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HH9uI)HHHrQ1 T TT TT TT TT TT TT THI9uIL;HHHUHAWAVSH(HuHIHEDvDuHG]܉]y ;HHt$H(HtD9uEt2L:Ht71H}111;HH([A^A_]HpI:HuMt3L<ILH:HHu:LL|:HHH또UHH=u/H51HүH 0:/u:HF0H=?/T:H3/]ÐUH]*;fDUHSPHH=/H50HmH ":/u2:H/H=.9H59H.H9t H .tH[]H=.H[]:fUHSH(HuH@HE؋FEHEHEH}Ѓu1Hu :t3H}C29HuHc19H([]þ91H([]UHAWAVSH(HuH}AHED~D}HG]ԉ]؅y r9HHtdLw(HEMt8A)Au3HuH}[9t}Hut;Hx8Ht<1@H}81)HE1ILP<8HuHc;8H([A^A_]f.@UHAVSH0HuHAHEЋFEHEuGH5OH}HU}8}t@HHtCHH52HPE1LE7Hu+H}Ⱦ181H0[A^]E1|7HuLe8UHAVSH HuHVAHEDvDuHG]]y7HHH(HD9u3HPxHt9HHH5eHPE1LE6HucH}111h7RE16HuCL7Ht6HH6t)H6HH1Q@H߾61HH [A^]UHAWAVSH(HuHHED~D}HG]ԉ]؅y 6HHt`Lw(MtWA)Au;H5H}HU6}t4LH65HuHFHH}^61H([A^A_]fUHAVSH HuH HEDvDuHG]]y 6HHt$H(HtD9uEt&H ?5Ht+12H}1115!H8H5HuH5HHH [A^]fUHSPHH=[H6tZH=ƬH6tGH=¬H6t4H=gLH6t!H=aLH6tHH[]5H[]ÐUHH=+H5~-HlH 0w4m,u4H,H=+D4H+]ÐUH]J5fDUHSPHH=+H5-HH 4,u(4HQ,H=J+3H5ӫH7+H3t H $+tH[]H=+H[]4fUHAVSH0HuH:HEЋFEHEHEH}ȃHu3H]H=<H 5AtDH=֮H4t1H=JH4tH=JH4t H`3Lc2HuL2F31H0[A^]UHAWAVSH(HuH ;HED~D}HG]ԉ]؅y3HHLw(HEMA)Au{HuH}2}L}tH=#L3AtuH=L3tbH=IL3tOH=IL3t21'HE1ILLPAx1Ht 1H([A^A_]Icj1fDUHAVSH0HuH:HEЋFEHEuGH5HH}HU1}t@HHtCHH5HPE1LE0Hu+H}Ⱦq11H0[A^]E10HuL1UHAVSH HuH:HEDvDuHG]]y1HHH(HD9u3HPxHt9HHH5OHPE1LE0HucH}1110RE1/HuCL0Ht6HH0t)H0HH1Q@H߾/1HH [A^]UHAWAVSH(HuH<HED~D}HG]ԉ]؅y0HHLw(HEMA)AHuH}/}H]MHL HtMtLH0MtL0HH0IIL0II 4J ;H9s J 8H9LHHyHHHƉH`sd1H}.1+HE1ILHh2.H\1H([A^A_]Idž%HH)13L30L0D3 L30D0 L00D3@L3PD0@L0PD3`L3pD0`L0pHHuHt"HHD3 3D0 0H HuI9AHHILHt'1f.  HH9uI)HHHrQ1 T TT TT TT TT TT TT THI9uIL,HH8HUHAWAVSH(HuHX:HEDvDuHG]܉]y "-HHt$H(HtD9uEt2LM,Ht71H}111,HH([A^A_]HpI,HuMt3L.ILH&,HHu+LL+HHDHUHAVSH HuH^HEDvDuHG]]y 4,HHt#H(HtD9uEt%`+Ht*11H}111+ Hx6+HuHc5+HHH [A^]@UHAWAVSH(HuH?HED~D}HG]ԉ]؅y +HHt^Lw(HEMt2A)Au-HuH}k+tHuL+*Ht'1+H}+1HE1Hcf*H([A^A_]ÐUHH=$H5&HH 0W* %us*HV%H=O$$*HC$]ÐUH]<+fDUHSPHH= $H5%HH )$u*H$H=#)H5zH#Hy)t H #tH[]H=#H[])fUHSH(HuH0HE؋FEHEHEH}Ѓu;Hu)t=H]H=H*t/H=Hc(Hu'w)1H([]û(HuH(H([]UHAWAVSH(HuH1HEDvDuHG]ԉ]؅y )HHtwL(HEMtKA)AuFHuH}(t1}LutNH=L*tfLV(Ht?1CH}(1,HE1 ILLP'HuHc'H([A^A_]û'HuUHAVSH0HuH1HEЋFEHEuGH53?H}HU'}t@HHtCHH5#HPE1LE)'Hu+H}Ⱦ'1H0[A^]E1&HuL'UHAVSH HuH0HEDvDuHG]]yT'HHH(HD9u3HPxHt9HHH5VHPE1LE\&HucH}111&RE1<&HuCL%'Ht6HH[&t)HU&HH1Q@H߾>&1HH [A^]UHAVSH HuHHEDvDuHG]]y T&HHt$H(HtD9uEt&&%Ht*11H}111 & HHU%HuHcT%HHH [A^]UHAWAVSH(HuH<HED~D}HG]ԉ]؅y %HHtWLw(MtNA)Au2HuH}%t4uL&$HuHHH}7%1H([A^A_]fUHAVSH HuH!HEDvDuHG]]y $HHt#H(HtD9uEt% $Ht*11H}111$ H#HuHc#HHH [A^]@UHAWAVSH(HuH2HED~D}HG]ԉ]؅y B$HHtgLw(Mt^A)AuBHuH}E$tD}utHA9tAIL?#Hu6H}#1H([A^A_]IL#HuHmHUHAVSH HuH2HEDvDuHG]]y d#HHt#H(HtD9uEt%"Ht*11H}111# Hf"HuHce"HHH [A^]@UHAWAVSH(HuHHED~D}HG]ԉ]؅y "HHtgLw(Mt^A)AuBHuH}"tD}utHA9tAIL!Hu6H}7"1H([A^A_]ILw!HuHHUHAVSH HuHHEDvDuHG]]y !HHt#H(HtD9uEt%!Ht*11H}111! 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See EnSight Manual for format details @warning Binary files written on one system may not be readable on other systems. Be sure to specify the endian-ness of the file when reading it into EnSight IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkEnSightWriter C++: static vtkEnSightWriter *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkEnSightWriter C++: vtkEnSightWriter *NewInstance() SetProcessNumberV.SetProcessNumber(int) C++: virtual void SetProcessNumber(int _arg) Specify which process this writer is GetProcessNumberV.GetProcessNumber() -> int C++: virtual int GetProcessNumber() Specify which process this writer is SetPathV.SetPath(string) C++: virtual void SetPath(const char *_arg) Specify path of EnSight data files to write. GetPathV.GetPath() -> string C++: virtual char *GetPath() Specify path of EnSight data files to write. SetBaseNameV.SetBaseName(string) C++: virtual void SetBaseName(const char *_arg) Specify base name of EnSight data files to write. GetBaseNameV.GetBaseName() -> string C++: virtual char *GetBaseName() Specify base name of EnSight data files to write. SetFileNameV.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify the path and base name of the output files. GetFileNameV.GetFileName() -> string C++: virtual char *GetFileName() Specify the path and base name of the output files. SetTimeStepV.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Specify the Timestep that this data is for GetTimeStepV.GetTimeStep() -> int C++: virtual int GetTimeStep() Specify the Timestep that this data is for SetGhostLevelV.SetGhostLevel(int) C++: virtual void SetGhostLevel(int _arg) Specify the number of ghost levels to include in output files GetGhostLevelV.GetGhostLevel() -> int C++: virtual int GetGhostLevel() Specify the number of ghost levels to include in output files SetTransientGeometryV.SetTransientGeometry(bool) C++: virtual void SetTransientGeometry(bool _arg) Specify whether the geoemtry changes each timestep if false, geometry is only written at timestep 0 GetTransientGeometryV.GetTransientGeometry() -> bool C++: virtual bool GetTransientGeometry() Specify whether the geoemtry changes each timestep if false, geometry is only written at timestep 0 SetNumberOfBlocksV.SetNumberOfBlocks(int) C++: virtual void SetNumberOfBlocks(int _arg) set the number of block ID's GetNumberOfBlocksV.GetNumberOfBlocks() -> int C++: virtual int GetNumberOfBlocks() set the number of block ID's SetBlockIDsV.SetBlockIDs([int, ...]) C++: virtual void SetBlockIDs(int *val) set the array of Block ID's this class keeps a reference to the array and will not delete it GetBlockIDsV.GetBlockIDs() -> (int, ...) C++: virtual int *GetBlockIDs() set the array of Block ID's this class keeps a reference to the array and will not delete it SetInputDataV.SetInputData(vtkUnstructuredGrid) C++: virtual void SetInputData(vtkUnstructuredGrid *input) Specify the input data or filter. GetInputV.GetInput() -> vtkUnstructuredGrid C++: virtual vtkUnstructuredGrid *GetInput() Specify the input data or filter. WriteCaseFileV.WriteCaseFile(int) C++: virtual void WriteCaseFile(int TotalTimeSteps) Writes the case file that EnSight is capable of reading The other data files must be written before the case file and the input must be one of the time steps variables must be the same for all time steps or the case file will be missing variables WriteSOSCaseFileV.WriteSOSCaseFile(int) C++: virtual void WriteSOSCaseFile(int NumProcs) Writes the case file that EnSight is capable of reading The other data files must be written before the case file and the input must be one of the time steps variables must be the same for all time steps or the case file will be missing variables vtkWritervtkAlgorithmvtkObjectvtkObjectBasep_voidvtkUnstructuredGridvtkMultiBlockPLOT3DReaderFILE_BIG_ENDIANFILE_LITTLE_ENDIANvtkIOParallelPython.vtkMultiBlockPLOT3DReadervtkMultiBlockPLOT3DReader - read PLOT3D data files Superclass: vtkMultiBlockDataSetAlgorithm vtkMultiBlockPLOT3DReader is a reader object that reads PLOT3D formatted files and generates structured grid(s) on output. PLOT3D is a computer graphics program designed to visualize the grids and solutions of computational fluid dynamics. This reader also supports the variant of the PLOT3D format used by NASA's OVERFLOW CFD software, including full support for all Q variables. Please see the "PLOT3D User's Manual" available from NASA Ames Research Center, Moffett Field CA. PLOT3D files consist of a grid file (also known as XYZ file), an optional solution file (also known as a Q file), and an optional function file that contains user created data (currently unsupported). The Q file contains solution information as follows: the four parameters free stream mach number (Fsmach), angle of attack (Alpha), Reynolds number (Re), and total integration time (Time). This information is stored in an array called Properties in the FieldData of each output (tuple 0: fsmach, tuple 1: alpha, tuple 2: re, tuple 3: time). In addition, the solution file contains the flow density (scalar), flow momentum (vector), and flow energy (scalar). Note that this reader does not support time series data which is usually stored as a series of Q and optionally XYZ files. If you want to read such a file series, use vtkPlot3DMetaReader. The reader can generate additional scalars and vectors (or "functions") from this information. To use vtkMultiBlockPLOT3DReader, you must specify the particular function number for the scalar and vector you want to visualize. This implementation of the reader provides the following functions. The scalar functions are: -1 - don't read or compute any scalars 100 - density 110 - pressure 111 - pressure coefficient (requires Overflow file with Gamma) 112 - mach number (requires Overflow file with Gamma) 113 - sounds speed (requires Overflow file with Gamma) 120 - temperature 130 - enthalpy 140 - internal energy 144 - kinetic energy 153 - velocity magnitude 163 - stagnation energy 170 - entropy 184 - swirl 211 - vorticity magnitude The vector functions are: -1 - don't read or compute any vectors 200 - velocity 201 - vorticity 202 - momentum 210 - pressure gradient. 212 - strain rate (Other functions are described in the PLOT3D spec, but only those listed are implemented here.) Note that by default, this reader creates the density scalar (100), stagnation energy (163) and momentum vector (202) as output. (These are just read in from the solution file.) Please note that the validity of computation is a function of this class's gas constants (R, Gamma) and the equations used. They may not be suitable for your computational domain. Additionally, you can read other data and associate it as a vtkDataArray into the output's point attribute data. Use the method AddFunction() to list all the functions that you'd like to read. AddFunction() accepts an integer parameter that defines the function number. @sa vtkMultiBlockDataSet vtkStructuredGrid vtkPlot3DMetaReader V.SafeDownCast(vtkObjectBase) -> vtkMultiBlockPLOT3DReader C++: static vtkMultiBlockPLOT3DReader *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkMultiBlockPLOT3DReader C++: vtkMultiBlockPLOT3DReader *NewInstance() V.SetFileName(string) C++: void SetFileName(const char *name) Set/Get the PLOT3D geometry filename. V.GetFileName() -> string C++: const char *GetFileName() Set/Get the PLOT3D geometry filename. SetXYZFileNameV.SetXYZFileName(string) C++: virtual void SetXYZFileName(const char *) Set/Get the PLOT3D geometry filename. GetXYZFileNameV.GetXYZFileName() -> string C++: virtual char *GetXYZFileName() Set/Get the PLOT3D geometry filename. SetQFileNameV.SetQFileName(string) C++: virtual void SetQFileName(const char *_arg) Set/Get the PLOT3D solution filename. GetQFileNameV.GetQFileName() -> string C++: virtual char *GetQFileName() Set/Get the PLOT3D solution filename. SetFunctionFileNameV.SetFunctionFileName(string) C++: virtual void SetFunctionFileName(const char *_arg) Set/Get the PLOT3D function filename. GetFunctionFileNameV.GetFunctionFileName() -> string C++: virtual char *GetFunctionFileName() Set/Get the PLOT3D function filename. SetAutoDetectFormatV.SetAutoDetectFormat(int) C++: virtual void SetAutoDetectFormat(int _arg) When this option is turned on, the reader will try to figure out the values of various options such as byte order, byte count etc. automatically. This options works only for binary files. When it is turned on, the reader should be able to read most Plot3D files automatically. The default is OFF for backwards compatibility reasons. For binary files, it is strongly recommended that you turn on AutoDetectFormat and leave the other file format related options untouched. GetAutoDetectFormatV.GetAutoDetectFormat() -> int C++: virtual int GetAutoDetectFormat() When this option is turned on, the reader will try to figure out the values of various options such as byte order, byte count etc. automatically. This options works only for binary files. When it is turned on, the reader should be able to read most Plot3D files automatically. The default is OFF for backwards compatibility reasons. For binary files, it is strongly recommended that you turn on AutoDetectFormat and leave the other file format related options untouched. AutoDetectFormatOnV.AutoDetectFormatOn() C++: virtual void AutoDetectFormatOn() When this option is turned on, the reader will try to figure out the values of various options such as byte order, byte count etc. automatically. This options works only for binary files. When it is turned on, the reader should be able to read most Plot3D files automatically. The default is OFF for backwards compatibility reasons. For binary files, it is strongly recommended that you turn on AutoDetectFormat and leave the other file format related options untouched. AutoDetectFormatOffV.AutoDetectFormatOff() C++: virtual void AutoDetectFormatOff() When this option is turned on, the reader will try to figure out the values of various options such as byte order, byte count etc. automatically. This options works only for binary files. When it is turned on, the reader should be able to read most Plot3D files automatically. The default is OFF for backwards compatibility reasons. For binary files, it is strongly recommended that you turn on AutoDetectFormat and leave the other file format related options untouched. SetBinaryFileV.SetBinaryFile(int) C++: virtual void SetBinaryFile(int _arg) Is the file to be read written in binary format (as opposed to ascii). GetBinaryFileV.GetBinaryFile() -> int C++: virtual int GetBinaryFile() Is the file to be read written in binary format (as opposed to ascii). BinaryFileOnV.BinaryFileOn() C++: virtual void BinaryFileOn() Is the file to be read written in binary format (as opposed to ascii). BinaryFileOffV.BinaryFileOff() C++: virtual void BinaryFileOff() Is the file to be read written in binary format (as opposed to ascii). SetMultiGridV.SetMultiGrid(int) C++: virtual void SetMultiGrid(int _arg) Does the file to be read contain information about number of grids. In some PLOT3D files, the first value contains the number of grids (even if there is only 1). If reading such a file, set this to true. GetMultiGridV.GetMultiGrid() -> int C++: virtual int GetMultiGrid() Does the file to be read contain information about number of grids. In some PLOT3D files, the first value contains the number of grids (even if there is only 1). If reading such a file, set this to true. MultiGridOnV.MultiGridOn() C++: virtual void MultiGridOn() Does the file to be read contain information about number of grids. In some PLOT3D files, the first value contains the number of grids (even if there is only 1). If reading such a file, set this to true. MultiGridOffV.MultiGridOff() C++: virtual void MultiGridOff() Does the file to be read contain information about number of grids. In some PLOT3D files, the first value contains the number of grids (even if there is only 1). If reading such a file, set this to true. SetHasByteCountV.SetHasByteCount(int) C++: virtual void SetHasByteCount(int _arg) Were the arrays written with leading and trailing byte counts ? Usually, files written by a fortran program will contain these byte counts whereas the ones written by C/C++ won't. GetHasByteCountV.GetHasByteCount() -> int C++: virtual int GetHasByteCount() Were the arrays written with leading and trailing byte counts ? Usually, files written by a fortran program will contain these byte counts whereas the ones written by C/C++ won't. HasByteCountOnV.HasByteCountOn() C++: virtual void HasByteCountOn() Were the arrays written with leading and trailing byte counts ? Usually, files written by a fortran program will contain these byte counts whereas the ones written by C/C++ won't. HasByteCountOffV.HasByteCountOff() C++: virtual void HasByteCountOff() Were the arrays written with leading and trailing byte counts ? Usually, files written by a fortran program will contain these byte counts whereas the ones written by C/C++ won't. SetIBlankingV.SetIBlanking(int) C++: virtual void SetIBlanking(int _arg) Is there iblanking (point visibility) information in the file. If there is iblanking arrays, these will be read and assigned to the PointVisibility array of the output. GetIBlankingV.GetIBlanking() -> int C++: virtual int GetIBlanking() Is there iblanking (point visibility) information in the file. If there is iblanking arrays, these will be read and assigned to the PointVisibility array of the output. IBlankingOnV.IBlankingOn() C++: virtual void IBlankingOn() Is there iblanking (point visibility) information in the file. If there is iblanking arrays, these will be read and assigned to the PointVisibility array of the output. IBlankingOffV.IBlankingOff() C++: virtual void IBlankingOff() Is there iblanking (point visibility) information in the file. If there is iblanking arrays, these will be read and assigned to the PointVisibility array of the output. SetTwoDimensionalGeometryV.SetTwoDimensionalGeometry(int) C++: virtual void SetTwoDimensionalGeometry(int _arg) If only two-dimensional data was written to the file, turn this on. GetTwoDimensionalGeometryV.GetTwoDimensionalGeometry() -> int C++: virtual int GetTwoDimensionalGeometry() If only two-dimensional data was written to the file, turn this on. TwoDimensionalGeometryOnV.TwoDimensionalGeometryOn() C++: virtual void TwoDimensionalGeometryOn() If only two-dimensional data was written to the file, turn this on. TwoDimensionalGeometryOffV.TwoDimensionalGeometryOff() C++: virtual void TwoDimensionalGeometryOff() If only two-dimensional data was written to the file, turn this on. SetDoublePrecisionV.SetDoublePrecision(int) C++: virtual void SetDoublePrecision(int _arg) Is this file in double precision or single precision. This only matters for binary files. Default is single. GetDoublePrecisionV.GetDoublePrecision() -> int C++: virtual int GetDoublePrecision() Is this file in double precision or single precision. This only matters for binary files. Default is single. DoublePrecisionOnV.DoublePrecisionOn() C++: virtual void DoublePrecisionOn() Is this file in double precision or single precision. This only matters for binary files. Default is single. DoublePrecisionOffV.DoublePrecisionOff() C++: virtual void DoublePrecisionOff() Is this file in double precision or single precision. This only matters for binary files. Default is single. SetForceReadV.SetForceRead(int) C++: virtual void SetForceRead(int _arg) Try to read a binary file even if the file length seems to be inconsistent with the header information. Use this with caution, if the file length is not the same as calculated from the header. either the file is corrupt or the settings are wrong. GetForceReadV.GetForceRead() -> int C++: virtual int GetForceRead() Try to read a binary file even if the file length seems to be inconsistent with the header information. Use this with caution, if the file length is not the same as calculated from the header. either the file is corrupt or the settings are wrong. ForceReadOnV.ForceReadOn() C++: virtual void ForceReadOn() Try to read a binary file even if the file length seems to be inconsistent with the header information. Use this with caution, if the file length is not the same as calculated from the header. either the file is corrupt or the settings are wrong. ForceReadOffV.ForceReadOff() C++: virtual void ForceReadOff() Try to read a binary file even if the file length seems to be inconsistent with the header information. Use this with caution, if the file length is not the same as calculated from the header. either the file is corrupt or the settings are wrong. SetByteOrderToBigEndianV.SetByteOrderToBigEndian() C++: void SetByteOrderToBigEndian() Set the byte order of the file (remember, more Unix workstations write big endian whereas PCs write little endian). Default is big endian (since most older PLOT3D files were written by workstations). SetByteOrderToLittleEndianV.SetByteOrderToLittleEndian() C++: void SetByteOrderToLittleEndian() Set the byte order of the file (remember, more Unix workstations write big endian whereas PCs write little endian). Default is big endian (since most older PLOT3D files were written by workstations). SetByteOrderV.SetByteOrder(int) C++: virtual void SetByteOrder(int _arg) Set the byte order of the file (remember, more Unix workstations write big endian whereas PCs write little endian). Default is big endian (since most older PLOT3D files were written by workstations). GetByteOrderV.GetByteOrder() -> int C++: virtual int GetByteOrder() Set the byte order of the file (remember, more Unix workstations write big endian whereas PCs write little endian). Default is big endian (since most older PLOT3D files were written by workstations). GetByteOrderAsStringV.GetByteOrderAsString() -> string C++: const char *GetByteOrderAsString() Set the byte order of the file (remember, more Unix workstations write big endian whereas PCs write little endian). Default is big endian (since most older PLOT3D files were written by workstations). SetRV.SetR(float) C++: virtual void SetR(double _arg) Set/Get the gas constant. Default is 1.0. GetRV.GetR() -> float C++: virtual double GetR() Set/Get the gas constant. Default is 1.0. SetGammaV.SetGamma(float) C++: virtual void SetGamma(double _arg) Set/Get the ratio of specific heats. Default is 1.4. GetGammaV.GetGamma() -> float C++: virtual double GetGamma() Set/Get the ratio of specific heats. Default is 1.4. SetPreserveIntermediateFunctionsV.SetPreserveIntermediateFunctions(bool) C++: virtual void SetPreserveIntermediateFunctions(bool _arg) When set to true (default), the reader will preserve intermediate computed quantities that were not explicitly requested e.g. if `VelocityMagnitude` is enabled, but not `Velocity`, the reader still needs to compute `Velocity`. If `PreserveIntermediateFunctions` if false, then the output will not have `Velocity` array, only the requested `VelocityMagnitude`. This is useful to avoid using up memory for arrays that are not relevant for the analysis. GetPreserveIntermediateFunctionsV.GetPreserveIntermediateFunctions() -> bool C++: virtual bool GetPreserveIntermediateFunctions() When set to true (default), the reader will preserve intermediate computed quantities that were not explicitly requested e.g. if `VelocityMagnitude` is enabled, but not `Velocity`, the reader still needs to compute `Velocity`. If `PreserveIntermediateFunctions` if false, then the output will not have `Velocity` array, only the requested `VelocityMagnitude`. This is useful to avoid using up memory for arrays that are not relevant for the analysis. PreserveIntermediateFunctionsOnV.PreserveIntermediateFunctionsOn() C++: virtual void PreserveIntermediateFunctionsOn() When set to true (default), the reader will preserve intermediate computed quantities that were not explicitly requested e.g. if `VelocityMagnitude` is enabled, but not `Velocity`, the reader still needs to compute `Velocity`. If `PreserveIntermediateFunctions` if false, then the output will not have `Velocity` array, only the requested `VelocityMagnitude`. This is useful to avoid using up memory for arrays that are not relevant for the analysis. PreserveIntermediateFunctionsOffV.PreserveIntermediateFunctionsOff() C++: virtual void PreserveIntermediateFunctionsOff() When set to true (default), the reader will preserve intermediate computed quantities that were not explicitly requested e.g. if `VelocityMagnitude` is enabled, but not `Velocity`, the reader still needs to compute `Velocity`. If `PreserveIntermediateFunctions` if false, then the output will not have `Velocity` array, only the requested `VelocityMagnitude`. This is useful to avoid using up memory for arrays that are not relevant for the analysis. SetScalarFunctionNumberV.SetScalarFunctionNumber(int) C++: void SetScalarFunctionNumber(int num) Specify the scalar function to extract. If ==(-1), then no scalar function is extracted. GetScalarFunctionNumberV.GetScalarFunctionNumber() -> int C++: virtual int GetScalarFunctionNumber() Specify the scalar function to extract. If ==(-1), then no scalar function is extracted. SetVectorFunctionNumberV.SetVectorFunctionNumber(int) C++: void SetVectorFunctionNumber(int num) Specify the vector function to extract. If ==(-1), then no vector function is extracted. GetVectorFunctionNumberV.GetVectorFunctionNumber() -> int C++: virtual int GetVectorFunctionNumber() Specify the vector function to extract. If ==(-1), then no vector function is extracted. AddFunctionV.AddFunction(int) C++: void AddFunction(int functionNumber) Specify additional functions to read. These are placed into the point data as data arrays. Later on they can be used by labeling them as scalars, etc. RemoveFunctionV.RemoveFunction(int) C++: void RemoveFunction(int) Specify additional functions to read. These are placed into the point data as data arrays. Later on they can be used by labeling them as scalars, etc. RemoveAllFunctionsV.RemoveAllFunctions() C++: void RemoveAllFunctions() Specify additional functions to read. These are placed into the point data as data arrays. Later on they can be used by labeling them as scalars, etc. CanReadBinaryFileV.CanReadBinaryFile(string) -> int C++: virtual int CanReadBinaryFile(const char *fname) Return 1 if the reader can read the given file name. Only meaningful for binary files. SetControllerV.SetController(vtkMultiProcessController) C++: void SetController(vtkMultiProcessController *c) Set/Get the communicator object (we'll use global World controller if you don't set a different one). GetControllerV.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() Set/Get the communicator object (we'll use global World controller if you don't set a different one). AddFunctionNameV.AddFunctionName(string) C++: void AddFunctionName(const std::string &name) vtkMultiBlockDataSetAlgorithmvtkMultiProcessControllerallocator::allocate(size_t n) 'n' exceeds maximum supported sizevtkPlot3DMetaReadervtkIOParallelPython.vtkPlot3DMetaReadervtkPlot3DMetaReader - reads meta-files points to PLOT3D files Superclass: vtkMultiBlockDataSetAlgorithm The main goal of this reader is to make it easy to read PLOT3D files, specifically time series of PLOT3D files. PLOT3D files can take many different forms based on their content. Unfortunately, it is not a self-describing format therefore the user needs to pass information about the contents of the file to the reader. Normally, this is done by setting a number of member variables. The goal of this reader is to provide a simple format that enable the writer of the PLOT3D file to describe its settings as well as group a number of files as a time series. Note that for binary files, the auto-detect-format option, which is on by default negates the need to specify most other option. However, this reader is still very useful when trying to read file series even for binary files. The format for this meta-file is very simple and is based on JSON (there is no need to know anything about JSON to understand this format). Below is an example with comments (followed by //) that describe the format. Note that the PLOT3D file names are relative to the location of the meta-file unless they start with a leading /. { "auto-detect-format" : true // Tells the reader to try to figure out the format automatically. Only works // with binary file. This is on by default, negating the need for most other // options for binary files (format, byte-order, precision, multi-grid, // blanking, 2D). "format" : "binary", // Is this a binary or ascii file, values : binary, ascii "byte-order" : "big", // Byte order for binary files, values : little, big (denoting little or big endian) "precision" : 32, // Precision of floating point values, can be 32 or 64 (bits) "multi-grid" : false, // Is this a multi-grid file, values: true, false "language" : "C", // Which language was this file written in, values : C, fortran. This is // used to determine if an binary PLOT3D file contains byte counts, used by // Fortran IO routines. "blanking" : false, // Does this file have blanking information (iblanks), values : true, false "2D" : false, // Is this a 2D dataset, values : true, false "R" : 8.314, // The value of the gas constant, default is 1.0. Set this according to the dimensions you use "gamma" : 1.4, // Ratio of specific heats. Default is 1.4. "functions": [ 110, 200, 201 ], // Additional derived values to calculate. This is an array of integers formatted // as [ value, value, value, ...] "filenames" : [ // List of xyz (geometry) and q (value) file names along with the time values. // This is an array which contains items in the format: // {"time" : values, "xyz" : "xyz file name", "q" : "q file name", "function" : "function file name"} // Note that q and function are optional. Also, you can repeat the same file name for xyz or q // if they don't change over time. The reader will not read files unnecessarily. { "time" : 3.5, "xyz" : "combxyz.bin", "q" : "combq.1.bin", "function" : "combf.1.bin" }, { "time" : 4.5, "xyz" : "combxyz.bin", "q" : "combq.2.bin", "function" : "combf.2.bin" } ], "function-names" : ["density", "velocity_x", "temperature"] // list of names of functions in function files } This reader leverages vtkMultiBlockPLOT3DReader to do the actual reading so you may want to refer to the documenation of vtkMultiBlockPLOT3DReader about the details of some of these parameters including the function numbers for derived value calculation. @sa vtkMultiBlockPLOT3DReader V.SafeDownCast(vtkObjectBase) -> vtkPlot3DMetaReader C++: static vtkPlot3DMetaReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPlot3DMetaReader C++: vtkPlot3DMetaReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Set/Get the meta PLOT3D filename. See the class documentation for format details. V.GetFileName() -> string C++: virtual char *GetFileName() Set/Get the meta PLOT3D filename. See the class documentation for format details. vtkPChacoReadervtkIOParallelPython.vtkPChacoReadervtkPChacoReader - Read Chaco files Superclass: vtkChacoReader vtkPChacoReader is a unstructured grid source object that reads Chaco files. The file is read by process 0 and converted into a vtkUnstructuredGrid. The vtkDistributedDataFilter is invoked to divide the grid among the processes. V.SafeDownCast(vtkObjectBase) -> vtkPChacoReader C++: static vtkPChacoReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPChacoReader C++: vtkPChacoReader *NewInstance() V.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() vtkChacoReadervtkUnstructuredGridAlgorithmvtkPDataSetReadervtkIOParallelPython.vtkPDataSetReadervtkPDataSetReader - Manages reading pieces of a data set. Superclass: vtkDataSetAlgorithm vtkPDataSetReader will read a piece of a file, it takes as input a metadata file that lists all of the files in a data set. V.SafeDownCast(vtkObjectBase) -> vtkPDataSetReader C++: static vtkPDataSetReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPDataSetReader C++: vtkPDataSetReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) This file to open and read. V.GetFileName() -> string C++: virtual char *GetFileName() This file to open and read. GetDataTypeV.GetDataType() -> int C++: virtual int GetDataType() This is set when UpdateInformation is called. It shows the type of the output. CanReadFileV.CanReadFile(string) -> int C++: int CanReadFile(const char *filename) Called to determine if the file can be read by the reader. vtkDataSetAlgorithmvtkPDataSetWritervtkIOParallelPython.vtkPDataSetWritervtkPDataSetWriter - Manages writing pieces of a data set. Superclass: vtkDataSetWriter vtkPDataSetWriter will write a piece of a file, and will also create a metadata file that lists all of the files in a data set. V.SafeDownCast(vtkObjectBase) -> vtkPDataSetWriter C++: static vtkPDataSetWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPDataSetWriter C++: vtkPDataSetWriter *NewInstance() WriteV.Write() -> int C++: int Write() override; Write the pvtk file and cooresponding vtk files. SetNumberOfPiecesV.SetNumberOfPieces(int) C++: void SetNumberOfPieces(int num) This is how many pieces the whole data set will be divided into. GetNumberOfPiecesV.GetNumberOfPieces() -> int C++: virtual int GetNumberOfPieces() This is how many pieces the whole data set will be divided into. V.SetGhostLevel(int) C++: virtual void SetGhostLevel(int _arg) Extra ghost cells will be written out to each piece file if this value is larger than 0. V.GetGhostLevel() -> int C++: virtual int GetGhostLevel() Extra ghost cells will be written out to each piece file if this value is larger than 0. SetStartPieceV.SetStartPiece(int) C++: virtual void SetStartPiece(int _arg) This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. GetStartPieceV.GetStartPiece() -> int C++: virtual int GetStartPiece() This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. SetEndPieceV.SetEndPiece(int) C++: virtual void SetEndPiece(int _arg) This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. GetEndPieceV.GetEndPiece() -> int C++: virtual int GetEndPiece() This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. SetFilePatternV.SetFilePattern(string) C++: virtual void SetFilePattern(const char *_arg) This file pattern uses the file name and piece number to contruct a file name for the piece file. GetFilePatternV.GetFilePattern() -> string C++: virtual char *GetFilePattern() This file pattern uses the file name and piece number to contruct a file name for the piece file. SetUseRelativeFileNamesV.SetUseRelativeFileNames(int) C++: virtual void SetUseRelativeFileNames(int _arg) This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. GetUseRelativeFileNamesV.GetUseRelativeFileNames() -> int C++: virtual int GetUseRelativeFileNames() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. UseRelativeFileNamesOnV.UseRelativeFileNamesOn() C++: virtual void UseRelativeFileNamesOn() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. UseRelativeFileNamesOffV.UseRelativeFileNamesOff() C++: virtual void UseRelativeFileNamesOff() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. V.SetController(vtkMultiProcessController) C++: virtual void SetController(vtkMultiProcessController *) Controller used to communicate data type of blocks. By default, the global controller is used. If you want another controller to be used, set it with this. V.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() Controller used to communicate data type of blocks. By default, the global controller is used. If you want another controller to be used, set it with this. vtkDataSetWritervtkDataWritervtkPImageWritervtkIOParallelPython.vtkPImageWritervtkPImageWriter - Writes images to files. Superclass: vtkImageWriter vtkPImageWriter writes images to files with any data type. The data type of the file is the same scalar type as the input. The dimensionality determines whether the data will be written in one or multiple files. This class is used as the superclass of most image writing classes such as vtkBMPWriter etc. It supports streaming. V.SafeDownCast(vtkObjectBase) -> vtkPImageWriter C++: static vtkPImageWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPImageWriter C++: vtkPImageWriter *NewInstance() SetMemoryLimitV.SetMemoryLimit(int) C++: virtual void SetMemoryLimit(unsigned long _arg) Set / Get the memory limit in kibibytes (1024 bytes). The writer will stream to attempt to keep the pipeline size within this limit GetMemoryLimitV.GetMemoryLimit() -> int C++: virtual unsigned long GetMemoryLimit() Set / Get the memory limit in kibibytes (1024 bytes). The writer will stream to attempt to keep the pipeline size within this limit vtkImageWritervtkImageAlgorithm(i)vtkPOpenFOAMReadercaseTypeDECOMPOSED_CASERECONSTRUCTED_CASEvtkIOParallelPython.vtkPOpenFOAMReader.caseTypevtkIOParallelPython.vtkPOpenFOAMReadervtkPOpenFOAMReader - reads a decomposed dataset in OpenFOAM format Superclass: vtkOpenFOAMReader vtkPOpenFOAMReader creates a multiblock dataset. It reads parallel-decomposed mesh information and time dependent data. The polyMesh folders contain mesh information. The time folders contain transient data for the cells. Each folder can contain any number of data files. @par Thanks: This class was developed by Takuya Oshima at Niigata University, Japan (oshima@eng.niigata-u.ac.jp). V.SafeDownCast(vtkObjectBase) -> vtkPOpenFOAMReader C++: static vtkPOpenFOAMReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPOpenFOAMReader C++: vtkPOpenFOAMReader *NewInstance() SetCaseTypeV.SetCaseType(int) C++: void SetCaseType(const int t) Set and get case type. 0 = decomposed case, 1 = reconstructed case. GetCaseTypeV.GetCaseType() -> caseType C++: virtual caseType GetCaseType() Set and get case type. 0 = decomposed case, 1 = reconstructed case. V.SetController(vtkMultiProcessController) C++: virtual void SetController(vtkMultiProcessController *) Set and get the controller. V.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() Set and get the controller. vtkOpenFOAMReadervtkPSLACReadervtkIOParallelPython.vtkPSLACReadervtkPSLACReader - Extends the vtkSLACReader to read in partitioned pieces. Superclass: vtkSLACReader Due to the nature of the data layout, this reader only works in a data parallel mode where each process in a parallel job simultaneously attempts to read the piece corresponding to the local process id. V.SafeDownCast(vtkObjectBase) -> vtkPSLACReader C++: static vtkPSLACReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPSLACReader C++: vtkPSLACReader *NewInstance() V.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() The controller used to communicate partition data. The number of pieces requested must agree with the number of processes, the piece requested must agree with the local process id, and all process must invoke ProcessRequests of this filter simultaneously. V.SetController(vtkMultiProcessController) C++: virtual void SetController(vtkMultiProcessController *) The controller used to communicate partition data. 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