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The stencil should be provided in the form of a vtkImageStencilData, IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkImageStencil C++: static vtkImageStencil *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkImageStencil C++: vtkImageStencil *NewInstance() SetStencilDataV.SetStencilData(vtkImageStencilData) C++: virtual void SetStencilData(vtkImageStencilData *stencil) Specify the stencil to use. The stencil can be created from a vtkImplicitFunction or a vtkPolyData. This function does not setup a pipeline connection. GetStencilV.GetStencil() -> vtkImageStencilData C++: vtkImageStencilData *GetStencil() Specify the stencil to use. The stencil can be created from a vtkImplicitFunction or a vtkPolyData. This function does not setup a pipeline connection. SetStencilConnectionV.SetStencilConnection(vtkAlgorithmOutput) C++: void SetStencilConnection(vtkAlgorithmOutput *outputPort) Specify the stencil to use. This sets up a pipeline connection. SetReverseStencilV.SetReverseStencil(int) C++: virtual void SetReverseStencil(int _arg) Reverse the stencil. ReverseStencilOnV.ReverseStencilOn() C++: virtual void ReverseStencilOn() Reverse the stencil. ReverseStencilOffV.ReverseStencilOff() C++: virtual void ReverseStencilOff() Reverse the stencil. GetReverseStencilV.GetReverseStencil() -> int C++: virtual int GetReverseStencil() Reverse the stencil. SetBackgroundInputDataV.SetBackgroundInputData(vtkImageData) C++: virtual void SetBackgroundInputData(vtkImageData *input) Set the second input. This image will be used for the 'outside' of the stencil. If not set, the output voxels will be filled with BackgroundValue instead. GetBackgroundInputV.GetBackgroundInput() -> vtkImageData C++: vtkImageData *GetBackgroundInput() Set the second input. This image will be used for the 'outside' of the stencil. If not set, the output voxels will be filled with BackgroundValue instead. SetBackgroundValueV.SetBackgroundValue(float) C++: void SetBackgroundValue(double val) Set the default output value to use when the second input is not set. GetBackgroundValueV.GetBackgroundValue() -> float C++: double GetBackgroundValue() Set the default output value to use when the second input is not set. SetBackgroundColorV.SetBackgroundColor(float, float, float, float) C++: void SetBackgroundColor(double, double, double, double) V.SetBackgroundColor((float, float, float, float)) C++: void SetBackgroundColor(double a[4]) GetBackgroundColorV.GetBackgroundColor() -> (float, float, float, float) C++: double *GetBackgroundColor() vtkThreadedImageAlgorithmvtkImageAlgorithmvtkAlgorithmvtkObjectvtkObjectBasevtkImageStencilDatavtkAlgorithmOutputvtkImageDatavtkImageStencilToImagevtkImagingStencilPython.vtkImageStencilToImagevtkImageStencilToImage - Convert an image stencil into an image Superclass: vtkImageAlgorithm vtkImageStencilToImage will convert an image stencil into a binary image. The default output will be an 8-bit image with a value of 1 inside the stencil and 0 outside. When used in combination with vtkPolyDataToImageStencil or vtkImplicitFunctionToImageStencil, this can be used to create a binary image from a mesh or a function. @sa vtkImplicitModeller V.SafeDownCast(vtkObjectBase) -> vtkImageStencilToImage C++: static vtkImageStencilToImage *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageStencilToImage C++: vtkImageStencilToImage *NewInstance() SetOutsideValueV.SetOutsideValue(float) C++: virtual void SetOutsideValue(double _arg) The value to use outside the stencil. The default is 0. GetOutsideValueV.GetOutsideValue() -> float C++: virtual double GetOutsideValue() The value to use outside the stencil. The default is 0. SetInsideValueV.SetInsideValue(float) C++: virtual void SetInsideValue(double _arg) The value to use inside the stencil. The default is 1. GetInsideValueV.GetInsideValue() -> float C++: virtual double GetInsideValue() The value to use inside the stencil. The default is 1. SetOutputScalarTypeV.SetOutputScalarType(int) C++: virtual void SetOutputScalarType(int _arg) The desired output scalar type. The default is unsigned char. GetOutputScalarTypeV.GetOutputScalarType() -> int C++: virtual int GetOutputScalarType() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToFloatV.SetOutputScalarTypeToFloat() C++: void SetOutputScalarTypeToFloat() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToDoubleV.SetOutputScalarTypeToDouble() C++: void SetOutputScalarTypeToDouble() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToIntV.SetOutputScalarTypeToInt() C++: void SetOutputScalarTypeToInt() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToUnsignedIntV.SetOutputScalarTypeToUnsignedInt() C++: void SetOutputScalarTypeToUnsignedInt() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToLongV.SetOutputScalarTypeToLong() C++: void SetOutputScalarTypeToLong() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToUnsignedLongV.SetOutputScalarTypeToUnsignedLong() C++: void SetOutputScalarTypeToUnsignedLong() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToShortV.SetOutputScalarTypeToShort() C++: void SetOutputScalarTypeToShort() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToUnsignedShortV.SetOutputScalarTypeToUnsignedShort() C++: void SetOutputScalarTypeToUnsignedShort() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToUnsignedCharV.SetOutputScalarTypeToUnsignedChar() C++: void SetOutputScalarTypeToUnsignedChar() The desired output scalar type. The default is unsigned char. SetOutputScalarTypeToCharV.SetOutputScalarTypeToChar() C++: void SetOutputScalarTypeToChar() The desired output scalar type. The default is unsigned char. vtkImageToImageStencilvtkImagingStencilPython.vtkImageToImageStencilvtkImageToImageStencil - clip an image with a mask image Superclass: vtkImageStencilAlgorithm vtkImageToImageStencil will convert a vtkImageData into an stencil that can be used with vtkImageStecil or other vtk classes that apply a stencil to an image. @sa vtkImageStencil vtkImplicitFunctionToImageStencil vtkPolyDataToImageStencil V.SafeDownCast(vtkObjectBase) -> vtkImageToImageStencil C++: static vtkImageToImageStencil *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageToImageStencil C++: vtkImageToImageStencil *NewInstance() SetInputDataV.SetInputData(vtkImageData) C++: void SetInputData(vtkImageData *input) Specify the image data to convert into a stencil. GetInputV.GetInput() -> vtkImageData C++: vtkImageData *GetInput() Specify the image data to convert into a stencil. ThresholdByUpperV.ThresholdByUpper(float) C++: void ThresholdByUpper(double thresh) The values greater than or equal to the value match. ThresholdByLowerV.ThresholdByLower(float) C++: void ThresholdByLower(double thresh) The values less than or equal to the value match. ThresholdBetweenV.ThresholdBetween(float, float) C++: void ThresholdBetween(double lower, double upper) The values in a range (inclusive) match SetUpperThresholdV.SetUpperThreshold(float) C++: virtual void SetUpperThreshold(double _arg) Get the Upper and Lower thresholds. GetUpperThresholdV.GetUpperThreshold() -> float C++: virtual double GetUpperThreshold() Get the Upper and Lower thresholds. SetLowerThresholdV.SetLowerThreshold(float) C++: virtual void SetLowerThreshold(double _arg) Get the Upper and Lower thresholds. GetLowerThresholdV.GetLowerThreshold() -> float C++: virtual double GetLowerThreshold() Get the Upper and Lower thresholds. vtkImageStencilAlgorithmvtkImplicitFunctionToImageStencilvtkImagingStencilPython.vtkImplicitFunctionToImageStencilvtkImplicitFunctionToImageStencil - clip an image with a function Superclass: vtkImageStencilSource vtkImplicitFunctionToImageStencil will convert a vtkImplicitFunction into a stencil that can be used with vtkImageStencil or with other classes that apply a stencil to an image. @sa vtkImplicitFunction vtkImageStencil vtkPolyDataToImageStencil V.SafeDownCast(vtkObjectBase) -> vtkImplicitFunctionToImageStencil C++: static vtkImplicitFunctionToImageStencil *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkImplicitFunctionToImageStencil C++: vtkImplicitFunctionToImageStencil *NewInstance() SetInputV.SetInput(vtkImplicitFunction) C++: virtual void SetInput(vtkImplicitFunction *) Specify the implicit function to convert into a stencil. V.GetInput() -> vtkImplicitFunction C++: virtual vtkImplicitFunction *GetInput() Specify the implicit function to convert into a stencil. SetThresholdV.SetThreshold(float) C++: virtual void SetThreshold(double _arg) Set the threshold value for the implicit function. GetThresholdV.GetThreshold() -> float C++: virtual double GetThreshold() Set the threshold value for the implicit function. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Override GetMTime() to account for the implicit function. vtkImageStencilSourcevtkImplicitFunctionvtkLassoStencilSourcePOLYGONSPLINEvtkImagingStencilPython.vtkLassoStencilSourcevtkLassoStencilSource - Create a stencil from a contour Superclass: vtkImageStencilSource vtkLassoStencilSource will create an image stencil from a set of points that define a contour. Its output can be used with vtkImageStecil or other vtk classes that apply a stencil to an image. @sa vtkROIStencilSource vtkPolyDataToImageStencil@par Thanks: Thanks to David Gobbi for contributing this class to VTK. V.SafeDownCast(vtkObjectBase) -> vtkLassoStencilSource C++: static vtkLassoStencilSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLassoStencilSource C++: vtkLassoStencilSource *NewInstance() GetShapeV.GetShape() -> int C++: virtual int GetShape() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. SetShapeV.SetShape(int) C++: virtual void SetShape(int _arg) The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. GetShapeMinValueV.GetShapeMinValue() -> int C++: virtual int GetShapeMinValue() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. GetShapeMaxValueV.GetShapeMaxValue() -> int C++: virtual int GetShapeMaxValue() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. SetShapeToPolygonV.SetShapeToPolygon() C++: void SetShapeToPolygon() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. SetShapeToSplineV.SetShapeToSpline() C++: void SetShapeToSpline() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. GetShapeAsStringV.GetShapeAsString() -> string C++: virtual const char *GetShapeAsString() The shape to use, default is "Polygon". The spline is a cardinal spline. Bezier splines are not yet supported. SetPointsV.SetPoints(vtkPoints) C++: virtual void SetPoints(vtkPoints *points) The points that make up the lassoo. The loop does not have to be closed, the last point will automatically be connected to the first point by a straight line segment. GetPointsV.GetPoints() -> vtkPoints C++: virtual vtkPoints *GetPoints() The points that make up the lassoo. The loop does not have to be closed, the last point will automatically be connected to the first point by a straight line segment. GetSliceOrientationV.GetSliceOrientation() -> int C++: virtual int GetSliceOrientation() The slice orientation. The default is 2, which is XY. Other values are 0, which is YZ, and 1, which is XZ. SetSliceOrientationV.SetSliceOrientation(int) C++: virtual void SetSliceOrientation(int _arg) The slice orientation. The default is 2, which is XY. Other values are 0, which is YZ, and 1, which is XZ. GetSliceOrientationMinValueV.GetSliceOrientationMinValue() -> int C++: virtual int GetSliceOrientationMinValue() The slice orientation. The default is 2, which is XY. Other values are 0, which is YZ, and 1, which is XZ. GetSliceOrientationMaxValueV.GetSliceOrientationMaxValue() -> int C++: virtual int GetSliceOrientationMaxValue() The slice orientation. The default is 2, which is XY. Other values are 0, which is YZ, and 1, which is XZ. SetSlicePointsV.SetSlicePoints(int, vtkPoints) C++: virtual void SetSlicePoints(int i, vtkPoints *points) The points for a particular slice. This will override the points that were set by calling SetPoints() for the slice. To clear the setting, call SetSlicePoints(slice, nullptr). GetSlicePointsV.GetSlicePoints(int) -> vtkPoints C++: virtual vtkPoints *GetSlicePoints(int i) The points for a particular slice. This will override the points that were set by calling SetPoints() for the slice. To clear the setting, call SetSlicePoints(slice, nullptr). RemoveAllSlicePointsV.RemoveAllSlicePoints() C++: virtual void RemoveAllSlicePoints() Remove points from all slices. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Overload GetMTime() to include the timestamp on the points. vtkPointsvtkPolyDataToImageStencilvtkImagingStencilPython.vtkPolyDataToImageStencilvtkPolyDataToImageStencil - use polydata to mask an image Superclass: vtkImageStencilSource The vtkPolyDataToImageStencil class will convert polydata into an image stencil. The polydata can either be a closed surface mesh or a series of polyline contours (one contour per slice). @warning If contours are provided, the contours must be aligned with the Z planes. Other contour orientations are not supported. @sa vtkImageStencil vtkImageAccumulate vtkImageBlend vtkImageReslice V.SafeDownCast(vtkObjectBase) -> vtkPolyDataToImageStencil C++: static vtkPolyDataToImageStencil *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkPolyDataToImageStencil C++: vtkPolyDataToImageStencil *NewInstance() V.SetInputData(vtkPolyData) C++: virtual void SetInputData(vtkPolyData *) Specify the implicit function to convert into a stencil. V.GetInput() -> vtkPolyData C++: vtkPolyData *GetInput() Specify the implicit function to convert into a stencil. SetToleranceV.SetTolerance(float) C++: virtual void SetTolerance(double _arg) The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceMinValueV.GetToleranceMinValue() -> float C++: virtual double GetToleranceMinValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceMaxValueV.GetToleranceMaxValue() -> float C++: virtual double GetToleranceMaxValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. GetToleranceV.GetTolerance() -> float C++: virtual double GetTolerance() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. vtkPolyDatavtkROIStencilSourceBOXELLIPSOIDCYLINDERXCYLINDERYCYLINDERZvtkImagingStencilPython.vtkROIStencilSourcevtkROIStencilSource - create simple mask shapes Superclass: vtkImageStencilSource vtkROIStencilSource will create an image stencil with a simple shape like a box, a sphere, or a cylinder. Its output can be used with vtkImageStecil or other vtk classes that apply a stencil to an image. @sa vtkImplicitFunctionToImageStencil vtkLassoStencilSource@par Thanks: Thanks to David Gobbi for contributing this class to VTK. V.SafeDownCast(vtkObjectBase) -> vtkROIStencilSource C++: static vtkROIStencilSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkROIStencilSource C++: vtkROIStencilSource *NewInstance() V.GetShape() -> int C++: virtual int GetShape() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". V.SetShape(int) C++: virtual void SetShape(int _arg) The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". V.GetShapeMinValue() -> int C++: virtual int GetShapeMinValue() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". V.GetShapeMaxValue() -> int C++: virtual int GetShapeMaxValue() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". SetShapeToBoxV.SetShapeToBox() C++: void SetShapeToBox() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". SetShapeToEllipsoidV.SetShapeToEllipsoid() C++: void SetShapeToEllipsoid() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". SetShapeToCylinderXV.SetShapeToCylinderX() C++: void SetShapeToCylinderX() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". SetShapeToCylinderYV.SetShapeToCylinderY() C++: void SetShapeToCylinderY() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". SetShapeToCylinderZV.SetShapeToCylinderZ() C++: void SetShapeToCylinderZ() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". V.GetShapeAsString() -> string C++: virtual const char *GetShapeAsString() The shape of the region of interest. Cylinders can be oriented along the X, Y, or Z axes. The default shape is "Box". 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