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Superclass: vtkObject This class provides methods to access all of the information contained in the MINC header. If you read a MINC file into VTK and then write it out again, you can use writer->SetImageAttributes(reader->GetImageAttributes) to ensure that all of the medical information contained in the file is transferred from the reader to the writer. If you want to change any of the header information, you must use ShallowCopy to make a copy of the reader's attributes and then modify only the copy. @sa vtkMINCImageReader vtkMINCImageWriter@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkMINCImageAttributes C++: static vtkMINCImageAttributes *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkMINCImageAttributes C++: vtkMINCImageAttributes *NewInstance() ResetV.Reset() C++: virtual void Reset() Reset all the attributes in preparation for loading new information. SetNameV.SetName(string) C++: virtual void SetName(const char *_arg) Get the name of the image, not including the path or the extension. This is only needed for printing the header and there is usually no need to set it. GetNameV.GetName() -> string C++: virtual char *GetName() Get the name of the image, not including the path or the extension. This is only needed for printing the header and there is usually no need to set it. SetDataTypeV.SetDataType(int) C++: virtual void SetDataType(int _arg) Get the image data type, as stored on disk. This information is useful if the file was converted to floating-point when it was loaded. When writing a file from float or double image data, you can use this method to prescribe the output type. GetDataTypeV.GetDataType() -> int C++: virtual int GetDataType() Get the image data type, as stored on disk. This information is useful if the file was converted to floating-point when it was loaded. When writing a file from float or double image data, you can use this method to prescribe the output type. AddDimensionV.AddDimension(string) C++: virtual void AddDimension(const char *dimension) V.AddDimension(string, int) C++: virtual void AddDimension(const char *dimension, vtkIdType length) Add the names of up to five dimensions. The ordering of these dimensions will determine the dimension order of the file. If no DimensionNames are set, the writer will set the dimension order of the file to be the same as the dimension order in memory. GetDimensionNamesV.GetDimensionNames() -> vtkStringArray C++: virtual vtkStringArray *GetDimensionNames() Get the dimension names. The dimension names are same order as written in the file, starting with the slowest-varying dimension. Use this method to get the array if you need to change "space" dimensions to "frequency" after performing a Fourier transform. GetDimensionLengthsV.GetDimensionLengths() -> vtkIdTypeArray C++: virtual vtkIdTypeArray *GetDimensionLengths() Get the lengths of all the dimensions. The dimension lengths are informative, the vtkMINCImageWriter does not look at these values but instead uses the dimension sizes of its input. GetVariableNamesV.GetVariableNames() -> vtkStringArray C++: virtual vtkStringArray *GetVariableNames() Get the names of all the variables. GetAttributeNamesV.GetAttributeNames(string) -> vtkStringArray C++: virtual vtkStringArray *GetAttributeNames( const char *variable) List the attribute names for a variable. Set the variable to the empty string to get a list of the global attributes. SetImageMinV.SetImageMin(vtkDoubleArray) C++: virtual void SetImageMin(vtkDoubleArray *imageMin) Get the image min and max arrays. These are set by the reader, but they aren't used by the writer except to compute the full real data range of the original file. SetImageMaxV.SetImageMax(vtkDoubleArray) C++: virtual void SetImageMax(vtkDoubleArray *imageMax) Get the image min and max arrays. These are set by the reader, but they aren't used by the writer except to compute the full real data range of the original file. GetImageMinV.GetImageMin() -> vtkDoubleArray C++: virtual vtkDoubleArray *GetImageMin() Get the image min and max arrays. These are set by the reader, but they aren't used by the writer except to compute the full real data range of the original file. GetImageMaxV.GetImageMax() -> vtkDoubleArray C++: virtual vtkDoubleArray *GetImageMax() Get the image min and max arrays. These are set by the reader, but they aren't used by the writer except to compute the full real data range of the original file. GetNumberOfImageMinMaxDimensionsV.GetNumberOfImageMinMaxDimensions() -> int C++: virtual int GetNumberOfImageMinMaxDimensions() Get the number of ImageMinMax dimensions. SetNumberOfImageMinMaxDimensionsV.SetNumberOfImageMinMaxDimensions(int) C++: virtual void SetNumberOfImageMinMaxDimensions(int _arg) Get the number of ImageMinMax dimensions. HasAttributeV.HasAttribute(string, string) -> int C++: virtual int HasAttribute(const char *variable, const char *attribute) Check to see if a particular attribute exists. SetAttributeValueAsArrayV.SetAttributeValueAsArray(string, string, vtkDataArray) C++: virtual void SetAttributeValueAsArray(const char *variable, const char *attribute, vtkDataArray *array) Set attribute values for a variable as a vtkDataArray. Set the variable to the empty string to access global attributes. GetAttributeValueAsArrayV.GetAttributeValueAsArray(string, string) -> vtkDataArray C++: virtual vtkDataArray *GetAttributeValueAsArray( const char *variable, const char *attribute) Set attribute values for a variable as a vtkDataArray. Set the variable to the empty string to access global attributes. SetAttributeValueAsStringV.SetAttributeValueAsString(string, string, string) C++: virtual void SetAttributeValueAsString(const char *variable, const char *attribute, const char *value) Set an attribute value as a string. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. GetAttributeValueAsStringV.GetAttributeValueAsString(string, string) -> string C++: virtual const char *GetAttributeValueAsString( const char *variable, const char *attribute) Set an attribute value as a string. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. SetAttributeValueAsIntV.SetAttributeValueAsInt(string, string, int) C++: virtual void SetAttributeValueAsInt(const char *variable, const char *attribute, int value) Set an attribute value as an int. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. GetAttributeValueAsIntV.GetAttributeValueAsInt(string, string) -> int C++: virtual int GetAttributeValueAsInt(const char *variable, const char *attribute) Set an attribute value as an int. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. SetAttributeValueAsDoubleV.SetAttributeValueAsDouble(string, string, float) C++: virtual void SetAttributeValueAsDouble(const char *variable, const char *attribute, double value) Set an attribute value as a double. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. GetAttributeValueAsDoubleV.GetAttributeValueAsDouble(string, string) -> float C++: virtual double GetAttributeValueAsDouble( const char *variable, const char *attribute) Set an attribute value as a double. Set the variable to the empty string to access global attributes. If you specify a variable that does not exist, it will be created. ValidateAttributeV.ValidateAttribute(string, string, vtkDataArray) -> int C++: virtual int ValidateAttribute(const char *varname, const char *attname, vtkDataArray *array) Validate a particular attribute. This involves checking that the attribute is a MINC standard attribute, and checking whether it can be set (as opposed to being set automatically from the image information). The return values is 0 if the attribute is set automatically and therefore should not be copied from here, 1 if this attribute is valid and should be set, and 2 if the attribute is non-standard. SetValidateAttributesV.SetValidateAttributes(int) C++: virtual void SetValidateAttributes(int _arg) Set this to Off if you do not want to automatically validate every attribute that is set. ValidateAttributesOnV.ValidateAttributesOn() C++: virtual void ValidateAttributesOn() Set this to Off if you do not want to automatically validate every attribute that is set. ValidateAttributesOffV.ValidateAttributesOff() C++: virtual void ValidateAttributesOff() Set this to Off if you do not want to automatically validate every attribute that is set. GetValidateAttributesV.GetValidateAttributes() -> int C++: virtual int GetValidateAttributes() Set this to Off if you do not want to automatically validate every attribute that is set. ShallowCopyV.ShallowCopy(vtkMINCImageAttributes) C++: virtual void ShallowCopy(vtkMINCImageAttributes *source) Do a shallow copy. This will copy all the attributes from the source. It is much more efficient than a DeepCopy would be, since it only copies pointers to the attribute values instead of copying the arrays themselves. You must use this method to make a copy if you want to modify any MINC attributes from a MINCReader before you pass them to a MINCWriter. FindValidRangeV.FindValidRange([float, float]) C++: virtual void FindValidRange(double range[2]) Find the valid range of the data from the information stored in the attributes. FindImageRangeV.FindImageRange([float, float]) C++: virtual void FindImageRange(double range[2]) Find the image range of the data from the information stored in the attributes. PrintFileHeaderV.PrintFileHeader() C++: virtual void PrintFileHeader() A diagnostic function. Print the header of the file in the same format as ncdump or mincheader. vtkObjectvtkObjectBasevtkDoubleArrayvtkDataArrayvtkMINCImageReadervtkIOMINCPython.vtkMINCImageReadervtkMINCImageReader - A reader for MINC files. Superclass: vtkImageReader2 MINC is a NetCDF-based medical image file format that was developed at the Montreal Neurological Institute in 1992. This class will read a MINC file into VTK, rearranging the data to match the VTK x, y, and z dimensions, and optionally rescaling real-valued data to VTK_FLOAT if RescaleRealValuesOn() is set. If RescaleRealValues is off, then the data will be stored in its original data type and the GetRescaleSlope(), GetRescaleIntercept() method can be used to retrieve global rescaling parameters. If the original file had a time dimension, the SetTimeStep() method can be used to specify a time step to read. All of the original header information can be accessed though the GetImageAttributes() method. @sa vtkMINCImageWriter vtkMINCImageAttributes@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMINCImageReader C++: static vtkMINCImageReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMINCImageReader C++: vtkMINCImageReader *NewInstance() SetFileNameV.SetFileName(string) C++: void SetFileName(const char *name) override; Set the file name. GetFileExtensionsV.GetFileExtensions() -> string C++: const char *GetFileExtensions() override; Get the entension for this file format. GetDescriptiveNameV.GetDescriptiveName() -> string C++: const char *GetDescriptiveName() override; Get the name of this file format. CanReadFileV.CanReadFile(string) -> int C++: int CanReadFile(const char *name) override; Test whether the specified file can be read. GetDirectionCosinesV.GetDirectionCosines() -> vtkMatrix4x4 C++: virtual vtkMatrix4x4 *GetDirectionCosines() Get a matrix that describes the orientation of the data. The three columns of the matrix are the direction cosines for the x, y and z dimensions respectively. GetRescaleSlopeV.GetRescaleSlope() -> float C++: virtual double GetRescaleSlope() Get the slope and intercept for rescaling the scalar values to real data values. To convert scalar values to real values, use the equation y = x*RescaleSlope + RescaleIntercept. GetRescaleInterceptV.GetRescaleIntercept() -> float C++: virtual double GetRescaleIntercept() Get the slope and intercept for rescaling the scalar values to real data values. To convert scalar values to real values, use the equation y = x*RescaleSlope + RescaleIntercept. SetRescaleRealValuesV.SetRescaleRealValues(int) C++: virtual void SetRescaleRealValues(int _arg) Rescale real data values to float. If this is done, the RescaleSlope and RescaleIntercept will be set to 1 and 0 respectively. This is off by default. RescaleRealValuesOnV.RescaleRealValuesOn() C++: virtual void RescaleRealValuesOn() Rescale real data values to float. If this is done, the RescaleSlope and RescaleIntercept will be set to 1 and 0 respectively. This is off by default. RescaleRealValuesOffV.RescaleRealValuesOff() C++: virtual void RescaleRealValuesOff() Rescale real data values to float. If this is done, the RescaleSlope and RescaleIntercept will be set to 1 and 0 respectively. This is off by default. GetRescaleRealValuesV.GetRescaleRealValues() -> int C++: virtual int GetRescaleRealValues() Rescale real data values to float. If this is done, the RescaleSlope and RescaleIntercept will be set to 1 and 0 respectively. This is off by default. GetDataRangeV.GetDataRange() -> (float, float) C++: virtual double *GetDataRange() V.GetDataRange([float, float]) C++: virtual void GetDataRange(double range[2]) Get the scalar range of the output from the information in the file header. This is more efficient that computing the scalar range, but in some cases the MINC file stores an incorrect valid_range and the DataRange will be incorrect. GetNumberOfTimeStepsV.GetNumberOfTimeSteps() -> int C++: virtual int GetNumberOfTimeSteps() Get the number of time steps in the file. SetTimeStepV.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Set the time step to read. GetTimeStepV.GetTimeStep() -> int C++: virtual int GetTimeStep() Set the time step to read. GetImageAttributesV.GetImageAttributes() -> vtkMINCImageAttributes C++: virtual vtkMINCImageAttributes *GetImageAttributes() Get the image attributes, which contain patient information and other useful metadata. vtkImageReader2vtkImageAlgorithmvtkAlgorithm.mncMINCvtkMINCImageWritervtkIOMINCPython.vtkMINCImageWritervtkMINCImageWriter - A writer for MINC files. Superclass: vtkImageWriter MINC is a NetCDF-based medical image file format that was developed at the Montreal Neurological Institute in 1992. The data is written slice-by-slice, and this writer is therefore suitable for streaming MINC data that is larger than the memory size through VTK. This writer can also produce files with up to 4 dimensions, where the fourth dimension is provided by using AddInput() to specify multiple input data sets. If you want to set header information for the file, you must supply a vtkMINCImageAttributes @sa vtkMINCImageReader vtkMINCImageAttributes@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMINCImageWriter C++: static vtkMINCImageWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMINCImageWriter C++: vtkMINCImageWriter *NewInstance() V.GetFileExtensions() -> string C++: virtual const char *GetFileExtensions() Get the entension for this file format. V.GetDescriptiveName() -> string C++: virtual const char *GetDescriptiveName() Get the name of this file format. WriteV.Write() C++: void Write() override; Write the data. This will attempt to stream the data slice-by-slice through the pipeline and out to the file, unless the whole extent of the input has already been updated. SetDirectionCosinesV.SetDirectionCosines(vtkMatrix4x4) C++: virtual void SetDirectionCosines(vtkMatrix4x4 *matrix) Set a matrix that describes the orientation of the data. The three columns of this matrix should give the unit-vector directions for the VTK x, y and z dimensions respectively. The writer will use this information to determine how to map the VTK dimensions to the canonical MINC dimensions, and if necessary, the writer will re-order one or more dimensions back-to-front to ensure that no MINC dimension ends up with a direction cosines vector whose dot product with the canonical unit vector for that dimension is negative. V.GetDirectionCosines() -> vtkMatrix4x4 C++: virtual vtkMatrix4x4 *GetDirectionCosines() Set a matrix that describes the orientation of the data. The three columns of this matrix should give the unit-vector directions for the VTK x, y and z dimensions respectively. The writer will use this information to determine how to map the VTK dimensions to the canonical MINC dimensions, and if necessary, the writer will re-order one or more dimensions back-to-front to ensure that no MINC dimension ends up with a direction cosines vector whose dot product with the canonical unit vector for that dimension is negative. SetRescaleSlopeV.SetRescaleSlope(float) C++: virtual void SetRescaleSlope(double _arg) Set the slope and intercept for rescaling the intensities. The default values are zero, which indicates to the reader that no rescaling is to be performed. V.GetRescaleSlope() -> float C++: virtual double GetRescaleSlope() Set the slope and intercept for rescaling the intensities. The default values are zero, which indicates to the reader that no rescaling is to be performed. SetRescaleInterceptV.SetRescaleIntercept(float) C++: virtual void SetRescaleIntercept(double _arg) Set the slope and intercept for rescaling the intensities. The default values are zero, which indicates to the reader that no rescaling is to be performed. V.GetRescaleIntercept() -> float C++: virtual double GetRescaleIntercept() Set the slope and intercept for rescaling the intensities. The default values are zero, which indicates to the reader that no rescaling is to be performed. SetImageAttributesV.SetImageAttributes(vtkMINCImageAttributes) C++: virtual void SetImageAttributes( vtkMINCImageAttributes *attributes) Set the image attributes, which contain patient information and other useful metadata. V.GetImageAttributes() -> vtkMINCImageAttributes C++: virtual vtkMINCImageAttributes *GetImageAttributes() Set the image attributes, which contain patient information and other useful metadata. SetStrictValidationV.SetStrictValidation(int) C++: virtual void SetStrictValidation(int _arg) Set whether to validate that all variable attributes that have been set are ones that are listed in the MINC standard. StrictValidationOnV.StrictValidationOn() C++: virtual void StrictValidationOn() Set whether to validate that all variable attributes that have been set are ones that are listed in the MINC standard. StrictValidationOffV.StrictValidationOff() C++: virtual void StrictValidationOff() Set whether to validate that all variable attributes that have been set are ones that are listed in the MINC standard. GetStrictValidationV.GetStrictValidation() -> int C++: virtual int GetStrictValidation() Set whether to validate that all variable attributes that have been set are ones that are listed in the MINC standard. SetHistoryAdditionV.SetHistoryAddition(string) C++: virtual void SetHistoryAddition(const char *_arg) Set a string value to append to the history of the file. This string should describe, briefly, how the file was processed. GetHistoryAdditionV.GetHistoryAddition() -> string C++: virtual char *GetHistoryAddition() Set a string value to append to the history of the file. This string should describe, briefly, how the file was processed. vtkImageWritervtkMatrix4x4vtkMNIObjectReadervtkIOMINCPython.vtkMNIObjectReadervtkMNIObjectReader - A reader for MNI surface mesh files. Superclass: vtkPolyDataAlgorithm The MNI .obj file format is used to store geometrical data. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. Only polygon and line files are supported by this reader, but for those formats, all data elements are read including normals, colors, and surface properties. ASCII and binary file types are supported. @sa vtkMINCImageReader vtkMNIObjectWriter vtkMNITransformReader@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMNIObjectReader C++: static vtkMNIObjectReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNIObjectReader C++: vtkMNIObjectReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Set the file name. GetFileNameV.GetFileName() -> string C++: virtual char *GetFileName() Set the file name. V.CanReadFile(string) -> int C++: virtual int CanReadFile(const char *name) Test whether the specified file can be read. GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Get the property associated with the object. vtkPolyDataAlgorithm.objMNI objectvtkMNIObjectWritervtkIOMINCPython.vtkMNIObjectWritervtkMNIObjectWriter - A writer for MNI surface mesh files. Superclass: vtkWriter The MNI .obj file format is used to store geometrical data. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. Only polygon and line files are supported by this writer. For these formats, all data elements are written including normals, colors, and surface properties. ASCII and binary file types are supported. @sa vtkMINCImageReader vtkMNIObjectReader vtkMNITransformReader@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMNIObjectWriter C++: static vtkMNIObjectWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNIObjectWriter C++: vtkMNIObjectWriter *NewInstance() SetPropertyV.SetProperty(vtkProperty) C++: virtual void SetProperty(vtkProperty *property) Set the property associated with the object. Optional. This is useful for exporting an actor. V.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Set the property associated with the object. Optional. This is useful for exporting an actor. SetMapperV.SetMapper(vtkMapper) C++: virtual void SetMapper(vtkMapper *mapper) Set the mapper associated with the object. Optional. This is useful for exporting an actor with the same colors that are used to display the actor within VTK. GetMapperV.GetMapper() -> vtkMapper C++: virtual vtkMapper *GetMapper() Set the mapper associated with the object. Optional. This is useful for exporting an actor with the same colors that are used to display the actor within VTK. SetLookupTableV.SetLookupTable(vtkLookupTable) C++: virtual void SetLookupTable(vtkLookupTable *table) Set the lookup table associated with the object. This will be used to convert scalar values to colors, if a mapper is not set. GetLookupTableV.GetLookupTable() -> vtkLookupTable C++: virtual vtkLookupTable *GetLookupTable() Set the lookup table associated with the object. This will be used to convert scalar values to colors, if a mapper is not set. GetInputV.GetInput() -> vtkPolyData C++: vtkPolyData *GetInput() V.GetInput(int) -> vtkPolyData C++: vtkPolyData *GetInput(int port) Get the input to this writer. V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of vtk polygon data file to write. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of vtk polygon data file to write. SetFileTypeV.SetFileType(int) C++: virtual void SetFileType(int _arg) Specify file type (ASCII or BINARY) for vtk data file. GetFileTypeMinValueV.GetFileTypeMinValue() -> int C++: virtual int GetFileTypeMinValue() Specify file type (ASCII or BINARY) for vtk data file. GetFileTypeMaxValueV.GetFileTypeMaxValue() -> int C++: virtual int GetFileTypeMaxValue() Specify file type (ASCII or BINARY) for vtk data file. GetFileTypeV.GetFileType() -> int C++: virtual int GetFileType() Specify file type (ASCII or BINARY) for vtk data file. SetFileTypeToASCIIV.SetFileTypeToASCII() C++: void SetFileTypeToASCII() Specify file type (ASCII or BINARY) for vtk data file. SetFileTypeToBinaryV.SetFileTypeToBinary() C++: void SetFileTypeToBinary() Specify file type (ASCII or BINARY) for vtk data file. vtkWritervtkPropertyvtkMappervtkLookupTablevtkMNITagPointReadervtkIOMINCPython.vtkMNITagPointReadervtkMNITagPointReader - A reader for MNI tag files. Superclass: vtkPolyDataAlgorithm The MNI .tag file format is used to store labeled points, it can store either one or two point sets. All point sets must have the same number of points and they will share the same labels. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. The labels are stored as a vtkStringArray in the PointData of the output dataset, which is a vtkPolyData. @sa vtkMINCImageReader vtkMNIObjectReader vtkMNITransformReader@par Thanks: Thanks to David Gobbi for contributing this class. V.SafeDownCast(vtkObjectBase) -> vtkMNITagPointReader C++: static vtkMNITagPointReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNITagPointReader C++: vtkMNITagPointReader *NewInstance() GetNumberOfVolumesV.GetNumberOfVolumes() -> int C++: virtual int GetNumberOfVolumes() Get the number of volumes specified by the file, which will be equal to one or two. There will be an output point set for each volume, so really, this parameter just tells you the number of outputs to expect from this reader. GetPointsV.GetPoints(int) -> vtkPoints C++: virtual vtkPoints *GetPoints(int port) V.GetPoints() -> vtkPoints C++: virtual vtkPoints *GetPoints() Get the points. These are also provided in the first and second output ports of the reader. This method will return nullptr if there is no data. GetLabelTextV.GetLabelText() -> vtkStringArray C++: virtual vtkStringArray *GetLabelText() Get the labels. These same labels are provided in the output point sets, as the PointData data array named "LabelText". This will return nullptr if there were no labels in the file. GetWeightsV.GetWeights() -> vtkDoubleArray C++: virtual vtkDoubleArray *GetWeights() Get the weights. These are also provided in the output point sets, as the PointData data array named "Weights". This will return nullptr if there were no weights in the file. GetStructureIdsV.GetStructureIds() -> vtkIntArray C++: virtual vtkIntArray *GetStructureIds() Get the structure ids. These are also provided in the output point sets, as the PointData data array named "StructureIds". This will return nullptr if there were no ids in the file. GetPatientIdsV.GetPatientIds() -> vtkIntArray C++: virtual vtkIntArray *GetPatientIds() Get the patient ids. These are also provided in the output point sets, as the PointData data array named "PatientIds". This will return nullptr if there were no ids in the file. GetCommentsV.GetComments() -> string C++: virtual const char *GetComments() Get any comments that are included in the file. .tagMNI tagsvtkMNITagPointWritervtkIOMINCPython.vtkMNITagPointWritervtkMNITagPointWriter - A writer for MNI tag point files. Superclass: vtkWriter The MNI .tag file format is used to store tag points, for use in either registration or labelling of data volumes. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. Tag points can be stored for either one volume or two volumes, and this filter can take one or two inputs. Alternatively, the points to be written can be specified by calling SetPoints(). @sa vtkMINCImageReader vtkMNIObjectReader vtkMNITransformReader@par Thanks: Thanks to David Gobbi for contributing this class to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMNITagPointWriter C++: static vtkMNITagPointWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNITagPointWriter C++: vtkMNITagPointWriter *NewInstance() SetPointsV.SetPoints(int, vtkPoints) C++: virtual void SetPoints(int port, vtkPoints *points) V.SetPoints(vtkPoints) C++: virtual void SetPoints(vtkPoints *points) Set the points (unless you set them as inputs). V.GetPoints(int) -> vtkPoints C++: virtual vtkPoints *GetPoints(int port) V.GetPoints() -> vtkPoints C++: virtual vtkPoints *GetPoints() Set the points (unless you set them as inputs). SetLabelTextV.SetLabelText(vtkStringArray) C++: virtual void SetLabelText(vtkStringArray *a) Set the labels (unless the input PointData has an array called LabelText). Labels are optional. V.GetLabelText() -> vtkStringArray C++: virtual vtkStringArray *GetLabelText() Set the labels (unless the input PointData has an array called LabelText). Labels are optional. SetWeightsV.SetWeights(vtkDoubleArray) C++: virtual void SetWeights(vtkDoubleArray *a) Set the weights (unless the input PointData has an array called Weights). Weights are optional. V.GetWeights() -> vtkDoubleArray C++: virtual vtkDoubleArray *GetWeights() Set the weights (unless the input PointData has an array called Weights). Weights are optional. SetStructureIdsV.SetStructureIds(vtkIntArray) C++: virtual void SetStructureIds(vtkIntArray *a) Set the structure ids (unless the input PointData has an array called StructureIds). These are optional. V.GetStructureIds() -> vtkIntArray C++: virtual vtkIntArray *GetStructureIds() Set the structure ids (unless the input PointData has an array called StructureIds). These are optional. SetPatientIdsV.SetPatientIds(vtkIntArray) C++: virtual void SetPatientIds(vtkIntArray *a) Set the structure ids (unless the input PointData has an array called PatientIds). These are optional. V.GetPatientIds() -> vtkIntArray C++: virtual vtkIntArray *GetPatientIds() Set the structure ids (unless the input PointData has an array called PatientIds). These are optional. SetCommentsV.SetComments(string) C++: virtual void SetComments(const char *_arg) Set comments to be added to the file. V.GetComments() -> string C++: virtual char *GetComments() Set comments to be added to the file. V.Write() -> int C++: int Write() override; Write the file. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the MTime. vtkPointsvtkStringArrayvtkIntArrayvtkMNITransformReadervtkIOMINCPython.vtkMNITransformReadervtkMNITransformReader - A reader for MNI transformation files. Superclass: vtkAlgorithm The MNI .xfm file format is used to store geometrical transformations. Three kinds of transformations are supported by the file format: affine, thin-plate spline, and grid transformations. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. @sa vtkMINCImageReader vtkMNITransformWriter@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMNITransformReader C++: static vtkMNITransformReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNITransformReader C++: vtkMNITransformReader *NewInstance() GetNumberOfTransformsV.GetNumberOfTransforms() -> int C++: virtual int GetNumberOfTransforms() Get the number of transforms in the file. GetNthTransformV.GetNthTransform(int) -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetNthTransform(int i) Get one of the transforms listed in the file. GetTransformV.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Get the transform that results from concatenating all of the transforms in the file. This will return null if you have not specified a file name. .xfmMNI TransformvtkMNITransformWritervtkIOMINCPython.vtkMNITransformWritervtkMNITransformWriter - A writer for MNI transformation files. Superclass: vtkAlgorithm The MNI .xfm file format is used to store geometrical transformations. Three kinds of transformations are supported by the file format: affine, thin-plate spline, and grid transformations. This file format was developed at the McConnell Brain Imaging Centre at the Montreal Neurological Institute and is used by their software. @sa vtkMINCImageWriter vtkMNITransformReader@par Thanks: Thanks to David Gobbi for writing this class and Atamai Inc. for contributing it to VTK. V.SafeDownCast(vtkObjectBase) -> vtkMNITransformWriter C++: static vtkMNITransformWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMNITransformWriter C++: vtkMNITransformWriter *NewInstance() SetTransformV.SetTransform(vtkAbstractTransform) C++: virtual void SetTransform(vtkAbstractTransform *transform) Set the transform. V.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Set the transform. AddTransformV.AddTransform(vtkAbstractTransform) C++: virtual void AddTransform(vtkAbstractTransform *transform) Add another transform to the file. The next time that SetTransform is called, all added transforms will be removed. V.GetNumberOfTransforms() -> int C++: virtual int GetNumberOfTransforms() Get the number of transforms that will be written. 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