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This class is abstract and provides a TimeStep and FileName. Subclasses of this should provide the necessary IO. @warning See vtkWriter @sa vtkTemporalStreamTracer IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAbstractParticleWriter C++: static vtkAbstractParticleWriter *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkAbstractParticleWriter C++: vtkAbstractParticleWriter *NewInstance() SetTimeStepV.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Set/get the TimeStep that is being written GetTimeStepV.GetTimeStep() -> int C++: virtual int GetTimeStep() Set/get the TimeStep that is being written SetTimeValueV.SetTimeValue(float) C++: virtual void SetTimeValue(double _arg) Before writing the current data out, set the TimeValue (optional) The TimeValue is a float/double value that corresonds to the real time of the data, it may not be regular, whereas the TimeSteps are simple increments. GetTimeValueV.GetTimeValue() -> float C++: virtual double GetTimeValue() Before writing the current data out, set the TimeValue (optional) The TimeValue is a float/double value that corresonds to the real time of the data, it may not be regular, whereas the TimeSteps are simple increments. SetFileNameV.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Set/get the FileName that is being written to GetFileNameV.GetFileName() -> string C++: virtual char *GetFileName() Set/get the FileName that is being written to SetCollectiveIOV.SetCollectiveIO(int) C++: virtual void SetCollectiveIO(int _arg) When running in parallel, this writer may be capable of Collective IO operations (HDF5). By default, this is off. GetCollectiveIOV.GetCollectiveIO() -> int C++: virtual int GetCollectiveIO() When running in parallel, this writer may be capable of Collective IO operations (HDF5). By default, this is off. SetWriteModeToCollectiveV.SetWriteModeToCollective() C++: void SetWriteModeToCollective() When running in parallel, this writer may be capable of Collective IO operations (HDF5). By default, this is off. SetWriteModeToIndependentV.SetWriteModeToIndependent() C++: void SetWriteModeToIndependent() When running in parallel, this writer may be capable of Collective IO operations (HDF5). By default, this is off. CloseFileV.CloseFile() C++: virtual void CloseFile() Close the file after a write. This is optional but may protect against data loss in between steps vtkWritervtkAlgorithmvtkObjectvtkObjectBasevtkArrayReadervtkIOCorePython.vtkArrayReadervtkArrayReader - Reads sparse and dense vtkArray data written by vtkArrayWriter. Superclass: vtkArrayDataAlgorithm Reads sparse and dense vtkArray data written with vtkArrayWriter. Outputs: Output port 0: vtkArrayData containing a dense or sparse array. @sa vtkArrayWriter @par Thanks: Developed by Timothy M. Shead (tshead@sandia.gov) at Sandia National Laboratories. V.SafeDownCast(vtkObjectBase) -> vtkArrayReader C++: static vtkArrayReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArrayReader C++: vtkArrayReader *NewInstance() V.GetFileName() -> string C++: virtual char *GetFileName() Set the filesystem location from which data will be read. V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Set the filesystem location from which data will be read. SetInputStringV.SetInputString(string) C++: virtual void SetInputString(const vtkStdString &string) The input string to parse. If you set the input string, you must also set the ReadFromInputString flag to parse the string instead of a file. GetInputStringV.GetInputString() -> string C++: virtual vtkStdString GetInputString() The input string to parse. If you set the input string, you must also set the ReadFromInputString flag to parse the string instead of a file. SetReadFromInputStringV.SetReadFromInputString(bool) C++: virtual void SetReadFromInputString(bool _arg) Whether to read from an input string as opposed to a file, which is the default. GetReadFromInputStringV.GetReadFromInputString() -> bool C++: virtual bool GetReadFromInputString() Whether to read from an input string as opposed to a file, which is the default. ReadFromInputStringOnV.ReadFromInputStringOn() C++: virtual void ReadFromInputStringOn() Whether to read from an input string as opposed to a file, which is the default. ReadFromInputStringOffV.ReadFromInputStringOff() C++: virtual void ReadFromInputStringOff() Whether to read from an input string as opposed to a file, which is the default. ReadV.Read(string) -> vtkArray C++: static vtkArray *Read(const vtkStdString &str) Read an arbitrary array from a string. vtkArrayDataAlgorithmvtkArrayWritervtkIOCorePython.vtkArrayWritervtkArrayWriter - Serialize sparse and dense arrays to a file or stream. Superclass: vtkWriter vtkArrayWriter serializes sparse and dense array data using a text-based format that is human-readable and easily parsed (default option). The WriteBinary array option can be used to serialize the sparse and dense array data using a binary format that is optimized for rapid throughput. vtkArrayWriter can be used in two distinct ways: first, it can be used as a normal pipeline filter, which writes its inputs to a file. Alternatively, static methods are provided for writing vtkArray instances to files or arbitrary c++ streams. Inputs: Input port 0: (required) vtkArrayData object containing a single sparse or dense array. Output Format: See http://www.kitware.com/InfovisWiki/index.php/N-Way_Array_File_Formats for details on how vtkArrayWriter encodes data. @sa vtkArrayReader @par Thanks: Developed by Timothy M. Shead (tshead@sandia.gov) at Sandia National Laboratories. V.SafeDownCast(vtkObjectBase) -> vtkArrayWriter C++: static vtkArrayWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArrayWriter C++: vtkArrayWriter *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Get / set the filename where data will be stored (when used as a filter). V.GetFileName() -> string C++: virtual char *GetFileName() Get / set the filename where data will be stored (when used as a filter). SetBinaryV.SetBinary(int) C++: virtual void SetBinary(int _arg) Get / set whether data will be written in binary format (when used as a filter). GetBinaryV.GetBinary() -> int C++: virtual int GetBinary() Get / set whether data will be written in binary format (when used as a filter). BinaryOnV.BinaryOn() C++: virtual void BinaryOn() Get / set whether data will be written in binary format (when used as a filter). BinaryOffV.BinaryOff() C++: virtual void BinaryOff() Get / set whether data will be written in binary format (when used as a filter). GetOutputStringV.GetOutputString() -> string C++: virtual vtkStdString GetOutputString() The output string. This is only set when WriteToOutputString is set. SetWriteToOutputStringV.SetWriteToOutputString(bool) C++: virtual void SetWriteToOutputString(bool _arg) Whether to output to a string instead of to a file, which is the default. GetWriteToOutputStringV.GetWriteToOutputString() -> bool C++: virtual bool GetWriteToOutputString() Whether to output to a string instead of to a file, which is the default. WriteToOutputStringOnV.WriteToOutputStringOn() C++: virtual void WriteToOutputStringOn() Whether to output to a string instead of to a file, which is the default. WriteToOutputStringOffV.WriteToOutputStringOff() C++: virtual void WriteToOutputStringOff() Whether to output to a string instead of to a file, which is the default. WriteV.Write() -> int C++: int Write() override; V.Write(string, bool) -> bool C++: bool Write(const vtkStdString &FileName, bool WriteBinary=false) V.Write(vtkArray, string, bool) -> bool C++: static bool Write(vtkArray *array, const vtkStdString &file_name, bool WriteBinary=false) V.Write(bool) -> string C++: vtkStdString Write(bool WriteBinary) V.Write(vtkArray, bool) -> string C++: static vtkStdString Write(vtkArray *array, bool WriteBinary=false) Write data to output. Method executes subclasses WriteData() method, as well as StartMethod() and EndMethod() methods. Returns 1 on success and 0 on failure. @s|qVs|q *vtkArray@qV|q *vtkArrayvtkArrayvtkASCIITextCodecvtkIOCorePython.vtkASCIITextCodecvtkASCIITextCodec - Class to read/write ascii text. Superclass: vtkTextCodec A virtual class interface for codecs that readers/writers can rely on @par Thanks: Thanks to Tim Shed from Sandia National Laboratories for his work on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for keeping me out of the weeds @sa vtkASCIITextCodecFactory V.SafeDownCast(vtkObjectBase) -> vtkASCIITextCodec C++: static vtkASCIITextCodec *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkASCIITextCodec C++: vtkASCIITextCodec *NewInstance() NameV.Name() -> string C++: const char *Name() override; The name this codec goes by - should match the string the factory will take to create it CanHandleV.CanHandle(string) -> bool C++: bool CanHandle(const char *NameString) override; The name this codec goes by - should match the string the factory will take to create it vtkTextCodecvtkBase64InputStreamvtkIOCorePython.vtkBase64InputStreamvtkBase64InputStream - Reads base64-encoded input from a stream. Superclass: vtkInputStream vtkBase64InputStream implements base64 decoding with the vtkInputStream interface. V.SafeDownCast(vtkObjectBase) -> vtkBase64InputStream C++: static vtkBase64InputStream *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBase64InputStream C++: vtkBase64InputStream *NewInstance() StartReadingV.StartReading() C++: void StartReading() override; Called after the stream position has been set by the caller, but before any Seek or Read calls. The stream position should not be adjusted by the caller until after an EndReading call. SeekV.Seek(int) -> int C++: int Seek(vtkTypeInt64 offset) override; Seek to the given offset in the input data. Returns 1 for success, 0 for failure. V.Read(void, int) -> int C++: size_t Read(void *data, size_t length) override; Read input data of the given length. Returns amount actually read. EndReadingV.EndReading() C++: void EndReading() override; Called after all desired calls to Seek and Read have been made. After this call, the caller is free to change the position of the stream. Additional reads should not be done until after another call to StartReading. vtkInputStreamvtkBase64OutputStreamvtkIOCorePython.vtkBase64OutputStreamvtkBase64OutputStream - Writes base64-encoded output to a stream. Superclass: vtkOutputStream vtkBase64OutputStream implements base64 encoding with the vtkOutputStream interface. V.SafeDownCast(vtkObjectBase) -> vtkBase64OutputStream C++: static vtkBase64OutputStream *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBase64OutputStream C++: vtkBase64OutputStream *NewInstance() StartWritingV.StartWriting() -> int C++: int StartWriting() override; Called after the stream position has been set by the caller, but before any Write calls. The stream position should not be adjusted by the caller until after an EndWriting call. V.Write(void, int) -> int C++: int Write(void const *data, size_t length) override; Write output data of the given length. EndWritingV.EndWriting() -> int C++: int EndWriting() override; Called after all desired calls to Write have been made. After this call, the caller is free to change the position of the stream. Additional writes should not be done until after another call to StartWriting. vtkOutputStreamvtkBase64UtilitiesvtkIOCorePython.vtkBase64UtilitiesvtkBase64Utilities - base64 encode and decode utilities. Superclass: vtkObject vtkBase64Utilities implements base64 encoding and decoding. V.SafeDownCast(vtkObjectBase) -> vtkBase64Utilities C++: static vtkBase64Utilities *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBase64Utilities C++: vtkBase64Utilities *NewInstance() EncodeTripletV.EncodeTriplet(int, int, int, [int, ...], [int, ...], [int, ...], [int, ...]) C++: static void EncodeTriplet(unsigned char i0, unsigned char i1, unsigned char i2, unsigned char *o0, unsigned char *o1, unsigned char *o2, unsigned char *o3) Encode 3 bytes into 4 bytes EncodePairV.EncodePair(int, int, [int, ...], [int, ...], [int, ...], [int, ...]) C++: static void EncodePair(unsigned char i0, unsigned char i1, unsigned char *o0, unsigned char *o1, unsigned char *o2, unsigned char *o3) Encode 2 bytes into 4 bytes EncodeSingleV.EncodeSingle(int, [int, ...], [int, ...], [int, ...], [int, ...]) C++: static void EncodeSingle(unsigned char i0, unsigned char *o0, unsigned char *o1, unsigned char *o2, unsigned char *o3) Encode 1 byte into 4 bytes EncodeV.Encode((int, ...), int, [int, ...], int) -> int C++: static unsigned long Encode(const unsigned char *input, unsigned long length, unsigned char *output, int mark_end=0) Encode 'length' bytes from the input buffer and store the encoded stream into the output buffer. Return the length of the encoded stream. Note that the output buffer must be allocated by the caller (length * 1.5 should be a safe estimate). If 'mark_end' is true then an extra set of 4 bytes is added to the end of the stream if the input is a multiple of 3 bytes. These bytes are invalid chars and therefore they will stop the decoder thus enabling the caller to decode a stream without actually knowing how much data to expect (if the input is not a multiple of 3 bytes then the extra padding needed to complete the encode 4 bytes will stop the decoding anyway). DecodeTripletV.DecodeTriplet(int, int, int, int, [int, ...], [int, ...], [int, ...]) -> int C++: static int DecodeTriplet(unsigned char i0, unsigned char i1, unsigned char i2, unsigned char i3, unsigned char *o0, unsigned char *o1, unsigned char *o2) Decode 4 bytes into 3 bytes. Return the number of bytes actually decoded (0 to 3, inclusive). DecodeSafelyV.DecodeSafely((int, ...), int, [int, ...], int) -> int C++: static size_t DecodeSafely(const unsigned char *input, size_t inputLen, unsigned char *output, size_t outputLen) Decode 4 bytes at a time from the input buffer and store the decoded stream into the output buffer. The required output buffer size must be determined and allocated by the caller. The needed output space is always less than the input buffer size, so a good first order approximation is to allocate the same size. Base64 encoding is about 4/3 overhead, so a tighter bound is possible. Return the number of bytes atually placed into the output buffer. vtkDataCompressorvtkIOCorePython.vtkDataCompressorvtkDataCompressor - Abstract interface for data compression classes. Superclass: vtkObject vtkDataCompressor provides a universal interface for data compression. Subclasses provide one compression method and one decompression method. The public interface to all compressors remains the same, and is defined by this class. V.SafeDownCast(vtkObjectBase) -> vtkDataCompressor C++: static vtkDataCompressor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkDataCompressor C++: vtkDataCompressor *NewInstance() GetMaximumCompressionSpaceV.GetMaximumCompressionSpace(int) -> int C++: virtual size_t GetMaximumCompressionSpace(size_t size) Get the maximum space that may be needed to store data of the given uncompressed size after compression. This is the minimum size of the output buffer that can be passed to the four-argument Compress method. CompressV.Compress((int, ...), int, [int, ...], int) -> int C++: size_t Compress(unsigned char const *uncompressedData, size_t uncompressedSize, unsigned char *compressedData, size_t compressionSpace) V.Compress((int, ...), int) -> vtkUnsignedCharArray C++: vtkUnsignedCharArray *Compress( unsigned char const *uncompressedData, size_t uncompressedSize) Compress the given input data buffer into the given output buffer. The size of the output buffer must be at least as large as the value given by GetMaximumCompressionSpace for the given input size. UncompressV.Uncompress((int, ...), int, [int, ...], int) -> int C++: size_t Uncompress(unsigned char const *compressedData, size_t compressedSize, unsigned char *uncompressedData, size_t uncompressedSize) V.Uncompress((int, ...), int, int) -> vtkUnsignedCharArray C++: vtkUnsignedCharArray *Uncompress( unsigned char const *compressedData, size_t compressedSize, size_t uncompressedSize) Uncompress the given input data into the given output buffer. The size of the uncompressed data must be known by the caller. It should be transmitted from the compressor by a means outside of this class. vtkDelimitedTextWritervtkIOCorePython.vtkDelimitedTextWritervtkDelimitedTextWriter - Delimited text writer for vtkTable Superclass: vtkWriter Writes a vtkTable as a delimited text file (such as CSV). V.SafeDownCast(vtkObjectBase) -> vtkDelimitedTextWriter C++: static vtkDelimitedTextWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkDelimitedTextWriter C++: vtkDelimitedTextWriter *NewInstance() SetFieldDelimiterV.SetFieldDelimiter(string) C++: virtual void SetFieldDelimiter(const char *_arg) Get/Set the delimiter use to separate fields ("," by default.) GetFieldDelimiterV.GetFieldDelimiter() -> string C++: virtual char *GetFieldDelimiter() Get/Set the delimiter use to separate fields ("," by default.) SetStringDelimiterV.SetStringDelimiter(string) C++: virtual void SetStringDelimiter(const char *_arg) Get/Set the delimiter used for string data, if any eg. double quotes("). GetStringDelimiterV.GetStringDelimiter() -> string C++: virtual char *GetStringDelimiter() Get/Set the delimiter used for string data, if any eg. double quotes("). V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Get/Set the filename for the file. V.GetFileName() -> string C++: virtual char *GetFileName() Get/Set the filename for the file. SetUseStringDelimiterV.SetUseStringDelimiter(bool) C++: virtual void SetUseStringDelimiter(bool _arg) Get/Set if StringDelimiter must be used for string data. True by default. GetUseStringDelimiterV.GetUseStringDelimiter() -> bool C++: virtual bool GetUseStringDelimiter() Get/Set if StringDelimiter must be used for string data. True by default. V.SetWriteToOutputString(bool) C++: virtual void SetWriteToOutputString(bool _arg) Enable writing to an OutputString instead of the default, a file. V.GetWriteToOutputString() -> bool C++: virtual bool GetWriteToOutputString() Enable writing to an OutputString instead of the default, a file. V.WriteToOutputStringOn() C++: virtual void WriteToOutputStringOn() Enable writing to an OutputString instead of the default, a file. V.WriteToOutputStringOff() C++: virtual void WriteToOutputStringOff() Enable writing to an OutputString instead of the default, a file. RegisterAndGetOutputStringV.RegisterAndGetOutputString() -> string C++: char *RegisterAndGetOutputString() This convenience method returns the string, sets the IVAR to nullptr, so that the user is responsible for deleting the string. GetStringV.GetString(string) -> string C++: vtkStdString GetString(vtkStdString string) Internal method: Returns the "string" with the "StringDelimiter" if UseStringDelimiter is true. vtkGlobFileNamesvtkIOCorePython.vtkGlobFileNamesvtkGlobFileNames - find files that match a wildcard pattern Superclass: vtkObject vtkGlobFileNames is a utility for finding files and directories that match a given wildcard pattern. Allowed wildcards are *, ?, [...], [!...]. The "*" wildcard matches any substring, the "?" matches any single character, the [...] matches any one of the enclosed characters, e.g. [abc] will match one of a, b, or c, while [0-9] will match any digit, and [!...] will match any single character except for the ones within the brackets. Special treatment is given to "/" (or "\" on Windows) because these are path separators. These are never matched by a wildcard, they are only matched with another file separator. @warning This function performs case-sensitive matches on UNIX and case-insensitive matches on Windows. @sa vtkDirectory V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return the class name as a string. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return the class name as a string. V.SafeDownCast(vtkObjectBase) -> vtkGlobFileNames C++: static vtkGlobFileNames *SafeDownCast(vtkObjectBase *o) Return the class name as a string. V.NewInstance() -> vtkGlobFileNames C++: vtkGlobFileNames *NewInstance() Return the class name as a string. ResetV.Reset() C++: void Reset() Reset the glob by clearing the list of output filenames. SetDirectoryV.SetDirectory(string) C++: virtual void SetDirectory(const char *_arg) Set the directory in which to perform the glob. If this is not set, then the current directory will be used. Also, if you use a glob pattern that contains absolute path (one that starts with "/" or a drive letter) then that absolute path will be used and Directory will be ignored. GetDirectoryV.GetDirectory() -> string C++: virtual char *GetDirectory() Set the directory in which to perform the glob. If this is not set, then the current directory will be used. Also, if you use a glob pattern that contains absolute path (one that starts with "/" or a drive letter) then that absolute path will be used and Directory will be ignored. AddFileNamesV.AddFileNames(string) -> int C++: int AddFileNames(const char *pattern) Search for all files that match the given expression, sort them, and add them to the output. This method can be called repeatedly to add files matching additional patterns. Returns 1 if successful, otherwise returns zero. SetRecurseV.SetRecurse(int) C++: virtual void SetRecurse(int _arg) Recurse into subdirectories. RecurseOnV.RecurseOn() C++: virtual void RecurseOn() Recurse into subdirectories. RecurseOffV.RecurseOff() C++: virtual void RecurseOff() Recurse into subdirectories. GetRecurseV.GetRecurse() -> int C++: virtual int GetRecurse() Recurse into subdirectories. GetNumberOfFileNamesV.GetNumberOfFileNames() -> int C++: int GetNumberOfFileNames() Return the number of files found. GetNthFileNameV.GetNthFileName(int) -> string C++: const char *GetNthFileName(int index) Return the file at the given index, the indexing is 0 based. GetFileNamesV.GetFileNames() -> vtkStringArray C++: virtual vtkStringArray *GetFileNames() Get an array that contains all the file names. vtkIOCorePython.vtkInputStreamvtkInputStream - Wraps a binary input stream with a VTK interface. Superclass: vtkObject vtkInputStream provides a VTK-style interface wrapping around a standard input stream. The access methods are virtual so that subclasses can transparently provide decoding of an encoded stream. Data lengths for Seek and Read calls refer to the length of the input data. The actual length in the stream may differ for subclasses that implement an encoding scheme. V.SafeDownCast(vtkObjectBase) -> vtkInputStream C++: static vtkInputStream *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkInputStream C++: vtkInputStream *NewInstance() V.StartReading() C++: virtual void StartReading() Called after the stream position has been set by the caller, but before any Seek or Read calls. The stream position should not be adjusted by the caller until after an EndReading call. V.Seek(int) -> int C++: virtual int Seek(vtkTypeInt64 offset) Seek to the given offset in the input data. Returns 1 for success, 0 for failure. V.Read(void, int) -> int C++: virtual size_t Read(void *data, size_t length) Read input data of the given length. Returns amount actually read. V.EndReading() C++: virtual void EndReading() Called after all desired calls to Seek and Read have been made. After this call, the caller is free to change the position of the stream. Additional reads should not be done until after another call to StartReading. vtkJavaScriptDataWritervtkIOCorePython.vtkJavaScriptDataWritervtkJavaScriptDataWriter - A Javascript data writer for vtkTable Superclass: vtkWriter Writes a vtkTable into a Javascript data format. V.SafeDownCast(vtkObjectBase) -> vtkJavaScriptDataWriter C++: static vtkJavaScriptDataWriter *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkJavaScriptDataWriter C++: vtkJavaScriptDataWriter *NewInstance() SetVariableNameV.SetVariableName(string) C++: virtual void SetVariableName(const char *_arg) Get/set the name of the Javascript variable that the dataset will be assigned to. The default value is "data", so the javascript code generated by the filter will look like this: "var data = [ ... ];". If VariableName is set to nullptr, then no assignment statement will be generated (i.e., only "[ ... ];" will be generated). GetVariableNameV.GetVariableName() -> string C++: virtual char *GetVariableName() Get/set the name of the Javascript variable that the dataset will be assigned to. The default value is "data", so the javascript code generated by the filter will look like this: "var data = [ ... ];". If VariableName is set to nullptr, then no assignment statement will be generated (i.e., only "[ ... ];" will be generated). SetIncludeFieldNamesV.SetIncludeFieldNames(bool) C++: virtual void SetIncludeFieldNames(bool _arg) Get/Set the whether or not to include field names When field names are on you will get data output that looks like this: var data=[ {foo:3,time:"2009-11-04 16:09:42",bar:1 }, {foo:5,time:"2009-11-04 16:11:22",bar:0 }, without field names the data will be an array of arrays like this: var data=[ [3,"2009-11-04 16:09:42",1], [5,"2009-11-04 16:11:22",0], * Default is ON (true) GetIncludeFieldNamesV.GetIncludeFieldNames() -> bool C++: virtual bool GetIncludeFieldNames() Get/Set the whether or not to include field names When field names are on you will get data output that looks like this: var data=[ {foo:3,time:"2009-11-04 16:09:42",bar:1 }, {foo:5,time:"2009-11-04 16:11:22",bar:0 }, without field names the data will be an array of arrays like this: var data=[ [3,"2009-11-04 16:09:42",1], [5,"2009-11-04 16:11:22",0], * Default is ON (true) vtkLZ4DataCompressorvtkIOCorePython.vtkLZ4DataCompressorvtkLZ4DataCompressor - Data compression using zlib. Superclass: vtkDataCompressor vtkLZ4DataCompressor provides a concrete vtkDataCompressor class using LZ4 for compressing and uncompressing data. V.SafeDownCast(vtkObjectBase) -> vtkLZ4DataCompressor C++: static vtkLZ4DataCompressor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLZ4DataCompressor C++: vtkLZ4DataCompressor *NewInstance() V.GetMaximumCompressionSpace(int) -> int C++: size_t GetMaximumCompressionSpace(size_t size) override; Get the maximum space that may be needed to store data of the given uncompressed size after compression. This is the minimum size of the output buffer that can be passed to the four-argument Compress method. SetAccelerationLevelV.SetAccelerationLevel(int) C++: virtual void SetAccelerationLevel(int _arg) Get/Set the compression level. GetAccelerationLevelMinValueV.GetAccelerationLevelMinValue() -> int C++: virtual int GetAccelerationLevelMinValue() Get/Set the compression level. GetAccelerationLevelMaxValueV.GetAccelerationLevelMaxValue() -> int C++: virtual int GetAccelerationLevelMaxValue() Get/Set the compression level. GetAccelerationLevelV.GetAccelerationLevel() -> int C++: virtual int GetAccelerationLevel() Get/Set the compression level. vtkIOCorePython.vtkOutputStreamvtkOutputStream - Wraps a binary output stream with a VTK interface. Superclass: vtkObject vtkOutputStream provides a VTK-style interface wrapping around a standard output stream. The access methods are virtual so that subclasses can transparently provide encoding of the output. Data lengths for Write calls refer to the length of the data in memory. The actual length in the stream may differ for subclasses that implement an encoding scheme. V.SafeDownCast(vtkObjectBase) -> vtkOutputStream C++: static vtkOutputStream *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkOutputStream C++: vtkOutputStream *NewInstance() V.StartWriting() -> int C++: virtual int StartWriting() Called after the stream position has been set by the caller, but before any Write calls. The stream position should not be adjusted by the caller until after an EndWriting call. V.Write(void, int) -> int C++: virtual int Write(void const *data, size_t length) Write output data of the given length. V.EndWriting() -> int C++: virtual int EndWriting() Called after all desired calls to Write have been made. After this call, the caller is free to change the position of the stream. Additional writes should not be done until after another call to StartWriting. vtkSortFileNamesvtkIOCorePython.vtkSortFileNamesvtkSortFileNames - Group and sort a set of filenames Superclass: vtkObject vtkSortFileNames will take a list of filenames (e.g. from a file load dialog) and sort them into one or more series. If the input list of filenames contains any directories, these can be removed before sorting using the SkipDirectories flag. This class should be used where information about the series groupings can be determined by the filenames, but it might not be successful in cases where the information about the series groupings is stored in the files themselves (e.g DICOM). @sa vtkImageReader2 V.SafeDownCast(vtkObjectBase) -> vtkSortFileNames C++: static vtkSortFileNames *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSortFileNames C++: vtkSortFileNames *NewInstance() SetGroupingV.SetGrouping(int) C++: virtual void SetGrouping(int _arg) Sort the file names into groups, according to similarity in filename name and path. Files in different directories, or with different extensions, or which do not fit into the same numbered series will be placed into different groups. This is off by default. GetGroupingV.GetGrouping() -> int C++: virtual int GetGrouping() Sort the file names into groups, according to similarity in filename name and path. Files in different directories, or with different extensions, or which do not fit into the same numbered series will be placed into different groups. This is off by default. GroupingOnV.GroupingOn() C++: virtual void GroupingOn() Sort the file names into groups, according to similarity in filename name and path. Files in different directories, or with different extensions, or which do not fit into the same numbered series will be placed into different groups. This is off by default. GroupingOffV.GroupingOff() C++: virtual void GroupingOff() Sort the file names into groups, according to similarity in filename name and path. Files in different directories, or with different extensions, or which do not fit into the same numbered series will be placed into different groups. This is off by default. SetNumericSortV.SetNumericSort(int) C++: virtual void SetNumericSort(int _arg) Sort the files numerically, rather than lexicographically. For filenames that contain numbers, this means the order will be ["file8.dat", "file9.dat", "file10.dat"] instead of the usual alphabetic sorting order ["file10.dat" "file8.dat", "file9.dat"]. NumericSort is off by default. GetNumericSortV.GetNumericSort() -> int C++: virtual int GetNumericSort() Sort the files numerically, rather than lexicographically. For filenames that contain numbers, this means the order will be ["file8.dat", "file9.dat", "file10.dat"] instead of the usual alphabetic sorting order ["file10.dat" "file8.dat", "file9.dat"]. NumericSort is off by default. NumericSortOnV.NumericSortOn() C++: virtual void NumericSortOn() Sort the files numerically, rather than lexicographically. For filenames that contain numbers, this means the order will be ["file8.dat", "file9.dat", "file10.dat"] instead of the usual alphabetic sorting order ["file10.dat" "file8.dat", "file9.dat"]. NumericSort is off by default. NumericSortOffV.NumericSortOff() C++: virtual void NumericSortOff() Sort the files numerically, rather than lexicographically. For filenames that contain numbers, this means the order will be ["file8.dat", "file9.dat", "file10.dat"] instead of the usual alphabetic sorting order ["file10.dat" "file8.dat", "file9.dat"]. NumericSort is off by default. SetIgnoreCaseV.SetIgnoreCase(int) C++: virtual void SetIgnoreCase(int _arg) Ignore case when sorting. This flag is honored by both the sorting and the grouping. This is off by default. GetIgnoreCaseV.GetIgnoreCase() -> int C++: virtual int GetIgnoreCase() Ignore case when sorting. This flag is honored by both the sorting and the grouping. This is off by default. IgnoreCaseOnV.IgnoreCaseOn() C++: virtual void IgnoreCaseOn() Ignore case when sorting. This flag is honored by both the sorting and the grouping. This is off by default. IgnoreCaseOffV.IgnoreCaseOff() C++: virtual void IgnoreCaseOff() Ignore case when sorting. This flag is honored by both the sorting and the grouping. This is off by default. SetSkipDirectoriesV.SetSkipDirectories(int) C++: virtual void SetSkipDirectories(int _arg) Skip directories. If this flag is set, any input item that is a directory rather than a file will not be included in the output. This is off by default. GetSkipDirectoriesV.GetSkipDirectories() -> int C++: virtual int GetSkipDirectories() Skip directories. If this flag is set, any input item that is a directory rather than a file will not be included in the output. This is off by default. SkipDirectoriesOnV.SkipDirectoriesOn() C++: virtual void SkipDirectoriesOn() Skip directories. If this flag is set, any input item that is a directory rather than a file will not be included in the output. This is off by default. SkipDirectoriesOffV.SkipDirectoriesOff() C++: virtual void SkipDirectoriesOff() Skip directories. If this flag is set, any input item that is a directory rather than a file will not be included in the output. This is off by default. SetInputFileNamesV.SetInputFileNames(vtkStringArray) C++: void SetInputFileNames(vtkStringArray *input) Set a list of file names to group and sort. GetInputFileNamesV.GetInputFileNames() -> vtkStringArray C++: virtual vtkStringArray *GetInputFileNames() Set a list of file names to group and sort. V.GetFileNames() -> vtkStringArray C++: virtual vtkStringArray *GetFileNames() Get the full list of sorted filenames. GetNumberOfGroupsV.GetNumberOfGroups() -> int C++: virtual int GetNumberOfGroups() Get the number of groups that the names were split into, if grouping is on. The filenames are automatically split into groups, where the filenames in each group will be identical except for their series numbers. If grouping is not on, this method will return zero. GetNthGroupV.GetNthGroup(int) -> vtkStringArray C++: virtual vtkStringArray *GetNthGroup(int i) Get the Nth group of file names. This method should only be used if grouping is on. If grouping is off, it will always return null. UpdateV.Update() C++: virtual void Update() Update the output filenames from the input filenames. This method is called automatically by GetFileNames() and GetNumberOfGroups() if the input names have changed. vtkStringArrayvtkIOCorePython.vtkTextCodecvtkTextCodec - Virtual class to act as an interface for all text codecs Superclass: vtkObject A virtual class interface for codecs that readers/writers can rely on @par Thanks: Thanks to Tim Shed from Sandia National Laboratories for his work on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for keeping me out of the weeds @sa vtkTextCodecFactory V.SafeDownCast(vtkObjectBase) -> vtkTextCodec C++: static vtkTextCodec *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTextCodec C++: vtkTextCodec *NewInstance() V.Name() -> string C++: virtual const char *Name() The name this codec goes by - should match the string the factory will take to create it V.CanHandle(string) -> bool C++: virtual bool CanHandle(const char *NameString) vtkTextCodecFactoryvtkIOCorePython.vtkTextCodecFactoryvtkTextCodecFactory - maintain a list of text codecs and return instances Superclass: vtkObject A single class to hold registered codecs and return instances of them based on either a decriptive name (UTF16 or latin-1) or by asking who can handle a given std::vector @par Thanks: Thanks to Tim Shed from Sandia National Laboratories for his work on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for keeping me out of the weeds @sa vtkTextCodec V.SafeDownCast(vtkObjectBase) -> vtkTextCodecFactory C++: static vtkTextCodecFactory *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTextCodecFactory C++: vtkTextCodecFactory *NewInstance() UnRegisterAllCreateCallbacksV.UnRegisterAllCreateCallbacks() C++: static void UnRegisterAllCreateCallbacks() Provides mechanism to register/unregister additional callbacks to create concrete subclasses of vtkTextCodecFactory to handle different protocols. The registered callbacks are tried in the order they are registered. CodecForNameV.CodecForName(string) -> vtkTextCodec C++: static vtkTextCodec *CodecForName(const char *CodecName) Given a codec/storage name try to find one of our registered codecs that can handle it. This is non-deterministic, very messy and should not be your first thing to try. The registered callbacks are tried in the order they are registered. InitializeV.Initialize() C++: static void Initialize() Initialize core text codecs - needed for the static compilation case. vtkUTF16TextCodecvtkIOCorePython.vtkUTF16TextCodecvtkUTF16TextCodec - Class to read/write ascii text. Superclass: vtkTextCodec A virtual class interface for codecs that readers/writers can rely on @par Thanks: Thanks to Tim Shed from Sandia National Laboratories for his work on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for keeping me out of the weeds @sa vtkUTF16TextCodecFactory V.SafeDownCast(vtkObjectBase) -> vtkUTF16TextCodec C++: static vtkUTF16TextCodec *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkUTF16TextCodec C++: vtkUTF16TextCodec *NewInstance() SetBigEndianV.SetBigEndian(bool) C++: void SetBigEndian(bool) Set the endianness - true if Big false is little vtkUTF8TextCodecvtkIOCorePython.vtkUTF8TextCodecvtkUTF8TextCodec - Class to read/write UTF-8 text Superclass: vtkTextCodec A virtual class interface for codecs that readers/writers can rely on @par Thanks: Thanks to Tim Shed from Sandia National Laboratories for his work on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for keeping me out of the weeds @sa vtkUTF8TextCodecFactory V.SafeDownCast(vtkObjectBase) -> vtkUTF8TextCodec C++: static vtkUTF8TextCodec *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkUTF8TextCodec C++: vtkUTF8TextCodec *NewInstance() V.CanHandle(string) -> bool C++: bool CanHandle(const char *testStr) override; UTF-8vtkAbstractPolyDataReadervtkIOCorePython.vtkAbstractPolyDataReadervtkAbstractPolyDataReader - Superclass for algorithms that read models from a file. Superclass: vtkPolyDataAlgorithm This class allows to use a single base class to manage AbstractPolyData reader classes in a uniform manner without needing to know the actual type of the reader. i.e. makes it possible to create maps to associate filename extension and vtkAbstractPolyDataReader object. @sa vtkOBJReader vtkPLYReader vtkSTLReader V.SafeDownCast(vtkObjectBase) -> vtkAbstractPolyDataReader C++: static vtkAbstractPolyDataReader *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkAbstractPolyDataReader C++: vtkAbstractPolyDataReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of AbstractPolyData file (obj / ply / stl). V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of AbstractPolyData file (obj / ply / stl). vtkPolyDataAlgorithmVTK_ASCIIVTK_BINARYvtkIOCorePython.vtkWritervtkWriter - abstract class to write data to file(s) Superclass: vtkAlgorithm vtkWriter is an abstract class for mapper objects that write their data to disk (or into a communications port). All writers respond to Write() method. This method insures that there is input and input is up to date. @warning Every subclass of vtkWriter must implement a WriteData() method. Most likely will have to create SetInput() method as well. @sa vtkXMLDataSetWriter vtkDataSetWriter vtkImageWriter vtkMCubesWriter V.SafeDownCast(vtkObjectBase) -> vtkWriter C++: static vtkWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkWriter C++: vtkWriter *NewInstance() V.Write() -> int C++: virtual int Write() Write data to output. Method executes subclasses WriteData() method, as well as StartMethod() and EndMethod() methods. Returns 1 on success and 0 on failure. EncodeStringV.EncodeString(string, string, bool) C++: void EncodeString(char *resname, const char *name, bool doublePercent) Encode the string so that the reader will not have problems. The resulting string is up to three times the size of the input string. doublePercent indicates whether to output a double '%' before escaped characters so the string may be used as a printf format string. SetInputDataV.SetInputData(vtkDataObject) C++: void SetInputData(vtkDataObject *input) V.SetInputData(int, vtkDataObject) C++: void SetInputData(int index, vtkDataObject *input) Set/get the input to this writer. GetInputV.GetInput() -> vtkDataObject C++: vtkDataObject *GetInput() V.GetInput(int) -> vtkDataObject C++: vtkDataObject *GetInput(int port) vtkDataObjectvtkZLibDataCompressorvtkIOCorePython.vtkZLibDataCompressorvtkZLibDataCompressor - Data compression using zlib. Superclass: vtkDataCompressor vtkZLibDataCompressor provides a concrete vtkDataCompressor class using zlib for compressing and uncompressing data. V.SafeDownCast(vtkObjectBase) -> vtkZLibDataCompressor C++: static vtkZLibDataCompressor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkZLibDataCompressor C++: vtkZLibDataCompressor *NewInstance() SetCompressionLevelV.SetCompressionLevel(int) C++: virtual void SetCompressionLevel(int _arg) Get/Set the compression level. GetCompressionLevelMinValueV.GetCompressionLevelMinValue() -> int C++: virtual int GetCompressionLevelMinValue() Get/Set the compression level. GetCompressionLevelMaxValueV.GetCompressionLevelMaxValue() -> int C++: virtual int GetCompressionLevelMaxValue() Get/Set the compression level. GetCompressionLevelV.GetCompressionLevel() -> int C++: virtual int GetCompressionLevel() Get/Set the compression level. vtkArrayDataReadervtkIOCorePython.vtkArrayDataReadervtkArrayDataReader - Reads vtkArrayData written by vtkArrayDataWriter. Superclass: vtkArrayDataAlgorithm Reads vtkArrayData data written with vtkArrayDataWriter. Outputs: Output port 0: vtkArrayData containing a collection of vtkArrays. @sa vtkArrayDataWriter V.SafeDownCast(vtkObjectBase) -> vtkArrayDataReader C++: static vtkArrayDataReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArrayDataReader C++: vtkArrayDataReader *NewInstance() V.Read(string) -> vtkArrayData C++: static vtkArrayData *Read(const vtkStdString &str) Read an arbitrary array from a string. vtkArrayDataWritervtkIOCorePython.vtkArrayDataWritervtkArrayDataWriter - Serialize vtkArrayData to a file or stream. Superclass: vtkWriter vtkArrayDataWriter serializes vtkArrayData using a text-based format that is human-readable and easily parsed (default option). The WriteBinary array option can be used to serialize the vtkArrayData using a binary format that is optimized for rapid throughput. vtkArrayDataWriter can be used in two distinct ways: first, it can be used as a normal pipeline filter, which writes its inputs to a file. Alternatively, static methods are provided for writing vtkArrayData instances to files or arbitrary c++ streams. Inputs: Input port 0: (required) vtkArrayData object. Output Format: See http://www.kitware.com/InfovisWiki/index.php/N-Way_Array_File_Formats for details on how vtkArrayDataWriter encodes data. @sa vtkArrayDataReader @par Thanks: Developed by Timothy M. Shead (tshead@sandia.gov) at Sandia National Laboratories. V.SafeDownCast(vtkObjectBase) -> vtkArrayDataWriter C++: static vtkArrayDataWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArrayDataWriter C++: vtkArrayDataWriter *NewInstance() V.Write() -> int C++: int Write() override; V.Write(string, bool) -> bool C++: bool Write(const vtkStdString &FileName, bool WriteBinary=false) V.Write(vtkArrayData, string, bool) -> bool C++: static bool Write(vtkArrayData *array, const vtkStdString &file_name, bool WriteBinary=false) V.Write(bool) -> string C++: vtkStdString Write(bool WriteBinary) V.Write(vtkArrayData, bool) -> string C++: static vtkStdString Write(vtkArrayData *array, bool WriteBinary=false) Write data to output. Method executes subclasses WriteData() method, as well as StartMethod() and EndMethod() methods. Returns 1 on success and 0 on failure. 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