoveOptionalParameterV.RemoveOptionalParameter(string) C++: void RemoveOptionalParameter(const char *) Remove an optional parameter to the projection that will be computed GetNumberOfOptionalParametersV.GetNumberOfOptionalParameters() -> int C++: int GetNumberOfOptionalParameters() Return the number of optional parameters GetOptionalParameterKeyV.GetOptionalParameterKey(int) -> string C++: const char *GetOptionalParameterKey(int index) Return the number of optional parameters GetOptionalParameterValueV.GetOptionalParameterValue(int) -> string C++: const char *GetOptionalParameterValue(int index) Return the number of optional parameters ClearOptionalParametersV.ClearOptionalParameters() C++: void ClearOptionalParameters() Clear all optional parameters vtkGeoProjectionSourcevtkGeovisCorePython.vtkGeoProjectionSourcevtkGeoProjectionSource - A 2D geographic geometry source Superclass: vtkGeoSource vtkGeoProjectionSource is a vtkGeoSource suitable for use in vtkTerrain2D. This source uses the libproj4 library to produce geometry patches at multiple resolutions. Each patch covers a specific region in projected space. V.SafeDownCast(vtkObjectBase) -> vtkGeoProjectionSource C++: static vtkGeoProjectionSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoProjectionSource C++: vtkGeoProjectionSource *NewInstance() V.FetchRoot(vtkGeoTreeNode) -> bool C++: bool FetchRoot(vtkGeoTreeNode *root) override; Blocking methods for sources with low latency. V.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: bool FetchChild(vtkGeoTreeNode *node, int index, vtkGeoTreeNode *child) override; Blocking methods for sources with low latency. GetProjectionV.GetProjection() -> int C++: virtual int GetProjection() The projection ID defining the projection. Initial value is 0. SetProjectionV.SetProjection(int) C++: virtual void SetProjection(int projection) The projection ID defining the projection. Initial value is 0. GetMinCellsPerNodeV.GetMinCellsPerNode() -> int C++: virtual int GetMinCellsPerNode() The minimum number of cells per node. SetMinCellsPerNodeV.SetMinCellsPerNode(int) C++: virtual void SetMinCellsPerNode(int _arg) The minimum number of cells per node. V.GetTransform() -> vtkAbstractTransform C++: vtkAbstractTransform *GetTransform() override; Return the projection transformation used by this 2D terrain. vtkGeoRandomGraphSourcevtkGeovisCorePython.vtkGeoRandomGraphSourcevtkGeoRandomGraphSource - A geospatial graph with random edges Superclass: vtkRandomGraphSource Generates a graph with a specified number of vertices, with the density of edges specified by either an exact number of edges or the probability of an edge. You may additionally specify whether to begin with a random tree (which enforces graph connectivity). The filter also adds random vertex attributes called latitude and longitude. The latitude is distributed uniformly from -90 to 90, while longitude is distributed uniformly from -180 to 180. @sa vtkRandomGraphSource V.SafeDownCast(vtkObjectBase) -> vtkGeoRandomGraphSource C++: static vtkGeoRandomGraphSource *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGeoRandomGraphSource C++: vtkGeoRandomGraphSource *NewInstance() vtkRandomGraphSourcevtkGraphAlgorithmvtkGeoSampleArcsRECTANGULARSPHERICALvtkGeovisCorePython.vtkGeoSampleArcsvtkGeoSampleArcs - Samples geospatial lines at regular intervals. Superclass: vtkPolyDataAlgorithm vtkGeoSampleArcs refines lines in the input polygonal data so that the distance between adjacent points is no more than a threshold distance. Points are interpolated along the surface of the globe. This is useful in order to keep lines such as political boundaries from intersecting the globe and becoming invisible. V.SafeDownCast(vtkObjectBase) -> vtkGeoSampleArcs C++: static vtkGeoSampleArcs *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoSampleArcs C++: vtkGeoSampleArcs *NewInstance() SetMaximumDistanceMetersV.SetMaximumDistanceMeters(float) C++: virtual void SetMaximumDistanceMeters(double _arg) The maximum distance, in meters, between adjacent points. GetMaximumDistanceMetersV.GetMaximumDistanceMeters() -> float C++: virtual double GetMaximumDistanceMeters() The maximum distance, in meters, between adjacent points. SetInputCoordinateSystemV.SetInputCoordinateSystem(int) C++: virtual void SetInputCoordinateSystem(int _arg) The input coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. GetInputCoordinateSystemV.GetInputCoordinateSystem() -> int C++: virtual int GetInputCoordinateSystem() The input coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. SetInputCoordinateSystemToRectangularV.SetInputCoordinateSystemToRectangular() C++: virtual void SetInputCoordinateSystemToRectangular() The input coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. SetInputCoordinateSystemToSphericalV.SetInputCoordinateSystemToSpherical() C++: virtual void SetInputCoordinateSystemToSpherical() The input coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. SetOutputCoordinateSystemV.SetOutputCoordinateSystem(int) C++: virtual void SetOutputCoordinateSystem(int _arg) The desired output coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. GetOutputCoordinateSystemV.GetOutputCoordinateSystem() -> int C++: virtual int GetOutputCoordinateSystem() The desired output coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. SetOutputCoordinateSystemToRectangularV.SetOutputCoordinateSystemToRectangular() C++: virtual void SetOutputCoordinateSystemToRectangular() The desired output coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. SetOutputCoordinateSystemToSphericalV.SetOutputCoordinateSystemToSpherical() C++: virtual void SetOutputCoordinateSystemToSpherical() The desired output coordinate system. RECTANGULAR is x,y,z meters relative the the earth center. SPHERICAL is longitude,latitude,altitude. vtkGeovisCorePython.vtkGeoSourcevtkGeoSource - A multi-resolution geographic data source Superclass: vtkObject vtkGeoSource is an abstract superclass for all multi-resolution data sources shown in a geographic view like vtkGeoView or vtkGeoView2D. vtkGeoSource subclasses need to implement the FetchRoot() method, which fills a vtkGeoTreeNode with the low-res data at the root, and FetchChild(), which produces a refinement of a parent node. Other geovis classes such as vtkGeoTerrain, vtkGeoTerrain2D, and vtkGeoAlignedImageSource use a vtkGeoSource subclass to build their geometry or image caches which are stored in trees. The source itself does not maintain the tree, but simply provides a mechanism for generating refined tree nodes. Sources are multi-threaded. Each source may have one or more worker threads associated with it, which this superclass manages. It is essential that the FetchChild() method is thread-safe, since it may be called from multiple workers simultaneously. V.SafeDownCast(vtkObjectBase) -> vtkGeoSource C++: static vtkGeoSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoSource C++: vtkGeoSource *NewInstance() V.FetchRoot(vtkGeoTreeNode) -> bool C++: virtual bool FetchRoot(vtkGeoTreeNode *root) Blocking access methods to be implemented in subclasses. V.FetchChild(vtkGeoTreeNode, int, vtkGeoTreeNode) -> bool C++: virtual bool FetchChild(vtkGeoTreeNode *node, int index, vtkGeoTreeNode *child) Blocking access methods to be implemented in subclasses. RequestChildrenV.RequestChildren(vtkGeoTreeNode) C++: virtual void RequestChildren(vtkGeoTreeNode *node) Non-blocking methods for to use from the main application. After calling RequestChildren() for a certain node, GetRequestedNodes() will after a certain period of time return a non-null pointer to a collection of four vtkGeoTreeNode objects, which are the four children of the requested node. The collection is reference counted, so you need to eventually call Delete() on the returned collection pointer (if it is non-null). GetRequestedNodesV.GetRequestedNodes(vtkGeoTreeNode) -> vtkCollection C++: virtual vtkCollection *GetRequestedNodes( vtkGeoTreeNode *node) Non-blocking methods for to use from the main application. After calling RequestChildren() for a certain node, GetRequestedNodes() will after a certain period of time return a non-null pointer to a collection of four vtkGeoTreeNode objects, which are the four children of the requested node. The collection is reference counted, so you need to eventually call Delete() on the returned collection pointer (if it is non-null). InitializeV.Initialize(int) C++: void Initialize(int numThreads=1) Spawn worker threads. ShutDownV.ShutDown() C++: void ShutDown() Shut down the source. This terminates the thread and releases memory. WorkerThreadV.WorkerThread() C++: void WorkerThread() V.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Return the projection transformation used by this source. vtkGeoSphereTransformvtkGeovisCorePython.vtkGeoSphereTransformvtkGeoSphereTransform - A transformation between long-lat-alt and rect coords Superclass: vtkAbstractTransform the cartesian coordinate system is the following (if BaseAltitude is 0), - the origin is at the center of the earth - the x axis goes from the origin to (longtitude=-90,latitude=0), intersection of equator and the meridian passing just east of Galapagos Islands - the y axis goes from the origin to the intersection of Greenwitch meridian and equator (longitude=0,latitude=0) - the z axis goes from the origin to the Geographic North Pole (latitude=90) - therefore the frame is right-handed. V.SafeDownCast(vtkObjectBase) -> vtkGeoSphereTransform C++: static vtkGeoSphereTransform *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoSphereTransform C++: vtkGeoSphereTransform *NewInstance() InverseV.Inverse() C++: void Inverse() override; Invert the transformation. InternalTransformPointV.InternalTransformPoint((float, float, float), [float, float, float]) C++: void InternalTransformPoint(const double in[3], double out[3]) override; This will calculate the transformation without calling Update. Meant for use only within other VTK classes. InternalTransformDerivativeV.InternalTransformDerivative((float, float, float), [float, float, float], [[float, float, float], [float, float, float], [float, float, float]]) C++: void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]) override; This will transform a point and, at the same time, calculate a 3x3 Jacobian matrix that provides the partial derivatives of the transformation at that point. This method does not call Update. Meant for use only within other VTK classes. MakeTransformV.MakeTransform() -> vtkAbstractTransform C++: vtkAbstractTransform *MakeTransform() override; Make another transform of the same type. SetToRectangularV.SetToRectangular(bool) C++: virtual void SetToRectangular(bool _arg) If on, this transform converts (long,lat,alt) triples to (x,y,z) as an offset from the center of the earth. Alt, x, y, and z are all be in meters. If off, the transform works in the reverse direction. Initial value is on. GetToRectangularV.GetToRectangular() -> bool C++: virtual bool GetToRectangular() If on, this transform converts (long,lat,alt) triples to (x,y,z) as an offset from the center of the earth. Alt, x, y, and z are all be in meters. If off, the transform works in the reverse direction. Initial value is on. ToRectangularOnV.ToRectangularOn() C++: virtual void ToRectangularOn() If on, this transform converts (long,lat,alt) triples to (x,y,z) as an offset from the center of the earth. Alt, x, y, and z are all be in meters. If off, the transform works in the reverse direction. Initial value is on. ToRectangularOffV.ToRectangularOff() C++: virtual void ToRectangularOff() If on, this transform converts (long,lat,alt) triples to (x,y,z) as an offset from the center of the earth. Alt, x, y, and z are all be in meters. If off, the transform works in the reverse direction. Initial value is on. SetBaseAltitudeV.SetBaseAltitude(float) C++: virtual void SetBaseAltitude(double _arg) The base altitude to transform coordinates to. This can be useful for transforming lines just above the earth's surface. Default is 0. GetBaseAltitudeV.GetBaseAltitude() -> float C++: virtual double GetBaseAltitude() The base altitude to transform coordinates to. This can be useful for transforming lines just above the earth's surface. Default is 0. vtkGeoTerrainvtkGeovisCorePython.vtkGeoTerrainvtkGeoTerrain - A 3D terrain model for the globe. Superclass: vtkObject vtkGeoTerrain contains a multi-resolution tree of geometry representing the globe. It uses a vtkGeoSource subclass to generate the terrain, such as vtkGeoGlobeSource. This source must be set before using the terrain in a vtkGeoView. The terrain also contains an AddActors() method which will update the set of actors representing the globe given the current camera position. V.SafeDownCast(vtkObjectBase) -> vtkGeoTerrain C++: static vtkGeoTerrain *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTerrain C++: vtkGeoTerrain *NewInstance() GetSourceV.GetSource() -> vtkGeoSource C++: virtual vtkGeoSource *GetSource() The source used to obtain geometry patches. SetSourceV.SetSource(vtkGeoSource) C++: virtual void SetSource(vtkGeoSource *source) SaveDatabaseV.SaveDatabase(string, int) C++: void SaveDatabase(const char *path, int depth) Save the set of patches up to a given maximum depth. AddActorsV.AddActors(vtkRenderer, vtkAssembly, vtkCollection) C++: void AddActors(vtkRenderer *ren, vtkAssembly *assembly, vtkCollection *imageReps) Update the actors in an assembly used to render the globe. ren is the current renderer, and imageReps holds the collection of vtkGeoAlignedImageRepresentations that will be blended together to form the image on the globe. V.SetOrigin(float, float, float) C++: void SetOrigin(double, double, double) V.SetOrigin((float, float, float)) C++: void SetOrigin(double a[3]) SetMaxLevelV.SetMaxLevel(int) C++: virtual void SetMaxLevel(int _arg) The maximum level of the terrain tree. GetMaxLevelMinValueV.GetMaxLevelMinValue() -> int C++: virtual int GetMaxLevelMinValue() The maximum level of the terrain tree. GetMaxLevelMaxValueV.GetMaxLevelMaxValue() -> int C++: virtual int GetMaxLevelMaxValue() The maximum level of the terrain tree. GetMaxLevelV.GetMaxLevel() -> int C++: virtual int GetMaxLevel() The maximum level of the terrain tree. vtkAssemblyvtkCollectionvtkGeoTerrain2DvtkGeovisCorePython.vtkGeoTerrain2DvtkGeoTerrain2D - A 2D terrain model for the globe. Superclass: vtkGeoTerrain vtkGeoTerrain2D contains a multi-resolution tree of geometry representing the globe. It uses a vtkGeoSource subclass to generate the terrain, such as vtkGeoProjectionSource. This source must be set before using the terrain in a vtkGeoView2D. The terrain also contains an AddActors() method which updates the set of actors representing the globe given the current camera position. V.SafeDownCast(vtkObjectBase) -> vtkGeoTerrain2D C++: static vtkGeoTerrain2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTerrain2D C++: vtkGeoTerrain2D *NewInstance() SetTextureToleranceV.SetTextureTolerance(float) C++: virtual void SetTextureTolerance(double _arg) The maximum size of a single texel in pixels. Images will be refined if a texel becomes larger than the tolerance. GetTextureToleranceV.GetTextureTolerance() -> float C++: virtual double GetTextureTolerance() The maximum size of a single texel in pixels. Images will be refined if a texel becomes larger than the tolerance. SetLocationToleranceV.SetLocationTolerance(float) C++: virtual void SetLocationTolerance(double _arg) The maximum allowed deviation of geometry in pixels. Geometry will be refined if the deviation is larger than the tolerance. GetLocationToleranceV.GetLocationTolerance() -> float C++: virtual double GetLocationTolerance() The maximum allowed deviation of geometry in pixels. Geometry will be refined if the deviation is larger than the tolerance. V.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Return the projection transformation used by this 2D terrain. vtkGeovisCorePython.vtkGeoTerrainNodevtkGeoTerrainNode - Superclass: vtkGeoTreeNode V.SafeDownCast(vtkObjectBase) -> vtkGeoTerrainNode C++: static vtkGeoTerrainNode *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTerrainNode C++: vtkGeoTerrainNode *NewInstance() V.GetChild(int) -> vtkGeoTerrainNode C++: vtkGeoTerrainNode *GetChild(int idx) Every subclass implements these methods returning the specific type. This is easier than templating. V.GetParent() -> vtkGeoTerrainNode C++: vtkGeoTerrainNode *GetParent() Every subclass implements these methods returning the specific type. This is easier than templating. GetAltitudeV.GetAltitude(float, float) -> float C++: double GetAltitude(double longitude, double latitude) Given, a long, lat position, return altitude in meters relative to sea level. GetModelV.GetModel() -> vtkPolyData C++: vtkPolyData *GetModel() Get the terrrain model. The user has to copy the terrain into this object. SetModelV.SetModel(vtkPolyData) C++: void SetModel(vtkPolyData *model) Get the terrrain model. The user has to copy the terrain into this object. UpdateBoundingSphereV.UpdateBoundingSphere() C++: void UpdateBoundingSphere() Bounding sphere is precomputed for faster updates of terrain. GetBoundingSphereRadiusV.GetBoundingSphereRadius() -> float C++: virtual double GetBoundingSphereRadius() Bounding sphere is precomputed for faster updates of terrain. GetBoundingSphereCenterV.GetBoundingSphereCenter() -> (float, float, float) C++: double *GetBoundingSphereCenter() GetCornerNormal00V.GetCornerNormal00() -> (float, float, float) C++: double *GetCornerNormal00() GetCornerNormal01V.GetCornerNormal01() -> (float, float, float) C++: double *GetCornerNormal01() GetCornerNormal10V.GetCornerNormal10() -> (float, float, float) C++: double *GetCornerNormal10() GetCornerNormal11V.GetCornerNormal11() -> (float, float, float) C++: double *GetCornerNormal11() GetProjectionBoundsV.GetProjectionBounds() -> (float, float, float, float) C++: double *GetProjectionBounds() SetProjectionBoundsV.SetProjectionBounds(float, float, float, float) C++: void SetProjectionBounds(double, double, double, double) V.SetProjectionBounds((float, float, float, float)) C++: void SetProjectionBounds(double a[4]) GetGraticuleLevelV.GetGraticuleLevel() -> int C++: virtual int GetGraticuleLevel() For 2D projections, store the granularity of the graticule in this node. SetGraticuleLevelV.SetGraticuleLevel(int) C++: virtual void SetGraticuleLevel(int _arg) For 2D projections, store the granularity of the graticule in this node. GetErrorV.GetError() -> float C++: virtual double GetError() For 2D projections, store the maximum deviation of line segment centers from the actual projection value. SetErrorV.SetError(float) C++: virtual void SetError(double _arg) For 2D projections, store the maximum deviation of line segment centers from the actual projection value. GetCoverageV.GetCoverage() -> float C++: virtual float GetCoverage() For 2D projections, store the maximum deviation of line segment centers from the actual projection value. SetCoverageV.SetCoverage(float) C++: virtual void SetCoverage(float _arg) For 2D projections, store the maximum deviation of line segment centers from the actual projection value. vtkPolyDatavtkGeoTransformvtkGeovisCorePython.vtkGeoTransformvtkGeoTransform - A transformation between two geographic coordinate systems Superclass: vtkAbstractTransform This class takes two geographic projections and transforms point coordinates between them. V.SafeDownCast(vtkObjectBase) -> vtkGeoTransform C++: static vtkGeoTransform *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTransform C++: vtkGeoTransform *NewInstance() SetSourceProjectionV.SetSourceProjection(vtkGeoProjection) C++: void SetSourceProjection(vtkGeoProjection *source) The source geographic projection. GetSourceProjectionV.GetSourceProjection() -> vtkGeoProjection C++: virtual vtkGeoProjection *GetSourceProjection() The source geographic projection. SetDestinationProjectionV.SetDestinationProjection(vtkGeoProjection) C++: void SetDestinationProjection(vtkGeoProjection *dest) The target geographic projection. GetDestinationProjectionV.GetDestinationProjection() -> vtkGeoProjection C++: virtual vtkGeoProjection *GetDestinationProjection() The target geographic projection. TransformPointsV.TransformPoints(vtkPoints, vtkPoints) C++: void TransformPoints(vtkPoints *src, vtkPoints *dst) override; Transform many points at once. vtkPointsNodeStatusNONEPROCESSINGvtkGeovisCorePython.vtkGeoTreeNode.NodeStatusvtkGeovisCorePython.vtkGeoTreeNodevtkGeoTreeNode - Stores data for a patch of the globe. Superclass: vtkObject A self-referential data structure for storing geometry or imagery for the geospatial views. The data is organized in a quadtree. Each node contains a pointer to its parent and owns references to its four child nodes. The ID of each node is unique in its level, and encodes the path from the root node in its bits. @sa vtkGeoView vtkGeoView2D vtkGeoTerrain vtkGeoAlignedImageRepresentation V.SafeDownCast(vtkObjectBase) -> vtkGeoTreeNode C++: static vtkGeoTreeNode *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTreeNode C++: vtkGeoTreeNode *NewInstance() SetIdV.SetId(int) C++: virtual void SetId(unsigned long _arg) The id uniquely specified this node. For this implementation I am going to store the branch path in the bits. GetIdV.GetId() -> int C++: virtual unsigned long GetId() The id uniquely specified this node. For this implementation I am going to store the branch path in the bits. SetLevelV.SetLevel(int) C++: virtual void SetLevel(int _arg) Knowing the level simplifies encoding the branch trace in the Id. GetLevelV.GetLevel() -> int C++: virtual int GetLevel() Knowing the level simplifies encoding the branch trace in the Id. SetChildV.SetChild(vtkGeoTreeNode, int) C++: void SetChild(vtkGeoTreeNode *node, int idx) Get a child of this node. If one is set, then they all should set. No not mix subclasses. SetParentV.SetParent(vtkGeoTreeNode) C++: void SetParent(vtkGeoTreeNode *node) When we merge children to a lower resolution parent, we need this reference. It is not referenced counted to avoid reference loops. A child should never exist when the parent is destructed anyway. SetOlderV.SetOlder(vtkGeoTreeNode) C++: void SetOlder(vtkGeoTreeNode *node) Manage links to older and newer tree nodes. These are used to periodically delete unused patches. GetOlderV.GetOlder() -> vtkGeoTreeNode C++: vtkGeoTreeNode *GetOlder() SetNewerV.SetNewer(vtkGeoTreeNode) C++: void SetNewer(vtkGeoTreeNode *node) GetNewerV.GetNewer() -> vtkGeoTreeNode C++: vtkGeoTreeNode *GetNewer() V.HasData() -> bool C++: virtual bool HasData() Returns whether this node has valid data associated with it, or if it is an "empty" node. V.DeleteData() C++: virtual void DeleteData() Deletes the data associated with the node to make this an "empty" node. This is performed when the node has been unused for a certain amount of time. GetWhichChildAreYouV.GetWhichChildAreYou() -> int C++: int GetWhichChildAreYou() Get this nodes child index in node's parent. IsDescendantOfV.IsDescendantOf(vtkGeoTreeNode) -> bool C++: bool IsDescendantOf(vtkGeoTreeNode *elder) This method returns true if this node descends from the elder node. The decision is made from the node ids, so the nodes do not have to be in the same tree! CreateChildrenV.CreateChildren() -> int C++: int CreateChildren() Create children of the same type as parent. Id, level and Latitude-Longitude ranges are set. Returns VTK_ERROR if level gets too deep to create children. GetChildTreeNodeV.GetChildTreeNode(int) -> vtkGeoTreeNode C++: vtkGeoTreeNode *GetChildTreeNode(int idx) Get the child as a vtkGeoTreeNode. Subclasses also implement GetChild() which returns the child as the appropriate subclass type. GetParentTreeNodeV.GetParentTreeNode() -> vtkGeoTreeNode C++: vtkGeoTreeNode *GetParentTreeNode() Get the parent as a vtkGeoTreeNode. Subclasses also implement GetParent() which returns the parent as the appropriate subclass type. GetStatusV.GetStatus() -> NodeStatus C++: NodeStatus GetStatus() SetStatusV.SetStatus(NodeStatus) C++: void SetStatus(NodeStatus status) V.ShallowCopy(vtkGeoTreeNode) C++: virtual void ShallowCopy(vtkGeoTreeNode *src) Shallow and Deep copy. Deep copy performs a shallow copy of the Child nodes. V.DeepCopy(vtkGeoTreeNode) C++: virtual void DeepCopy(vtkGeoTreeNode *src) Shallow and Deep copy. Deep copy performs a shallow copy of the Child nodes. vtkGeoTreeNode.NodeStatusvtkGeoTreeNodeCachevtkGeovisCorePython.vtkGeoTreeNodeCachevtkGeoTreeNodeCache - Manages a list of vtkGeoTreeNodes. Superclass: vtkObject vtkGeoTreeNodeCache keeps track of a linked list of vtkGeoTreeNodes, and has operations to move nodes to the front of the list and to delete data from the least used nodes. This is used to recover memory from nodes that store data that hasn't been used in a while. V.SafeDownCast(vtkObjectBase) -> vtkGeoTreeNodeCache C++: static vtkGeoTreeNodeCache *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGeoTreeNodeCache C++: vtkGeoTreeNodeCache *NewInstance() SetCacheMaximumLimitV.SetCacheMaximumLimit(int) C++: virtual void SetCacheMaximumLimit(int _arg) The size of the cache of geospatial nodes. When the size reaches this limit, the list of non-empty nodes will be shortened to CacheMinimumLimit. GetCacheMaximumLimitV.GetCacheMaximumLimit() -> int C++: virtual int GetCacheMaximumLimit() The size of the cache of geospatial nodes. When the size reaches this limit, the list of non-empty nodes will be shortened to CacheMinimumLimit. SetCacheMinimumLimitV.SetCacheMinimumLimit(int) C++: virtual void SetCacheMinimumLimit(int _arg) The cache is reduced to this size when the maximum limit is reached. GetCacheMinimumLimitV.GetCacheMinimumLimit() -> int C++: virtual int GetCacheMinimumLimit() The cache is reduced to this size when the maximum limit is reached. SendToFrontV.SendToFront(vtkGeoTreeNode) C++: void SendToFront(vtkGeoTreeNode *node) Send a node to the front of the list. Perform this whenever a node is accessed, so that the most recently accessed nodes' data are not deleted. RemoveNodeV.RemoveNode(vtkGeoTreeNode) C++: void RemoveNode(vtkGeoTreeNode *node) Remove the node from the list. GetSizeV.GetSize() -> int C++: virtual int GetSize() The current size of the list. vtkGlobeSourcevtkGeovisCorePython.vtkGlobeSourcevtkGlobeSource - Sphere patch with Lat/Long scalar array. Superclass: vtkPolyDataAlgorithm vtkGlobeSource will generate any "rectangular" patch of the globe given its Longitude-Latitude extent. It adds two point scalar arrays Longitude and Latitude to the output. These arrays can be transformed to generate texture coordinates for any texture map. This source is imperfect near the poles as implmented. It should really reduce the longitude resolution as the triangles become slivers. \image html vtkGlobeSourceSphericalToCartesianFigure.png\image latex vtkGlobeSourceSphericalToCartesianFigure.eps V.SafeDownCast(vtkObjectBase) -> vtkGlobeSource C++: static vtkGlobeSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGlobeSource C++: vtkGlobeSource *NewInstance() SetStartLongitudeV.SetStartLongitude(float) C++: virtual void SetStartLongitude(double _arg) Longitude Latitude clamps. GetStartLongitudeMinValueV.GetStartLongitudeMinValue() -> float C++: virtual double GetStartLongitudeMinValue() Longitude Latitude clamps. GetStartLongitudeMaxValueV.GetStartLongitudeMaxValue() -> float C++: virtual double GetStartLongitudeMaxValue() Longitude Latitude clamps. SetEndLongitudeV.SetEndLongitude(float) C++: virtual void SetEndLongitude(double _arg) Longitude Latitude clamps. GetEndLongitudeMinValueV.GetEndLongitudeMinValue() -> float C++: virtual double GetEndLongitudeMinValue() Longitude Latitude clamps. GetEndLongitudeMaxValueV.GetEndLongitudeMaxValue() -> float C++: virtual double GetEndLongitudeMaxValue() Longitude Latitude clamps. SetStartLatitudeV.SetStartLatitude(float) C++: virtual void SetStartLatitude(double _arg) Longitude Latitude clamps. GetStartLatitudeMinValueV.GetStartLatitudeMinValue() -> float C++: virtual double GetStartLatitudeMinValue() Longitude Latitude clamps. GetStartLatitudeMaxValueV.GetStartLatitudeMaxValue() -> float C++: virtual double GetStartLatitudeMaxValue() Longitude Latitude clamps. SetEndLatitudeV.SetEndLatitude(float) C++: virtual void SetEndLatitude(double _arg) Longitude Latitude clamps. GetEndLatitudeMinValueV.GetEndLatitudeMinValue() -> float C++: virtual double GetEndLatitudeMinValue() Longitude Latitude clamps. GetEndLatitudeMaxValueV.GetEndLatitudeMaxValue() -> float C++: virtual double GetEndLatitudeMaxValue() Longitude Latitude clamps. SetLongitudeResolutionV.SetLongitudeResolution(int) C++: virtual void SetLongitudeResolution(int _arg) Set the number of points in the longitude direction (ranging from StartLongitude to EndLongitude). GetLongitudeResolutionMinValueV.GetLongitudeResolutionMinValue() -> int C++: virtual int GetLongitudeResolutionMinValue() Set the number of points in the longitude direction (ranging from StartLongitude to EndLongitude). GetLongitudeResolutionMaxValueV.GetLongitudeResolutionMaxValue() -> int C++: virtual int GetLongitudeResolutionMaxValue() Set the number of points in the longitude direction (ranging from StartLongitude to EndLongitude). GetLongitudeResolutionV.GetLongitudeResolution() -> int C++: virtual int GetLongitudeResolution() Set the number of points in the longitude direction (ranging from StartLongitude to EndLongitude). SetLatitudeResolutionV.SetLatitudeResolution(int) C++: virtual void SetLatitudeResolution(int _arg) Set the number of points in the latitude direction (ranging from StartLatitude to EndLatitude). GetLatitudeResolutionMinValueV.GetLatitudeResolutionMinValue() -> int C++: virtual int GetLatitudeResolutionMinValue() Set the number of points in the latitude direction (ranging from StartLatitude to EndLatitude). GetLatitudeResolutionMaxValueV.GetLatitudeResolutionMaxValue() -> int C++: virtual int GetLatitudeResolutionMaxValue() Set the number of points in the latitude direction (ranging from StartLatitude to EndLatitude). GetLatitudeResolutionV.GetLatitudeResolution() -> int C++: virtual int GetLatitudeResolution() Set the number of points in the latitude direction (ranging from StartLatitude to EndLatitude). SetRadiusV.SetRadius(float) C++: virtual void SetRadius(double _arg) Set radius of sphere. Default is 6356750.0 GetRadiusMinValueV.GetRadiusMinValue() -> float C++: virtual double GetRadiusMinValue() Set radius of sphere. Default is 6356750.0 GetRadiusMaxValueV.GetRadiusMaxValue() -> float C++: virtual double GetRadiusMaxValue() Set radius of sphere. Default is 6356750.0 GetRadiusV.GetRadius() -> float C++: virtual double GetRadius() Set radius of sphere. Default is 6356750.0 SetAutoCalculateCurtainHeightV.SetAutoCalculateCurtainHeight(bool) C++: virtual void SetAutoCalculateCurtainHeight(bool _arg) GetAutoCalculateCurtainHeightV.GetAutoCalculateCurtainHeight() -> bool C++: virtual bool GetAutoCalculateCurtainHeight() AutoCalculateCurtainHeightOnV.AutoCalculateCurtainHeightOn() C++: virtual void AutoCalculateCurtainHeightOn() AutoCalculateCurtainHeightOffV.AutoCalculateCurtainHeightOff() C++: virtual void AutoCalculateCurtainHeightOff() SetCurtainHeightV.SetCurtainHeight(float) C++: virtual void SetCurtainHeight(double _arg) Set/Get curtain height. GetCurtainHeightMinValueV.GetCurtainHeightMinValue() -> float C++: virtual double GetCurtainHeightMinValue() Set/Get curtain height. GetCurtainHeightMaxValueV.GetCurtainHeightMaxValue() -> float C++: virtual double GetCurtainHeightMaxValue() Set/Get curtain height. GetCurtainHeightV.GetCurtainHeight() -> float C++: virtual double GetCurtainHeight() Set/Get curtain height. SetQuadrilateralTessellationV.SetQuadrilateralTessellation(int) C++: virtual void SetQuadrilateralTessellation(int _arg) Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines. GetQuadrilateralTessellationV.GetQuadrilateralTessellation() -> int C++: virtual int GetQuadrilateralTessellation() Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines. QuadrilateralTessellationOnV.QuadrilateralTessellationOn() C++: virtual void QuadrilateralTessellationOn() Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines. QuadrilateralTessellationOffV.QuadrilateralTessellationOff() C++: virtual void QuadrilateralTessellationOff() Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines. ComputeGlobePointV.ComputeGlobePoint(float, float, float, [float, ...], [float, ...]) C++: static void ComputeGlobePoint(double theta, double phi, double radius, double *point, double *normal=nullptr) Calculates the normal and point on a sphere with a specified radius at the spherical coordinates theta and phi. ComputeLatitudeLongitudeV.ComputeLatitudeLongitude([float, ...], float, float) C++: static void ComputeLatitudeLongitude(double *x, double &theta, double &phi) Calculates the spherical coordinates theta and phi based on the point on a sphere. vtkGeoAlignedImageRepresentationvtkGeovisCorePython.vtkGeoAlignedImageRepresentationvtkGeoAlignedImageRepresentation - A multi-resolution image tree Superclass: vtkDataRepresentation vtkGeoAlignedImageRepresentation represents a high resolution image over the globle. It has an associated vtkGeoSource which is responsible for fetching new data. This class keeps the fetched data in a quad-tree structure organized by latitude and longitude. V.SafeDownCast(vtkObjectBase) -> vtkGeoAlignedImageRepresentation C++: static vtkGeoAlignedImageRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGeoAlignedImageRepresentation C++: vtkGeoAlignedImageRepresentation *NewInstance() GetBestImageForBoundsV.GetBestImageForBounds([float, float, float, float]) -> vtkGeoImageNode C++: virtual vtkGeoImageNode *GetBestImageForBounds( double bounds[4]) Retrieve the most refined image patch that covers the specified latitude and longitude bounds (lat-min, lat-max, long-min, long-max). V.GetSource() -> vtkGeoSource C++: virtual vtkGeoSource *GetSource() The source for this representation. This must be set first before calling GetBestImageForBounds. V.SaveDatabase(string) C++: void SaveDatabase(const char *path) Serialize the database to the specified directory. Each image is stored as a .vti file. 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