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H H H H H&kH HjH HjH HjHHDH^HHjHHHHHHHHHbjHHHHHHHHHjHHiHHHHHHHHHH[A^]ÐUHAVSH= 8IH3HHHHHy(HFH9cHoHHQHH聜H9HHyHH)HqHCHAbH pH{HHqHyHHHqL[A^]H=jbH5b% %"%$%&%(%*%,%.%0%2%4%6%8%:%<%>%@%B%D%F%H%J%L%N%P%R%T%V%X%Z%\%^%`%b%d%f%h%j%l%n%p%r%t%v%x%z%|%~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%¨%Ĩ%ƨ%Ȩ%ʨ%̨%Ψ%Ш%Ҩ%Ԩ%֨%ب%ڨ%ܨ%ި%%%%%%%%%%%%%%%%%%%%%% % %%%%%%%%%% %"%$%&%(%*%,%.%0%2%4%6%8%:%<%>%@%B%D%F%H%J%L%N%P%R%T%V%X%Z%\%^%`%b%d%f%h%j%l%n%p%r%t%v%x%z%|%~%%%%%%%%%%%hhh8hTxhgnh}dhZhPhFh<h2h(h,hh hLAS%chh4hXh|hhhh h1hQhqhxhnhdh ZhEPheFhh4h*h hh: hbhhhhh4hbhhhh4hjhhhvhRlhvbhXhNh#DhY:h}0h&hhh5hihhhKhhh-hhh&hKh~hh|h*rhkhh^hTh:Jhm@h6h,h"hMhhh hA hj hhhh+hShhOheh~hh\xhnhdhZh Ph9Fhm int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAVSucdReader C++: static vtkAVSucdReader *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkAVSucdReader C++: vtkAVSucdReader *NewInstance() SetFileNameV.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of AVS UCD datafile to read GetFileNameV.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of AVS UCD datafile to read SetBinaryFileV.SetBinaryFile(int) C++: virtual void SetBinaryFile(int _arg) Is the file to be read written in binary format (as opposed to ascii). GetBinaryFileV.GetBinaryFile() -> int C++: virtual int GetBinaryFile() Is the file to be read written in binary format (as opposed to ascii). BinaryFileOnV.BinaryFileOn() C++: virtual void BinaryFileOn() Is the file to be read written in binary format (as opposed to ascii). BinaryFileOffV.BinaryFileOff() C++: virtual void BinaryFileOff() Is the file to be read written in binary format (as opposed to ascii). GetNumberOfCellsV.GetNumberOfCells() -> int C++: virtual int GetNumberOfCells() Get the total number of cells. GetNumberOfNodesV.GetNumberOfNodes() -> int C++: virtual int GetNumberOfNodes() Get the total number of nodes. GetNumberOfNodeFieldsV.GetNumberOfNodeFields() -> int C++: virtual int GetNumberOfNodeFields() Get the number of data fields at the nodes. GetNumberOfCellFieldsV.GetNumberOfCellFields() -> int C++: virtual int GetNumberOfCellFields() Get the number of data fields at the cell centers. GetNumberOfFieldsV.GetNumberOfFields() -> int C++: virtual int GetNumberOfFields() Get the number of data fields for the model. Unused because VTK has no methods for it. GetNumberOfNodeComponentsV.GetNumberOfNodeComponents() -> int C++: virtual int GetNumberOfNodeComponents() Get the number of data components at the nodes and cells. GetNumberOfCellComponentsV.GetNumberOfCellComponents() -> int C++: virtual int GetNumberOfCellComponents() Get the number of data components at the nodes and cells. SetByteOrderToBigEndianV.SetByteOrderToBigEndian() C++: void SetByteOrderToBigEndian() Set/Get the endian-ness of the binary file. SetByteOrderToLittleEndianV.SetByteOrderToLittleEndian() C++: void SetByteOrderToLittleEndian() Set/Get the endian-ness of the binary file. GetByteOrderAsStringV.GetByteOrderAsString() -> string C++: const char *GetByteOrderAsString() Set/Get the endian-ness of the binary file. SetByteOrderV.SetByteOrder(int) C++: virtual void SetByteOrder(int _arg) GetByteOrderV.GetByteOrder() -> int C++: virtual int GetByteOrder() GetNumberOfPointArraysV.GetNumberOfPointArrays() -> int C++: int GetNumberOfPointArrays() The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. GetNumberOfCellArraysV.GetNumberOfCellArrays() -> int C++: int GetNumberOfCellArrays() The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. GetPointArrayNameV.GetPointArrayName(int) -> string C++: const char *GetPointArrayName(int index) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. GetCellArrayNameV.GetCellArrayName(int) -> string C++: const char *GetCellArrayName(int index) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. GetPointArrayStatusV.GetPointArrayStatus(string) -> int C++: int GetPointArrayStatus(const char *name) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. GetCellArrayStatusV.GetCellArrayStatus(string) -> int C++: int GetCellArrayStatus(const char *name) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. SetPointArrayStatusV.SetPointArrayStatus(string, int) C++: void SetPointArrayStatus(const char *name, int status) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. SetCellArrayStatusV.SetCellArrayStatus(string, int) C++: void SetCellArrayStatus(const char *name, int status) The following methods allow selective reading of solutions fields. by default, ALL data fields are the nodes and cells are read, but this can be modified. DisableAllCellArraysV.DisableAllCellArrays() C++: void DisableAllCellArrays() EnableAllCellArraysV.EnableAllCellArrays() C++: void EnableAllCellArrays() DisableAllPointArraysV.DisableAllPointArrays() C++: void DisableAllPointArrays() EnableAllPointArraysV.EnableAllPointArrays() C++: void EnableAllPointArrays() GetCellDataRangeV.GetCellDataRange(int, int, [float, ...], [float, ...]) C++: void GetCellDataRange(int cellComp, int index, float *min, float *max) GetNodeDataRangeV.GetNodeDataRange(int, int, [float, ...], [float, ...]) C++: void GetNodeDataRange(int nodeComp, int index, float *min, float *max) vtkUnstructuredGridAlgorithmvtkAlgorithmvtkObjectvtkObjectBasevtkBYUReadervtkIOGeometryPython.vtkBYUReadervtkBYUReader - read MOVIE.BYU polygon files Superclass: vtkPolyDataAlgorithm vtkBYUReader is a source object that reads MOVIE.BYU polygon files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t). V.SafeDownCast(vtkObjectBase) -> vtkBYUReader C++: static vtkBYUReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBYUReader C++: vtkBYUReader *NewInstance() SetGeometryFileNameV.SetGeometryFileName(string) C++: virtual void SetGeometryFileName(const char *_arg) Specify name of geometry FileName. GetGeometryFileNameV.GetGeometryFileName() -> string C++: virtual char *GetGeometryFileName() Specify name of geometry FileName. V.SetFileName(string) C++: virtual void SetFileName(const char *f) Specify name of geometry FileName (alias). V.GetFileName() -> string C++: virtual char *GetFileName() SetDisplacementFileNameV.SetDisplacementFileName(string) C++: virtual void SetDisplacementFileName(const char *_arg) Specify name of displacement FileName. GetDisplacementFileNameV.GetDisplacementFileName() -> string C++: virtual char *GetDisplacementFileName() Specify name of displacement FileName. SetScalarFileNameV.SetScalarFileName(string) C++: virtual void SetScalarFileName(const char *_arg) Specify name of scalar FileName. GetScalarFileNameV.GetScalarFileName() -> string C++: virtual char *GetScalarFileName() Specify name of scalar FileName. SetTextureFileNameV.SetTextureFileName(string) C++: virtual void SetTextureFileName(const char *_arg) Specify name of texture coordinates FileName. GetTextureFileNameV.GetTextureFileName() -> string C++: virtual char *GetTextureFileName() Specify name of texture coordinates FileName. SetReadDisplacementV.SetReadDisplacement(int) C++: virtual void SetReadDisplacement(int _arg) Turn on/off the reading of the displacement file. GetReadDisplacementV.GetReadDisplacement() -> int C++: virtual int GetReadDisplacement() Turn on/off the reading of the displacement file. ReadDisplacementOnV.ReadDisplacementOn() C++: virtual void ReadDisplacementOn() Turn on/off the reading of the displacement file. ReadDisplacementOffV.ReadDisplacementOff() C++: virtual void ReadDisplacementOff() Turn on/off the reading of the displacement file. SetReadScalarV.SetReadScalar(int) C++: virtual void SetReadScalar(int _arg) Turn on/off the reading of the scalar file. GetReadScalarV.GetReadScalar() -> int C++: virtual int GetReadScalar() Turn on/off the reading of the scalar file. ReadScalarOnV.ReadScalarOn() C++: virtual void ReadScalarOn() Turn on/off the reading of the scalar file. ReadScalarOffV.ReadScalarOff() C++: virtual void ReadScalarOff() Turn on/off the reading of the scalar file. SetReadTextureV.SetReadTexture(int) C++: virtual void SetReadTexture(int _arg) Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName. GetReadTextureV.GetReadTexture() -> int C++: virtual int GetReadTexture() Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName. ReadTextureOnV.ReadTextureOn() C++: virtual void ReadTextureOn() Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName. ReadTextureOffV.ReadTextureOff() C++: virtual void ReadTextureOff() Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName. SetPartNumberV.SetPartNumber(int) C++: virtual void SetPartNumber(int _arg) Set/Get the part number to be read. GetPartNumberMinValueV.GetPartNumberMinValue() -> int C++: virtual int GetPartNumberMinValue() Set/Get the part number to be read. GetPartNumberMaxValueV.GetPartNumberMaxValue() -> int C++: virtual int GetPartNumberMaxValue() Set/Get the part number to be read. GetPartNumberV.GetPartNumber() -> int C++: virtual int GetPartNumber() Set/Get the part number to be read. CanReadFileV.CanReadFile(string) -> int C++: static int CanReadFile(const char *filename) Returns 1 if this file can be read and 0 if the file cannot be read. Because BYU files do not have anything in the header specifying the file type, the result is not definitive. Invalid files may still return 1 although a valid file will never return 0. vtkPolyDataAlgorithmvtkBYUWritervtkIOGeometryPython.vtkBYUWritervtkBYUWriter - write MOVIE.BYU files Superclass: vtkWriter vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t). These files must be specified to the object, the appropriate boolean variables must be true, and data must be available from the input for the files to be written. WARNING: this writer does not currently write triangle strips. Use vtkTriangleFilter to convert strips to triangles. V.SafeDownCast(vtkObjectBase) -> vtkBYUWriter C++: static vtkBYUWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBYUWriter C++: vtkBYUWriter *NewInstance() V.SetGeometryFileName(string) C++: virtual void SetGeometryFileName(const char *_arg) Specify the name of the geometry file to write. V.GetGeometryFileName() -> string C++: virtual char *GetGeometryFileName() Specify the name of the geometry file to write. V.SetDisplacementFileName(string) C++: virtual void SetDisplacementFileName(const char *_arg) Specify the name of the displacement file to write. V.GetDisplacementFileName() -> string C++: virtual char *GetDisplacementFileName() Specify the name of the displacement file to write. V.SetScalarFileName(string) C++: virtual void SetScalarFileName(const char *_arg) Specify the name of the scalar file to write. V.GetScalarFileName() -> string C++: virtual char *GetScalarFileName() Specify the name of the scalar file to write. V.SetTextureFileName(string) C++: virtual void SetTextureFileName(const char *_arg) Specify the name of the texture file to write. V.GetTextureFileName() -> string C++: virtual char *GetTextureFileName() Specify the name of the texture file to write. SetWriteDisplacementV.SetWriteDisplacement(int) C++: virtual void SetWriteDisplacement(int _arg) Turn on/off writing the displacement file. GetWriteDisplacementV.GetWriteDisplacement() -> int C++: virtual int GetWriteDisplacement() Turn on/off writing the displacement file. WriteDisplacementOnV.WriteDisplacementOn() C++: virtual void WriteDisplacementOn() Turn on/off writing the displacement file. WriteDisplacementOffV.WriteDisplacementOff() C++: virtual void WriteDisplacementOff() Turn on/off writing the displacement file. SetWriteScalarV.SetWriteScalar(int) C++: virtual void SetWriteScalar(int _arg) Turn on/off writing the scalar file. GetWriteScalarV.GetWriteScalar() -> int C++: virtual int GetWriteScalar() Turn on/off writing the scalar file. WriteScalarOnV.WriteScalarOn() C++: virtual void WriteScalarOn() Turn on/off writing the scalar file. WriteScalarOffV.WriteScalarOff() C++: virtual void WriteScalarOff() Turn on/off writing the scalar file. SetWriteTextureV.SetWriteTexture(int) C++: virtual void SetWriteTexture(int _arg) Turn on/off writing the texture file. GetWriteTextureV.GetWriteTexture() -> int C++: virtual int GetWriteTexture() Turn on/off writing the texture file. WriteTextureOnV.WriteTextureOn() C++: virtual void WriteTextureOn() Turn on/off writing the texture file. WriteTextureOffV.WriteTextureOff() C++: virtual void WriteTextureOff() Turn on/off writing the texture file. GetInputV.GetInput() -> vtkPolyData C++: vtkPolyData *GetInput() V.GetInput(int) -> vtkPolyData C++: vtkPolyData *GetInput(int port) Get the input to this writer. vtkWritervtkChacoReadervtkIOGeometryPython.vtkChacoReadervtkChacoReader - Read a Chaco file and create a vtkUnstructuredGrid. Superclass: vtkUnstructuredGridAlgorithm vtkChacoReader is an unstructured grid source object that reads Chaco files. The reader DOES NOT respond to piece requests. Chaco is a graph partitioning package developed at Sandia National Laboratories in the early 1990s. (http://www.cs.sandia.gov/~bahendr/chaco.html) Note that the Chaco "edges" become VTK "cells", and the Chaco "vertices" become VTK "points". V.SafeDownCast(vtkObjectBase) -> vtkChacoReader C++: static vtkChacoReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkChacoReader C++: vtkChacoReader *NewInstance() SetBaseNameV.SetBaseName(string) C++: virtual void SetBaseName(const char *_arg) Specify the base name of the Chaco files. The reader will try to open BaseName.coords and BaseName.graph. GetBaseNameV.GetBaseName() -> string C++: virtual char *GetBaseName() SetGenerateGlobalElementIdArrayV.SetGenerateGlobalElementIdArray(int) C++: virtual void SetGenerateGlobalElementIdArray(int _arg) Indicate whether this reader should create a cell array containing global IDs for the cells in the output vtkUnstructuredGrid. These cells represent the edges that were in the Chaco file. Each edge is a vtkLine. Default is ON. GetGenerateGlobalElementIdArrayV.GetGenerateGlobalElementIdArray() -> int C++: virtual int GetGenerateGlobalElementIdArray() GenerateGlobalElementIdArrayOnV.GenerateGlobalElementIdArrayOn() C++: virtual void GenerateGlobalElementIdArrayOn() GenerateGlobalElementIdArrayOffV.GenerateGlobalElementIdArrayOff() C++: virtual void GenerateGlobalElementIdArrayOff() GetGlobalElementIdArrayNameV.GetGlobalElementIdArrayName() -> string C++: static const char *GetGlobalElementIdArrayName() SetGenerateGlobalNodeIdArrayV.SetGenerateGlobalNodeIdArray(int) C++: virtual void SetGenerateGlobalNodeIdArray(int _arg) Indicate whether this reader should create a point array of global IDs for the points in the output vtkUnstructuredGrid. These points are the vertices that were in the Chaco file. Global point IDs start at "1" for the first vertex in BaseName.coords and go up from there. Default is ON. GetGenerateGlobalNodeIdArrayV.GetGenerateGlobalNodeIdArray() -> int C++: virtual int GetGenerateGlobalNodeIdArray() GenerateGlobalNodeIdArrayOnV.GenerateGlobalNodeIdArrayOn() C++: virtual void GenerateGlobalNodeIdArrayOn() GenerateGlobalNodeIdArrayOffV.GenerateGlobalNodeIdArrayOff() C++: virtual void GenerateGlobalNodeIdArrayOff() GetGlobalNodeIdArrayNameV.GetGlobalNodeIdArrayName() -> string C++: static const char *GetGlobalNodeIdArrayName() SetGenerateVertexWeightArraysV.SetGenerateVertexWeightArrays(int) C++: virtual void SetGenerateVertexWeightArrays(int _arg) Indicate whether this reader should create a point array for each vertex weight in the Chaco file. Default is OFF. GetGenerateVertexWeightArraysV.GetGenerateVertexWeightArrays() -> int C++: virtual int GetGenerateVertexWeightArrays() GenerateVertexWeightArraysOnV.GenerateVertexWeightArraysOn() C++: virtual void GenerateVertexWeightArraysOn() GenerateVertexWeightArraysOffV.GenerateVertexWeightArraysOff() C++: virtual void GenerateVertexWeightArraysOff() GetNumberOfVertexWeightsV.GetNumberOfVertexWeights() -> int C++: virtual int GetNumberOfVertexWeights() Returns the number of weights per vertex in the Chaco file, whether or not GenerateVertexWeightArrays is ON. GetVertexWeightArrayNameV.GetVertexWeightArrayName(int) -> string C++: const char *GetVertexWeightArrayName(int weight) This method returns the name of the selected Vertex weight point array. If you did not turn on GenerateVertexWeightArrays, or if the weight you requested is invalid, it returns nullptr. Weights begin at one and go up to NumberOfVertexWeights. This is a pointer to our copy of the name, so don't "delete" it. SetGenerateEdgeWeightArraysV.SetGenerateEdgeWeightArrays(int) C++: virtual void SetGenerateEdgeWeightArrays(int _arg) Each edge in the Chaco file connects two vertices. The file may specify one or more weights for each edge. (The weight for an edge from vertex A to vertex B equals the weight from B to A.) Indicate with the following parameter whether this reader should create a cell array for each weight for every edge. Default is OFF. GetGenerateEdgeWeightArraysV.GetGenerateEdgeWeightArrays() -> int C++: virtual int GetGenerateEdgeWeightArrays() GenerateEdgeWeightArraysOnV.GenerateEdgeWeightArraysOn() C++: virtual void GenerateEdgeWeightArraysOn() GenerateEdgeWeightArraysOffV.GenerateEdgeWeightArraysOff() C++: virtual void GenerateEdgeWeightArraysOff() GetNumberOfEdgeWeightsV.GetNumberOfEdgeWeights() -> int C++: virtual int GetNumberOfEdgeWeights() Returns the number of weights per edge in the Chaco file, whether or not GenerateEdgeWeightArrays is ON. GetEdgeWeightArrayNameV.GetEdgeWeightArrayName(int) -> string C++: const char *GetEdgeWeightArrayName(int weight) This method returns the name of the selected Edge weight cell array. If you did not turn on GenerateEdgeWeightArrays, or if the weight you requested is invalid, it returns nullptr. Weights begin at one and go up to NumberOfEdgeWeights. This is a pointer to our copy of the name, so don't "delete" it. GetDimensionalityV.GetDimensionality() -> int C++: virtual int GetDimensionality() Access to meta data generated by RequestInformation. GetNumberOfEdgesV.GetNumberOfEdges() -> int C++: virtual vtkIdType GetNumberOfEdges() Access to meta data generated by RequestInformation. GetNumberOfVerticesV.GetNumberOfVertices() -> int C++: virtual vtkIdType GetNumberOfVertices() Access to meta data generated by RequestInformation. GetNumberOfCellWeightArraysV.GetNumberOfCellWeightArrays() -> int C++: virtual int GetNumberOfCellWeightArrays() After this filter executes, this method returns the number of cell arrays that were created to hold the edge weights. It is equal to NumberOfEdgeWeights if GenerateEdgeWeightArrays was ON. GetNumberOfPointWeightArraysV.GetNumberOfPointWeightArrays() -> int C++: virtual int GetNumberOfPointWeightArrays() After this filter executes, this method returns the number of point arrays that were created to hold the vertex weights. It is equal to NumberOfVertexWeights if GenerateVertexWeightArrays was ON. GlobalElementIdGlobalNodeIdvtkFacetWritervtkIOGeometryPython.vtkFacetWritervtkFacetWriter - reads a dataset in Facet format Superclass: vtkPolyDataAlgorithm vtkFacetWriter creates an unstructured grid dataset. It reads ASCII files stored in Facet format The facet format looks like this: FACET FILE ... nparts Part 1 name 0 npoints 0 0 p1x p1y p1z p2x p2y p2z ... 1 Part 1 name ncells npointspercell p1c1 p2c1 p3c1 ... pnc1 materialnum partnum p1c2 p2c2 p3c2 ... pnc2 materialnum partnum ... V.SafeDownCast(vtkObjectBase) -> vtkFacetWriter C++: static vtkFacetWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkFacetWriter C++: vtkFacetWriter *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of Facet datafile to read V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of Facet datafile to read WriteV.Write() C++: void Write() Write data vtkFLUENTReadervtkIOGeometryPython.vtkFLUENTReadervtkFLUENTReader - reads a dataset in Fluent file format Superclass: vtkMultiBlockDataSetAlgorithm vtkFLUENTReader creates an unstructured grid dataset. It reads .cas and .dat files stored in FLUENT native format. @par Thanks: Thanks to Brian W. Dotson & Terry E. Jordan (Department of Energy, National Energy Technology Laboratory) & Douglas McCorkle (Iowa State University) who developed this class. Please address all comments to Brian Dotson (brian.dotson etl.doe.gov) & Terry Jordan (terry.jordan@sa.netl.doe.gov) & Doug McCorkle (mccdo@iastate.edu) @sa vtkGAMBITReader V.SafeDownCast(vtkObjectBase) -> vtkFLUENTReader C++: static vtkFLUENTReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkFLUENTReader C++: vtkFLUENTReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify the file name of the Fluent case file to read. V.GetFileName() -> string C++: virtual char *GetFileName() Specify the file name of the Fluent case file to read. V.GetNumberOfCells() -> int C++: virtual int GetNumberOfCells() Get the total number of cells. The number of cells is only valid after a successful read of the data file is performed. Initial value is 0. V.GetNumberOfCellArrays() -> int C++: int GetNumberOfCellArrays(void) Get the number of cell arrays available in the input. V.GetCellArrayName(int) -> string C++: const char *GetCellArrayName(int index) Get the name of the cell array with the given index in the input. V.GetCellArrayStatus(string) -> int C++: int GetCellArrayStatus(const char *name) Get/Set whether the cell array with the given name is to be read. V.SetCellArrayStatus(string, int) C++: void SetCellArrayStatus(const char *name, int status) Get/Set whether the cell array with the given name is to be read. V.DisableAllCellArrays() C++: void DisableAllCellArrays() Turn on/off all cell arrays. V.EnableAllCellArrays() C++: void EnableAllCellArrays() Turn on/off all cell arrays. SetDataByteOrderToBigEndianV.SetDataByteOrderToBigEndian() C++: void SetDataByteOrderToBigEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. SetDataByteOrderToLittleEndianV.SetDataByteOrderToLittleEndian() C++: void SetDataByteOrderToLittleEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. GetDataByteOrderV.GetDataByteOrder() -> int C++: int GetDataByteOrder() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. SetDataByteOrderV.SetDataByteOrder(int) C++: void SetDataByteOrder(int) These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. GetDataByteOrderAsStringV.GetDataByteOrderAsString() -> string C++: const char *GetDataByteOrderAsString() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. vtkMultiBlockDataSetAlgorithmvtkGAMBITReadervtkIOGeometryPython.vtkGAMBITReadervtkGAMBITReader - reads a dataset in Fluent GAMBIT neutral file format Superclass: vtkUnstructuredGridAlgorithm vtkGAMBITReader creates an unstructured grid dataset. It reads ASCII files stored in GAMBIT neutral format, with optional data stored at the nodes or at the cells of the model. A cell-based fielddata stores the material id. @par Thanks: Thanks to Jean M. Favre (CSCS, Swiss Center for Scientific Computing) who developed this class. Please address all comments to Jean Favre (jfavre at cscs.ch) @sa vtkAVSucdReader V.SafeDownCast(vtkObjectBase) -> vtkGAMBITReader C++: static vtkGAMBITReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGAMBITReader C++: vtkGAMBITReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify the file name of the GAMBIT data file to read. V.GetFileName() -> string C++: virtual char *GetFileName() Specify the file name of the GAMBIT data file to read. V.GetNumberOfCells() -> int C++: virtual int GetNumberOfCells() Get the total number of cells. The number of cells is only valid after a successful read of the data file is performed. V.GetNumberOfNodes() -> int C++: virtual int GetNumberOfNodes() Get the total number of nodes. The number of nodes is only valid after a successful read of the data file is performed. V.GetNumberOfNodeFields() -> int C++: virtual int GetNumberOfNodeFields() Get the number of data components at the nodes and cells. V.GetNumberOfCellFields() -> int C++: virtual int GetNumberOfCellFields() Get the number of data components at the nodes and cells. vtkGaussianCubeReadervtkIOGeometryPython.vtkGaussianCubeReadervtkGaussianCubeReader - read ASCII Gaussian Cube Data files Superclass: vtkMoleculeReaderBase vtkGaussianCubeReader is a source object that reads ASCII files following the description in http://www.gaussian.com/00000430.htm The FileName must be specified. @par Thanks: Dr. Jean M. Favre who developed and contributed this class. V.SafeDownCast(vtkObjectBase) -> vtkGaussianCubeReader C++: static vtkGaussianCubeReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGaussianCubeReader C++: vtkGaussianCubeReader *NewInstance() GetTransformV.GetTransform() -> vtkTransform C++: virtual vtkTransform *GetTransform() GetGridOutputV.GetGridOutput() -> vtkImageData C++: vtkImageData *GetGridOutput() vtkMoleculeReaderBasevtkHoudiniPolyDataWritervtkIOGeometryPython.vtkHoudiniPolyDataWritervtkHoudiniPolyDataWriter - write vtk polygonal data to Houdini file. Superclass: vtkWriter vtkHoudiniPolyDataWriter is a source object that writes VTK polygonal data files in ASCII Houdini format (see http://www.sidefx.com/docs/houdini15.0/io/formats/geo). V.SafeDownCast(vtkObjectBase) -> vtkHoudiniPolyDataWriter C++: static vtkHoudiniPolyDataWriter *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkHoudiniPolyDataWriter C++: vtkHoudiniPolyDataWriter *NewInstance() V.GetFileName() -> string C++: virtual char *GetFileName() Specifies the delimited text file to be loaded. V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specifies the delimited text file to be loaded. vtkIVWritervtkIOGeometryPython.vtkIVWritervtkIVWriter - export polydata into OpenInventor 2.0 format. Superclass: vtkWriter vtkIVWriter is a concrete subclass of vtkWriter that writes OpenInventor 2.0 files. @sa vtkPolyDataWriter V.SafeDownCast(vtkObjectBase) -> vtkIVWriter C++: static vtkIVWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkIVWriter C++: vtkIVWriter *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of vtk polygon data file to write. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of vtk polygon data file to write. vtkMCubesReaderVTK_FILE_BYTE_ORDER_BIG_ENDIANVTK_FILE_BYTE_ORDER_LITTLE_ENDIANvtkIOGeometryPython.vtkMCubesReadervtkMCubesReader - read binary marching cubes file Superclass: vtkPolyDataAlgorithm vtkMCubesReader is a source object that reads binary marching cubes files. (Marching cubes is an isosurfacing technique that generates many triangles.) The binary format is supported by W. Lorensen's marching cubes program (and the vtkSliceCubes object). The format repeats point coordinates, so this object will merge the points with a vtkLocator object. You can choose to supply the vtkLocator or use the default. @warning Binary files assumed written in sun/hp/sgi (i.e., Big Endian) form. @warning Because points are merged when read, degenerate triangles may be removed. Thus the number of triangles read may be fewer than the number of triangles actually created. @warning The point merging does not take into account that the same point may have different normals. For example, running vtkPolyDataNormals after vtkContourFilter may split triangles because of the FeatureAngle ivar. Subsequent reading with vtkMCubesReader will merge the points and use the first point's normal. For the most part, this is undesirable. @warning Normals are generated from the gradient of the data scalar values. Hence the normals may on occasion point in a direction inconsistent with the ordering of the triangle vertices. If this happens, the resulting surface may be "black". Reverse the sense of the FlipNormals boolean flag to correct this. @sa vtkContourFilter vtkMarchingCubes vtkSliceCubes vtkLocator V.SafeDownCast(vtkObjectBase) -> vtkMCubesReader C++: static vtkMCubesReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMCubesReader C++: vtkMCubesReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of marching cubes file. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of marching cubes file. SetLimitsFileNameV.SetLimitsFileName(string) C++: virtual void SetLimitsFileName(const char *_arg) Set / get the file name of the marching cubes limits file. GetLimitsFileNameV.GetLimitsFileName() -> string C++: virtual char *GetLimitsFileName() Set / get the file name of the marching cubes limits file. SetHeaderSizeV.SetHeaderSize(int) C++: virtual void SetHeaderSize(int _arg) Specify a header size if one exists. The header is skipped and not used at this time. GetHeaderSizeMinValueV.GetHeaderSizeMinValue() -> int C++: virtual int GetHeaderSizeMinValue() Specify a header size if one exists. The header is skipped and not used at this time. GetHeaderSizeMaxValueV.GetHeaderSizeMaxValue() -> int C++: virtual int GetHeaderSizeMaxValue() Specify a header size if one exists. The header is skipped and not used at this time. GetHeaderSizeV.GetHeaderSize() -> int C++: virtual int GetHeaderSize() Specify a header size if one exists. The header is skipped and not used at this time. SetFlipNormalsV.SetFlipNormals(int) C++: virtual void SetFlipNormals(int _arg) Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. GetFlipNormalsV.GetFlipNormals() -> int C++: virtual int GetFlipNormals() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. FlipNormalsOnV.FlipNormalsOn() C++: virtual void FlipNormalsOn() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. FlipNormalsOffV.FlipNormalsOff() C++: virtual void FlipNormalsOff() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. SetNormalsV.SetNormals(int) C++: virtual void SetNormals(int _arg) Specify whether to read normals. GetNormalsV.GetNormals() -> int C++: virtual int GetNormals() Specify whether to read normals. NormalsOnV.NormalsOn() C++: virtual void NormalsOn() Specify whether to read normals. NormalsOffV.NormalsOff() C++: virtual void NormalsOff() Specify whether to read normals. V.SetDataByteOrderToBigEndian() C++: void SetDataByteOrderToBigEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.SetDataByteOrderToLittleEndian() C++: void SetDataByteOrderToLittleEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.GetDataByteOrder() -> int C++: int GetDataByteOrder() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.SetDataByteOrder(int) C++: void SetDataByteOrder(int) These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.GetDataByteOrderAsString() -> string C++: const char *GetDataByteOrderAsString() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. SetSwapBytesV.SetSwapBytes(int) C++: virtual void SetSwapBytes(int _arg) Turn on/off byte swapping. GetSwapBytesV.GetSwapBytes() -> int C++: virtual int GetSwapBytes() Turn on/off byte swapping. SwapBytesOnV.SwapBytesOn() C++: virtual void SwapBytesOn() Turn on/off byte swapping. SwapBytesOffV.SwapBytesOff() C++: virtual void SwapBytesOff() Turn on/off byte swapping. SetLocatorV.SetLocator(vtkIncrementalPointLocator) C++: void SetLocator(vtkIncrementalPointLocator *locator) Set / get a spatial locator for merging points. By default, an instance of vtkMergePoints is used. GetLocatorV.GetLocator() -> vtkIncrementalPointLocator C++: virtual vtkIncrementalPointLocator *GetLocator() Set / get a spatial locator for merging points. By default, an instance of vtkMergePoints is used. CreateDefaultLocatorV.CreateDefaultLocator() C++: void CreateDefaultLocator() Create default locator. Used to create one when none is specified. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the mtime also considering the locator. vtkIncrementalPointLocatorvtkMCubesWritervtkIOGeometryPython.vtkMCubesWritervtkMCubesWriter - write binary marching cubes file Superclass: vtkWriter vtkMCubesWriter is a polydata writer that writes binary marching cubes files. (Marching cubes is an isosurfacing technique that generates many triangles.) The binary format is supported by W. Lorensen's marching cubes program (and the vtkSliceCubes object). Each triangle is represented by three records, with each record consisting of six single precision floating point numbers representing the a triangle vertex coordinate and vertex normal. @warning Binary files are written in sun/hp/sgi (i.e., Big Endian) form. @sa vtkMarchingCubes vtkSliceCubes vtkMCubesReader V.SafeDownCast(vtkObjectBase) -> vtkMCubesWriter C++: static vtkMCubesWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMCubesWriter C++: vtkMCubesWriter *NewInstance() V.SetLimitsFileName(string) C++: virtual void SetLimitsFileName(const char *_arg) Set/get file name of marching cubes limits file. V.GetLimitsFileName() -> string C++: virtual char *GetLimitsFileName() Set/get file name of marching cubes limits file. vtkMFIXReadervtkIOGeometryPython.vtkMFIXReadervtkMFIXReader - reads a dataset in MFIX file format Superclass: vtkUnstructuredGridAlgorithm vtkMFIXReader creates an unstructured grid dataset. It reads a restart file and a set of sp files. The restart file contains the mesh information. MFIX meshes are either cylindrical or rectilinear, but this reader will convert them to an unstructured grid. The sp files contain transient data for the cells. Each sp file has one or more variables stored inside it. @par Thanks: Thanks to Phil Nicoletti and Brian Dotson at the National Energy Technology Laboratory who developed this class. Please address all comments to Brian Dotson (brian.dotson etl.doe.gov) @sa vtkGAMBITReader V.SafeDownCast(vtkObjectBase) -> vtkMFIXReader C++: static vtkMFIXReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMFIXReader C++: vtkMFIXReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify the file name of the MFIX Restart data file to read. V.GetFileName() -> string C++: virtual char *GetFileName() Specify the file name of the MFIX Restart data file to read. GetNumberOfPointsV.GetNumberOfPoints() -> int C++: virtual int GetNumberOfPoints() Get the total number of nodes. The number of nodes is only valid after a successful read of the data file is performed. SetTimeStepV.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Which TimeStep to read. GetTimeStepV.GetTimeStep() -> int C++: virtual int GetTimeStep() Which TimeStep to read. GetNumberOfTimeStepsV.GetNumberOfTimeSteps() -> int C++: virtual int GetNumberOfTimeSteps() Returns the number of timesteps. GetTimeStepRangeV.GetTimeStepRange() -> (int, int) C++: int *GetTimeStepRange() SetTimeStepRangeV.SetTimeStepRange(int, int) C++: void SetTimeStepRange(int, int) V.SetTimeStepRange((int, int)) C++: void SetTimeStepRange(int a[2]) V.GetCellDataRange(int, [float, ...], [float, ...]) C++: void GetCellDataRange(int cellComp, float *min, float *max) Get the range of cell data. vtkIOGeometryPython.vtkMoleculeReaderBasevtkMoleculeReaderBase - read Molecular Data files Superclass: vtkPolyDataAlgorithm vtkMoleculeReaderBase is a source object that reads Molecule files The FileName must be specified @par Thanks: Dr. Jean M. Favre who developed and contributed this class V.SafeDownCast(vtkObjectBase) -> vtkMoleculeReaderBase C++: static vtkMoleculeReaderBase *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMoleculeReaderBase C++: vtkMoleculeReaderBase *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) SetBScaleV.SetBScale(float) C++: virtual void SetBScale(double _arg) A scaling factor to compute bonds between non-hydrogen atoms GetBScaleV.GetBScale() -> float C++: virtual double GetBScale() A scaling factor to compute bonds between non-hydrogen atoms SetHBScaleV.SetHBScale(float) C++: virtual void SetHBScale(double _arg) A scaling factor to compute bonds with hydrogen atoms. GetHBScaleV.GetHBScale() -> float C++: virtual double GetHBScale() A scaling factor to compute bonds with hydrogen atoms. GetNumberOfAtomsV.GetNumberOfAtoms() -> int C++: virtual int GetNumberOfAtoms() vtkOBJReadervtkIOGeometryPython.vtkOBJReadervtkOBJReader - read Wavefront .obj files Superclass: vtkAbstractPolyDataReader vtkOBJReader is a source object that reads Wavefront .obj files. The output of this source object is polygonal data. @sa vtkOBJImporter V.SafeDownCast(vtkObjectBase) -> vtkOBJReader C++: static vtkOBJReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkOBJReader C++: vtkOBJReader *NewInstance() vtkAbstractPolyDataReadervtkOpenFOAMReadervtkIOGeometryPython.vtkOpenFOAMReadervtkOpenFOAMReader - reads a dataset in OpenFOAM format Superclass: vtkMultiBlockDataSetAlgorithm vtkOpenFOAMReader creates a multiblock dataset. It reads mesh information and time dependent data. The polyMesh folders contain mesh information. The time folders contain transient data for the cells. Each folder can contain any number of data files. @par Thanks: Thanks to Terry Jordan of SAIC at the National Energy Technology Laboratory who developed this class. Please address all comments to Terry Jordan (terry.jordan@sa.netl.doe.gov). GUI Based selection of mesh regions and fields available in the case, minor bug fixes, strict memory allocation checks, minor performance enhancements by Philippose Rajan (sarith@rocketmail.com). Token-based FoamFile format lexer/parser, performance/stability/compatibility enhancements, gzipped file support, lagrangian field support, variable timestep support, builtin cell-to-point filter, pointField support, polyhedron decomposition support, OF 1.5 extended format support, multiregion support, old mesh format support, parallelization support for decomposed cases in conjunction with vtkPOpenFOAMReader, et. al. by Takuya Oshima of Niigata University, Japan (oshima@eng.niigata-u.ac.jp). Misc cleanup, bugfixes, improvements Mark Olesen (OpenCFD Ltd.) V.SafeDownCast(vtkObjectBase) -> vtkOpenFOAMReader C++: static vtkOpenFOAMReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkOpenFOAMReader C++: vtkOpenFOAMReader *NewInstance() V.CanReadFile(string) -> int C++: int CanReadFile(const char *) Determine if the file can be read with this reader. V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Set/Get the filename. V.GetFileName() -> string C++: virtual char *GetFileName() Set/Get the filename. V.SetCellArrayStatus(string, int) C++: void SetCellArrayStatus(const char *name, int status) V.GetNumberOfPointArrays() -> int C++: int GetNumberOfPointArrays(void) Get the number of point arrays available in the input. V.GetPointArrayStatus(string) -> int C++: int GetPointArrayStatus(const char *name) Get/Set whether the point array with the given name is to be read. V.SetPointArrayStatus(string, int) C++: void SetPointArrayStatus(const char *name, int status) V.GetPointArrayName(int) -> string C++: const char *GetPointArrayName(int index) Get the name of the point array with the given index in the input. V.DisableAllPointArrays() C++: void DisableAllPointArrays() Turn on/off all point arrays. GetNumberOfLagrangianArraysV.GetNumberOfLagrangianArrays() -> int C++: int GetNumberOfLagrangianArrays(void) Get the number of Lagrangian arrays available in the input. GetLagrangianArrayStatusV.GetLagrangianArrayStatus(string) -> int C++: int GetLagrangianArrayStatus(const char *name) Get/Set whether the Lagrangian array with the given name is to be read. SetLagrangianArrayStatusV.SetLagrangianArrayStatus(string, int) C++: void SetLagrangianArrayStatus(const char *name, int status) GetLagrangianArrayNameV.GetLagrangianArrayName(int) -> string C++: const char *GetLagrangianArrayName(int index) Get the name of the Lagrangian array with the given index in the input. DisableAllLagrangianArraysV.DisableAllLagrangianArrays() C++: void DisableAllLagrangianArrays() Turn on/off all Lagrangian arrays. EnableAllLagrangianArraysV.EnableAllLagrangianArrays() C++: void EnableAllLagrangianArrays() GetNumberOfPatchArraysV.GetNumberOfPatchArrays() -> int C++: int GetNumberOfPatchArrays(void) Get the number of Patches (including Internal Mesh) available in the input. GetPatchArrayStatusV.GetPatchArrayStatus(string) -> int C++: int GetPatchArrayStatus(const char *name) Get/Set whether the Patch with the given name is to be read. SetPatchArrayStatusV.SetPatchArrayStatus(string, int) C++: void SetPatchArrayStatus(const char *name, int status) GetPatchArrayNameV.GetPatchArrayName(int) -> string C++: const char *GetPatchArrayName(int index) Get the name of the Patch with the given index in the input. DisableAllPatchArraysV.DisableAllPatchArrays() C++: void DisableAllPatchArrays() Turn on/off all Patches including the Internal Mesh. EnableAllPatchArraysV.EnableAllPatchArrays() C++: void EnableAllPatchArrays() SetCreateCellToPointV.SetCreateCellToPoint(int) C++: virtual void SetCreateCellToPoint(int _arg) Set/Get whether to create cell-to-point translated data for cell-type data GetCreateCellToPointV.GetCreateCellToPoint() -> int C++: virtual int GetCreateCellToPoint() Set/Get whether to create cell-to-point translated data for cell-type data CreateCellToPointOnV.CreateCellToPointOn() C++: virtual void CreateCellToPointOn() Set/Get whether to create cell-to-point translated data for cell-type data CreateCellToPointOffV.CreateCellToPointOff() C++: virtual void CreateCellToPointOff() Set/Get whether to create cell-to-point translated data for cell-type data SetCacheMeshV.SetCacheMesh(int) C++: virtual void SetCacheMesh(int _arg) Set/Get whether mesh is to be cached. GetCacheMeshV.GetCacheMesh() -> int C++: virtual int GetCacheMesh() Set/Get whether mesh is to be cached. CacheMeshOnV.CacheMeshOn() C++: virtual void CacheMeshOn() Set/Get whether mesh is to be cached. CacheMeshOffV.CacheMeshOff() C++: virtual void CacheMeshOff() Set/Get whether mesh is to be cached. SetDecomposePolyhedraV.SetDecomposePolyhedra(int) C++: virtual void SetDecomposePolyhedra(int _arg) Set/Get whether polyhedra are to be decomposed. GetDecomposePolyhedraV.GetDecomposePolyhedra() -> int C++: virtual int GetDecomposePolyhedra() Set/Get whether polyhedra are to be decomposed. DecomposePolyhedraOnV.DecomposePolyhedraOn() C++: virtual void DecomposePolyhedraOn() Set/Get whether polyhedra are to be decomposed. DecomposePolyhedraOffV.DecomposePolyhedraOff() C++: virtual void DecomposePolyhedraOff() Set/Get whether polyhedra are to be decomposed. SetPositionsIsIn13FormatV.SetPositionsIsIn13Format(int) C++: virtual void SetPositionsIsIn13Format(int _arg) Set/Get whether the lagrangian/positions have additional data or not. For historical reasons, PositionsIsIn13Format is used to denote that the positions only have x,y,z value and the cell of the enclosing cell. In OpenFOAM 1.4-2.4, positions included facei and stepFraction information. GetPositionsIsIn13FormatV.GetPositionsIsIn13Format() -> int C++: virtual int GetPositionsIsIn13Format() Set/Get whether the lagrangian/positions have additional data or not. For historical reasons, PositionsIsIn13Format is used to denote that the positions only have x,y,z value and the cell of the enclosing cell. In OpenFOAM 1.4-2.4, positions included facei and stepFraction information. PositionsIsIn13FormatOnV.PositionsIsIn13FormatOn() C++: virtual void PositionsIsIn13FormatOn() Set/Get whether the lagrangian/positions have additional data or not. For historical reasons, PositionsIsIn13Format is used to denote that the positions only have x,y,z value and the cell of the enclosing cell. In OpenFOAM 1.4-2.4, positions included facei and stepFraction information. PositionsIsIn13FormatOffV.PositionsIsIn13FormatOff() C++: virtual void PositionsIsIn13FormatOff() Set/Get whether the lagrangian/positions have additional data or not. For historical reasons, PositionsIsIn13Format is used to denote that the positions only have x,y,z value and the cell of the enclosing cell. In OpenFOAM 1.4-2.4, positions included facei and stepFraction information. SetSkipZeroTimeV.SetSkipZeroTime(bool) C++: virtual void SetSkipZeroTime(bool _arg) Ignore 0/ time directory, which is normally missing Lagrangian fields and may have many dictionary functionality that we cannot easily handle. GetSkipZeroTimeV.GetSkipZeroTime() -> bool C++: virtual bool GetSkipZeroTime() Ignore 0/ time directory, which is normally missing Lagrangian fields and may have many dictionary functionality that we cannot easily handle. SkipZeroTimeOnV.SkipZeroTimeOn() C++: virtual void SkipZeroTimeOn() Ignore 0/ time directory, which is normally missing Lagrangian fields and may have many dictionary functionality that we cannot easily handle. SkipZeroTimeOffV.SkipZeroTimeOff() C++: virtual void SkipZeroTimeOff() Ignore 0/ time directory, which is normally missing Lagrangian fields and may have many dictionary functionality that we cannot easily handle. SetListTimeStepsByControlDictV.SetListTimeStepsByControlDict(int) C++: virtual void SetListTimeStepsByControlDict(int _arg) Determine if time directories are to be listed according to controlDict GetListTimeStepsByControlDictV.GetListTimeStepsByControlDict() -> int C++: virtual int GetListTimeStepsByControlDict() Determine if time directories are to be listed according to controlDict ListTimeStepsByControlDictOnV.ListTimeStepsByControlDictOn() C++: virtual void ListTimeStepsByControlDictOn() Determine if time directories are to be listed according to controlDict ListTimeStepsByControlDictOffV.ListTimeStepsByControlDictOff() C++: virtual void ListTimeStepsByControlDictOff() Determine if time directories are to be listed according to controlDict SetAddDimensionsToArrayNamesV.SetAddDimensionsToArrayNames(int) C++: virtual void SetAddDimensionsToArrayNames(int _arg) Add dimensions to array names GetAddDimensionsToArrayNamesV.GetAddDimensionsToArrayNames() -> int C++: virtual int GetAddDimensionsToArrayNames() Add dimensions to array names AddDimensionsToArrayNamesOnV.AddDimensionsToArrayNamesOn() C++: virtual void AddDimensionsToArrayNamesOn() Add dimensions to array names AddDimensionsToArrayNamesOffV.AddDimensionsToArrayNamesOff() C++: virtual void AddDimensionsToArrayNamesOff() Add dimensions to array names SetReadZonesV.SetReadZones(int) C++: virtual void SetReadZones(int _arg) Set/Get whether zones will be read. GetReadZonesV.GetReadZones() -> int C++: virtual int GetReadZones() Set/Get whether zones will be read. ReadZonesOnV.ReadZonesOn() C++: virtual void ReadZonesOn() Set/Get whether zones will be read. ReadZonesOffV.ReadZonesOff() C++: virtual void ReadZonesOff() Set/Get whether zones will be read. SetUse64BitLabelsV.SetUse64BitLabels(bool) C++: virtual void SetUse64BitLabels(bool val) If true, labels are expected to be 64-bit, rather than 32. GetUse64BitLabelsV.GetUse64BitLabels() -> bool C++: virtual bool GetUse64BitLabels() If true, labels are expected to be 64-bit, rather than 32. Use64BitLabelsOnV.Use64BitLabelsOn() C++: virtual void Use64BitLabelsOn() If true, labels are expected to be 64-bit, rather than 32. Use64BitLabelsOffV.Use64BitLabelsOff() C++: virtual void Use64BitLabelsOff() If true, labels are expected to be 64-bit, rather than 32. SetUse64BitFloatsV.SetUse64BitFloats(bool) C++: virtual void SetUse64BitFloats(bool val) If true, floats are expected to be 64-bit, rather than 32. Note that vtkFloatArrays may still be used in the output if this is true. This flag is only used to ensure that binary data is correctly parsed. GetUse64BitFloatsV.GetUse64BitFloats() -> bool C++: virtual bool GetUse64BitFloats() If true, floats are expected to be 64-bit, rather than 32. Note that vtkFloatArrays may still be used in the output if this is true. This flag is only used to ensure that binary data is correctly parsed. Use64BitFloatsOnV.Use64BitFloatsOn() C++: virtual void Use64BitFloatsOn() If true, floats are expected to be 64-bit, rather than 32. Note that vtkFloatArrays may still be used in the output if this is true. This flag is only used to ensure that binary data is correctly parsed. Use64BitFloatsOffV.Use64BitFloatsOff() C++: virtual void Use64BitFloatsOff() If true, floats are expected to be 64-bit, rather than 32. Note that vtkFloatArrays may still be used in the output if this is true. This flag is only used to ensure that binary data is correctly parsed. SetRefreshV.SetRefresh() C++: void SetRefresh() SetParentV.SetParent(vtkOpenFOAMReader) C++: void SetParent(vtkOpenFOAMReader *parent) MakeInformationVectorV.MakeInformationVector(vtkInformationVector, string) -> int C++: int MakeInformationVector(vtkInformationVector *, const vtkStdString &) SetTimeValueV.SetTimeValue(float) -> bool C++: bool SetTimeValue(const double) GetTimeValuesV.GetTimeValues() -> vtkDoubleArray C++: vtkDoubleArray *GetTimeValues() MakeMetaDataAtTimeStepV.MakeMetaDataAtTimeStep(bool) -> int C++: int MakeMetaDataAtTimeStep(const bool) vtkInformationVectorvtkParticleReadervtkIOGeometryPython.vtkParticleReadervtkParticleReader - Read ASCII or binary particle data and (optionally) one scalar value associated with each particle. Superclass: vtkPolyDataAlgorithm vtkParticleReader reads either a binary or a text file of particles. Each particle can have associated with it an optional scalar value. So the format is: x, y, z, scalar (all floats or doubles). The text file can consist of a comma delimited set of values. In most cases vtkParticleReader can automatically determine whether the file is text or binary. The data can be either float or double. Progress updates are provided. With respect to binary files, random access into the file to read pieces is supported. V.SafeDownCast(vtkObjectBase) -> vtkParticleReader C++: static vtkParticleReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkParticleReader C++: vtkParticleReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name. V.SetSwapBytes(int) C++: virtual void SetSwapBytes(int _arg) Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.GetSwapBytes() -> int C++: int GetSwapBytes() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.SwapBytesOn() C++: virtual void SwapBytesOn() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.SwapBytesOff() C++: virtual void SwapBytesOff() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. SetHasScalarV.SetHasScalar(int) C++: virtual void SetHasScalar(int _arg) Default: 1. If 1 then each particle has a value associated with it. GetHasScalarV.GetHasScalar() -> int C++: virtual int GetHasScalar() Default: 1. If 1 then each particle has a value associated with it. HasScalarOnV.HasScalarOn() C++: virtual void HasScalarOn() Default: 1. If 1 then each particle has a value associated with it. HasScalarOffV.HasScalarOff() C++: virtual void HasScalarOff() Default: 1. If 1 then each particle has a value associated with it. SetFileTypeV.SetFileType(int) C++: virtual void SetFileType(int _arg) Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. GetFileTypeMinValueV.GetFileTypeMinValue() -> int C++: virtual int GetFileTypeMinValue() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. GetFileTypeMaxValueV.GetFileTypeMaxValue() -> int C++: virtual int GetFileTypeMaxValue() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. GetFileTypeV.GetFileType() -> int C++: virtual int GetFileType() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. SetFileTypeToUnknownV.SetFileTypeToUnknown() C++: void SetFileTypeToUnknown() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. SetFileTypeToTextV.SetFileTypeToText() C++: void SetFileTypeToText() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. SetFileTypeToBinaryV.SetFileTypeToBinary() C++: void SetFileTypeToBinary() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. SetDataTypeV.SetDataType(int) C++: virtual void SetDataType(int _arg) Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. GetDataTypeMinValueV.GetDataTypeMinValue() -> int C++: virtual int GetDataTypeMinValue() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. GetDataTypeMaxValueV.GetDataTypeMaxValue() -> int C++: virtual int GetDataTypeMaxValue() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. GetDataTypeV.GetDataType() -> int C++: virtual int GetDataType() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. SetDataTypeToFloatV.SetDataTypeToFloat() C++: void SetDataTypeToFloat() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. SetDataTypeToDoubleV.SetDataTypeToDouble() C++: void SetDataTypeToDouble() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. vtkPDBReadervtkIOGeometryPython.vtkPDBReadervtkPDBReader - read Molecular Data files Superclass: vtkMoleculeReaderBase vtkPDBReader is a source object that reads Molecule files The FileName must be specified @par Thanks: Dr. Jean M. Favre who developed and contributed this class V.SafeDownCast(vtkObjectBase) -> vtkPDBReader C++: static vtkPDBReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPDBReader C++: vtkPDBReader *NewInstance() (i)vtkProStarReadercellTypeshapeTypestarcdFluidTypestarcdSolidTypestarcdBaffleTypestarcdShellTypestarcdLineTypestarcdPointTypestarcdPointstarcdLinestarcdShellstarcdHexstarcdPrismstarcdTetstarcdPyrstarcdPolyvtkIOGeometryPython.vtkProStarReader.cellTypevtkIOGeometryPython.vtkProStarReader.shapeTypevtkIOGeometryPython.vtkProStarReadervtkProStarReader - Reads geometry in proSTAR (STARCD) file format. Superclass: vtkUnstructuredGridAlgorithm vtkProStarReader creates an unstructured grid dataset. It reads .cel/.vrt files stored in proSTAR (STARCD) ASCII format. @par Thanks: Reader written by Mark Olesen V.SafeDownCast(vtkObjectBase) -> vtkProStarReader C++: static vtkProStarReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkProStarReader C++: vtkProStarReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify the file name prefix of the cel/vrt files to read. The reader will try to open FileName.cel and FileName.vrt files. V.GetFileName() -> string C++: virtual char *GetFileName() Specify the file name prefix of the cel/vrt files to read. The reader will try to open FileName.cel and FileName.vrt files. SetScaleFactorV.SetScaleFactor(float) C++: virtual void SetScaleFactor(double _arg) The proSTAR files are often in millimeters. Specify an alternative scaling factor. GetScaleFactorMinValueV.GetScaleFactorMinValue() -> float C++: virtual double GetScaleFactorMinValue() The proSTAR files are often in millimeters. Specify an alternative scaling factor. GetScaleFactorMaxValueV.GetScaleFactorMaxValue() -> float C++: virtual double GetScaleFactorMaxValue() The proSTAR files are often in millimeters. Specify an alternative scaling factor. GetScaleFactorV.GetScaleFactor() -> float C++: virtual double GetScaleFactor() The proSTAR files are often in millimeters. Specify an alternative scaling factor. vtkPTSReadervtkIOGeometryPython.vtkPTSReadervtkPTSReader - Read ASCII PTS Files. Superclass: vtkPolyDataAlgorithm vtkPTSReader reads either a text file of points. The first line is the number of points. Point information is either x y z intensity or x y z intensity r g b V.SafeDownCast(vtkObjectBase) -> vtkPTSReader C++: static vtkPTSReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPTSReader C++: vtkPTSReader *NewInstance() V.SetFileName(string) C++: void SetFileName(const char *filename) Specify file name. LimitReadToBoundsOnV.LimitReadToBoundsOn() C++: virtual void LimitReadToBoundsOn() Boolean value indicates whether or not to limit points read to a specified (ReadBounds) region. LimitReadToBoundsOffV.LimitReadToBoundsOff() C++: virtual void LimitReadToBoundsOff() Boolean value indicates whether or not to limit points read to a specified (ReadBounds) region. SetLimitReadToBoundsV.SetLimitReadToBounds(bool) C++: virtual void SetLimitReadToBounds(bool _arg) Boolean value indicates whether or not to limit points read to a specified (ReadBounds) region. GetLimitReadToBoundsV.GetLimitReadToBounds() -> bool C++: virtual bool GetLimitReadToBounds() Boolean value indicates whether or not to limit points read to a specified (ReadBounds) region. SetReadBoundsV.SetReadBounds(float, float, float, float, float, float) C++: void SetReadBounds(double, double, double, double, double, double) V.SetReadBounds((float, float, float, float, float, float)) C++: void SetReadBounds(double a[6]) GetReadBoundsV.GetReadBounds() -> (float, float, float, float, float, float) C++: double *GetReadBounds() OutputDataTypeIsDoubleOnV.OutputDataTypeIsDoubleOn() C++: virtual void OutputDataTypeIsDoubleOn() The output type defaults to float, but can instead be double. OutputDataTypeIsDoubleOffV.OutputDataTypeIsDoubleOff() C++: virtual void OutputDataTypeIsDoubleOff() The output type defaults to float, but can instead be double. SetOutputDataTypeIsDoubleV.SetOutputDataTypeIsDouble(bool) C++: virtual void SetOutputDataTypeIsDouble(bool _arg) The output type defaults to float, but can instead be double. GetOutputDataTypeIsDoubleV.GetOutputDataTypeIsDouble() -> bool C++: virtual bool GetOutputDataTypeIsDouble() The output type defaults to float, but can instead be double. LimitToMaxNumberOfPointsOnV.LimitToMaxNumberOfPointsOn() C++: virtual void LimitToMaxNumberOfPointsOn() Boolean value indicates whether or not to limit number of points read based on MaxNumbeOfPoints. LimitToMaxNumberOfPointsOffV.LimitToMaxNumberOfPointsOff() C++: virtual void LimitToMaxNumberOfPointsOff() Boolean value indicates whether or not to limit number of points read based on MaxNumbeOfPoints. SetLimitToMaxNumberOfPointsV.SetLimitToMaxNumberOfPoints(bool) C++: virtual void SetLimitToMaxNumberOfPoints(bool _arg) Boolean value indicates whether or not to limit number of points read based on MaxNumbeOfPoints. GetLimitToMaxNumberOfPointsV.GetLimitToMaxNumberOfPoints() -> bool C++: virtual bool GetLimitToMaxNumberOfPoints() Boolean value indicates whether or not to limit number of points read based on MaxNumbeOfPoints. SetMaxNumberOfPointsV.SetMaxNumberOfPoints(int) C++: virtual void SetMaxNumberOfPoints(vtkIdType _arg) The maximum number of points to load if LimitToMaxNumberOfPoints is on/true. Sets a temporary onRatio. GetMaxNumberOfPointsMinValueV.GetMaxNumberOfPointsMinValue() -> int C++: virtual vtkIdType GetMaxNumberOfPointsMinValue() The maximum number of points to load if LimitToMaxNumberOfPoints is on/true. Sets a temporary onRatio. GetMaxNumberOfPointsMaxValueV.GetMaxNumberOfPointsMaxValue() -> int C++: virtual vtkIdType GetMaxNumberOfPointsMaxValue() The maximum number of points to load if LimitToMaxNumberOfPoints is on/true. Sets a temporary onRatio. GetMaxNumberOfPointsV.GetMaxNumberOfPoints() -> int C++: virtual vtkIdType GetMaxNumberOfPoints() The maximum number of points to load if LimitToMaxNumberOfPoints is on/true. Sets a temporary onRatio. CreateCellsOnV.CreateCellsOn() C++: virtual void CreateCellsOn() Boolean value indicates whether or not to create cells for this dataset. Otherwise only points and scalars are created. Defaults to true. CreateCellsOffV.CreateCellsOff() C++: virtual void CreateCellsOff() Boolean value indicates whether or not to create cells for this dataset. Otherwise only points and scalars are created. Defaults to true. SetCreateCellsV.SetCreateCells(bool) C++: virtual void SetCreateCells(bool _arg) Boolean value indicates whether or not to create cells for this dataset. Otherwise only points and scalars are created. Defaults to true. GetCreateCellsV.GetCreateCells() -> bool C++: virtual bool GetCreateCells() Boolean value indicates whether or not to create cells for this dataset. Otherwise only points and scalars are created. Defaults to true. IncludeColorAndLuminanceOnV.IncludeColorAndLuminanceOn() C++: virtual void IncludeColorAndLuminanceOn() Boolean value indicates when color values are present if luminance should be read in as well Defaults to true. IncludeColorAndLuminanceOffV.IncludeColorAndLuminanceOff() C++: virtual void IncludeColorAndLuminanceOff() Boolean value indicates when color values are present if luminance should be read in as well Defaults to true. SetIncludeColorAndLuminanceV.SetIncludeColorAndLuminance(bool) C++: virtual void SetIncludeColorAndLuminance(bool _arg) Boolean value indicates when color values are present if luminance should be read in as well Defaults to true. GetIncludeColorAndLuminanceV.GetIncludeColorAndLuminance() -> bool C++: virtual bool GetIncludeColorAndLuminance() Boolean value indicates when color values are present if luminance should be read in as well Defaults to true. vtkSTLReadervtkIOGeometryPython.vtkSTLReadervtkSTLReader - read ASCII or binary stereo lithography files Superclass: vtkAbstractPolyDataReader vtkSTLReader is a source object that reads ASCII or binary stereo lithography files (.stl files). The FileName must be specified to vtkSTLReader. The object automatically detects whether the file is ASCII or binary. .stl files are quite inefficient since they duplicate vertex definitions. By setting the Merging boolean you can control whether the point data is merged after reading. Merging is performed by default, however, merging requires a large amount of temporary storage since a 3D hash table must be constructed. @warning Binary files written on one system may not be readable on other systems. vtkSTLWriter uses VAX or PC byte ordering and swaps bytes on other systems. V.SafeDownCast(vtkObjectBase) -> vtkSTLReader C++: static vtkSTLReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSTLReader C++: vtkSTLReader *NewInstance() V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Overload standard modified time function. If locator is modified, then this object is modified as well. SetMergingV.SetMerging(int) C++: virtual void SetMerging(int _arg) Turn on/off merging of points/triangles. GetMergingV.GetMerging() -> int C++: virtual int GetMerging() Turn on/off merging of points/triangles. MergingOnV.MergingOn() C++: virtual void MergingOn() Turn on/off merging of points/triangles. MergingOffV.MergingOff() C++: virtual void MergingOff() Turn on/off merging of points/triangles. SetScalarTagsV.SetScalarTags(int) C++: virtual void SetScalarTags(int _arg) Turn on/off tagging of solids with scalars. GetScalarTagsV.GetScalarTags() -> int C++: virtual int GetScalarTags() Turn on/off tagging of solids with scalars. ScalarTagsOnV.ScalarTagsOn() C++: virtual void ScalarTagsOn() Turn on/off tagging of solids with scalars. ScalarTagsOffV.ScalarTagsOff() C++: virtual void ScalarTagsOff() Turn on/off tagging of solids with scalars. V.SetLocator(vtkIncrementalPointLocator) C++: void SetLocator(vtkIncrementalPointLocator *locator) Specify a spatial locator for merging points. By default an instance of vtkMergePoints is used. V.GetLocator() -> vtkIncrementalPointLocator C++: virtual vtkIncrementalPointLocator *GetLocator() Specify a spatial locator for merging points. By default an instance of vtkMergePoints is used. vtkSTLWritervtkIOGeometryPython.vtkSTLWritervtkSTLWriter - write stereo lithography files Superclass: vtkWriter vtkSTLWriter writes stereo lithography (.stl) files in either ASCII or binary form. Stereo lithography files contain only triangles. Since VTK 8.1, this writer converts non-triangle polygons into triangles, so there is no longer a need to use vtkTriangleFilter prior to using this writer if the input contains polygons with more than three vertices. @warning Binary files written on one system may not be readable on other systems. vtkSTLWriter uses VAX or PC byte ordering and swaps bytes on other systems. V.SafeDownCast(vtkObjectBase) -> vtkSTLWriter C++: static vtkSTLWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSTLWriter C++: vtkSTLWriter *NewInstance() SetHeaderV.SetHeader(string) C++: virtual void SetHeader(const char *_arg) Set the header for the file. GetHeaderV.GetHeader() -> string C++: virtual char *GetHeader() Set the header for the file. V.SetFileType(int) C++: virtual void SetFileType(int _arg) Specify file type (ASCII or BINARY) for vtk data file. V.GetFileTypeMinValue() -> int C++: virtual int GetFileTypeMinValue() Specify file type (ASCII or BINARY) for vtk data file. V.GetFileTypeMaxValue() -> int C++: virtual int GetFileTypeMaxValue() Specify file type (ASCII or BINARY) for vtk data file. V.GetFileType() -> int C++: virtual int GetFileType() Specify file type (ASCII or BINARY) for vtk data file. SetFileTypeToASCIIV.SetFileTypeToASCII() C++: void SetFileTypeToASCII() Specify file type (ASCII or BINARY) for vtk data file. V.SetFileTypeToBinary() C++: void SetFileTypeToBinary() Specify file type (ASCII or BINARY) for vtk data file. vtkTecplotReadervtkIOGeometryPython.vtkTecplotReadervtkTecplotReader - ********************************************************************** ***** Superclass: vtkMultiBlockDataSetAlgorithm Copyright (c) 2000 - 2009, Lawrence Livermore National Security, LLC Produced at the Lawrence Livermore National Laboratory LLNL-CODE-400124 All rights reserved. This file was adapted from the ASCII Tecplot reader of VisIt. For details, see https://visit.llnl.gov/. The full copyright notice is contained in the file COPYRIGHT located at the root of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html. ********************************************************************** ***** A concrete class to read an ASCII Tecplot file. vtkTecplotReader parses an ASCII Tecplot file to get a vtkMultiBlockDataSet object made up of several vtkDataSet objects, of which each is of type either vtkStructuredGrid or vtkUnstructuredGrid. Each vtkDataSet object maintains the geometry, topology, and some associated attributes describing physical properties. Tecplot treats 3D coordinates (only one or two coordinates might be explicitly specified in a file) as varaibles too, whose names (e.g., 'X' / 'x' / 'I', 'Y' / 'y' / 'J', 'Z' / 'z' / 'K') are provided in the variables list (the 'VARIABLES' section). These names are then followed in the list by those of other traditional variables or attributes (node- based and / or cell-based data with the mode specified via token 'VAR LOCATION', to be extracted to create vtkPointData and / or vtkCellData). Each zone described afterwards (in the 'ZONE's section) provides the specific values of the aforementioned variables (including 3D coordinates), in the same order as indicated by the variable-names list, through either POINT-packing (i.e., tuple-based storage) or BLOCK-packing (component-based storage). In particular, the first / description line of each zone tells the type of all the constituent cells as the connectivity / topology information. In other words, the entire dataset is made up of multiple zones (blocks), of which each maintains a set of cells of the same type ('BRICK', 'TRIANGLE', 'QUADRILATERAL', 'TETRAHEDRON', and 'POINT' in Tecplot terms). In addition, the description line of each zone specifies the zone name, dimensionality information (size of each dimension for a structured zone), number of nodes, and number of cells. Information about the file format is available at http://download.tecplot.com/360/dataformat.pdf. @warning vtkTecplotReader is currently a simplified ASCII Tecplot reader and some functionalities (e.g., extraction of sections 'GEOMETRY', 'TEXT', and 'DATA SETAUXDATA', access to multiple time steps, in addition to the construction of vtkRectilinearGrid and vtkImageData objects) are not supported. @par Thanks: This class is a VTK implementation of VisIt's ASCII Tecplot reader. @sa vtkPoints vtkStructuredGrid vtkUnstructuredGrid vtkPointData vtkCellData vtkDataSet vtkMultiBlockDataSet V.SafeDownCast(vtkObjectBase) -> vtkTecplotReader C++: static vtkTecplotReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTecplotReader C++: vtkTecplotReader *NewInstance() GetNumberOfVariablesV.GetNumberOfVariables() -> int C++: virtual int GetNumberOfVariables() Get the number of all variables (including 3D coordinates). V.SetFileName(string) C++: void SetFileName(const char *fileName) Specify a Tecplot ASCII file for data loading. GetDataTitleV.GetDataTitle() -> string C++: const char *GetDataTitle() Get the Tecplot data title. GetNumberOfBlocksV.GetNumberOfBlocks() -> int C++: int GetNumberOfBlocks() Get the number of blocks (i.e., zones in Tecplot terms). GetBlockNameV.GetBlockName(int) -> string C++: const char *GetBlockName(int blockIdx) Get the name of a block specified by a zero-based index. nullptr is returned for an invalid block index. GetNumberOfDataAttributesV.GetNumberOfDataAttributes() -> int C++: int GetNumberOfDataAttributes() Get the number of standard data attributes (node-based and cell-based), excluding 3D coordinates. GetDataAttributeNameV.GetDataAttributeName(int) -> string C++: const char *GetDataAttributeName(int attrIndx) Get the name of a zero-based data attribute (not 3D coordinates). nullptr is returned for an invalid attribute index. IsDataAttributeCellBasedV.IsDataAttributeCellBased(string) -> int C++: int IsDataAttributeCellBased(const char *attrName) V.IsDataAttributeCellBased(int) -> int C++: int IsDataAttributeCellBased(int attrIndx) Get the type (0 for node-based and 1 for cell-based) of a specified data attribute (not 3D coordinates). -1 is returned for an invalid attribute name. GetNumberOfDataArraysV.GetNumberOfDataArrays() -> int C++: int GetNumberOfDataArrays() Get the number of all data attributes (point data and cell data). GetDataArrayNameV.GetDataArrayName(int) -> string C++: const char *GetDataArrayName(int arrayIdx) Get the name of a data array specified by the zero-based index (arrayIdx). GetDataArrayStatusV.GetDataArrayStatus(string) -> int C++: int GetDataArrayStatus(const char *arayName) Get the status of a specific data array (0: un-selected; 1: selected). SetDataArrayStatusV.SetDataArrayStatus(string, int) C++: void SetDataArrayStatus(const char *arayName, int bChecked) Set the status of a specific data array (0: de-select; 1: select) specified by the name. @z@ivtkWindBladeReadervtkIOGeometryPython.vtkWindBladeReadervtkWindBladeReader - class for reading WindBlade data files Superclass: vtkStructuredGridAlgorithm vtkWindBladeReader is a source object that reads WindBlade files which are block binary files with tags before and after each block giving the number of bytes within the block. The number of data variables dumped varies. There are 3 output ports with the first being a structured grid with irregular spacing in the Z dimension. The second is an unstructured grid only read on on process 0 and used to represent the blade. The third is also a structured grid with irregular spacing on the Z dimension. Only the first and second output ports have time dependent data. V.SafeDownCast(vtkObjectBase) -> vtkWindBladeReader C++: static vtkWindBladeReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkWindBladeReader C++: vtkWindBladeReader *NewInstance() SetFilenameV.SetFilename(string) C++: virtual void SetFilename(const char *_arg) GetFilenameV.GetFilename() -> string C++: virtual char *GetFilename() SetWholeExtentV.SetWholeExtent(int, int, int, int, int, int) C++: void SetWholeExtent(int, int, int, int, int, int) V.SetWholeExtent((int, int, int, int, int, int)) C++: void SetWholeExtent(int a[6]) GetWholeExtentV.GetWholeExtent() -> (int, int, int, int, int, int) C++: int *GetWholeExtent() SetSubExtentV.SetSubExtent(int, int, int, int, int, int) C++: void SetSubExtent(int, int, int, int, int, int) V.SetSubExtent((int, int, int, int, int, int)) C++: void SetSubExtent(int a[6]) GetSubExtentV.GetSubExtent() -> (int, int, int, int, int, int) C++: int *GetSubExtent() GetFieldOutputV.GetFieldOutput() -> vtkStructuredGrid C++: vtkStructuredGrid *GetFieldOutput() Get the reader's output GetBladeOutputV.GetBladeOutput() -> vtkUnstructuredGrid C++: vtkUnstructuredGrid *GetBladeOutput() GetGroundOutputV.GetGroundOutput() -> vtkStructuredGrid C++: vtkStructuredGrid *GetGroundOutput() V.GetNumberOfPointArrays() -> int C++: int GetNumberOfPointArrays() The following methods allow selective reading of solutions fields. By default, ALL data fields on the nodes are read, but this can be modified. V.GetPointArrayName(int) -> string C++: const char *GetPointArrayName(int index) The following methods allow selective reading of solutions fields. By default, ALL data fields on the nodes are read, but this can be modified. V.GetPointArrayStatus(string) -> int C++: int GetPointArrayStatus(const char *name) vtkStructuredGridAlgorithmvtkXYZMolReadervtkIOGeometryPython.vtkXYZMolReadervtkXYZMolReader - read Molecular Data files Superclass: vtkMoleculeReaderBase vtkXYZMolReader is a source object that reads Molecule files The FileName must be specified @par Thanks: Dr. Jean M. Favre who developed and contributed this class V.SafeDownCast(vtkObjectBase) -> vtkXYZMolReader C++: static vtkXYZMolReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkXYZMolReader C++: vtkXYZMolReader *NewInstance() V.CanReadFile(string) -> int C++: virtual int CanReadFile(const char *name) Test whether the file with the given name can be read by this reader. V.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Set the current time step. It should be greater than 0 and smaller than MaxTimeStep. V.GetTimeStep() -> int C++: virtual int GetTimeStep() Set the current time step. It should be greater than 0 and smaller than MaxTimeStep. GetMaxTimeStepV.GetMaxTimeStep() -> int C++: virtual int GetMaxTimeStep() Get the maximum time step. vtkUGFacetReadervtkIOGeometryPython.vtkUGFacetReadervtkUGFacetReader - read EDS Unigraphics facet files Superclass: vtkPolyDataAlgorithm vtkUGFacetReader is a source object that reads Unigraphics facet files. Unigraphics is a solid modeling system; facet files are the polygonal plot files it uses to create 3D plots. V.SafeDownCast(vtkObjectBase) -> vtkUGFacetReader C++: static vtkUGFacetReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkUGFacetReader C++: vtkUGFacetReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify Unigraphics file name. V.GetFileName() -> string C++: virtual char *GetFileName() Specify Unigraphics file name. GetNumberOfPartsV.GetNumberOfParts() -> int C++: int GetNumberOfParts() Special methods for interrogating the data file. GetPartColorIndexV.GetPartColorIndex(int) -> int C++: short GetPartColorIndex(int partId) Retrieve color index for the parts in the file. V.SetPartNumber(int) C++: virtual void SetPartNumber(int _arg) Specify the desired part to extract. The part number must range between [0,NumberOfParts-1]. If the value is =(-1), then all parts will be extracted. If the value is <(-1), then no parts will be extracted but the part colors will be updated. V.GetPartNumber() -> int C++: virtual int GetPartNumber() Specify the desired part to extract. The part number must range between [0,NumberOfParts-1]. If the value is =(-1), then all parts will be extracted. 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