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Superclass: vtkObject vtkImageViewer2 is a convenience class for displaying a 2D image. It packages up the functionality found in vtkRenderWindow, vtkRenderer, vtkImageActor and vtkImageMapToWindowLevelColors into a single easy to use class. This class also creates an image interactor style (vtkInteractorStyleImage) that allows zooming and panning of images, and supports interactive window/level operations on the image. Note that vtkImageViewer2 is simply a wrapper around these classes. vtkImageViewer2 uses the 3D rendering and texture mapping engine to draw an image on a plane. This allows for rapid rendering, zooming, and panning. The image is placed in the 3D scene at a depth based on the z-coordinate of the particular image slice. Each call to SetSlice() changes the image data (slice) displayed AND changes the depth of the displayed slice in the 3D scene. This can be controlled by the AutoAdjustCameraClippingRange ivar of the InteractorStyle member. It is possible to mix images and geometry, using the methods: viewer->SetInputConnection( imageSource->GetOutputPort() ); // or viewer->SetInputData ( image ); viewer->GetRenderer()->AddActor( myActor ); This can be used to annotate an image with a PolyData of "edges" or or highlight sections of an image or display a 3D isosurface with a slice from the volume, etc. Any portions of your geometry that are in front of the displayed slice will be visible; any portions of your geometry that are behind the displayed slice will be obscured. A more general framework (with respect to viewing direction) for achieving this effect is provided by the vtkImagePlaneWidget . Note that pressing 'r' will reset the window/level and pressing shift+'r' or control+'r' will reset the camera. @sa vtkRenderWindow vtkRenderer vtkImageActor vtkImageMapToWindowLevelColors IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkImageViewer2 C++: static vtkImageViewer2 *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkImageViewer2 C++: vtkImageViewer2 *NewInstance() GetWindowNameV.GetWindowName() -> string C++: virtual const char *GetWindowName() Get the name of rendering window. RenderV.Render() C++: virtual void Render(void) Render the resulting image. SetInputDataV.SetInputData(vtkImageData) C++: virtual void SetInputData(vtkImageData *in) Set/Get the input image to the viewer. GetInputV.GetInput() -> vtkImageData C++: virtual vtkImageData *GetInput() Set/Get the input image to the viewer. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *input) Set/Get the input image to the viewer. GetSliceOrientationV.GetSliceOrientation() -> int C++: virtual int GetSliceOrientation() SetSliceOrientationV.SetSliceOrientation(int) C++: virtual void SetSliceOrientation(int orientation) SetSliceOrientationToXYV.SetSliceOrientationToXY() C++: virtual void SetSliceOrientationToXY() SetSliceOrientationToYZV.SetSliceOrientationToYZ() C++: virtual void SetSliceOrientationToYZ() SetSliceOrientationToXZV.SetSliceOrientationToXZ() C++: virtual void SetSliceOrientationToXZ() GetSliceV.GetSlice() -> int C++: virtual int GetSlice() Set/Get the current slice to display (depending on the orientation this can be in X, Y or Z). SetSliceV.SetSlice(int) C++: virtual void SetSlice(int s) Set/Get the current slice to display (depending on the orientation this can be in X, Y or Z). UpdateDisplayExtentV.UpdateDisplayExtent() C++: virtual void UpdateDisplayExtent() Update the display extent manually so that the proper slice for the given orientation is displayed. It will also try to set a reasonable camera clipping range. This method is called automatically when the Input is changed, but most of the time the input of this class is likely to remain the same, i.e. connected to the output of a filter, or an image reader. When the input of this filter or reader itself is changed, an error message might be displayed since the current display extent is probably outside the new whole extent. Calling this method will ensure that the display extent is reset properly. GetSliceMinV.GetSliceMin() -> int C++: virtual int GetSliceMin() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). GetSliceMaxV.GetSliceMax() -> int C++: virtual int GetSliceMax() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). GetSliceRangeV.GetSliceRange([int, int]) C++: virtual void GetSliceRange(int range[2]) V.GetSliceRange(int, int) C++: virtual void GetSliceRange(int &min, int &max) V.GetSliceRange() -> (int, ...) C++: virtual int *GetSliceRange() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). GetColorWindowV.GetColorWindow() -> float C++: virtual double GetColorWindow() Set window and level for mapping pixels to colors. GetColorLevelV.GetColorLevel() -> float C++: virtual double GetColorLevel() Set window and level for mapping pixels to colors. SetColorWindowV.SetColorWindow(float) C++: virtual void SetColorWindow(double s) Set window and level for mapping pixels to colors. SetColorLevelV.SetColorLevel(float) C++: virtual void SetColorLevel(double s) Set window and level for mapping pixels to colors. SetDisplayIdV.SetDisplayId(void) C++: virtual void SetDisplayId(void *a) These are here when using a Tk window. SetWindowIdV.SetWindowId(void) C++: virtual void SetWindowId(void *a) These are here when using a Tk window. SetParentIdV.SetParentId(void) C++: virtual void SetParentId(void *a) These are here when using a Tk window. GetPositionV.GetPosition() -> (int, ...) C++: virtual int *GetPosition() Set/Get the position in screen coordinates of the rendering window. SetPositionV.SetPosition(int, int) C++: virtual void SetPosition(int a, int b) V.SetPosition([int, int]) C++: virtual void SetPosition(int a[2]) Set/Get the position in screen coordinates of the rendering window. GetSizeV.GetSize() -> (int, ...) C++: virtual int *GetSize() Set/Get the size of the window in screen coordinates in pixels. SetSizeV.SetSize(int, int) C++: virtual void SetSize(int a, int b) V.SetSize([int, int]) C++: virtual void SetSize(int a[2]) Set/Get the size of the window in screen coordinates in pixels. GetRenderWindowV.GetRenderWindow() -> vtkRenderWindow C++: virtual vtkRenderWindow *GetRenderWindow() Get the internal render window, renderer, image actor, and image map instances. GetRendererV.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() Get the internal render window, renderer, image actor, and image map instances. GetImageActorV.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Get the internal render window, renderer, image actor, and image map instances. GetWindowLevelV.GetWindowLevel() -> vtkImageMapToWindowLevelColors C++: virtual vtkImageMapToWindowLevelColors *GetWindowLevel() Get the internal render window, renderer, image actor, and image map instances. GetInteractorStyleV.GetInteractorStyle() -> vtkInteractorStyleImage C++: virtual vtkInteractorStyleImage *GetInteractorStyle() Get the internal render window, renderer, image actor, and image map instances. SetRenderWindowV.SetRenderWindow(vtkRenderWindow) C++: virtual void SetRenderWindow(vtkRenderWindow *arg) Set your own renderwindow and renderer SetRendererV.SetRenderer(vtkRenderer) C++: virtual void SetRenderer(vtkRenderer *arg) Set your own renderwindow and renderer SetupInteractorV.SetupInteractor(vtkRenderWindowInteractor) C++: virtual void SetupInteractor(vtkRenderWindowInteractor *) Attach an interactor for the internal render window. SetOffScreenRenderingV.SetOffScreenRendering(int) C++: virtual void SetOffScreenRendering(int) Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. GetOffScreenRenderingV.GetOffScreenRendering() -> int C++: virtual int GetOffScreenRendering() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. OffScreenRenderingOnV.OffScreenRenderingOn() C++: virtual void OffScreenRenderingOn() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. OffScreenRenderingOffV.OffScreenRenderingOff() C++: virtual void OffScreenRenderingOff() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. vtkObjectvtkObjectBasevtkImageDatavtkAlgorithmOutputp_voidvtkRenderWindowvtkRenderervtkRenderWindowInteractorvtkImageViewervtkInteractionImagePython.vtkImageViewervtkImageViewer - Display a 2d image. Superclass: vtkObject vtkImageViewer is a convenience class for displaying a 2d image. It packages up the functionality found in vtkRenderWindow, vtkRenderer, vtkActor2D and vtkImageMapper into a single easy to use class. Behind the scenes these four classes are actually used to to provide the required functionality. vtkImageViewer is simply a wrapper around them. @sa vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D V.SafeDownCast(vtkObjectBase) -> vtkImageViewer C++: static vtkImageViewer *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageViewer C++: vtkImageViewer *NewInstance() V.GetWindowName() -> string C++: char *GetWindowName() Get name of rendering window V.SetInputData(vtkImageData) C++: void SetInputData(vtkImageData *in) Set/Get the input to the viewer. V.GetInput() -> vtkImageData C++: vtkImageData *GetInput() Set/Get the input to the viewer. V.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *input) Set/Get the input to the viewer. GetWholeZMinV.GetWholeZMin() -> int C++: int GetWholeZMin() What is the possible Min/ Max z slices available. GetWholeZMaxV.GetWholeZMax() -> int C++: int GetWholeZMax() What is the possible Min/ Max z slices available. GetZSliceV.GetZSlice() -> int C++: int GetZSlice() Set/Get the current Z Slice to display SetZSliceV.SetZSlice(int) C++: void SetZSlice(int s) Set/Get the current Z Slice to display V.GetColorWindow() -> float C++: double GetColorWindow() Sets window/level for mapping pixels to colors. V.GetColorLevel() -> float C++: double GetColorLevel() Sets window/level for mapping pixels to colors. V.SetColorWindow(float) C++: void SetColorWindow(double s) Sets window/level for mapping pixels to colors. V.SetColorLevel(float) C++: void SetColorLevel(double s) Sets window/level for mapping pixels to colors. V.SetDisplayId(void) C++: void SetDisplayId(void *a) These are here for using a tk window. V.SetWindowId(void) C++: void SetWindowId(void *a) These are here for using a tk window. V.SetParentId(void) C++: void SetParentId(void *a) These are here for using a tk window. V.GetPosition() -> (int, int) C++: int *GetPosition() Set/Get the position in screen coordinates of the rendering window. V.SetPosition(int, int) C++: void SetPosition(int a, int b) V.SetPosition([int, int]) C++: virtual void SetPosition(int a[2]) Set/Get the position in screen coordinates of the rendering window. V.GetSize() -> (int, int) C++: int *GetSize() Set/Get the size of the window in screen coordinates in pixels. V.SetSize(int, int) C++: void SetSize(int a, int b) V.SetSize([int, int]) C++: virtual void SetSize(int a[2]) Set/Get the size of the window in screen coordinates in pixels. V.GetRenderWindow() -> vtkRenderWindow C++: virtual vtkRenderWindow *GetRenderWindow() Get the internal objects V.SetRenderWindow(vtkRenderWindow) C++: void SetRenderWindow(vtkRenderWindow *renWin) Get the internal objects V.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() Get the internal objects GetImageMapperV.GetImageMapper() -> vtkImageMapper C++: virtual vtkImageMapper *GetImageMapper() Get the internal objects GetActor2DV.GetActor2D() -> vtkActor2D C++: virtual vtkActor2D *GetActor2D() Get the internal objects V.SetupInteractor(vtkRenderWindowInteractor) C++: void SetupInteractor(vtkRenderWindowInteractor *) Create and attach an interactor for this window V.SetOffScreenRendering(int) C++: void SetOffScreenRendering(int) Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.GetOffScreenRendering() -> int C++: int GetOffScreenRendering() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.OffScreenRenderingOn() C++: void OffScreenRenderingOn() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.OffScreenRenderingOff() C++: void OffScreenRenderingOff() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. vtkResliceImageViewerRESLICE_AXIS_ALIGNEDRESLICE_OBLIQUESliceChangedEventvtkInteractionImagePython.vtkResliceImageViewervtkResliceImageViewer - Display an image along with a reslice cursor Superclass: vtkImageViewer2 This class is similar to vtkImageViewer2. It displays the image along with a two cross hairs for reslicing. The cross hairs may be interactively manipulated and are typically used to reslice two other views of vtkResliceImageViewer. See QtVTKRenderWindows for an example. The reslice cursor is used to perform thin or thick MPR through data. The class can also default to the behaviour of vtkImageViewer2 if the Reslice mode is set to RESLICE_AXIS_ALIGNED. @sa vtkResliceCursor vtkResliceCursorWidget vtkResliceCursorRepresentation V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkResliceImageViewer C++: static vtkResliceImageViewer *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceImageViewer C++: vtkResliceImageViewer *NewInstance() Standard VTK methods. V.Render() C++: void Render() override; Render the resulting image. V.SetInputData(vtkImageData) C++: void SetInputData(vtkImageData *in) override; Set/Get the input image to the viewer. V.SetInputConnection(vtkAlgorithmOutput) C++: void SetInputConnection(vtkAlgorithmOutput *input) override; Set/Get the input image to the viewer. V.SetColorWindow(float) C++: void SetColorWindow(double s) override; Set window and level for mapping pixels to colors. V.SetColorLevel(float) C++: void SetColorLevel(double s) override; Set window and level for mapping pixels to colors. GetResliceCursorWidgetV.GetResliceCursorWidget() -> vtkResliceCursorWidget C++: virtual vtkResliceCursorWidget *GetResliceCursorWidget() Get the internal render window, renderer, image actor, and image map instances. GetResliceModeV.GetResliceMode() -> int C++: virtual int GetResliceMode() SetResliceModeV.SetResliceMode(int) C++: virtual void SetResliceMode(int resliceMode) SetResliceModeToAxisAlignedV.SetResliceModeToAxisAligned() C++: virtual void SetResliceModeToAxisAligned() SetResliceModeToObliqueV.SetResliceModeToOblique() C++: virtual void SetResliceModeToOblique() GetResliceCursorV.GetResliceCursor() -> vtkResliceCursor C++: vtkResliceCursor *GetResliceCursor() Set/Get the reslice cursor. SetResliceCursorV.SetResliceCursor(vtkResliceCursor) C++: void SetResliceCursor(vtkResliceCursor *rc) Set/Get the reslice cursor. SetLookupTableV.SetLookupTable(vtkScalarsToColors) C++: virtual void SetLookupTable(vtkScalarsToColors *) Set the lookup table GetLookupTableV.GetLookupTable() -> vtkScalarsToColors C++: vtkScalarsToColors *GetLookupTable() Set the lookup table SetThickModeV.SetThickMode(int) C++: virtual void SetThickMode(int) Switch to / from thick mode GetThickModeV.GetThickMode() -> int C++: virtual int GetThickMode() Switch to / from thick mode ResetV.Reset() C++: virtual void Reset() Reset all views back to initial state GetPointPlacerV.GetPointPlacer() -> vtkBoundedPlanePointPlacer C++: virtual vtkBoundedPlanePointPlacer *GetPointPlacer() Get the point placer. GetMeasurementsV.GetMeasurements() -> vtkResliceImageViewerMeasurements C++: virtual vtkResliceImageViewerMeasurements *GetMeasurements() Get the measurements manager GetInteractorV.GetInteractor() -> vtkRenderWindowInteractor C++: virtual vtkRenderWindowInteractor *GetInteractor() Get the render window interactor SetSliceScrollOnMouseWheelV.SetSliceScrollOnMouseWheel(int) C++: virtual void SetSliceScrollOnMouseWheel(int _arg) Scroll slices on the mouse wheel ? In the case of MPR view, it moves one "normalized spacing" in the direction of the normal to the resliced plane, provided the new center will continue to lie within the volume. GetSliceScrollOnMouseWheelV.GetSliceScrollOnMouseWheel() -> int C++: virtual int GetSliceScrollOnMouseWheel() Scroll slices on the mouse wheel ? In the case of MPR view, it moves one "normalized spacing" in the direction of the normal to the resliced plane, provided the new center will continue to lie within the volume. SliceScrollOnMouseWheelOnV.SliceScrollOnMouseWheelOn() C++: virtual void SliceScrollOnMouseWheelOn() Scroll slices on the mouse wheel ? In the case of MPR view, it moves one "normalized spacing" in the direction of the normal to the resliced plane, provided the new center will continue to lie within the volume. SliceScrollOnMouseWheelOffV.SliceScrollOnMouseWheelOff() C++: virtual void SliceScrollOnMouseWheelOff() Scroll slices on the mouse wheel ? In the case of MPR view, it moves one "normalized spacing" in the direction of the normal to the resliced plane, provided the new center will continue to lie within the volume. IncrementSliceV.IncrementSlice(int) C++: virtual void IncrementSlice(int n) Increment/Decrement slice by 'n' slices vtkResliceCursorvtkScalarsToColorsvtkResliceImageViewerMeasurementsvtkInteractionImagePython.vtkResliceImageViewerMeasurementsvtkResliceImageViewerMeasurements - Manage measurements on a resliced image Superclass: vtkObject This class manages measurements on the resliced image. It toggles the the visibility of the measurements based on whether the resliced image is the same orientation as when the measurement was initially placed. @sa vtkResliceCursor vtkResliceCursorWidget vtkResliceCursorRepresentation V.SafeDownCast(vtkObjectBase) -> vtkResliceImageViewerMeasurements C++: static vtkResliceImageViewerMeasurements *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceImageViewerMeasurements C++: vtkResliceImageViewerMeasurements *NewInstance() Standard VTK methods. V.Render() C++: virtual void Render() Render the measurements. AddItemV.AddItem(vtkAbstractWidget) C++: virtual void AddItem(vtkAbstractWidget *) Add / remove a measurement widget RemoveItemV.RemoveItem(vtkAbstractWidget) C++: virtual void RemoveItem(vtkAbstractWidget *) Add / remove a measurement widget RemoveAllItemsV.RemoveAllItems() C++: virtual void RemoveAllItems() Add / remove a measurement widget SetProcessEventsV.SetProcessEvents(int) C++: virtual void SetProcessEvents(int _arg) Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMinValueV.GetProcessEventsMinValue() -> int C++: virtual int GetProcessEventsMinValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMaxValueV.GetProcessEventsMaxValue() -> int C++: virtual int GetProcessEventsMaxValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsV.GetProcessEvents() -> int C++: virtual int GetProcessEvents() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOnV.ProcessEventsOn() C++: virtual void ProcessEventsOn() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOffV.ProcessEventsOff() C++: virtual void ProcessEventsOff() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. SetToleranceV.SetTolerance(float) C++: virtual void SetTolerance(double _arg) Tolerance for Point-in-Plane check GetToleranceV.GetTolerance() -> float C++: virtual double GetTolerance() Tolerance for Point-in-Plane check SetResliceImageViewerV.SetResliceImageViewer(vtkResliceImageViewer) C++: virtual void SetResliceImageViewer(vtkResliceImageViewer *) Set the reslice image viewer. This is automatically done in the class vtkResliceImageViewer GetResliceImageViewerV.GetResliceImageViewer() -> vtkResliceImageViewer C++: virtual vtkResliceImageViewer *GetResliceImageViewer() Set the reslice image viewer. 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