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WéÌñÿÿh:WéÂñÿÿhvWé¸ñÿÿh¢Wé®ñÿÿhØWé¤ñÿÿhXéšñÿÿh:XéñÿÿhjXé†ñÿÿhXé|ñÿÿhÏXérñÿÿhYéhñÿÿh@Yé^ñÿÿhsYéTñÿÿh±YéJñÿÿhûYé@ñÿÿh@Zé6ñÿÿh‰Zé,ñÿÿhÒZé"ñÿÿh[éñÿÿh[[éñÿÿh[éñÿÿh¬[éúðÿÿhÞ[éððÿÿh\éæðÿÿh^\éÜðÿÿh±\éÒðÿÿhö\éÈðÿÿh-]é¾ðÿÿhs]é´ðÿÿhº]éªðÿÿhþ]é ðÿÿh%^é–ðÿÿhP^éŒðÿÿh~^é‚ðÿÿh­^éxðÿÿhð^énðÿÿh/_édðÿÿhd_éZðÿÿhš_éPðÿÿhß_éFðÿÿh%`é<ðÿÿhl`é2ðÿÿh“`é(ðÿÿhç`éðÿÿh!aéðÿÿhWaé ðÿÿhŽaéðÿÿhÆaéöïÿÿhþaéìïÿÿh9béâïÿÿhtbéØïÿÿh¯béÎïÿÿhêbéÄïÿÿh2céºïÿÿhncé°ïÿÿhªcé¦ïÿÿhæcéœïÿÿh"dé’ïÿÿh^déˆïÿÿh›dé~ïÿÿhØdétïÿÿh!eéjïÿÿhgeé`ïÿÿh½eéVïÿÿhæeéLïÿÿhféBïÿÿhVfé8ïÿÿh†fé.ïÿÿhµfé$ïÿÿhçféïÿÿh&géïÿÿh`géïÿÿh”géüîÿÿhÊgéòîÿÿhhéèîÿÿhHhéÞîÿÿh”héÔîÿÿhêhéÊîÿÿhiéÀîÿÿh@ié¶îÿÿh{ié¬îÿÿhÅié¢îÿÿh jé˜îÿÿhTjéŽîÿÿh§jé„îÿÿhõjézîÿÿhGképîÿÿh™kéfîÿÿhèké\îÿÿh4léRîÿÿhcléHîÿÿh—lé>îÿÿhÑlé4îÿÿh mé*îÿÿhSmé îÿÿh‘méîÿÿhÖmé îÿÿhnéîÿÿhenéøíÿÿh´néîíÿÿhænéäíÿÿhoéÚíÿÿhîéÐíÿÿh éÆíÿÿh(é¼íÿÿhoé²íÿÿh”é¨íÿÿh±éžíÿÿhGé”íÿÿhkéŠíÿÿh‚é€íÿÿhœévíÿÿh»élíÿÿhæébíÿÿhéXíÿÿh@éNíÿÿhléDíÿÿh˜é:íÿÿhÈé0íÿÿhöé&íÿÿh+éíÿÿhiéíÿÿh’éíÿÿh»éþìÿÿhäéôìÿÿh éêìÿÿh5éàìÿÿh]éÖìÿÿh…éÌìÿÿh­éÂìÿÿhÕé¸ìÿÿhé®ìÿÿh+é¤ìÿÿhdéšìÿÿh–éìÿÿhüOé†ìÿÿhûé|ìÿÿh‡oérìÿÿh½éhìÿÿhÀ`é^ìÿÿhUoéTìÿÿh«oéJìÿÿhÁoé@ìÿÿhÛoé6ìÿÿhëoé,ìÿÿvtkAnnotatedCubeActorvtkRenderingAnnotationPython.vtkAnnotatedCubeActorvtkAnnotatedCubeActor - a 3D cube with face labels Superclass: vtkProp3D vtkAnnotatedCubeActor is a hybrid 3D actor used to represent an anatomical orientation marker in a scene. The class consists of a 3D unit cube centered on the origin with each face labelled in correspondance to a particular coordinate direction. For example, with Cartesian directions, the user defined text labels could be: +X, -X, +Y, -Y, +Z, -Z, while for anatomical directions: A, P, L, R, S, I. Text is automatically centered on each cube face and is not restriceted to single characters. In addition to or in replace of a solid text label representation, the outline edges of the labels can be displayed. The individual properties of the cube, face labels and text outlines can be manipulated as can their visibility. @warning vtkAnnotatedCubeActor is primarily intended for use with vtkOrientationMarkerWidget. The cube face text is generated by vtkVectorText and therefore the font attributes are restricted. @sa vtkAxesActor vtkOrientationMarkerWidget vtkVectorText IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkAnnotatedCubeActor C++: static vtkAnnotatedCubeActor *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkAnnotatedCubeActor C++: vtkAnnotatedCubeActor *NewInstance() GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Support the standard render methods. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Support the standard render methods. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of an axes actor. Overloads the virtual vtkProp method. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. GetBoundsV.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the actors mtime plus consider its properties and texture if set. SetFaceTextScaleV.SetFaceTextScale(float) C++: void SetFaceTextScale(double) Set/Get the scale factor for the face text GetFaceTextScaleV.GetFaceTextScale() -> float C++: virtual double GetFaceTextScale() Set/Get the scale factor for the face text GetXPlusFacePropertyV.GetXPlusFaceProperty() -> vtkProperty C++: vtkProperty *GetXPlusFaceProperty() Get the individual face text properties. GetXMinusFacePropertyV.GetXMinusFaceProperty() -> vtkProperty C++: vtkProperty *GetXMinusFaceProperty() Get the individual face text properties. GetYPlusFacePropertyV.GetYPlusFaceProperty() -> vtkProperty C++: vtkProperty *GetYPlusFaceProperty() Get the individual face text properties. GetYMinusFacePropertyV.GetYMinusFaceProperty() -> vtkProperty C++: vtkProperty *GetYMinusFaceProperty() Get the individual face text properties. GetZPlusFacePropertyV.GetZPlusFaceProperty() -> vtkProperty C++: vtkProperty *GetZPlusFaceProperty() Get the individual face text properties. GetZMinusFacePropertyV.GetZMinusFaceProperty() -> vtkProperty C++: vtkProperty *GetZMinusFaceProperty() Get the individual face text properties. GetCubePropertyV.GetCubeProperty() -> vtkProperty C++: vtkProperty *GetCubeProperty() Get the cube properties. GetTextEdgesPropertyV.GetTextEdgesProperty() -> vtkProperty C++: vtkProperty *GetTextEdgesProperty() Get the text edges properties. SetXPlusFaceTextV.SetXPlusFaceText(string) C++: virtual void SetXPlusFaceText(const char *_arg) Set/get the face text. GetXPlusFaceTextV.GetXPlusFaceText() -> string C++: virtual char *GetXPlusFaceText() Set/get the face text. SetXMinusFaceTextV.SetXMinusFaceText(string) C++: virtual void SetXMinusFaceText(const char *_arg) Set/get the face text. GetXMinusFaceTextV.GetXMinusFaceText() -> string C++: virtual char *GetXMinusFaceText() Set/get the face text. SetYPlusFaceTextV.SetYPlusFaceText(string) C++: virtual void SetYPlusFaceText(const char *_arg) Set/get the face text. GetYPlusFaceTextV.GetYPlusFaceText() -> string C++: virtual char *GetYPlusFaceText() Set/get the face text. SetYMinusFaceTextV.SetYMinusFaceText(string) C++: virtual void SetYMinusFaceText(const char *_arg) Set/get the face text. GetYMinusFaceTextV.GetYMinusFaceText() -> string C++: virtual char *GetYMinusFaceText() Set/get the face text. SetZPlusFaceTextV.SetZPlusFaceText(string) C++: virtual void SetZPlusFaceText(const char *_arg) Set/get the face text. GetZPlusFaceTextV.GetZPlusFaceText() -> string C++: virtual char *GetZPlusFaceText() Set/get the face text. SetZMinusFaceTextV.SetZMinusFaceText(string) C++: virtual void SetZMinusFaceText(const char *_arg) Set/get the face text. GetZMinusFaceTextV.GetZMinusFaceText() -> string C++: virtual char *GetZMinusFaceText() Set/get the face text. SetTextEdgesVisibilityV.SetTextEdgesVisibility(int) C++: void SetTextEdgesVisibility(int) Enable/disable drawing the vector text edges. GetTextEdgesVisibilityV.GetTextEdgesVisibility() -> int C++: int GetTextEdgesVisibility() Enable/disable drawing the vector text edges. SetCubeVisibilityV.SetCubeVisibility(int) C++: void SetCubeVisibility(int) Enable/disable drawing the cube. GetCubeVisibilityV.GetCubeVisibility() -> int C++: int GetCubeVisibility() Enable/disable drawing the cube. SetFaceTextVisibilityV.SetFaceTextVisibility(int) C++: void SetFaceTextVisibility(int) Enable/disable drawing the vector text. GetFaceTextVisibilityV.GetFaceTextVisibility() -> int C++: int GetFaceTextVisibility() Enable/disable drawing the vector text. SetXFaceTextRotationV.SetXFaceTextRotation(float) C++: virtual void SetXFaceTextRotation(double _arg) Augment individual face text orientations. GetXFaceTextRotationV.GetXFaceTextRotation() -> float C++: virtual double GetXFaceTextRotation() Augment individual face text orientations. SetYFaceTextRotationV.SetYFaceTextRotation(float) C++: virtual void SetYFaceTextRotation(double _arg) Augment individual face text orientations. GetYFaceTextRotationV.GetYFaceTextRotation() -> float C++: virtual double GetYFaceTextRotation() Augment individual face text orientations. SetZFaceTextRotationV.SetZFaceTextRotation(float) C++: virtual void SetZFaceTextRotation(double _arg) Augment individual face text orientations. GetZFaceTextRotationV.GetZFaceTextRotation() -> float C++: virtual double GetZFaceTextRotation() Augment individual face text orientations. GetAssemblyV.GetAssembly() -> vtkAssembly C++: vtkAssembly *GetAssembly() Get the assembly so that user supplied transforms can be applied vtkProp3DvtkPropvtkObjectvtkObjectBasevtkPropCollectionvtkViewportvtkWindowvtkArcPlotterVTK_PLOT_SCALARSVTK_PLOT_VECTORSVTK_PLOT_NORMALSVTK_PLOT_TCOORDSVTK_PLOT_TENSORSVTK_PLOT_FIELD_DATAvtkRenderingAnnotationPython.vtkArcPlottervtkArcPlotter - plot data along an arbitrary polyline Superclass: vtkPolyDataAlgorithm vtkArcPlotter performs plotting of attribute data along polylines defined with an input vtkPolyData data object. Any type of attribute data can be plotted including scalars, vectors, tensors, normals, texture coordinates, and field data. Either one or multiple data components can be plotted. To use this class you must specify an input data set that contains one or more polylines, and some attribute data including which component of the attribute data. (By default, this class processes the first component of scalar data.) You will also need to set an offset radius (the distance of the polyline to the median line of the plot), a width for the plot (the distance that the minimum and maximum plot values are mapped into), an possibly an offset (used to offset attribute data with multiple components). Normally the filter automatically computes normals for generating the offset arc plot. However, you can specify a default normal and use that instead. @sa vtkXYPlotActor V.SafeDownCast(vtkObjectBase) -> vtkArcPlotter C++: static vtkArcPlotter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArcPlotter C++: vtkArcPlotter *NewInstance() SetCameraV.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Specify a camera used to orient the plot along the arc. If no camera is specified, then the orientation of the plot is arbitrary. GetCameraV.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Specify a camera used to orient the plot along the arc. If no camera is specified, then the orientation of the plot is arbitrary. SetPlotModeV.SetPlotMode(int) C++: virtual void SetPlotMode(int _arg) Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. GetPlotModeV.GetPlotMode() -> int C++: virtual int GetPlotMode() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotScalarsV.SetPlotModeToPlotScalars() C++: void SetPlotModeToPlotScalars() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotVectorsV.SetPlotModeToPlotVectors() C++: void SetPlotModeToPlotVectors() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotNormalsV.SetPlotModeToPlotNormals() C++: void SetPlotModeToPlotNormals() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotTCoordsV.SetPlotModeToPlotTCoords() C++: void SetPlotModeToPlotTCoords() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotTensorsV.SetPlotModeToPlotTensors() C++: void SetPlotModeToPlotTensors() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotModeToPlotFieldDataV.SetPlotModeToPlotFieldData() C++: void SetPlotModeToPlotFieldData() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. SetPlotComponentV.SetPlotComponent(int) C++: virtual void SetPlotComponent(int _arg) Set/Get the component number to plot if the data has more than one component. If the value of the plot component is == (-1), then all the components will be plotted. GetPlotComponentV.GetPlotComponent() -> int C++: virtual int GetPlotComponent() Set/Get the component number to plot if the data has more than one component. If the value of the plot component is == (-1), then all the components will be plotted. SetRadiusV.SetRadius(float) C++: virtual void SetRadius(double _arg) Set the radius of the "median" value of the first plotted component. GetRadiusMinValueV.GetRadiusMinValue() -> float C++: virtual double GetRadiusMinValue() Set the radius of the "median" value of the first plotted component. GetRadiusMaxValueV.GetRadiusMaxValue() -> float C++: virtual double GetRadiusMaxValue() Set the radius of the "median" value of the first plotted component. GetRadiusV.GetRadius() -> float C++: virtual double GetRadius() Set the radius of the "median" value of the first plotted component. SetHeightV.SetHeight(float) C++: virtual void SetHeight(double _arg) Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) GetHeightMinValueV.GetHeightMinValue() -> float C++: virtual double GetHeightMinValue() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) GetHeightMaxValueV.GetHeightMaxValue() -> float C++: virtual double GetHeightMaxValue() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) GetHeightV.GetHeight() -> float C++: virtual double GetHeight() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) SetOffsetV.SetOffset(float) C++: virtual void SetOffset(double _arg) Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). GetOffsetMinValueV.GetOffsetMinValue() -> float C++: virtual double GetOffsetMinValue() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). GetOffsetMaxValueV.GetOffsetMaxValue() -> float C++: virtual double GetOffsetMaxValue() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). GetOffsetV.GetOffset() -> float C++: virtual double GetOffset() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). SetUseDefaultNormalV.SetUseDefaultNormal(int) C++: virtual void SetUseDefaultNormal(int _arg) Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. GetUseDefaultNormalV.GetUseDefaultNormal() -> int C++: virtual int GetUseDefaultNormal() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. UseDefaultNormalOnV.UseDefaultNormalOn() C++: virtual void UseDefaultNormalOn() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. UseDefaultNormalOffV.UseDefaultNormalOff() C++: virtual void UseDefaultNormalOff() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. SetDefaultNormalV.SetDefaultNormal(float, float, float) C++: void SetDefaultNormal(float, float, float) V.SetDefaultNormal((float, float, float)) C++: void SetDefaultNormal(float a[3]) GetDefaultNormalV.GetDefaultNormal() -> (float, float, float) C++: float *GetDefaultNormal() Set the default normal to use if you do not wish automatic normal calculation. The arc plot will be generated using this normal. SetFieldDataArrayV.SetFieldDataArray(int) C++: virtual void SetFieldDataArray(int _arg) Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. GetFieldDataArrayMinValueV.GetFieldDataArrayMinValue() -> int C++: virtual int GetFieldDataArrayMinValue() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. GetFieldDataArrayMaxValueV.GetFieldDataArrayMaxValue() -> int C++: virtual int GetFieldDataArrayMaxValue() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. GetFieldDataArrayV.GetFieldDataArray() -> int C++: virtual int GetFieldDataArray() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; New GetMTime because of camera dependency. vtkPolyDataAlgorithmvtkAlgorithmvtkCameravtkAxesActorCYLINDER_SHAFTLINE_SHAFTUSER_DEFINED_SHAFTCONE_TIPSPHERE_TIPUSER_DEFINED_TIPvtkRenderingAnnotationPython.vtkAxesActorvtkAxesActor - a 3D axes representation Superclass: vtkProp3D vtkAxesActor is a hybrid 2D/3D actor used to represent 3D axes in a scene. The user can define the geometry to use for the shaft or the tip, and the user can set the text for the three axes. The text will appear to follow the camera since it is implemented by means of vtkCaptionActor2D. All of the functionality of the underlying vtkCaptionActor2D objects are accessible so that, for instance, the font attributes of the axes text can be manipulated through vtkTextProperty. Since this class inherits from vtkProp3D, one can apply a user transform to the underlying geometry and the positioning of the labels. For example, a rotation transform could be used to generate a left-handed axes representation. @par Thanks: Thanks to Goodwin Lawlor for posting a tcl script which featured the use of vtkCaptionActor2D to implement the text labels. This class is based on Paraview's vtkPVAxesActor. @warning vtkAxesActor is primarily intended for use with vtkOrientationMarkerWidget. The bounds of this actor are calculated as though the geometry of the axes were symmetric: that is, although only positive axes are visible, bounds are calculated as though negative axes are present too. This is done intentionally to implement functionality of the camera update mechanism in vtkOrientationMarkerWidget. @sa vtkAnnotatedCubeActor vtkOrientationMarkerWidget vtkCaptionActor2D vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkAxesActor C++: static vtkAxesActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxesActor C++: vtkAxesActor *NewInstance() RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Support the standard render methods. GetRedrawMTimeV.GetRedrawMTime() -> int C++: vtkMTimeType GetRedrawMTime() override; Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. SetTotalLengthV.SetTotalLength([float, float, float]) C++: void SetTotalLength(double v[3]) V.SetTotalLength(float, float, float) C++: void SetTotalLength(double x, double y, double z) Set the total length of the axes in 3 dimensions. GetTotalLengthV.GetTotalLength() -> (float, float, float) C++: double *GetTotalLength() Set the total length of the axes in 3 dimensions. SetNormalizedShaftLengthV.SetNormalizedShaftLength([float, float, float]) C++: void SetNormalizedShaftLength(double v[3]) V.SetNormalizedShaftLength(float, float, float) C++: void SetNormalizedShaftLength(double x, double y, double z) Set the normalized (0-1) length of the shaft. GetNormalizedShaftLengthV.GetNormalizedShaftLength() -> (float, float, float) C++: double *GetNormalizedShaftLength() Set the normalized (0-1) length of the shaft. SetNormalizedTipLengthV.SetNormalizedTipLength([float, float, float]) C++: void SetNormalizedTipLength(double v[3]) V.SetNormalizedTipLength(float, float, float) C++: void SetNormalizedTipLength(double x, double y, double z) Set the normalized (0-1) length of the tip. Normally, this would be 1 - the normalized length of the shaft. GetNormalizedTipLengthV.GetNormalizedTipLength() -> (float, float, float) C++: double *GetNormalizedTipLength() Set the normalized (0-1) length of the tip. Normally, this would be 1 - the normalized length of the shaft. SetNormalizedLabelPositionV.SetNormalizedLabelPosition([float, float, float]) C++: void SetNormalizedLabelPosition(double v[3]) V.SetNormalizedLabelPosition(float, float, float) C++: void SetNormalizedLabelPosition(double x, double y, double z) Set the normalized (0-1) position of the label along the length of the shaft. A value > 1 is permissible. GetNormalizedLabelPositionV.GetNormalizedLabelPosition() -> (float, float, float) C++: double *GetNormalizedLabelPosition() Set the normalized (0-1) position of the label along the length of the shaft. A value > 1 is permissible. SetConeResolutionV.SetConeResolution(int) C++: virtual void SetConeResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetConeResolutionMinValueV.GetConeResolutionMinValue() -> int C++: virtual int GetConeResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetConeResolutionMaxValueV.GetConeResolutionMaxValue() -> int C++: virtual int GetConeResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetConeResolutionV.GetConeResolution() -> int C++: virtual int GetConeResolution() Set/get the resolution of the pieces of the axes actor. SetSphereResolutionV.SetSphereResolution(int) C++: virtual void SetSphereResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetSphereResolutionMinValueV.GetSphereResolutionMinValue() -> int C++: virtual int GetSphereResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetSphereResolutionMaxValueV.GetSphereResolutionMaxValue() -> int C++: virtual int GetSphereResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetSphereResolutionV.GetSphereResolution() -> int C++: virtual int GetSphereResolution() Set/get the resolution of the pieces of the axes actor. SetCylinderResolutionV.SetCylinderResolution(int) C++: virtual void SetCylinderResolution(int _arg) Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionMinValueV.GetCylinderResolutionMinValue() -> int C++: virtual int GetCylinderResolutionMinValue() Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionMaxValueV.GetCylinderResolutionMaxValue() -> int C++: virtual int GetCylinderResolutionMaxValue() Set/get the resolution of the pieces of the axes actor. GetCylinderResolutionV.GetCylinderResolution() -> int C++: virtual int GetCylinderResolution() Set/get the resolution of the pieces of the axes actor. SetConeRadiusV.SetConeRadius(float) C++: virtual void SetConeRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetConeRadiusMinValueV.GetConeRadiusMinValue() -> float C++: virtual double GetConeRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetConeRadiusMaxValueV.GetConeRadiusMaxValue() -> float C++: virtual double GetConeRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetConeRadiusV.GetConeRadius() -> float C++: virtual double GetConeRadius() Set/get the radius of the pieces of the axes actor. SetSphereRadiusV.SetSphereRadius(float) C++: virtual void SetSphereRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetSphereRadiusMinValueV.GetSphereRadiusMinValue() -> float C++: virtual double GetSphereRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetSphereRadiusMaxValueV.GetSphereRadiusMaxValue() -> float C++: virtual double GetSphereRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetSphereRadiusV.GetSphereRadius() -> float C++: virtual double GetSphereRadius() Set/get the radius of the pieces of the axes actor. SetCylinderRadiusV.SetCylinderRadius(float) C++: virtual void SetCylinderRadius(double _arg) Set/get the radius of the pieces of the axes actor. GetCylinderRadiusMinValueV.GetCylinderRadiusMinValue() -> float C++: virtual double GetCylinderRadiusMinValue() Set/get the radius of the pieces of the axes actor. GetCylinderRadiusMaxValueV.GetCylinderRadiusMaxValue() -> float C++: virtual double GetCylinderRadiusMaxValue() Set/get the radius of the pieces of the axes actor. GetCylinderRadiusV.GetCylinderRadius() -> float C++: virtual double GetCylinderRadius() Set/get the radius of the pieces of the axes actor. SetShaftTypeV.SetShaftType(int) C++: void SetShaftType(int type) Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToCylinderV.SetShaftTypeToCylinder() C++: void SetShaftTypeToCylinder() Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToLineV.SetShaftTypeToLine() C++: void SetShaftTypeToLine() Set the type of the shaft to a cylinder, line, or user defined geometry. SetShaftTypeToUserDefinedV.SetShaftTypeToUserDefined() C++: void SetShaftTypeToUserDefined() Set the type of the shaft to a cylinder, line, or user defined geometry. GetShaftTypeV.GetShaftType() -> int C++: virtual int GetShaftType() Set the type of the shaft to a cylinder, line, or user defined geometry. SetTipTypeV.SetTipType(int) C++: void SetTipType(int type) Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToConeV.SetTipTypeToCone() C++: void SetTipTypeToCone() Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToSphereV.SetTipTypeToSphere() C++: void SetTipTypeToSphere() Set the type of the tip to a cone, sphere, or user defined geometry. SetTipTypeToUserDefinedV.SetTipTypeToUserDefined() C++: void SetTipTypeToUserDefined() Set the type of the tip to a cone, sphere, or user defined geometry. GetTipTypeV.GetTipType() -> int C++: virtual int GetTipType() Set the type of the tip to a cone, sphere, or user defined geometry. SetUserDefinedTipV.SetUserDefinedTip(vtkPolyData) C++: void SetUserDefinedTip(vtkPolyData *) Set the user defined tip polydata. GetUserDefinedTipV.GetUserDefinedTip() -> vtkPolyData C++: virtual vtkPolyData *GetUserDefinedTip() Set the user defined tip polydata. SetUserDefinedShaftV.SetUserDefinedShaft(vtkPolyData) C++: void SetUserDefinedShaft(vtkPolyData *) Set the user defined shaft polydata. GetUserDefinedShaftV.GetUserDefinedShaft() -> vtkPolyData C++: virtual vtkPolyData *GetUserDefinedShaft() Set the user defined shaft polydata. GetXAxisTipPropertyV.GetXAxisTipProperty() -> vtkProperty C++: vtkProperty *GetXAxisTipProperty() Get the tip properties. GetYAxisTipPropertyV.GetYAxisTipProperty() -> vtkProperty C++: vtkProperty *GetYAxisTipProperty() Get the tip properties. GetZAxisTipPropertyV.GetZAxisTipProperty() -> vtkProperty C++: vtkProperty *GetZAxisTipProperty() Get the tip properties. GetXAxisShaftPropertyV.GetXAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetXAxisShaftProperty() Get the shaft properties. GetYAxisShaftPropertyV.GetYAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetYAxisShaftProperty() Get the shaft properties. GetZAxisShaftPropertyV.GetZAxisShaftProperty() -> vtkProperty C++: vtkProperty *GetZAxisShaftProperty() Get the shaft properties. GetXAxisCaptionActor2DV.GetXAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetXAxisCaptionActor2D() Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example) GetYAxisCaptionActor2DV.GetYAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetYAxisCaptionActor2D() GetZAxisCaptionActor2DV.GetZAxisCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetZAxisCaptionActor2D() SetXAxisLabelTextV.SetXAxisLabelText(string) C++: virtual void SetXAxisLabelText(const char *_arg) Set/get the label text. GetXAxisLabelTextV.GetXAxisLabelText() -> string C++: virtual char *GetXAxisLabelText() Set/get the label text. SetYAxisLabelTextV.SetYAxisLabelText(string) C++: virtual void SetYAxisLabelText(const char *_arg) Set/get the label text. GetYAxisLabelTextV.GetYAxisLabelText() -> string C++: virtual char *GetYAxisLabelText() Set/get the label text. SetZAxisLabelTextV.SetZAxisLabelText(string) C++: virtual void SetZAxisLabelText(const char *_arg) Set/get the label text. GetZAxisLabelTextV.GetZAxisLabelText() -> string C++: virtual char *GetZAxisLabelText() Set/get the label text. SetAxisLabelsV.SetAxisLabels(int) C++: virtual void SetAxisLabels(int _arg) Enable/disable drawing the axis labels. GetAxisLabelsV.GetAxisLabels() -> int C++: virtual int GetAxisLabels() Enable/disable drawing the axis labels. AxisLabelsOnV.AxisLabelsOn() C++: virtual void AxisLabelsOn() Enable/disable drawing the axis labels. AxisLabelsOffV.AxisLabelsOff() C++: virtual void AxisLabelsOff() Enable/disable drawing the axis labels. vtkPolyData(i)vtkAxisActor2DLabelMaxVTK_MAX_LABELSvtkRenderingAnnotationPython.vtkAxisActor2D.LabelMaxvtkRenderingAnnotationPython.vtkAxisActor2DvtkAxisActor2D - Create an axis with tick marks and labels Superclass: vtkActor2D vtkAxisActor2D creates an axis with tick marks, labels, and/or a title, depending on the particular instance variable settings. vtkAxisActor2D is a 2D actor; that is, it is drawn on the overlay plane and is not occluded by 3D geometry. To use this class, you typically specify two points defining the start and end points of the line (x-y definition using vtkCoordinate class), the number of labels, and the data range (min,max). You can also control what parts of the axis are visible including the line, the tick marks, the labels, and the title. You can also specify the label format (a printf style format). This class decides what font size to use and how to locate the labels. It also decides how to create reasonable tick marks and labels. The number of labels and the range of values may not match the number specified, but should be close. Labels are drawn on the "right" side of the axis. The "right" side is the side of the axis on the right as you move from Position to Position2. The way the labels and title line up with the axis and tick marks depends on whether the line is considered horizontal or vertical. The vtkActor2D instance variables Position and Position2 are instances of vtkCoordinate. Note that the Position2 is an absolute position in that class (it was by default relative to Position in vtkActor2D). What this means is that you can specify the axis in a variety of coordinate systems. Also, the axis does not have to be either horizontal or vertical. The tick marks are created so that they are perpendicular to the axis. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor. @sa vtkCubeAxesActor2D can be used to create axes in world coordinate space. @sa vtkActor2D vtkTextMapper vtkPolyDataMapper2D vtkScalarBarActor vtkCoordinate vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkAxisActor2D C++: static vtkAxisActor2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxisActor2D C++: vtkAxisActor2D *NewInstance() GetPoint1CoordinateV.GetPoint1Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint1Coordinate() Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. SetPoint1V.SetPoint1([float, float]) C++: virtual void SetPoint1(double x[2]) V.SetPoint1(float, float) C++: virtual void SetPoint1(double x, double y) Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. GetPoint1V.GetPoint1() -> (float, ...) C++: virtual double *GetPoint1() Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. GetPoint2CoordinateV.GetPoint2Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint2Coordinate() Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. SetPoint2V.SetPoint2([float, float]) C++: virtual void SetPoint2(double x[2]) V.SetPoint2(float, float) C++: virtual void SetPoint2(double x, double y) Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. GetPoint2V.GetPoint2() -> (float, ...) C++: virtual double *GetPoint2() Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. SetRangeV.SetRange(float, float) C++: void SetRange(double, double) V.SetRange((float, float)) C++: void SetRange(double a[2]) GetRangeV.GetRange() -> (float, float) C++: double *GetRange() Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible. SetRulerModeV.SetRulerMode(int) C++: virtual void SetRulerMode(int _arg) Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. GetRulerModeV.GetRulerMode() -> int C++: virtual int GetRulerMode() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. RulerModeOnV.RulerModeOn() C++: virtual void RulerModeOn() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. RulerModeOffV.RulerModeOff() C++: virtual void RulerModeOff() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. SetRulerDistanceV.SetRulerDistance(float) C++: virtual void SetRulerDistance(double _arg) Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceMinValueV.GetRulerDistanceMinValue() -> float C++: virtual double GetRulerDistanceMinValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceMaxValueV.GetRulerDistanceMaxValue() -> float C++: virtual double GetRulerDistanceMaxValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceV.GetRulerDistance() -> float C++: virtual double GetRulerDistance() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. SetNumberOfLabelsV.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. GetNumberOfLabelsMinValueV.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. GetNumberOfLabelsMaxValueV.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. GetNumberOfLabelsV.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. SetLabelFormatV.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the scalar bar. GetLabelFormatV.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the scalar bar. SetAdjustLabelsV.SetAdjustLabels(int) C++: virtual void SetAdjustLabels(int _arg) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. GetAdjustLabelsV.GetAdjustLabels() -> int C++: virtual int GetAdjustLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. AdjustLabelsOnV.AdjustLabelsOn() C++: virtual void AdjustLabelsOn() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. AdjustLabelsOffV.AdjustLabelsOff() C++: virtual void AdjustLabelsOff() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. GetAdjustedRangeV.GetAdjustedRange() -> (float, ...) C++: virtual double *GetAdjustedRange() V.GetAdjustedRange(float, float) C++: virtual void GetAdjustedRange(double &_arg1, double &_arg2) V.GetAdjustedRange([float, float]) C++: virtual void GetAdjustedRange(double _arg[2]) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. GetAdjustedNumberOfLabelsV.GetAdjustedNumberOfLabels() -> int C++: virtual int GetAdjustedNumberOfLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. SetTitleV.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the scalar bar actor, GetTitleV.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the scalar bar actor, SetTitleTextPropertyV.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. GetTitleTextPropertyV.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. SetLabelTextPropertyV.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. GetLabelTextPropertyV.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. SetTickLengthV.SetTickLength(int) C++: virtual void SetTickLength(int _arg) Set/Get the length of the tick marks (expressed in pixels or display coordinates). GetTickLengthMinValueV.GetTickLengthMinValue() -> int C++: virtual int GetTickLengthMinValue() Set/Get the length of the tick marks (expressed in pixels or display coordinates). GetTickLengthMaxValueV.GetTickLengthMaxValue() -> int C++: virtual int GetTickLengthMaxValue() Set/Get the length of the tick marks (expressed in pixels or display coordinates). GetTickLengthV.GetTickLength() -> int C++: virtual int GetTickLength() Set/Get the length of the tick marks (expressed in pixels or display coordinates). SetNumberOfMinorTicksV.SetNumberOfMinorTicks(int) C++: virtual void SetNumberOfMinorTicks(int _arg) Number of minor ticks to be displayed between each tick. Default is 0. GetNumberOfMinorTicksMinValueV.GetNumberOfMinorTicksMinValue() -> int C++: virtual int GetNumberOfMinorTicksMinValue() Number of minor ticks to be displayed between each tick. Default is 0. GetNumberOfMinorTicksMaxValueV.GetNumberOfMinorTicksMaxValue() -> int C++: virtual int GetNumberOfMinorTicksMaxValue() Number of minor ticks to be displayed between each tick. Default is 0. GetNumberOfMinorTicksV.GetNumberOfMinorTicks() -> int C++: virtual int GetNumberOfMinorTicks() Number of minor ticks to be displayed between each tick. Default is 0. SetMinorTickLengthV.SetMinorTickLength(int) C++: virtual void SetMinorTickLength(int _arg) Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). GetMinorTickLengthMinValueV.GetMinorTickLengthMinValue() -> int C++: virtual int GetMinorTickLengthMinValue() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). GetMinorTickLengthMaxValueV.GetMinorTickLengthMaxValue() -> int C++: virtual int GetMinorTickLengthMaxValue() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). GetMinorTickLengthV.GetMinorTickLength() -> int C++: virtual int GetMinorTickLength() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). SetTickOffsetV.SetTickOffset(int) C++: virtual void SetTickOffset(int _arg) Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. GetTickOffsetMinValueV.GetTickOffsetMinValue() -> int C++: virtual int GetTickOffsetMinValue() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. GetTickOffsetMaxValueV.GetTickOffsetMaxValue() -> int C++: virtual int GetTickOffsetMaxValue() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. GetTickOffsetV.GetTickOffset() -> int C++: virtual int GetTickOffset() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. SetAxisVisibilityV.SetAxisVisibility(int) C++: virtual void SetAxisVisibility(int _arg) Set/Get visibility of the axis line. GetAxisVisibilityV.GetAxisVisibility() -> int C++: virtual int GetAxisVisibility() Set/Get visibility of the axis line. AxisVisibilityOnV.AxisVisibilityOn() C++: virtual void AxisVisibilityOn() Set/Get visibility of the axis line. AxisVisibilityOffV.AxisVisibilityOff() C++: virtual void AxisVisibilityOff() Set/Get visibility of the axis line. SetTickVisibilityV.SetTickVisibility(int) C++: virtual void SetTickVisibility(int _arg) Set/Get visibility of the axis tick marks. GetTickVisibilityV.GetTickVisibility() -> int C++: virtual int GetTickVisibility() Set/Get visibility of the axis tick marks. TickVisibilityOnV.TickVisibilityOn() C++: virtual void TickVisibilityOn() Set/Get visibility of the axis tick marks. TickVisibilityOffV.TickVisibilityOff() C++: virtual void TickVisibilityOff() Set/Get visibility of the axis tick marks. SetLabelVisibilityV.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Set/Get visibility of the axis labels. GetLabelVisibilityV.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Set/Get visibility of the axis labels. LabelVisibilityOnV.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Set/Get visibility of the axis labels. LabelVisibilityOffV.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Set/Get visibility of the axis labels. SetTitleVisibilityV.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Set/Get visibility of the axis title. GetTitleVisibilityV.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Set/Get visibility of the axis title. TitleVisibilityOnV.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Set/Get visibility of the axis title. TitleVisibilityOffV.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Set/Get visibility of the axis title. SetTitlePositionV.SetTitlePosition(float) C++: virtual void SetTitlePosition(double _arg) Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end. GetTitlePositionV.GetTitlePosition() -> float C++: virtual double GetTitlePosition() Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end. SetFontFactorV.SetFontFactor(float) C++: virtual void SetFontFactor(double _arg) Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. GetFontFactorMinValueV.GetFontFactorMinValue() -> float C++: virtual double GetFontFactorMinValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. GetFontFactorMaxValueV.GetFontFactorMaxValue() -> float C++: virtual double GetFontFactorMaxValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. GetFontFactorV.GetFontFactor() -> float C++: virtual double GetFontFactor() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. SetLabelFactorV.SetLabelFactor(float) C++: virtual void SetLabelFactor(double _arg) Set/Get the factor that controls the relative size of the axis labels to the axis title. GetLabelFactorMinValueV.GetLabelFactorMinValue() -> float C++: virtual double GetLabelFactorMinValue() Set/Get the factor that controls the relative size of the axis labels to the axis title. GetLabelFactorMaxValueV.GetLabelFactorMaxValue() -> float C++: virtual double GetLabelFactorMaxValue() Set/Get the factor that controls the relative size of the axis labels to the axis title. GetLabelFactorV.GetLabelFactor() -> float C++: virtual double GetLabelFactor() Set/Get the factor that controls the relative size of the axis labels to the axis title. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Draw the axis. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Draw the axis. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the axis. ComputeRangeV.ComputeRange([float, float], [float, float], int, int, float) C++: static void ComputeRange(double inRange[2], double outRange[2], int inNumTicks, int &outNumTicks, double &interval) This method computes the range of the axis given an input range. It also computes the number of tick marks given a suggested number. (The number of tick marks includes end ticks as well.) The number of tick marks computed (in conjunction with the output range) will yield "nice" tick values. For example, if the input range is (0.25,96.7) and the number of ticks requested is 10, the output range will be (0,100) with the number of computed ticks to 11 to yield tick values of (0,10,20,...,100). SetSizeFontRelativeToAxisV.SetSizeFontRelativeToAxis(int) C++: virtual void SetSizeFontRelativeToAxis(int _arg) Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the viewport. GetSizeFontRelativeToAxisV.GetSizeFontRelativeToAxis() -> int C++: virtual int GetSizeFontRelativeToAxis() Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the viewport. SizeFontRelativeToAxisOnV.SizeFontRelativeToAxisOn() C++: virtual void SizeFontRelativeToAxisOn() Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the viewport. SizeFontRelativeToAxisOffV.SizeFontRelativeToAxisOff() C++: virtual void SizeFontRelativeToAxisOff() Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the viewport. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of an axis actor. Overloads the virtual vtkProp method. vtkActor2Dp_voidvtkTextPropertyvtkAxisActorTickLocationAlignLocationAxisTypeAxisPositionVTK_TICKS_INSIDEVTK_TICKS_OUTSIDEVTK_TICKS_BOTHVTK_ALIGN_TOPVTK_ALIGN_BOTTOMVTK_ALIGN_POINT1VTK_ALIGN_POINT2VTK_AXIS_TYPE_XVTK_AXIS_TYPE_YVTK_AXIS_TYPE_ZVTK_AXIS_POS_MINMINVTK_AXIS_POS_MINMAXVTK_AXIS_POS_MAXMAXVTK_AXIS_POS_MAXMINvtkRenderingAnnotationPython.vtkAxisActor.TickLocationvtkRenderingAnnotationPython.vtkAxisActor.AlignLocationvtkRenderingAnnotationPython.vtkAxisActor.AxisTypevtkRenderingAnnotationPython.vtkAxisActor.AxisPositionvtkRenderingAnnotationPython.vtkAxisActorvtkAxisActor - Create an axis with tick marks and labels Superclass: vtkActor vtkAxisActor creates an axis with tick marks, labels, and/or a title, depending on the particular instance variable settings. It is assumed that the axes is part of a bounding box and is orthoganal to one of the coordinate axes. To use this class, you typically specify two points defining the start and end points of the line (xyz definition using vtkCoordinate class), the axis type (X, Y or Z), the axis location in relation to the bounding box, the bounding box, the number of labels, and the data range (min,max). You can also control what parts of the axis are visible including the line, the tick marks, the labels, and the title. It is also possible to control gridlines, and specifiy on which 'side' the tickmarks are drawn (again with respect to the underlying assumed bounding box). You can also specify the label format (a printf style format). This class decides how to locate the labels, and how to create reasonable tick marks and labels. Labels follow the camera so as to be legible from any viewpoint. The instance variables Point1 and Point2 are instances of vtkCoordinate. All calculations and references are in World Coordinates. @par Thanks: This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Eric Brugger, Claire Guilbaud, Nicolas Dolegieviez, Will Schroeder, Karthik Krishnan, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France. @sa vtkActor vtkVectorText vtkPolyDataMapper vtkAxisActor2D vtkCoordinate V.SafeDownCast(vtkObjectBase) -> vtkAxisActor C++: static vtkAxisActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxisActor C++: vtkAxisActor *NewInstance() V.GetPoint1Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint1Coordinate() Specify the position of the first point defining the axis. V.SetPoint1([float, float, float]) C++: virtual void SetPoint1(double x[3]) V.SetPoint1(float, float, float) C++: virtual void SetPoint1(double x, double y, double z) Specify the position of the first point defining the axis. V.GetPoint1() -> (float, ...) C++: virtual double *GetPoint1() Specify the position of the first point defining the axis. V.GetPoint2Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint2Coordinate() Specify the position of the second point defining the axis. V.SetPoint2([float, float, float]) C++: virtual void SetPoint2(double x[3]) V.SetPoint2(float, float, float) C++: virtual void SetPoint2(double x, double y, double z) Specify the position of the second point defining the axis. V.GetPoint2() -> (float, ...) C++: virtual double *GetPoint2() Specify the position of the second point defining the axis. SetBoundsV.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(const double bounds[6]) V.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds(void) override; V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the axis. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the axis. SetUseTextActor3DV.SetUseTextActor3D(int) C++: virtual void SetUseTextActor3D(int _arg) Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D). In 2D mode, the value is ignored and text is rendered as vtkTextActor. False(0) by default. See Also: GetUse2DMode(), SetUse2DMode GetUseTextActor3DV.GetUseTextActor3D() -> int C++: virtual int GetUseTextActor3D() Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D). In 2D mode, the value is ignored and text is rendered as vtkTextActor. False(0) by default. See Also: GetUse2DMode(), SetUse2DMode SetMinorTicksVisibleV.SetMinorTicksVisible(int) C++: virtual void SetMinorTicksVisible(int _arg) Set/Get the flag that controls whether the minor ticks are visible. GetMinorTicksVisibleV.GetMinorTicksVisible() -> int C++: virtual int GetMinorTicksVisible() Set/Get the flag that controls whether the minor ticks are visible. MinorTicksVisibleOnV.MinorTicksVisibleOn() C++: virtual void MinorTicksVisibleOn() Set/Get the flag that controls whether the minor ticks are visible. MinorTicksVisibleOffV.MinorTicksVisibleOff() C++: virtual void MinorTicksVisibleOff() Set/Get the flag that controls whether the minor ticks are visible. V.SetTitle(string) C++: void SetTitle(const char *t) Set/Get the title of the axis actor, V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the axis actor, SetExponentV.SetExponent(string) C++: void SetExponent(const char *t) Set/Get the common exponent of the labels values GetExponentV.GetExponent() -> string C++: virtual char *GetExponent() Set/Get the common exponent of the labels values SetMajorTickSizeV.SetMajorTickSize(float) C++: virtual void SetMajorTickSize(double _arg) Set/Get the size of the major tick marks GetMajorTickSizeV.GetMajorTickSize() -> float C++: virtual double GetMajorTickSize() Set/Get the size of the major tick marks SetMinorTickSizeV.SetMinorTickSize(float) C++: virtual void SetMinorTickSize(double _arg) Set/Get the size of the major tick marks GetMinorTickSizeV.GetMinorTickSize() -> float C++: virtual double GetMinorTickSize() Set/Get the size of the major tick marks SetTickLocationV.SetTickLocation(int) C++: virtual void SetTickLocation(int _arg) Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. GetTickLocationMinValueV.GetTickLocationMinValue() -> int C++: virtual int GetTickLocationMinValue() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. GetTickLocationMaxValueV.GetTickLocationMaxValue() -> int C++: virtual int GetTickLocationMaxValue() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. GetTickLocationV.GetTickLocation() -> int C++: virtual int GetTickLocation() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. SetTickLocationToInsideV.SetTickLocationToInside() C++: void SetTickLocationToInside(void) SetTickLocationToOutsideV.SetTickLocationToOutside() C++: void SetTickLocationToOutside(void) SetTickLocationToBothV.SetTickLocationToBoth() C++: void SetTickLocationToBoth(void) V.SetTickVisibility(int) C++: virtual void SetTickVisibility(int _arg) Set/Get visibility of the axis major tick marks. V.GetTickVisibility() -> int C++: virtual int GetTickVisibility() Set/Get visibility of the axis major tick marks. V.TickVisibilityOn() C++: virtual void TickVisibilityOn() Set/Get visibility of the axis major tick marks. V.TickVisibilityOff() C++: virtual void TickVisibilityOff() Set/Get visibility of the axis major tick marks. SetExponentVisibilityV.SetExponentVisibility(bool) C++: virtual void SetExponentVisibility(bool _arg) Set/Get visibility of the axis detached exponent. GetExponentVisibilityV.GetExponentVisibility() -> bool C++: virtual bool GetExponentVisibility() Set/Get visibility of the axis detached exponent. ExponentVisibilityOnV.ExponentVisibilityOn() C++: virtual void ExponentVisibilityOn() Set/Get visibility of the axis detached exponent. ExponentVisibilityOffV.ExponentVisibilityOff() C++: virtual void ExponentVisibilityOff() Set/Get visibility of the axis detached exponent. SetLastMajorTickPointCorrectionV.SetLastMajorTickPointCorrection(bool) C++: virtual void SetLastMajorTickPointCorrection(bool _arg) Set/Get visibility of the axis detached exponent. GetLastMajorTickPointCorrectionV.GetLastMajorTickPointCorrection() -> bool C++: virtual bool GetLastMajorTickPointCorrection() Set/Get visibility of the axis detached exponent. LastMajorTickPointCorrectionOnV.LastMajorTickPointCorrectionOn() C++: virtual void LastMajorTickPointCorrectionOn() Set/Get visibility of the axis detached exponent. LastMajorTickPointCorrectionOffV.LastMajorTickPointCorrectionOff() C++: virtual void LastMajorTickPointCorrectionOff() Set/Get visibility of the axis detached exponent. SetTitleAlignLocationV.SetTitleAlignLocation(int) C++: virtual void SetTitleAlignLocation(int location) Get/Set the alignment of the title related to the axis. Possible Alignment: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 GetTitleAlignLocationV.GetTitleAlignLocation() -> int C++: virtual int GetTitleAlignLocation() Get/Set the alignment of the title related to the axis. Possible Alignment: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 SetExponentLocationV.SetExponentLocation(int) C++: virtual void SetExponentLocation(int location) Get/Set the location of the Detached Exponent related to the axis. Possible Location: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 GetExponentLocationV.GetExponentLocation() -> int C++: virtual int GetExponentLocation() Get/Set the location of the Detached Exponent related to the axis. Possible Location: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the axis title text property. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the axis title text property. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the axis labels text property. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the axis labels text property. SetAxisLinesPropertyV.SetAxisLinesProperty(vtkProperty) C++: void SetAxisLinesProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) (kept for compatibility) GetAxisLinesPropertyV.GetAxisLinesProperty() -> vtkProperty C++: vtkProperty *GetAxisLinesProperty() Get/Set axis actor property (axis and its ticks) (kept for compatibility) SetAxisMainLinePropertyV.SetAxisMainLineProperty(vtkProperty) C++: void SetAxisMainLineProperty(vtkProperty *) Get/Set main line axis actor property GetAxisMainLinePropertyV.GetAxisMainLineProperty() -> vtkProperty C++: vtkProperty *GetAxisMainLineProperty() Get/Set main line axis actor property SetAxisMajorTicksPropertyV.SetAxisMajorTicksProperty(vtkProperty) C++: void SetAxisMajorTicksProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) GetAxisMajorTicksPropertyV.GetAxisMajorTicksProperty() -> vtkProperty C++: vtkProperty *GetAxisMajorTicksProperty() Get/Set axis actor property (axis and its ticks) SetAxisMinorTicksPropertyV.SetAxisMinorTicksProperty(vtkProperty) C++: void SetAxisMinorTicksProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) GetAxisMinorTicksPropertyV.GetAxisMinorTicksProperty() -> vtkProperty C++: vtkProperty *GetAxisMinorTicksProperty() Get/Set axis actor property (axis and its ticks) SetGridlinesPropertyV.SetGridlinesProperty(vtkProperty) C++: void SetGridlinesProperty(vtkProperty *) Get/Set gridlines actor property (outer grid lines) GetGridlinesPropertyV.GetGridlinesProperty() -> vtkProperty C++: vtkProperty *GetGridlinesProperty() Get/Set gridlines actor property (outer grid lines) SetInnerGridlinesPropertyV.SetInnerGridlinesProperty(vtkProperty) C++: void SetInnerGridlinesProperty(vtkProperty *) Get/Set inner gridlines actor property GetInnerGridlinesPropertyV.GetInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetInnerGridlinesProperty() Get/Set inner gridlines actor property SetGridpolysPropertyV.SetGridpolysProperty(vtkProperty) C++: void SetGridpolysProperty(vtkProperty *) Get/Set gridPolys actor property (grid quads) GetGridpolysPropertyV.GetGridpolysProperty() -> vtkProperty C++: vtkProperty *GetGridpolysProperty() Get/Set gridPolys actor property (grid quads) SetDrawGridlinesV.SetDrawGridlines(int) C++: virtual void SetDrawGridlines(int _arg) Set/Get whether gridlines should be drawn. GetDrawGridlinesV.GetDrawGridlines() -> int C++: virtual int GetDrawGridlines() Set/Get whether gridlines should be drawn. DrawGridlinesOnV.DrawGridlinesOn() C++: virtual void DrawGridlinesOn() Set/Get whether gridlines should be drawn. DrawGridlinesOffV.DrawGridlinesOff() C++: virtual void DrawGridlinesOff() Set/Get whether gridlines should be drawn. SetDrawGridlinesOnlyV.SetDrawGridlinesOnly(int) C++: virtual void SetDrawGridlinesOnly(int _arg) Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... GetDrawGridlinesOnlyV.GetDrawGridlinesOnly() -> int C++: virtual int GetDrawGridlinesOnly() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... DrawGridlinesOnlyOnV.DrawGridlinesOnlyOn() C++: virtual void DrawGridlinesOnlyOn() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... DrawGridlinesOnlyOffV.DrawGridlinesOnlyOff() C++: virtual void DrawGridlinesOnlyOff() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... SetDrawGridlinesLocationV.SetDrawGridlinesLocation(int) C++: virtual void SetDrawGridlinesLocation(int _arg) GetDrawGridlinesLocationV.GetDrawGridlinesLocation() -> int C++: virtual int GetDrawGridlinesLocation() SetDrawInnerGridlinesV.SetDrawInnerGridlines(int) C++: virtual void SetDrawInnerGridlines(int _arg) Set/Get whether inner gridlines should be drawn. GetDrawInnerGridlinesV.GetDrawInnerGridlines() -> int C++: virtual int GetDrawInnerGridlines() Set/Get whether inner gridlines should be drawn. DrawInnerGridlinesOnV.DrawInnerGridlinesOn() C++: virtual void DrawInnerGridlinesOn() Set/Get whether inner gridlines should be drawn. DrawInnerGridlinesOffV.DrawInnerGridlinesOff() C++: virtual void DrawInnerGridlinesOff() Set/Get whether inner gridlines should be drawn. SetGridlineXLengthV.SetGridlineXLength(float) C++: virtual void SetGridlineXLength(double _arg) Set/Get the length to use when drawing gridlines. GetGridlineXLengthV.GetGridlineXLength() -> float C++: virtual double GetGridlineXLength() Set/Get the length to use when drawing gridlines. SetGridlineYLengthV.SetGridlineYLength(float) C++: virtual void SetGridlineYLength(double _arg) Set/Get the length to use when drawing gridlines. GetGridlineYLengthV.GetGridlineYLength() -> float C++: virtual double GetGridlineYLength() Set/Get the length to use when drawing gridlines. SetGridlineZLengthV.SetGridlineZLength(float) C++: virtual void SetGridlineZLength(double _arg) Set/Get the length to use when drawing gridlines. GetGridlineZLengthV.GetGridlineZLength() -> float C++: virtual double GetGridlineZLength() Set/Get the length to use when drawing gridlines. SetDrawGridpolysV.SetDrawGridpolys(int) C++: virtual void SetDrawGridpolys(int _arg) Set/Get whether gridpolys should be drawn. GetDrawGridpolysV.GetDrawGridpolys() -> int C++: virtual int GetDrawGridpolys() Set/Get whether gridpolys should be drawn. DrawGridpolysOnV.DrawGridpolysOn() C++: virtual void DrawGridpolysOn() Set/Get whether gridpolys should be drawn. DrawGridpolysOffV.DrawGridpolysOff() C++: virtual void DrawGridpolysOff() Set/Get whether gridpolys should be drawn. SetAxisTypeV.SetAxisType(int) C++: virtual void SetAxisType(int _arg) Set/Get the type of this axis. GetAxisTypeMinValueV.GetAxisTypeMinValue() -> int C++: virtual int GetAxisTypeMinValue() Set/Get the type of this axis. GetAxisTypeMaxValueV.GetAxisTypeMaxValue() -> int C++: virtual int GetAxisTypeMaxValue() Set/Get the type of this axis. GetAxisTypeV.GetAxisType() -> int C++: virtual int GetAxisType() Set/Get the type of this axis. SetAxisTypeToXV.SetAxisTypeToX() C++: void SetAxisTypeToX(void) Set/Get the type of this axis. SetAxisTypeToYV.SetAxisTypeToY() C++: void SetAxisTypeToY(void) Set/Get the type of this axis. SetAxisTypeToZV.SetAxisTypeToZ() C++: void SetAxisTypeToZ(void) Set/Get the type of this axis. SetLogV.SetLog(bool) C++: virtual void SetLog(bool _arg) Set/Get The type of scale, enable logarithmic scale or linear by default GetLogV.GetLog() -> bool C++: virtual bool GetLog() Set/Get The type of scale, enable logarithmic scale or linear by default LogOnV.LogOn() C++: virtual void LogOn() Set/Get The type of scale, enable logarithmic scale or linear by default LogOffV.LogOff() C++: virtual void LogOff() Set/Get The type of scale, enable logarithmic scale or linear by default SetAxisPositionV.SetAxisPosition(int) C++: virtual void SetAxisPosition(int _arg) Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. GetAxisPositionMinValueV.GetAxisPositionMinValue() -> int C++: virtual int GetAxisPositionMinValue() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. GetAxisPositionMaxValueV.GetAxisPositionMaxValue() -> int C++: virtual int GetAxisPositionMaxValue() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. GetAxisPositionV.GetAxisPosition() -> int C++: virtual int GetAxisPosition() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. SetAxisPositionToMinMinV.SetAxisPositionToMinMin() C++: void SetAxisPositionToMinMin(void) SetAxisPositionToMinMaxV.SetAxisPositionToMinMax() C++: void SetAxisPositionToMinMax(void) SetAxisPositionToMaxMaxV.SetAxisPositionToMaxMax() C++: void SetAxisPositionToMaxMax(void) SetAxisPositionToMaxMinV.SetAxisPositionToMaxMin() C++: void SetAxisPositionToMaxMin(void) V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera for this axis. The camera is used by the labels to 'follow' the camera and be legible from any viewpoint. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera for this axis. The camera is used by the labels to 'follow' the camera and be legible from any viewpoint. RenderTranslucentGeometryV.RenderTranslucentGeometry(vtkViewport) -> int C++: virtual int RenderTranslucentGeometry(vtkViewport *viewport) Draw the axis. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Draw the axis. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Draw the axis. ComputeMaxLabelLengthV.ComputeMaxLabelLength((float, float, float)) -> float C++: double ComputeMaxLabelLength(const double[3]) ComputeTitleLengthV.ComputeTitleLength((float, float, float)) -> float C++: double ComputeTitleLength(const double[3]) SetLabelScaleV.SetLabelScale(float) C++: void SetLabelScale(const double scale) V.SetLabelScale(int, float) C++: void SetLabelScale(int labelIndex, const double scale) SetTitleScaleV.SetTitleScale(float) C++: void SetTitleScale(const double scale) SetMinorStartV.SetMinorStart(float) C++: virtual void SetMinorStart(double _arg) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. GetMinorStartV.GetMinorStart() -> float C++: virtual double GetMinorStart() Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. GetMajorStartV.GetMajorStart(int) -> float C++: double GetMajorStart(int axis) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. SetMajorStartV.SetMajorStart(int, float) C++: void SetMajorStart(int axis, double value) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. SetDeltaMinorV.SetDeltaMinor(float) C++: virtual void SetDeltaMinor(double _arg) GetDeltaMinorV.GetDeltaMinor() -> float C++: virtual double GetDeltaMinor() GetDeltaMajorV.GetDeltaMajor(int) -> float C++: double GetDeltaMajor(int axis) SetDeltaMajorV.SetDeltaMajor(int, float) C++: void SetDeltaMajor(int axis, double value) SetMinorRangeStartV.SetMinorRangeStart(float) C++: virtual void SetMinorRangeStart(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. GetMinorRangeStartV.GetMinorRangeStart() -> float C++: virtual double GetMinorRangeStart() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. SetMajorRangeStartV.SetMajorRangeStart(float) C++: virtual void SetMajorRangeStart(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. GetMajorRangeStartV.GetMajorRangeStart() -> float C++: virtual double GetMajorRangeStart() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. SetDeltaRangeMinorV.SetDeltaRangeMinor(float) C++: virtual void SetDeltaRangeMinor(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. GetDeltaRangeMinorV.GetDeltaRangeMinor() -> float C++: virtual double GetDeltaRangeMinor() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. SetDeltaRangeMajorV.SetDeltaRangeMajor(float) C++: virtual void SetDeltaRangeMajor(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. GetDeltaRangeMajorV.GetDeltaRangeMajor() -> float C++: virtual double GetDeltaRangeMajor() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. SetLabelsV.SetLabels(vtkStringArray) C++: void SetLabels(vtkStringArray *labels) BuildAxisV.BuildAxis(vtkViewport, bool) C++: void BuildAxis(vtkViewport *viewport, bool) GetTitleActorV.GetTitleActor() -> vtkAxisFollower C++: virtual vtkAxisFollower *GetTitleActor() Get title actor and it is responsible for drawing title text. GetExponentActorV.GetExponentActor() -> vtkAxisFollower C++: virtual vtkAxisFollower *GetExponentActor() Get exponent follower actor GetTitleProp3DV.GetTitleProp3D() -> vtkProp3DAxisFollower C++: virtual vtkProp3DAxisFollower *GetTitleProp3D() Get title actor and it is responsible for drawing title text. GetExponentProp3DV.GetExponentProp3D() -> vtkProp3DAxisFollower C++: virtual vtkProp3DAxisFollower *GetExponentProp3D() Get title actor and it is responsible for drawing title text. GetNumberOfLabelsBuiltV.GetNumberOfLabelsBuilt() -> int C++: virtual int GetNumberOfLabelsBuilt() Get total number of labels built. Once built this count does not change. SetCalculateTitleOffsetV.SetCalculateTitleOffset(int) C++: virtual void SetCalculateTitleOffset(int _arg) Set/Get flag whether to calculate title offset. Default is true. GetCalculateTitleOffsetV.GetCalculateTitleOffset() -> int C++: virtual int GetCalculateTitleOffset() Set/Get flag whether to calculate title offset. Default is true. CalculateTitleOffsetOnV.CalculateTitleOffsetOn() C++: virtual void CalculateTitleOffsetOn() Set/Get flag whether to calculate title offset. Default is true. CalculateTitleOffsetOffV.CalculateTitleOffsetOff() C++: virtual void CalculateTitleOffsetOff() Set/Get flag whether to calculate title offset. Default is true. SetCalculateLabelOffsetV.SetCalculateLabelOffset(int) C++: virtual void SetCalculateLabelOffset(int _arg) Set/Get flag whether to calculate label offset. Default is true. GetCalculateLabelOffsetV.GetCalculateLabelOffset() -> int C++: virtual int GetCalculateLabelOffset() Set/Get flag whether to calculate label offset. Default is true. CalculateLabelOffsetOnV.CalculateLabelOffsetOn() C++: virtual void CalculateLabelOffsetOn() Set/Get flag whether to calculate label offset. Default is true. CalculateLabelOffsetOffV.CalculateLabelOffsetOff() C++: virtual void CalculateLabelOffsetOff() Set/Get flag whether to calculate label offset. Default is true. SetUse2DModeV.SetUse2DMode(int) C++: virtual void SetUse2DMode(int _arg) Set/Get the 2D mode GetUse2DModeV.GetUse2DMode() -> int C++: virtual int GetUse2DMode() Set/Get the 2D mode SetVerticalOffsetXTitle2DV.SetVerticalOffsetXTitle2D(float) C++: virtual void SetVerticalOffsetXTitle2D(double _arg) Set/Get the 2D mode the vertical offset for X title in 2D mode GetVerticalOffsetXTitle2DV.GetVerticalOffsetXTitle2D() -> float C++: virtual double GetVerticalOffsetXTitle2D() Set/Get the 2D mode the vertical offset for X title in 2D mode SetHorizontalOffsetYTitle2DV.SetHorizontalOffsetYTitle2D(float) C++: virtual void SetHorizontalOffsetYTitle2D(double _arg) Set/Get the 2D mode the horizontal offset for Y title in 2D mode GetHorizontalOffsetYTitle2DV.GetHorizontalOffsetYTitle2D() -> float C++: virtual double GetHorizontalOffsetYTitle2D() Set/Get the 2D mode the horizontal offset for Y title in 2D mode SetSaveTitlePositionV.SetSaveTitlePosition(int) C++: virtual void SetSaveTitlePosition(int _arg) Set/Get whether title position must be saved in 2D mode GetSaveTitlePositionV.GetSaveTitlePosition() -> int C++: virtual int GetSaveTitlePosition() Set/Get whether title position must be saved in 2D mode SetAxisBaseForXV.SetAxisBaseForX(float, float, float) C++: void SetAxisBaseForX(double, double, double) V.SetAxisBaseForX((float, float, float)) C++: void SetAxisBaseForX(double a[3]) GetAxisBaseForXV.GetAxisBaseForX() -> (float, float, float) C++: double *GetAxisBaseForX() SetAxisBaseForYV.SetAxisBaseForY(float, float, float) C++: void SetAxisBaseForY(double, double, double) V.SetAxisBaseForY((float, float, float)) C++: void SetAxisBaseForY(double a[3]) GetAxisBaseForYV.GetAxisBaseForY() -> (float, float, float) C++: double *GetAxisBaseForY() SetAxisBaseForZV.SetAxisBaseForZ(float, float, float) C++: void SetAxisBaseForZ(double, double, double) V.SetAxisBaseForZ((float, float, float)) C++: void SetAxisBaseForZ(double a[3]) GetAxisBaseForZV.GetAxisBaseForZ() -> (float, float, float) C++: double *GetAxisBaseForZ() SetAxisOnOriginV.SetAxisOnOrigin(int) C++: virtual void SetAxisOnOrigin(int _arg) Notify the axes that is not part of a cube anymore GetAxisOnOriginV.GetAxisOnOrigin() -> int C++: virtual int GetAxisOnOrigin() Notify the axes that is not part of a cube anymore SetLabelOffsetV.SetLabelOffset(float) C++: virtual void SetLabelOffset(double _arg) Set/Get the offsets used to position texts. GetLabelOffsetV.GetLabelOffset() -> float C++: virtual double GetLabelOffset() Set/Get the offsets used to position texts. SetTitleOffsetV.SetTitleOffset(float) C++: virtual void SetTitleOffset(double _arg) Set/Get the offsets used to position texts. GetTitleOffsetV.GetTitleOffset() -> float C++: virtual double GetTitleOffset() Set/Get the offsets used to position texts. SetExponentOffsetV.SetExponentOffset(float) C++: virtual void SetExponentOffset(double _arg) Set/Get the offsets used to position texts. GetExponentOffsetV.GetExponentOffset() -> float C++: virtual double GetExponentOffset() Set/Get the offsets used to position texts. SetScreenSizeV.SetScreenSize(float) C++: virtual void SetScreenSize(double _arg) Set/Get the offsets used to position texts. GetScreenSizeV.GetScreenSize() -> float C++: virtual double GetScreenSize() Set/Get the offsets used to position texts. vtkActorvtkPropertyvtkStringArrayvtkAxisFollowervtkRenderingAnnotationPython.vtkAxisFollowervtkAxisFollower - a subclass of vtkFollower that ensures that data is always parallel to the axis defined by a vtkAxisActor. Superclass: vtkFollower vtkAxisFollower is a subclass of vtkFollower that always follows its specified axis. More specifically it will not change its position or scale, but it will continually update its orientation so that it is aliged with the axis and facing at angle to the camera to provide maximum visibilty. This is typically used for text labels for 3d plots. @sa vtkActor vtkFollower vtkCamera vtkAxisActor vtkCubeAxesActor V.SafeDownCast(vtkObjectBase) -> vtkAxisFollower C++: static vtkAxisFollower *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxisFollower C++: vtkAxisFollower *NewInstance() SetAxisV.SetAxis(vtkAxisActor) C++: virtual void SetAxis(vtkAxisActor *) Set axis that needs to be followed. GetAxisV.GetAxis() -> vtkAxisActor C++: virtual vtkAxisActor *GetAxis() Set axis that needs to be followed. SetAutoCenterV.SetAutoCenter(int) C++: virtual void SetAutoCenter(int _arg) Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. GetAutoCenterV.GetAutoCenter() -> int C++: virtual int GetAutoCenter() Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. AutoCenterOnV.AutoCenterOn() C++: virtual void AutoCenterOn() Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. AutoCenterOffV.AutoCenterOff() C++: virtual void AutoCenterOff() Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. SetEnableDistanceLODV.SetEnableDistanceLOD(int) C++: virtual void SetEnableDistanceLOD(int _arg) Enable / disable use of distance based LOD. If enabled the actor will not be visible at a certain distance from the camera. Default is false. GetEnableDistanceLODV.GetEnableDistanceLOD() -> int C++: virtual int GetEnableDistanceLOD() Enable / disable use of distance based LOD. If enabled the actor will not be visible at a certain distance from the camera. Default is false. SetDistanceLODThresholdV.SetDistanceLODThreshold(float) C++: virtual void SetDistanceLODThreshold(double _arg) Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. GetDistanceLODThresholdMinValueV.GetDistanceLODThresholdMinValue() -> float C++: virtual double GetDistanceLODThresholdMinValue() Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. GetDistanceLODThresholdMaxValueV.GetDistanceLODThresholdMaxValue() -> float C++: virtual double GetDistanceLODThresholdMaxValue() Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. GetDistanceLODThresholdV.GetDistanceLODThreshold() -> float C++: virtual double GetDistanceLODThreshold() Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. SetEnableViewAngleLODV.SetEnableViewAngleLOD(int) C++: virtual void SetEnableViewAngleLOD(int _arg) Enable / disable use of view angle based LOD. If enabled the actor will not be visible at a certain view angle. Default is true. GetEnableViewAngleLODV.GetEnableViewAngleLOD() -> int C++: virtual int GetEnableViewAngleLOD() Enable / disable use of view angle based LOD. If enabled the actor will not be visible at a certain view angle. Default is true. SetViewAngleLODThresholdV.SetViewAngleLODThreshold(float) C++: virtual void SetViewAngleLODThreshold(double _arg) Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visible. Default is 0.34. GetViewAngleLODThresholdMinValueV.GetViewAngleLODThresholdMinValue() -> float C++: virtual double GetViewAngleLODThresholdMinValue() Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visible. Default is 0.34. GetViewAngleLODThresholdMaxValueV.GetViewAngleLODThresholdMaxValue() -> float C++: virtual double GetViewAngleLODThresholdMaxValue() Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visible. Default is 0.34. GetViewAngleLODThresholdV.GetViewAngleLODThreshold() -> float C++: virtual double GetViewAngleLODThreshold() Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visible. Default is 0.34. GetScreenOffsetV.GetScreenOffset() -> float C++: double GetScreenOffset() Set/Get the desired screen offset from the axis. Convenience method, using a zero horizontal offset SetScreenOffsetV.SetScreenOffset(float) C++: void SetScreenOffset(double offset) Set/Get the desired screen offset from the axis. Convenience method, using a zero horizontal offset SetScreenOffsetVectorV.SetScreenOffsetVector(float, float) C++: void SetScreenOffsetVector(double, double) V.SetScreenOffsetVector((float, float)) C++: void SetScreenOffsetVector(double a[2]) GetScreenOffsetVectorV.GetScreenOffsetVector() -> (float, float) C++: double *GetScreenOffsetVector() V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. RenderV.Render(vtkRenderer) C++: void Render(vtkRenderer *ren) override; This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. ComputeTransformMatrixV.ComputeTransformMatrix(vtkRenderer) C++: virtual void ComputeTransformMatrix(vtkRenderer *ren) Generate the matrix based on ivars. This method overloads its superclasses ComputeMatrix() method due to the special vtkFollower matrix operations. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of a follower. Overloads the virtual vtkProp method. AutoScaleV.AutoScale(vtkViewport, vtkCamera, float, [float, float, float]) -> float C++: static double AutoScale(vtkViewport *viewport, vtkCamera *camera, double screenSize, double position[3]) Calculate scale factor to maintain same size of a object on the screen. vtkFollowervtkRenderervtkBarChartActorvtkRenderingAnnotationPython.vtkBarChartActorvtkBarChartActor - create a bar chart from an array Superclass: vtkActor2D vtkBarChartActor generates a bar chart from an array of numbers defined in field data (a vtkDataObject). To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. There are also many other instance variables that control the look of the plot includes its title and legend. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated with these components. @sa vtkParallelCoordinatesActor vtkXYPlotActor vtkSpiderPlotActor vtkPieChartActor V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for type information and printing. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for type information and printing. V.SafeDownCast(vtkObjectBase) -> vtkBarChartActor C++: static vtkBarChartActor *SafeDownCast(vtkObjectBase *o) Standard methods for type information and printing. V.NewInstance() -> vtkBarChartActor C++: vtkBarChartActor *NewInstance() Standard methods for type information and printing. SetInputV.SetInput(vtkDataObject) C++: virtual void SetInput(vtkDataObject *) Set the input to the bar chart actor. GetInputV.GetInput() -> vtkDataObject C++: virtual vtkDataObject *GetInput() Get the input data object to this actor. V.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Enable/Disable the display of a plot title. V.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Enable/Disable the display of a plot title. V.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Enable/Disable the display of a plot title. V.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Enable/Disable the display of a plot title. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the bar chart. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the bar chart. V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. The property controls the appearance of the plot title. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. The property controls the appearance of the plot title. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Enable/Disable the display of bar labels. V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Enable/Disable the display of bar labels. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Enable/Disable the display of bar labels. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Enable/Disable the display of bar labels. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. This controls the appearance of all bar bar labels. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. This controls the appearance of all bar bar labels. SetBarColorV.SetBarColor(int, float, float, float) C++: void SetBarColor(int i, double r, double g, double b) V.SetBarColor(int, (float, float, float)) C++: void SetBarColor(int i, const double color[3]) Specify colors for each bar. If not specified, they are automatically generated. GetBarColorV.GetBarColor(int) -> (float, ...) C++: double *GetBarColor(int i) Specify colors for each bar. If not specified, they are automatically generated. SetBarLabelV.SetBarLabel(int, string) C++: void SetBarLabel(const int i, const char *) Specify the names of each bar. If not specified, then an integer number is automatically generated. GetBarLabelV.GetBarLabel(int) -> string C++: const char *GetBarLabel(int i) Specify the names of each bar. If not specified, then an integer number is automatically generated. SetYTitleV.SetYTitle(string) C++: virtual void SetYTitle(const char *_arg) Specify the title of the y-axis. GetYTitleV.GetYTitle() -> string C++: virtual char *GetYTitle() Specify the title of the y-axis. SetLegendVisibilityV.SetLegendVisibility(int) C++: virtual void SetLegendVisibility(int _arg) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendVisibilityV.GetLegendVisibility() -> int C++: virtual int GetLegendVisibility() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOnV.LegendVisibilityOn() C++: virtual void LegendVisibilityOn() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendVisibilityOffV.LegendVisibilityOff() C++: virtual void LegendVisibilityOff() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendActorV.GetLegendActor() -> vtkLegendBoxActor C++: virtual vtkLegendBoxActor *GetLegendActor() Retrieve handles to the legend box. This is useful if you would like to manually control the legend appearance. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the bar plot. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the bar plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the bar plot. vtkDataObjectvtkCaptionActor2DvtkRenderingAnnotationPython.vtkCaptionActor2DvtkCaptionActor2D - draw text label associated with a point Superclass: vtkActor2D vtkCaptionActor2D is a hybrid 2D/3D actor that is used to associate text with a point (the AttachmentPoint) in the scene. The caption can be drawn with a rectangular border and a leader connecting the caption to the attachment point. Optionally, the leader can be glyphed at its endpoint to create arrow heads or other indicators. To use the caption actor, you normally specify the Position and Position2 coordinates (these are inherited from the vtkActor2D superclass). (Note that Position2 can be set using vtkActor2D's SetWidth() and SetHeight() methods.) Position and Position2 define the size of the caption, and a third point, the AttachmentPoint, defines a point that the caption is associated with. You must also define the caption text, whether you want a border around the caption, and whether you want a leader from the caption to the attachment point. The font attributes of the text can be set through the vtkTextProperty associated to this actor. You also indicate whether you want the leader to be 2D or 3D. (2D leaders are always drawn over the underlying geometry. 3D leaders may be occluded by the geometry.) The leader may also be terminated by an optional glyph (e.g., arrow). The trickiest part about using this class is setting Position, Position2, and AttachmentPoint correctly. These instance variables are vtkCoordinates, and can be set up in various ways. In default usage, the AttachmentPoint is defined in the world coordinate system, Position is the lower-left corner of the caption and relative to AttachmentPoint (defined in display coordaintes, i.e., pixels), and Position2 is relative to Position and is the upper-right corner (also in display coordinates). However, the user has full control over the coordinates, and can do things like place the caption in a fixed position in the renderer, with the leader moving with the AttachmentPoint. @sa vtkLegendBoxActor vtkTextMapper vtkTextActor vtkTextProperty vtkCoordinate V.SafeDownCast(vtkObjectBase) -> vtkCaptionActor2D C++: static vtkCaptionActor2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkCaptionActor2D C++: vtkCaptionActor2D *NewInstance() SetCaptionV.SetCaption(string) C++: virtual void SetCaption(const char *caption) Define the text to be placed in the caption. The text can be multiple lines (separated by "\n"). GetCaptionV.GetCaption() -> string C++: virtual char *GetCaption() Define the text to be placed in the caption. The text can be multiple lines (separated by "\n"). GetAttachmentPointCoordinateV.GetAttachmentPointCoordinate() -> vtkCoordinate C++: vtkCoordinate *GetAttachmentPointCoordinate() Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods. SetAttachmentPointV.SetAttachmentPoint(float, float, float) C++: void SetAttachmentPoint(double, double, double) V.SetAttachmentPoint([float, float, float]) C++: void SetAttachmentPoint(double a[3]) Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods. GetAttachmentPointV.GetAttachmentPoint() -> (float, float, float) C++: double *GetAttachmentPoint() Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods. SetBorderV.SetBorder(int) C++: virtual void SetBorder(int _arg) Enable/disable the placement of a border around the text. GetBorderV.GetBorder() -> int C++: virtual int GetBorder() Enable/disable the placement of a border around the text. BorderOnV.BorderOn() C++: virtual void BorderOn() Enable/disable the placement of a border around the text. BorderOffV.BorderOff() C++: virtual void BorderOff() Enable/disable the placement of a border around the text. SetLeaderV.SetLeader(int) C++: virtual void SetLeader(int _arg) Enable/disable drawing a "line" from the caption to the attachment point. GetLeaderV.GetLeader() -> int C++: virtual int GetLeader() Enable/disable drawing a "line" from the caption to the attachment point. LeaderOnV.LeaderOn() C++: virtual void LeaderOn() Enable/disable drawing a "line" from the caption to the attachment point. LeaderOffV.LeaderOff() C++: virtual void LeaderOff() Enable/disable drawing a "line" from the caption to the attachment point. SetThreeDimensionalLeaderV.SetThreeDimensionalLeader(int) C++: virtual void SetThreeDimensionalLeader(int _arg) Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered). GetThreeDimensionalLeaderV.GetThreeDimensionalLeader() -> int C++: virtual int GetThreeDimensionalLeader() Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered). ThreeDimensionalLeaderOnV.ThreeDimensionalLeaderOn() C++: virtual void ThreeDimensionalLeaderOn() Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered). ThreeDimensionalLeaderOffV.ThreeDimensionalLeaderOff() C++: virtual void ThreeDimensionalLeaderOff() Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered). SetLeaderGlyphDataV.SetLeaderGlyphData(vtkPolyData) C++: virtual void SetLeaderGlyphData(vtkPolyData *) Specify a glyph to be used as the leader "head". This could be something like an arrow or sphere. If not specified, no glyph is drawn. Note that the glyph is assumed to be aligned along the x-axis and is rotated about the origin. SetLeaderGlyphData() directly uses the polydata without setting a pipeline connection. SetLeaderGlyphConnection() sets up a pipeline connection and causes an update to the input during render. SetLeaderGlyphConnectionV.SetLeaderGlyphConnection(vtkAlgorithmOutput) C++: virtual void SetLeaderGlyphConnection(vtkAlgorithmOutput *) Specify a glyph to be used as the leader "head". This could be something like an arrow or sphere. If not specified, no glyph is drawn. Note that the glyph is assumed to be aligned along the x-axis and is rotated about the origin. SetLeaderGlyphData() directly uses the polydata without setting a pipeline connection. SetLeaderGlyphConnection() sets up a pipeline connection and causes an update to the input during render. GetLeaderGlyphV.GetLeaderGlyph() -> vtkPolyData C++: virtual vtkPolyData *GetLeaderGlyph() Specify a glyph to be used as the leader "head". This could be something like an arrow or sphere. If not specified, no glyph is drawn. Note that the glyph is assumed to be aligned along the x-axis and is rotated about the origin. SetLeaderGlyphData() directly uses the polydata without setting a pipeline connection. SetLeaderGlyphConnection() sets up a pipeline connection and causes an update to the input during render. SetLeaderGlyphSizeV.SetLeaderGlyphSize(float) C++: virtual void SetLeaderGlyphSize(double _arg) Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph. GetLeaderGlyphSizeMinValueV.GetLeaderGlyphSizeMinValue() -> float C++: virtual double GetLeaderGlyphSizeMinValue() Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph. GetLeaderGlyphSizeMaxValueV.GetLeaderGlyphSizeMaxValue() -> float C++: virtual double GetLeaderGlyphSizeMaxValue() Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph. GetLeaderGlyphSizeV.GetLeaderGlyphSize() -> float C++: virtual double GetLeaderGlyphSize() Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph. SetMaximumLeaderGlyphSizeV.SetMaximumLeaderGlyphSize(int) C++: virtual void SetMaximumLeaderGlyphSize(int _arg) Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph. GetMaximumLeaderGlyphSizeMinValueV.GetMaximumLeaderGlyphSizeMinValue() -> int C++: virtual int GetMaximumLeaderGlyphSizeMinValue() Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph. GetMaximumLeaderGlyphSizeMaxValueV.GetMaximumLeaderGlyphSizeMaxValue() -> int C++: virtual int GetMaximumLeaderGlyphSizeMaxValue() Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph. GetMaximumLeaderGlyphSizeV.GetMaximumLeaderGlyphSize() -> int C++: virtual int GetMaximumLeaderGlyphSize() Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph. SetPaddingV.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding between the caption and the border. The value is specified in pixels. GetPaddingMinValueV.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding between the caption and the border. The value is specified in pixels. GetPaddingMaxValueV.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding between the caption and the border. The value is specified in pixels. GetPaddingV.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding between the caption and the border. The value is specified in pixels. GetTextActorV.GetTextActor() -> vtkTextActor C++: virtual vtkTextActor *GetTextActor() Get the text actor used by the caption. This is useful if you want to control justification and other characteristics of the text actor. SetCaptionTextPropertyV.SetCaptionTextProperty(vtkTextProperty) C++: virtual void SetCaptionTextProperty(vtkTextProperty *p) Set/Get the text property. GetCaptionTextPropertyV.GetCaptionTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetCaptionTextProperty() Set/Get the text property. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of this scaled text actor. Overloads the virtual vtkProp method. SetAttachEdgeOnlyV.SetAttachEdgeOnly(int) C++: virtual void SetAttachEdgeOnly(int _arg) Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border. GetAttachEdgeOnlyV.GetAttachEdgeOnly() -> int C++: virtual int GetAttachEdgeOnly() Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border. AttachEdgeOnlyOnV.AttachEdgeOnlyOn() C++: virtual void AttachEdgeOnlyOn() Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border. AttachEdgeOnlyOffV.AttachEdgeOnlyOff() C++: virtual void AttachEdgeOnlyOff() Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. vtkAlgorithmOutputvtkConvexHull2DHullShapesBoundingRectangleConvexHullvtkRenderingAnnotationPython.vtkConvexHull2D.HullShapesvtkRenderingAnnotationPython.vtkConvexHull2DvtkConvexHull2D - Produce filled convex hulls around a set of points. Superclass: vtkPolyDataAlgorithm Produces a vtkPolyData comprised of a filled polygon of the convex hull of the input points. You may alternatively choose to output a bounding rectangle. Static methods are provided that calculate a (counter-clockwise) hull based on a set of input points. To help maintain the property of guaranteed visibilityhulls may be artificially scaled by setting MinHullSizeInWorld. This is particularly helpful in the case that there are only one or two points as it avoids producing a degenerate polygon. This setting is also available as an argument to the static methods. Setting a vtkRenderer on the filter enables the possibility to set MinHullSizeInDisplay to the desired number of display pixels to cover in each of the x- and y-dimensions. Setting OutlineOn() additionally produces an outline of the hull on output port 1. @attention This filter operates in the x,y-plane and as such works best with an interactor style that does not permit camera rotation such as vtkInteractorStyleRubberBand2D. @par Thanks: Thanks to Colin Myers, University of Leeds for providing this implementation. V.SafeDownCast(vtkObjectBase) -> vtkConvexHull2D C++: static vtkConvexHull2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkConvexHull2D C++: vtkConvexHull2D *NewInstance() GetScaleFactorV.GetScaleFactor() -> float C++: virtual double GetScaleFactor() Scale the hull by the amount specified. Defaults to 1.0. SetScaleFactorV.SetScaleFactor(float) C++: virtual void SetScaleFactor(double _arg) Scale the hull by the amount specified. Defaults to 1.0. GetOutlineV.GetOutline() -> bool C++: virtual bool GetOutline() Produce an outline (polyline) of the hull on output port 1. SetOutlineV.SetOutline(bool) C++: virtual void SetOutline(bool _arg) Produce an outline (polyline) of the hull on output port 1. OutlineOnV.OutlineOn() C++: virtual void OutlineOn() Produce an outline (polyline) of the hull on output port 1. OutlineOffV.OutlineOff() C++: virtual void OutlineOff() Produce an outline (polyline) of the hull on output port 1. GetHullShapeV.GetHullShape() -> int C++: virtual int GetHullShape() Set the shape of the hull to BoundingRectangle or ConvexHull. SetHullShapeV.SetHullShape(int) C++: virtual void SetHullShape(int _arg) Set the shape of the hull to BoundingRectangle or ConvexHull. GetHullShapeMinValueV.GetHullShapeMinValue() -> int C++: virtual int GetHullShapeMinValue() Set the shape of the hull to BoundingRectangle or ConvexHull. GetHullShapeMaxValueV.GetHullShapeMaxValue() -> int C++: virtual int GetHullShapeMaxValue() Set the shape of the hull to BoundingRectangle or ConvexHull. SetMinHullSizeInWorldV.SetMinHullSizeInWorld(float) C++: virtual void SetMinHullSizeInWorld(double _arg) Set the minimum x,y-dimensions of each hull in world coordinates. Defaults to 1.0. Set to 0.0 to disable. GetMinHullSizeInWorldMinValueV.GetMinHullSizeInWorldMinValue() -> float C++: virtual double GetMinHullSizeInWorldMinValue() Set the minimum x,y-dimensions of each hull in world coordinates. Defaults to 1.0. Set to 0.0 to disable. GetMinHullSizeInWorldMaxValueV.GetMinHullSizeInWorldMaxValue() -> float C++: virtual double GetMinHullSizeInWorldMaxValue() Set the minimum x,y-dimensions of each hull in world coordinates. Defaults to 1.0. Set to 0.0 to disable. GetMinHullSizeInWorldV.GetMinHullSizeInWorld() -> float C++: virtual double GetMinHullSizeInWorld() Set the minimum x,y-dimensions of each hull in world coordinates. Defaults to 1.0. Set to 0.0 to disable. SetMinHullSizeInDisplayV.SetMinHullSizeInDisplay(int) C++: virtual void SetMinHullSizeInDisplay(int _arg) Set the minimum x,y-dimensions of each hull in pixels. You must also set a vtkRenderer. Defaults to 1. Set to 0 to disable. GetMinHullSizeInDisplayMinValueV.GetMinHullSizeInDisplayMinValue() -> int C++: virtual int GetMinHullSizeInDisplayMinValue() Set the minimum x,y-dimensions of each hull in pixels. You must also set a vtkRenderer. Defaults to 1. Set to 0 to disable. GetMinHullSizeInDisplayMaxValueV.GetMinHullSizeInDisplayMaxValue() -> int C++: virtual int GetMinHullSizeInDisplayMaxValue() Set the minimum x,y-dimensions of each hull in pixels. You must also set a vtkRenderer. Defaults to 1. Set to 0 to disable. GetMinHullSizeInDisplayV.GetMinHullSizeInDisplay() -> int C++: virtual int GetMinHullSizeInDisplay() Set the minimum x,y-dimensions of each hull in pixels. You must also set a vtkRenderer. Defaults to 1. Set to 0 to disable. SetRendererV.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *renderer) Renderer needed for MinHullSizeInDisplay calculation. Not reference counted. GetRendererV.GetRenderer() -> vtkRenderer C++: vtkRenderer *GetRenderer() Renderer needed for MinHullSizeInDisplay calculation. Not reference counted. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; The modified time of this filter. CalculateBoundingRectangleV.CalculateBoundingRectangle(vtkPoints, vtkPoints, float) C++: static void CalculateBoundingRectangle(vtkPoints *inPoints, vtkPoints *outPoints, double minimumHullSize=1.0) Convenience methods to calculate a convex hull from a set of vtkPointS. CalculateConvexHullV.CalculateConvexHull(vtkPoints, vtkPoints, float) C++: static void CalculateConvexHull(vtkPoints *inPoints, vtkPoints *outPoints, double minimumHullSize=1.0) Convenience methods to calculate a convex hull from a set of vtkPointS. vtkPointsvtkCornerAnnotationTextPositionLowerLeftLowerRightUpperLeftUpperRightLowerEdgeRightEdgeLeftEdgeUpperEdgeNumTextPositionsvtkRenderingAnnotationPython.vtkCornerAnnotation.TextPositionvtkRenderingAnnotationPython.vtkCornerAnnotationvtkCornerAnnotation - text annotation in four corners Superclass: vtkActor2D This is an annotation object that manages four text actors / mappers to provide annotation in the four corners of a viewport @par Special input text:: - : will be replaced with slice number (relative number) - : will be replaced with slice number (relative number) - : will be replaced with slice number and slice max (relative) - : will be replaced with slice number and slice max (relative) - : will be replaced by the position of the current slice - : will be replaced with window value - : will be replaced with level value - : will be replaced with window and level value @sa vtkActor2D vtkTextMapper V.SafeDownCast(vtkObjectBase) -> vtkCornerAnnotation C++: static vtkCornerAnnotation *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkCornerAnnotation C++: vtkCornerAnnotation *NewInstance() V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Draw the scalar bar and annotation text to the screen. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the scalar bar and annotation text to the screen. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Draw the scalar bar and annotation text to the screen. SetMaximumLineHeightV.SetMaximumLineHeight(float) C++: virtual void SetMaximumLineHeight(double _arg) Set/Get the maximum height of a line of text as a percentage of the vertical area allocated to this scaled text actor. Defaults to 1.0 GetMaximumLineHeightV.GetMaximumLineHeight() -> float C++: virtual double GetMaximumLineHeight() Set/Get the maximum height of a line of text as a percentage of the vertical area allocated to this scaled text actor. Defaults to 1.0 SetMinimumFontSizeV.SetMinimumFontSize(int) C++: virtual void SetMinimumFontSize(int _arg) Set/Get the minimum/maximum size font that will be shown. If the font drops below the minimum size it will not be rendered. GetMinimumFontSizeV.GetMinimumFontSize() -> int C++: virtual int GetMinimumFontSize() Set/Get the minimum/maximum size font that will be shown. If the font drops below the minimum size it will not be rendered. SetMaximumFontSizeV.SetMaximumFontSize(int) C++: virtual void SetMaximumFontSize(int _arg) Set/Get the minimum/maximum size font that will be shown. If the font drops below the minimum size it will not be rendered. GetMaximumFontSizeV.GetMaximumFontSize() -> int C++: virtual int GetMaximumFontSize() Set/Get the minimum/maximum size font that will be shown. If the font drops below the minimum size it will not be rendered. SetLinearFontScaleFactorV.SetLinearFontScaleFactor(float) C++: virtual void SetLinearFontScaleFactor(double _arg) Set/Get font scaling factors The font size, f, is calculated as the largest possible value such that the annotations for the given viewport do not overlap. This font size is scaled non-linearly with the viewport size, to maintain an acceptable readable size at larger viewport sizes, without being too big. f' = linearScale * pow(f,nonlinearScale) GetLinearFontScaleFactorV.GetLinearFontScaleFactor() -> float C++: virtual double GetLinearFontScaleFactor() Set/Get font scaling factors The font size, f, is calculated as the largest possible value such that the annotations for the given viewport do not overlap. This font size is scaled non-linearly with the viewport size, to maintain an acceptable readable size at larger viewport sizes, without being too big. f' = linearScale * pow(f,nonlinearScale) SetNonlinearFontScaleFactorV.SetNonlinearFontScaleFactor(float) C++: virtual void SetNonlinearFontScaleFactor(double _arg) Set/Get font scaling factors The font size, f, is calculated as the largest possible value such that the annotations for the given viewport do not overlap. This font size is scaled non-linearly with the viewport size, to maintain an acceptable readable size at larger viewport sizes, without being too big. f' = linearScale * pow(f,nonlinearScale) GetNonlinearFontScaleFactorV.GetNonlinearFontScaleFactor() -> float C++: virtual double GetNonlinearFontScaleFactor() Set/Get font scaling factors The font size, f, is calculated as the largest possible value such that the annotations for the given viewport do not overlap. This font size is scaled non-linearly with the viewport size, to maintain an acceptable readable size at larger viewport sizes, without being too big. f' = linearScale * pow(f,nonlinearScale) SetTextV.SetText(int, string) C++: void SetText(int i, const char *text) Set/Get the text to be displayed for each corner \sa TextPosition GetTextV.GetText(int) -> string C++: const char *GetText(int i) Set/Get the text to be displayed for each corner \sa TextPosition ClearAllTextsV.ClearAllTexts() C++: void ClearAllTexts() Set/Get the text to be displayed for each corner \sa TextPosition CopyAllTextsFromV.CopyAllTextsFrom(vtkCornerAnnotation) C++: void CopyAllTextsFrom(vtkCornerAnnotation *ca) Set/Get the text to be displayed for each corner \sa TextPosition SetImageActorV.SetImageActor(vtkImageActor) C++: void SetImageActor(vtkImageActor *) Set an image actor to look at for slice information GetImageActorV.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Set an image actor to look at for slice information SetWindowLevelV.SetWindowLevel(vtkImageMapToWindowLevelColors) C++: void SetWindowLevel(vtkImageMapToWindowLevelColors *) Set an instance of vtkImageMapToWindowLevelColors to use for looking at window level changes GetWindowLevelV.GetWindowLevel() -> vtkImageMapToWindowLevelColors C++: virtual vtkImageMapToWindowLevelColors *GetWindowLevel() Set an instance of vtkImageMapToWindowLevelColors to use for looking at window level changes SetLevelShiftV.SetLevelShift(float) C++: virtual void SetLevelShift(double _arg) Set the value to shift the level by. GetLevelShiftV.GetLevelShift() -> float C++: virtual double GetLevelShift() Set the value to shift the level by. SetLevelScaleV.SetLevelScale(float) C++: virtual void SetLevelScale(double _arg) Set the value to scale the level by. GetLevelScaleV.GetLevelScale() -> float C++: virtual double GetLevelScale() Set the value to scale the level by. SetTextPropertyV.SetTextProperty(vtkTextProperty) C++: virtual void SetTextProperty(vtkTextProperty *p) Set/Get the text property of all corners. GetTextPropertyV.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/Get the text property of all corners. ShowSliceAndImageOnV.ShowSliceAndImageOn() C++: virtual void ShowSliceAndImageOn() Even if there is an image actor, should `slice' and `image' be displayed? ShowSliceAndImageOffV.ShowSliceAndImageOff() C++: virtual void ShowSliceAndImageOff() Even if there is an image actor, should `slice' and `image' be displayed? SetShowSliceAndImageV.SetShowSliceAndImage(int) C++: virtual void SetShowSliceAndImage(int _arg) Even if there is an image actor, should `slice' and `image' be displayed? GetShowSliceAndImageV.GetShowSliceAndImage() -> int C++: virtual int GetShowSliceAndImage() Even if there is an image actor, should `slice' and `image' be displayed? vtkImageActorvtkImageMapToWindowLevelColorsvtkCubeAxesActor2DFlyModeVTK_FLY_OUTER_EDGESVTK_FLY_CLOSEST_TRIADVTK_FLY_NONEvtkRenderingAnnotationPython.vtkCubeAxesActor2D.FlyModevtkRenderingAnnotationPython.vtkCubeAxesActor2DvtkCubeAxesActor2D - create a 2D plot of a bounding box edges - used for navigation Superclass: vtkActor2D vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn. To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.) The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties. The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used. @sa vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkCubeAxesActor2D C++: static vtkCubeAxesActor2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkCubeAxesActor2D C++: vtkCubeAxesActor2D *NewInstance() V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds. SetInputDataV.SetInputData(vtkDataSet) C++: virtual void SetInputData(vtkDataSet *) Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds. V.GetInput() -> vtkDataSet C++: virtual vtkDataSet *GetInput() Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds. SetViewPropV.SetViewProp(vtkProp) C++: void SetViewProp(vtkProp *prop) Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined. GetViewPropV.GetViewProp() -> vtkProp C++: virtual vtkProp *GetViewProp() Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined. V.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double, double, double, double, double, double) V.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(double a[6]) V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; V.GetBounds(float, float, float, float, float, float) C++: void GetBounds(double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's. SetRangesV.SetRanges(float, float, float, float, float, float) C++: void SetRanges(double, double, double, double, double, double) V.SetRanges((float, float, float, float, float, float)) C++: void SetRanges(double a[6]) GetRangesV.GetRanges() -> (float, float, float, float, float, float) C++: double *GetRanges() V.GetRanges(float, float, float, float, float, float) C++: void GetRanges(double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) V.GetRanges([float, float, float, float, float, float]) C++: void GetRanges(double ranges[6]) Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's. SetXOriginV.SetXOrigin(float) C++: virtual void SetXOrigin(double _arg) Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary SetYOriginV.SetYOrigin(float) C++: virtual void SetYOrigin(double _arg) Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary SetZOriginV.SetZOrigin(float) C++: virtual void SetZOrigin(double _arg) Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary SetUseRangesV.SetUseRanges(int) C++: virtual void SetUseRanges(int _arg) Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges. GetUseRangesV.GetUseRanges() -> int C++: virtual int GetUseRanges() Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges. UseRangesOnV.UseRangesOn() C++: virtual void UseRangesOn() Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges. UseRangesOffV.UseRangesOff() C++: virtual void UseRangesOff() Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges. V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D. SetFlyModeV.SetFlyMode(int) C++: virtual void SetFlyMode(int _arg) Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. GetFlyModeMinValueV.GetFlyModeMinValue() -> int C++: virtual int GetFlyModeMinValue() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. GetFlyModeMaxValueV.GetFlyModeMaxValue() -> int C++: virtual int GetFlyModeMaxValue() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. GetFlyModeV.GetFlyMode() -> int C++: virtual int GetFlyMode() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. SetFlyModeToOuterEdgesV.SetFlyModeToOuterEdges() C++: void SetFlyModeToOuterEdges() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. SetFlyModeToClosestTriadV.SetFlyModeToClosestTriad() C++: void SetFlyModeToClosestTriad() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. SetFlyModeToNoneV.SetFlyModeToNone() C++: void SetFlyModeToNone() Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. SetScalingV.SetScaling(int) C++: virtual void SetScaling(int _arg) Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport. GetScalingV.GetScaling() -> int C++: virtual int GetScaling() Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport. ScalingOnV.ScalingOn() C++: virtual void ScalingOn() Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport. ScalingOffV.ScalingOff() C++: virtual void ScalingOff() Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport. V.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. SetXLabelV.SetXLabel(string) C++: virtual void SetXLabel(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". GetXLabelV.GetXLabel() -> string C++: virtual char *GetXLabel() Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". SetYLabelV.SetYLabel(string) C++: virtual void SetYLabel(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". GetYLabelV.GetYLabel() -> string C++: virtual char *GetYLabel() Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". SetZLabelV.SetZLabel(string) C++: virtual void SetZLabel(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". GetZLabelV.GetZLabel() -> string C++: virtual char *GetZLabel() Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z". GetXAxisActor2DV.GetXAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetXAxisActor2D() Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example) GetYAxisActor2DV.GetYAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetYAxisActor2D() GetZAxisActor2DV.GetZAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetZAxisActor2D() SetAxisTitleTextPropertyV.SetAxisTitleTextProperty(vtkTextProperty) C++: virtual void SetAxisTitleTextProperty(vtkTextProperty *p) Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods. GetAxisTitleTextPropertyV.GetAxisTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisTitleTextProperty() Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods. SetAxisLabelTextPropertyV.SetAxisLabelTextProperty(vtkTextProperty) C++: virtual void SetAxisLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods. GetAxisLabelTextPropertyV.GetAxisLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisLabelTextProperty() Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. V.SetFontFactor(float) C++: virtual void SetFontFactor(double _arg) Set/Get the factor that controls the overall size of the fonts used to label and title the axes. V.GetFontFactorMinValue() -> float C++: virtual double GetFontFactorMinValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. V.GetFontFactorMaxValue() -> float C++: virtual double GetFontFactorMaxValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. V.GetFontFactor() -> float C++: virtual double GetFontFactor() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. SetInertiaV.SetInertia(int) C++: virtual void SetInertia(int _arg) Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). GetInertiaMinValueV.GetInertiaMinValue() -> int C++: virtual int GetInertiaMinValue() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). GetInertiaMaxValueV.GetInertiaMaxValue() -> int C++: virtual int GetInertiaMaxValue() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). GetInertiaV.GetInertia() -> int C++: virtual int GetInertia() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). SetShowActualBoundsV.SetShowActualBounds(int) C++: virtual void SetShowActualBounds(int _arg) Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode) GetShowActualBoundsMinValueV.GetShowActualBoundsMinValue() -> int C++: virtual int GetShowActualBoundsMinValue() Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode) GetShowActualBoundsMaxValueV.GetShowActualBoundsMaxValue() -> int C++: virtual int GetShowActualBoundsMaxValue() Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode) GetShowActualBoundsV.GetShowActualBounds() -> int C++: virtual int GetShowActualBounds() Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode) SetCornerOffsetV.SetCornerOffset(float) C++: virtual void SetCornerOffset(double _arg) Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back. GetCornerOffsetV.GetCornerOffset() -> float C++: virtual double GetCornerOffset() Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back. SetXAxisVisibilityV.SetXAxisVisibility(int) C++: virtual void SetXAxisVisibility(int _arg) Turn on and off the visibility of each axis. GetXAxisVisibilityV.GetXAxisVisibility() -> int C++: virtual int GetXAxisVisibility() Turn on and off the visibility of each axis. XAxisVisibilityOnV.XAxisVisibilityOn() C++: virtual void XAxisVisibilityOn() Turn on and off the visibility of each axis. XAxisVisibilityOffV.XAxisVisibilityOff() C++: virtual void XAxisVisibilityOff() Turn on and off the visibility of each axis. SetYAxisVisibilityV.SetYAxisVisibility(int) C++: virtual void SetYAxisVisibility(int _arg) Turn on and off the visibility of each axis. GetYAxisVisibilityV.GetYAxisVisibility() -> int C++: virtual int GetYAxisVisibility() Turn on and off the visibility of each axis. YAxisVisibilityOnV.YAxisVisibilityOn() C++: virtual void YAxisVisibilityOn() Turn on and off the visibility of each axis. YAxisVisibilityOffV.YAxisVisibilityOff() C++: virtual void YAxisVisibilityOff() Turn on and off the visibility of each axis. SetZAxisVisibilityV.SetZAxisVisibility(int) C++: virtual void SetZAxisVisibility(int _arg) Turn on and off the visibility of each axis. GetZAxisVisibilityV.GetZAxisVisibility() -> int C++: virtual int GetZAxisVisibility() Turn on and off the visibility of each axis. ZAxisVisibilityOnV.ZAxisVisibilityOn() C++: virtual void ZAxisVisibilityOn() Turn on and off the visibility of each axis. ZAxisVisibilityOffV.ZAxisVisibilityOff() C++: virtual void ZAxisVisibilityOff() Turn on and off the visibility of each axis. V.ShallowCopy(vtkCubeAxesActor2D) C++: void ShallowCopy(vtkCubeAxesActor2D *actor) Shallow copy of a CubeAxesActor2D. vtkDataSetvtkCubeAxesActorGridVisibilityVTK_FLY_FURTHEST_TRIADVTK_FLY_STATIC_TRIADVTK_FLY_STATIC_EDGESVTK_GRID_LINES_ALLVTK_GRID_LINES_CLOSESTVTK_GRID_LINES_FURTHESTvtkRenderingAnnotationPython.vtkCubeAxesActor.FlyModevtkRenderingAnnotationPython.vtkCubeAxesActor.TickLocationvtkRenderingAnnotationPython.vtkCubeAxesActor.GridVisibilityvtkRenderingAnnotationPython.vtkCubeAxesActorvtkCubeAxesActor - create a plot of a bounding box edges - used for navigation Superclass: vtkActor vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes. The Bounds instance variable (an array of six doubles) is used to determine the bounding box. @par Thanks: This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France. @sa vtkActor vtkAxisActor vtkCubeAxesActor2D V.SafeDownCast(vtkObjectBase) -> vtkCubeAxesActor C++: static vtkCubeAxesActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkCubeAxesActor C++: vtkCubeAxesActor *NewInstance() V.RenderTranslucentGeometry(vtkViewport) -> int C++: virtual int RenderTranslucentGeometry(vtkViewport *) Draw the axes as per the vtkProp superclass' API. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Draw the axes as per the vtkProp superclass' API. SetRebuildAxesV.SetRebuildAxes(bool) C++: virtual void SetRebuildAxes(bool _arg) Gets/Sets the RebuildAxes flag GetRebuildAxesV.GetRebuildAxes() -> bool C++: virtual bool GetRebuildAxes() Gets/Sets the RebuildAxes flag V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's. GetRenderedBoundsV.GetRenderedBounds([float, float, float, float, float, float]) C++: virtual void GetRenderedBounds(double rBounds[6]) V.GetRenderedBounds() -> (float, ...) C++: virtual double *GetRenderedBounds() Method used to properly return the bounds of the cube axis itself with all its labels. SetXAxisRangeV.SetXAxisRange(float, float) C++: void SetXAxisRange(double, double) V.SetXAxisRange((float, float)) C++: void SetXAxisRange(double a[2]) SetYAxisRangeV.SetYAxisRange(float, float) C++: void SetYAxisRange(double, double) V.SetYAxisRange((float, float)) C++: void SetYAxisRange(double a[2]) SetZAxisRangeV.SetZAxisRange(float, float) C++: void SetZAxisRange(double, double) V.SetZAxisRange((float, float)) C++: void SetZAxisRange(double a[2]) GetXAxisRangeV.GetXAxisRange() -> (float, float) C++: double *GetXAxisRange() GetYAxisRangeV.GetYAxisRange() -> (float, float) C++: double *GetYAxisRange() V.GetAxisLabels(int) -> vtkStringArray C++: vtkStringArray *GetAxisLabels(int axis) Explicitly specify the axis labels along an axis as an array of strings instead of using the values. V.SetAxisLabels(int, vtkStringArray) C++: void SetAxisLabels(int axis, vtkStringArray *value) Explicitly specify the axis labels along an axis as an array of strings instead of using the values. GetZAxisRangeV.GetZAxisRange() -> (float, float) C++: double *GetZAxisRange() V.SetScreenSize(float) C++: void SetScreenSize(double screenSize) Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0. V.GetScreenSize() -> float C++: virtual double GetScreenSize() Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0. V.SetLabelOffset(float) C++: void SetLabelOffset(double offset) Explicitly specify the distance between labels and the axis. Default is 20.0. V.GetLabelOffset() -> float C++: virtual double GetLabelOffset() Explicitly specify the distance between labels and the axis. Default is 20.0. V.SetTitleOffset(float) C++: void SetTitleOffset(double offset) Explicitly specify the distance between title and labels. Default is 20.0. V.GetTitleOffset() -> float C++: virtual double GetTitleOffset() Explicitly specify the distance between title and labels. Default is 20.0. V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. V.SetFlyMode(int) C++: virtual void SetFlyMode(int _arg) Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyModeMinValue() -> int C++: virtual int GetFlyModeMinValue() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyModeMaxValue() -> int C++: virtual int GetFlyModeMaxValue() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyMode() -> int C++: virtual int GetFlyMode() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToOuterEdges() C++: void SetFlyModeToOuterEdges() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToClosestTriad() C++: void SetFlyModeToClosestTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. SetFlyModeToFurthestTriadV.SetFlyModeToFurthestTriad() C++: void SetFlyModeToFurthestTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. SetFlyModeToStaticTriadV.SetFlyModeToStaticTriad() C++: void SetFlyModeToStaticTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. SetFlyModeToStaticEdgesV.SetFlyModeToStaticEdges() C++: void SetFlyModeToStaticEdges() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. SetXTitleV.SetXTitle(string) C++: virtual void SetXTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". GetXTitleV.GetXTitle() -> string C++: virtual char *GetXTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". SetXUnitsV.SetXUnits(string) C++: virtual void SetXUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". GetXUnitsV.GetXUnits() -> string C++: virtual char *GetXUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetYTitle(string) C++: virtual void SetYTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetYTitle() -> string C++: virtual char *GetYTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". SetYUnitsV.SetYUnits(string) C++: virtual void SetYUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". GetYUnitsV.GetYUnits() -> string C++: virtual char *GetYUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". SetZTitleV.SetZTitle(string) C++: virtual void SetZTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". GetZTitleV.GetZTitle() -> string C++: virtual char *GetZTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". SetZUnitsV.SetZUnits(string) C++: virtual void SetZUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". GetZUnitsV.GetZUnits() -> string C++: virtual char *GetZUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". SetXLabelFormatV.SetXLabelFormat(string) C++: virtual void SetXLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. GetXLabelFormatV.GetXLabelFormat() -> string C++: virtual char *GetXLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. SetYLabelFormatV.SetYLabelFormat(string) C++: virtual void SetYLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. GetYLabelFormatV.GetYLabelFormat() -> string C++: virtual char *GetYLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. SetZLabelFormatV.SetZLabelFormat(string) C++: virtual void SetZLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. GetZLabelFormatV.GetZLabelFormat() -> string C++: virtual char *GetZLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. V.SetEnableDistanceLOD(int) C++: virtual void SetEnableDistanceLOD(int _arg) Enable and disable the use of distance based LOD for titles and labels. V.GetEnableDistanceLOD() -> int C++: virtual int GetEnableDistanceLOD() Enable and disable the use of distance based LOD for titles and labels. V.SetDistanceLODThreshold(float) C++: virtual void SetDistanceLODThreshold(double _arg) Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThresholdMinValue() -> float C++: virtual double GetDistanceLODThresholdMinValue() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThresholdMaxValue() -> float C++: virtual double GetDistanceLODThresholdMaxValue() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThreshold() -> float C++: virtual double GetDistanceLODThreshold() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.SetEnableViewAngleLOD(int) C++: virtual void SetEnableViewAngleLOD(int _arg) Enable and disable the use of view angle based LOD for titles and labels. V.GetEnableViewAngleLOD() -> int C++: virtual int GetEnableViewAngleLOD() Enable and disable the use of view angle based LOD for titles and labels. V.SetViewAngleLODThreshold(float) C++: virtual void SetViewAngleLODThreshold(double _arg) Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThresholdMinValue() -> float C++: virtual double GetViewAngleLODThresholdMinValue() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThresholdMaxValue() -> float C++: virtual double GetViewAngleLODThresholdMaxValue() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThreshold() -> float C++: virtual double GetViewAngleLODThreshold() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. SetXAxisLabelVisibilityV.SetXAxisLabelVisibility(int) C++: virtual void SetXAxisLabelVisibility(int _arg) Turn on and off the visibility of labels for each axis. GetXAxisLabelVisibilityV.GetXAxisLabelVisibility() -> int C++: virtual int GetXAxisLabelVisibility() Turn on and off the visibility of labels for each axis. XAxisLabelVisibilityOnV.XAxisLabelVisibilityOn() C++: virtual void XAxisLabelVisibilityOn() Turn on and off the visibility of labels for each axis. XAxisLabelVisibilityOffV.XAxisLabelVisibilityOff() C++: virtual void XAxisLabelVisibilityOff() Turn on and off the visibility of labels for each axis. SetYAxisLabelVisibilityV.SetYAxisLabelVisibility(int) C++: virtual void SetYAxisLabelVisibility(int _arg) GetYAxisLabelVisibilityV.GetYAxisLabelVisibility() -> int C++: virtual int GetYAxisLabelVisibility() YAxisLabelVisibilityOnV.YAxisLabelVisibilityOn() C++: virtual void YAxisLabelVisibilityOn() YAxisLabelVisibilityOffV.YAxisLabelVisibilityOff() C++: virtual void YAxisLabelVisibilityOff() SetZAxisLabelVisibilityV.SetZAxisLabelVisibility(int) C++: virtual void SetZAxisLabelVisibility(int _arg) GetZAxisLabelVisibilityV.GetZAxisLabelVisibility() -> int C++: virtual int GetZAxisLabelVisibility() ZAxisLabelVisibilityOnV.ZAxisLabelVisibilityOn() C++: virtual void ZAxisLabelVisibilityOn() ZAxisLabelVisibilityOffV.ZAxisLabelVisibilityOff() C++: virtual void ZAxisLabelVisibilityOff() SetXAxisTickVisibilityV.SetXAxisTickVisibility(int) C++: virtual void SetXAxisTickVisibility(int _arg) Turn on and off the visibility of ticks for each axis. GetXAxisTickVisibilityV.GetXAxisTickVisibility() -> int C++: virtual int GetXAxisTickVisibility() Turn on and off the visibility of ticks for each axis. XAxisTickVisibilityOnV.XAxisTickVisibilityOn() C++: virtual void XAxisTickVisibilityOn() Turn on and off the visibility of ticks for each axis. XAxisTickVisibilityOffV.XAxisTickVisibilityOff() C++: virtual void XAxisTickVisibilityOff() Turn on and off the visibility of ticks for each axis. SetYAxisTickVisibilityV.SetYAxisTickVisibility(int) C++: virtual void SetYAxisTickVisibility(int _arg) GetYAxisTickVisibilityV.GetYAxisTickVisibility() -> int C++: virtual int GetYAxisTickVisibility() YAxisTickVisibilityOnV.YAxisTickVisibilityOn() C++: virtual void YAxisTickVisibilityOn() YAxisTickVisibilityOffV.YAxisTickVisibilityOff() C++: virtual void YAxisTickVisibilityOff() SetZAxisTickVisibilityV.SetZAxisTickVisibility(int) C++: virtual void SetZAxisTickVisibility(int _arg) GetZAxisTickVisibilityV.GetZAxisTickVisibility() -> int C++: virtual int GetZAxisTickVisibility() ZAxisTickVisibilityOnV.ZAxisTickVisibilityOn() C++: virtual void ZAxisTickVisibilityOn() ZAxisTickVisibilityOffV.ZAxisTickVisibilityOff() C++: virtual void ZAxisTickVisibilityOff() SetXAxisMinorTickVisibilityV.SetXAxisMinorTickVisibility(int) C++: virtual void SetXAxisMinorTickVisibility(int _arg) Turn on and off the visibility of minor ticks for each axis. GetXAxisMinorTickVisibilityV.GetXAxisMinorTickVisibility() -> int C++: virtual int GetXAxisMinorTickVisibility() Turn on and off the visibility of minor ticks for each axis. XAxisMinorTickVisibilityOnV.XAxisMinorTickVisibilityOn() C++: virtual void XAxisMinorTickVisibilityOn() Turn on and off the visibility of minor ticks for each axis. XAxisMinorTickVisibilityOffV.XAxisMinorTickVisibilityOff() C++: virtual void XAxisMinorTickVisibilityOff() Turn on and off the visibility of minor ticks for each axis. SetYAxisMinorTickVisibilityV.SetYAxisMinorTickVisibility(int) C++: virtual void SetYAxisMinorTickVisibility(int _arg) GetYAxisMinorTickVisibilityV.GetYAxisMinorTickVisibility() -> int C++: virtual int GetYAxisMinorTickVisibility() YAxisMinorTickVisibilityOnV.YAxisMinorTickVisibilityOn() C++: virtual void YAxisMinorTickVisibilityOn() YAxisMinorTickVisibilityOffV.YAxisMinorTickVisibilityOff() C++: virtual void YAxisMinorTickVisibilityOff() SetZAxisMinorTickVisibilityV.SetZAxisMinorTickVisibility(int) C++: virtual void SetZAxisMinorTickVisibility(int _arg) GetZAxisMinorTickVisibilityV.GetZAxisMinorTickVisibility() -> int C++: virtual int GetZAxisMinorTickVisibility() ZAxisMinorTickVisibilityOnV.ZAxisMinorTickVisibilityOn() C++: virtual void ZAxisMinorTickVisibilityOn() ZAxisMinorTickVisibilityOffV.ZAxisMinorTickVisibilityOff() C++: virtual void ZAxisMinorTickVisibilityOff() SetDrawXGridlinesV.SetDrawXGridlines(int) C++: virtual void SetDrawXGridlines(int _arg) GetDrawXGridlinesV.GetDrawXGridlines() -> int C++: virtual int GetDrawXGridlines() DrawXGridlinesOnV.DrawXGridlinesOn() C++: virtual void DrawXGridlinesOn() DrawXGridlinesOffV.DrawXGridlinesOff() C++: virtual void DrawXGridlinesOff() SetDrawYGridlinesV.SetDrawYGridlines(int) C++: virtual void SetDrawYGridlines(int _arg) GetDrawYGridlinesV.GetDrawYGridlines() -> int C++: virtual int GetDrawYGridlines() DrawYGridlinesOnV.DrawYGridlinesOn() C++: virtual void DrawYGridlinesOn() DrawYGridlinesOffV.DrawYGridlinesOff() C++: virtual void DrawYGridlinesOff() SetDrawZGridlinesV.SetDrawZGridlines(int) C++: virtual void SetDrawZGridlines(int _arg) GetDrawZGridlinesV.GetDrawZGridlines() -> int C++: virtual int GetDrawZGridlines() DrawZGridlinesOnV.DrawZGridlinesOn() C++: virtual void DrawZGridlinesOn() DrawZGridlinesOffV.DrawZGridlinesOff() C++: virtual void DrawZGridlinesOff() SetDrawXInnerGridlinesV.SetDrawXInnerGridlines(int) C++: virtual void SetDrawXInnerGridlines(int _arg) GetDrawXInnerGridlinesV.GetDrawXInnerGridlines() -> int C++: virtual int GetDrawXInnerGridlines() DrawXInnerGridlinesOnV.DrawXInnerGridlinesOn() C++: virtual void DrawXInnerGridlinesOn() DrawXInnerGridlinesOffV.DrawXInnerGridlinesOff() C++: virtual void DrawXInnerGridlinesOff() SetDrawYInnerGridlinesV.SetDrawYInnerGridlines(int) C++: virtual void SetDrawYInnerGridlines(int _arg) GetDrawYInnerGridlinesV.GetDrawYInnerGridlines() -> int C++: virtual int GetDrawYInnerGridlines() DrawYInnerGridlinesOnV.DrawYInnerGridlinesOn() C++: virtual void DrawYInnerGridlinesOn() DrawYInnerGridlinesOffV.DrawYInnerGridlinesOff() C++: virtual void DrawYInnerGridlinesOff() SetDrawZInnerGridlinesV.SetDrawZInnerGridlines(int) C++: virtual void SetDrawZInnerGridlines(int _arg) GetDrawZInnerGridlinesV.GetDrawZInnerGridlines() -> int C++: virtual int GetDrawZInnerGridlines() DrawZInnerGridlinesOnV.DrawZInnerGridlinesOn() C++: virtual void DrawZInnerGridlinesOn() DrawZInnerGridlinesOffV.DrawZInnerGridlinesOff() C++: virtual void DrawZInnerGridlinesOff() SetDrawXGridpolysV.SetDrawXGridpolys(int) C++: virtual void SetDrawXGridpolys(int _arg) GetDrawXGridpolysV.GetDrawXGridpolys() -> int C++: virtual int GetDrawXGridpolys() DrawXGridpolysOnV.DrawXGridpolysOn() C++: virtual void DrawXGridpolysOn() DrawXGridpolysOffV.DrawXGridpolysOff() C++: virtual void DrawXGridpolysOff() SetDrawYGridpolysV.SetDrawYGridpolys(int) C++: virtual void SetDrawYGridpolys(int _arg) GetDrawYGridpolysV.GetDrawYGridpolys() -> int C++: virtual int GetDrawYGridpolys() DrawYGridpolysOnV.DrawYGridpolysOn() C++: virtual void DrawYGridpolysOn() DrawYGridpolysOffV.DrawYGridpolysOff() C++: virtual void DrawYGridpolysOff() SetDrawZGridpolysV.SetDrawZGridpolys(int) C++: virtual void SetDrawZGridpolys(int _arg) GetDrawZGridpolysV.GetDrawZGridpolys() -> int C++: virtual int GetDrawZGridpolys() DrawZGridpolysOnV.DrawZGridpolysOn() C++: virtual void DrawZGridpolysOn() DrawZGridpolysOffV.DrawZGridpolysOff() C++: virtual void DrawZGridpolysOff() V.GetTitleTextProperty(int) -> vtkTextProperty C++: vtkTextProperty *GetTitleTextProperty(int) Returns the text property for the title on an axis. V.GetLabelTextProperty(int) -> vtkTextProperty C++: vtkTextProperty *GetLabelTextProperty(int) Returns the text property for the labels on an axis. SetXAxesLinesPropertyV.SetXAxesLinesProperty(vtkProperty) C++: void SetXAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. GetXAxesLinesPropertyV.GetXAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesLinesProperty() Get/Set axes actors properties. SetYAxesLinesPropertyV.SetYAxesLinesProperty(vtkProperty) C++: void SetYAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. GetYAxesLinesPropertyV.GetYAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesLinesProperty() Get/Set axes actors properties. SetZAxesLinesPropertyV.SetZAxesLinesProperty(vtkProperty) C++: void SetZAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. GetZAxesLinesPropertyV.GetZAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesLinesProperty() Get/Set axes actors properties. SetXAxesGridlinesPropertyV.SetXAxesGridlinesProperty(vtkProperty) C++: void SetXAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. GetXAxesGridlinesPropertyV.GetXAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. SetYAxesGridlinesPropertyV.SetYAxesGridlinesProperty(vtkProperty) C++: void SetYAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. GetYAxesGridlinesPropertyV.GetYAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. SetZAxesGridlinesPropertyV.SetZAxesGridlinesProperty(vtkProperty) C++: void SetZAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. GetZAxesGridlinesPropertyV.GetZAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. SetXAxesInnerGridlinesPropertyV.SetXAxesInnerGridlinesProperty(vtkProperty) C++: void SetXAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. GetXAxesInnerGridlinesPropertyV.GetXAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. SetYAxesInnerGridlinesPropertyV.SetYAxesInnerGridlinesProperty(vtkProperty) C++: void SetYAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. GetYAxesInnerGridlinesPropertyV.GetYAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. SetZAxesInnerGridlinesPropertyV.SetZAxesInnerGridlinesProperty(vtkProperty) C++: void SetZAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. GetZAxesInnerGridlinesPropertyV.GetZAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. SetXAxesGridpolysPropertyV.SetXAxesGridpolysProperty(vtkProperty) C++: void SetXAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. GetXAxesGridpolysPropertyV.GetXAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetXAxesGridpolysProperty() Get/Set axes gridPolys actors properties. SetYAxesGridpolysPropertyV.SetYAxesGridpolysProperty(vtkProperty) C++: void SetYAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. GetYAxesGridpolysPropertyV.GetYAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetYAxesGridpolysProperty() Get/Set axes gridPolys actors properties. SetZAxesGridpolysPropertyV.SetZAxesGridpolysProperty(vtkProperty) C++: void SetZAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. GetZAxesGridpolysPropertyV.GetZAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetZAxesGridpolysProperty() Get/Set axes gridPolys actors properties. V.SetTickLocation(int) C++: virtual void SetTickLocation(int _arg) Set/Get the location of ticks marks. V.GetTickLocationMinValue() -> int C++: virtual int GetTickLocationMinValue() Set/Get the location of ticks marks. V.GetTickLocationMaxValue() -> int C++: virtual int GetTickLocationMaxValue() Set/Get the location of ticks marks. V.GetTickLocation() -> int C++: virtual int GetTickLocation() Set/Get the location of ticks marks. SetLabelScalingV.SetLabelScaling(bool, int, int, int) C++: void SetLabelScaling(bool, int, int, int) V.SetUseTextActor3D(int) C++: void SetUseTextActor3D(int val) Use or not vtkTextActor3D for titles and labels. See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D() V.GetUseTextActor3D() -> int C++: int GetUseTextActor3D() Use or not vtkTextActor3D for titles and labels. See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D() V.SetUse2DMode(int) C++: void SetUse2DMode(int val) Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower V.GetUse2DMode() -> int C++: int GetUse2DMode() Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower V.SetSaveTitlePosition(int) C++: void SetSaveTitlePosition(int val) For 2D mode only: save axis title positions for later use SetOrientedBoundsV.SetOrientedBounds(float, float, float, float, float, float) C++: void SetOrientedBounds(double, double, double, double, double, double) V.SetOrientedBounds((float, float, float, float, float, float)) C++: void SetOrientedBounds(double a[6]) GetOrientedBoundsV.GetOrientedBounds() -> (float, float, float, float, float, float) C++: double *GetOrientedBounds() SetUseOrientedBoundsV.SetUseOrientedBounds(int) C++: virtual void SetUseOrientedBounds(int _arg) Enable/Disable the usage of the OrientedBounds GetUseOrientedBoundsV.GetUseOrientedBounds() -> int C++: virtual int GetUseOrientedBounds() Enable/Disable the usage of the OrientedBounds SetAxisOriginV.SetAxisOrigin(float, float, float) C++: void SetAxisOrigin(double, double, double) V.SetAxisOrigin((float, float, float)) C++: void SetAxisOrigin(double a[3]) GetAxisOriginV.GetAxisOrigin() -> (float, float, float) C++: double *GetAxisOrigin() SetUseAxisOriginV.SetUseAxisOrigin(int) C++: virtual void SetUseAxisOrigin(int _arg) Enable/Disable the usage of the AxisOrigin GetUseAxisOriginV.GetUseAxisOrigin() -> int C++: virtual int GetUseAxisOrigin() Enable/Disable the usage of the AxisOrigin SetGridLineLocationV.SetGridLineLocation(int) C++: virtual void SetGridLineLocation(int _arg) Specify the mode in which the cube axes should render its gridLines GetGridLineLocationV.GetGridLineLocation() -> int C++: virtual int GetGridLineLocation() Specify the mode in which the cube axes should render its gridLines SetStickyAxesV.SetStickyAxes(int) C++: virtual void SetStickyAxes(int _arg) Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. GetStickyAxesV.GetStickyAxes() -> int C++: virtual int GetStickyAxes() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. StickyAxesOnV.StickyAxesOn() C++: virtual void StickyAxesOn() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. StickyAxesOffV.StickyAxesOff() C++: virtual void StickyAxesOff() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. SetCenterStickyAxesV.SetCenterStickyAxes(int) C++: virtual void SetCenterStickyAxes(int _arg) Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. GetCenterStickyAxesV.GetCenterStickyAxes() -> int C++: virtual int GetCenterStickyAxes() Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. CenterStickyAxesOnV.CenterStickyAxesOn() C++: virtual void CenterStickyAxesOn() Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. CenterStickyAxesOffV.CenterStickyAxesOff() C++: virtual void CenterStickyAxesOff() Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. vtkGraphAnnotationLayersFiltervtkRenderingAnnotationPython.vtkGraphAnnotationLayersFiltervtkGraphAnnotationLayersFilter - Produce filled convex hulls around subsets of vertices in a vtkGraph. Superclass: vtkPolyDataAlgorithm Produces a vtkPolyData comprised of filled polygons of the convex hull of a cluster. Alternatively, you may choose to output bounding rectangles. Clusters with fewer than three vertices are artificially expanded to ensure visibility (see vtkConvexHull2D). The first input is a vtkGraph with points, possibly set by passing the graph through vtkGraphLayout (z-values are ignored). The second input is a vtkAnnotationsLayer containing vtkSelectionNodeS of vertex ids (the 'clusters' output of vtkTulipReader for example). Setting OutlineOn() additionally produces outlines of the clusters on output port 1. Three arrays are added to the cells of the output: "Hull id"; "Hull name"; and "Hull color". Note: This filter operates in the x,y-plane and as such works best with an interactor style that does not allow camera rotation, such as vtkInteractorStyleRubberBand2D. @sa vtkContext2D @par Thanks: Thanks to Colin Myers, University of Leeds for providing this implementation. V.SafeDownCast(vtkObjectBase) -> vtkGraphAnnotationLayersFilter C++: static vtkGraphAnnotationLayersFilter *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGraphAnnotationLayersFilter C++: vtkGraphAnnotationLayersFilter *NewInstance() V.OutlineOn() C++: void OutlineOn() Produce outlines of the hulls on output port 1. V.OutlineOff() C++: void OutlineOff() Produce outlines of the hulls on output port 1. V.SetOutline(bool) C++: void SetOutline(bool b) Produce outlines of the hulls on output port 1. V.SetScaleFactor(float) C++: void SetScaleFactor(double scale) Scale each hull by the amount specified. Defaults to 1.0. SetHullShapeToBoundingRectangleV.SetHullShapeToBoundingRectangle() C++: void SetHullShapeToBoundingRectangle() Set the shape of the hulls to bounding rectangle. SetHullShapeToConvexHullV.SetHullShapeToConvexHull() C++: void SetHullShapeToConvexHull() Set the shape of the hulls to convex hull. Default. V.SetMinHullSizeInWorld(float) C++: void SetMinHullSizeInWorld(double size) Set the minimum x,y-dimensions of each hull in world coordinates. Defaults to 1.0. Set to 0.0 to disable. V.SetMinHullSizeInDisplay(int) C++: void SetMinHullSizeInDisplay(int size) Set the minimum x,y-dimensions of each hull in pixels. You must also set a vtkRenderer. Defaults to 1. Set to 0 to disable. vtkLeaderActor2DVTK_ARROW_NONEVTK_ARROW_POINT1VTK_ARROW_POINT2VTK_ARROW_BOTHVTK_ARROW_FILLEDVTK_ARROW_OPENVTK_ARROW_HOLLOWvtkRenderingAnnotationPython.vtkLeaderActor2DvtkLeaderActor2D - create a leader with optional label and arrows Superclass: vtkActor2D vtkLeaderActor2D creates a leader with an optional label and arrows. (A leader is typically used to indicate distance between points.) vtkLeaderActor2D is a type of vtkActor2D; that is, it is drawn on the overlay plane and is not occluded by 3D geometry. To use this class, you typically specify two points defining the start and end points of the line (x-y definition using vtkCoordinate class), whether to place arrows on one or both end points, and whether to label the leader. Also, this class has a special feature that allows curved leaders to be created by specifying a radius. Use the vtkLeaderActor2D uses its superclass vtkActor2D instance variables Position and Position2 vtkCoordinates to place an instance of vtkLeaderActor2D (i.e., these two data members represent the start and end points of the leader). Using these vtkCoordinates you can specify the position of the leader in a variety of coordinate systems. To control the appearance of the actor, use the superclasses vtkActor2D::vtkProperty2D and the vtkTextProperty objects associated with this actor. @sa vtkAxisActor2D vtkActor2D vtkCoordinate vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkLeaderActor2D C++: static vtkLeaderActor2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLeaderActor2D C++: vtkLeaderActor2D *NewInstance() V.SetRadius(float) C++: virtual void SetRadius(double _arg) Set/Get a radius which can be used to curve the leader. If a radius is specified whose absolute value is greater than one half the distance between the two points defined by the superclasses' Position and Position2 ivars, then the leader will be curved. A positive radius will produce a curve such that the center is to the right of the line from Position and Position2; a negative radius will produce a curve in the opposite sense. By default, the radius is set to zero and thus there is no curvature. Note that the radius is expresses as a multiple of the distance between (Position,Position2); this avoids issues relative to coordinate system transformations. V.GetRadius() -> float C++: virtual double GetRadius() Set/Get a radius which can be used to curve the leader. If a radius is specified whose absolute value is greater than one half the distance between the two points defined by the superclasses' Position and Position2 ivars, then the leader will be curved. A positive radius will produce a curve such that the center is to the right of the line from Position and Position2; a negative radius will produce a curve in the opposite sense. By default, the radius is set to zero and thus there is no curvature. Note that the radius is expresses as a multiple of the distance between (Position,Position2); this avoids issues relative to coordinate system transformations. SetLabelV.SetLabel(string) C++: virtual void SetLabel(const char *_arg) Set/Get the label for the leader. If the label is an empty string, then it will not be drawn. GetLabelV.GetLabel() -> string C++: virtual char *GetLabel() Set/Get the label for the leader. If the label is an empty string, then it will not be drawn. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the text property of the label. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the text property of the label. V.SetLabelFactor(float) C++: virtual void SetLabelFactor(double _arg) Set/Get the factor that controls the overall size of the fonts used to label the leader. V.GetLabelFactorMinValue() -> float C++: virtual double GetLabelFactorMinValue() Set/Get the factor that controls the overall size of the fonts used to label the leader. V.GetLabelFactorMaxValue() -> float C++: virtual double GetLabelFactorMaxValue() Set/Get the factor that controls the overall size of the fonts used to label the leader. V.GetLabelFactor() -> float C++: virtual double GetLabelFactor() Set/Get the factor that controls the overall size of the fonts used to label the leader. SetArrowPlacementV.SetArrowPlacement(int) C++: virtual void SetArrowPlacement(int _arg) Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. GetArrowPlacementMinValueV.GetArrowPlacementMinValue() -> int C++: virtual int GetArrowPlacementMinValue() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. GetArrowPlacementMaxValueV.GetArrowPlacementMaxValue() -> int C++: virtual int GetArrowPlacementMaxValue() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. GetArrowPlacementV.GetArrowPlacement() -> int C++: virtual int GetArrowPlacement() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. SetArrowPlacementToNoneV.SetArrowPlacementToNone() C++: void SetArrowPlacementToNone() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. SetArrowPlacementToPoint1V.SetArrowPlacementToPoint1() C++: void SetArrowPlacementToPoint1() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. SetArrowPlacementToPoint2V.SetArrowPlacementToPoint2() C++: void SetArrowPlacementToPoint2() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. SetArrowPlacementToBothV.SetArrowPlacementToBoth() C++: void SetArrowPlacementToBoth() Control whether arrow heads are drawn on the leader. Arrows may be drawn on one end, both ends, or not at all. SetArrowStyleV.SetArrowStyle(int) C++: virtual void SetArrowStyle(int _arg) Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. GetArrowStyleMinValueV.GetArrowStyleMinValue() -> int C++: virtual int GetArrowStyleMinValue() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. GetArrowStyleMaxValueV.GetArrowStyleMaxValue() -> int C++: virtual int GetArrowStyleMaxValue() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. GetArrowStyleV.GetArrowStyle() -> int C++: virtual int GetArrowStyle() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. SetArrowStyleToFilledV.SetArrowStyleToFilled() C++: void SetArrowStyleToFilled() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. SetArrowStyleToOpenV.SetArrowStyleToOpen() C++: void SetArrowStyleToOpen() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. SetArrowStyleToHollowV.SetArrowStyleToHollow() C++: void SetArrowStyleToHollow() Control the appearance of the arrow heads. A solid arrow head is a filled triangle; a open arrow looks like a "V"; and a hollow arrow looks like a non-filled triangle. SetArrowLengthV.SetArrowLength(float) C++: virtual void SetArrowLength(double _arg) Specify the arrow length and base width (in normalized viewport coordinates). GetArrowLengthMinValueV.GetArrowLengthMinValue() -> float C++: virtual double GetArrowLengthMinValue() Specify the arrow length and base width (in normalized viewport coordinates). GetArrowLengthMaxValueV.GetArrowLengthMaxValue() -> float C++: virtual double GetArrowLengthMaxValue() Specify the arrow length and base width (in normalized viewport coordinates). GetArrowLengthV.GetArrowLength() -> float C++: virtual double GetArrowLength() Specify the arrow length and base width (in normalized viewport coordinates). SetArrowWidthV.SetArrowWidth(float) C++: virtual void SetArrowWidth(double _arg) Specify the arrow length and base width (in normalized viewport coordinates). GetArrowWidthMinValueV.GetArrowWidthMinValue() -> float C++: virtual double GetArrowWidthMinValue() Specify the arrow length and base width (in normalized viewport coordinates). GetArrowWidthMaxValueV.GetArrowWidthMaxValue() -> float C++: virtual double GetArrowWidthMaxValue() Specify the arrow length and base width (in normalized viewport coordinates). GetArrowWidthV.GetArrowWidth() -> float C++: virtual double GetArrowWidth() Specify the arrow length and base width (in normalized viewport coordinates). SetMinimumArrowSizeV.SetMinimumArrowSize(float) C++: virtual void SetMinimumArrowSize(double _arg) Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMinimumArrowSizeMinValueV.GetMinimumArrowSizeMinValue() -> float C++: virtual double GetMinimumArrowSizeMinValue() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMinimumArrowSizeMaxValueV.GetMinimumArrowSizeMaxValue() -> float C++: virtual double GetMinimumArrowSizeMaxValue() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMinimumArrowSizeV.GetMinimumArrowSize() -> float C++: virtual double GetMinimumArrowSize() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) SetMaximumArrowSizeV.SetMaximumArrowSize(float) C++: virtual void SetMaximumArrowSize(double _arg) Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMaximumArrowSizeMinValueV.GetMaximumArrowSizeMinValue() -> float C++: virtual double GetMaximumArrowSizeMinValue() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMaximumArrowSizeMaxValueV.GetMaximumArrowSizeMaxValue() -> float C++: virtual double GetMaximumArrowSizeMaxValue() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) GetMaximumArrowSizeV.GetMaximumArrowSize() -> float C++: virtual double GetMaximumArrowSize() Limit the minimum and maximum size of the arrows. These values are expressed in pixels and clamp the minimum/maximum possible size for the width/length of the arrow head. (When clamped, the ratio between length and width is preserved.) SetAutoLabelV.SetAutoLabel(int) C++: virtual void SetAutoLabel(int _arg) Enable auto-labelling. In this mode, the label is automatically updated based on distance (in world coordinates) between the two end points; or if a curved leader is being generated, the angle in degrees between the two points. GetAutoLabelV.GetAutoLabel() -> int C++: virtual int GetAutoLabel() Enable auto-labelling. In this mode, the label is automatically updated based on distance (in world coordinates) between the two end points; or if a curved leader is being generated, the angle in degrees between the two points. AutoLabelOnV.AutoLabelOn() C++: virtual void AutoLabelOn() Enable auto-labelling. In this mode, the label is automatically updated based on distance (in world coordinates) between the two end points; or if a curved leader is being generated, the angle in degrees between the two points. AutoLabelOffV.AutoLabelOff() C++: virtual void AutoLabelOff() Enable auto-labelling. In this mode, the label is automatically updated based on distance (in world coordinates) between the two end points; or if a curved leader is being generated, the angle in degrees between the two points. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for auto-labelling. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for auto-labelling. GetLengthV.GetLength() -> float C++: virtual double GetLength() Obtain the length of the leader if the leader is not curved, otherwise obtain the angle that the leader circumscribes. GetAngleV.GetAngle() -> float C++: virtual double GetAngle() Obtain the length of the leader if the leader is not curved, otherwise obtain the angle that the leader circumscribes. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by vtkProp and vtkActor2D superclasses. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by vtkProp and vtkActor2D superclasses. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods required by vtkProp and vtkActor2D superclasses. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of this vtkActor2D. Overloads the virtual vtkProp method. vtkLegendBoxActorvtkRenderingAnnotationPython.vtkLegendBoxActorvtkLegendBoxActor - draw symbols with text Superclass: vtkActor2D vtkLegendBoxActor is used to associate a symbol with a text string. The user specifies a vtkPolyData to use as the symbol, and a string associated with the symbol. The actor can then be placed in the scene in the same way that any other vtkActor2D can be used. To use this class, you must define the position of the legend box by using the superclasses' vtkActor2D::Position coordinate and Position2 coordinate. Then define the set of symbols and text strings that make up the menu box. The font attributes of the entries can be set through the vtkTextProperty associated to this actor. The class will scale the symbols and text to fit in the legend box defined by (Position,Position2). Optional features like turning on a border line and setting the spacing between the border and the symbols/text can also be set. @sa vtkXYPlotActor vtkActor2D vtkGlyphSource2D V.SafeDownCast(vtkObjectBase) -> vtkLegendBoxActor C++: static vtkLegendBoxActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLegendBoxActor C++: vtkLegendBoxActor *NewInstance() SetNumberOfEntriesV.SetNumberOfEntries(int) C++: void SetNumberOfEntries(int num) Specify the number of entries in the legend box. GetNumberOfEntriesV.GetNumberOfEntries() -> int C++: int GetNumberOfEntries() SetEntryV.SetEntry(int, vtkPolyData, string, [float, float, float]) C++: void SetEntry(int i, vtkPolyData *symbol, const char *string, double color[3]) V.SetEntry(int, vtkImageData, string, [float, float, float]) C++: void SetEntry(int i, vtkImageData *symbol, const char *string, double color[3]) V.SetEntry(int, vtkPolyData, vtkImageData, string, [float, float, float]) C++: void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon, const char *string, double color[3]) Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().) SetEntrySymbolV.SetEntrySymbol(int, vtkPolyData) C++: void SetEntrySymbol(int i, vtkPolyData *symbol) SetEntryIconV.SetEntryIcon(int, vtkImageData) C++: void SetEntryIcon(int i, vtkImageData *icon) SetEntryStringV.SetEntryString(int, string) C++: void SetEntryString(int i, const char *string) SetEntryColorV.SetEntryColor(int, [float, float, float]) C++: void SetEntryColor(int i, double color[3]) V.SetEntryColor(int, float, float, float) C++: void SetEntryColor(int i, double r, double g, double b) GetEntrySymbolV.GetEntrySymbol(int) -> vtkPolyData C++: vtkPolyData *GetEntrySymbol(int i) GetEntryIconV.GetEntryIcon(int) -> vtkImageData C++: vtkImageData *GetEntryIcon(int i) GetEntryStringV.GetEntryString(int) -> string C++: const char *GetEntryString(int i) GetEntryColorV.GetEntryColor(int) -> (float, float, float) C++: double *GetEntryColor(int i) SetEntryTextPropertyV.SetEntryTextProperty(vtkTextProperty) C++: virtual void SetEntryTextProperty(vtkTextProperty *p) Set/Get the text property. GetEntryTextPropertyV.GetEntryTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetEntryTextProperty() Set/Get the text property. V.SetBorder(int) C++: virtual void SetBorder(int _arg) Set/Get the flag that controls whether a border will be drawn around the legend box. V.GetBorder() -> int C++: virtual int GetBorder() Set/Get the flag that controls whether a border will be drawn around the legend box. V.BorderOn() C++: virtual void BorderOn() Set/Get the flag that controls whether a border will be drawn around the legend box. V.BorderOff() C++: virtual void BorderOff() Set/Get the flag that controls whether a border will be drawn around the legend box. SetLockBorderV.SetLockBorder(int) C++: virtual void SetLockBorder(int _arg) Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. GetLockBorderV.GetLockBorder() -> int C++: virtual int GetLockBorder() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. LockBorderOnV.LockBorderOn() C++: virtual void LockBorderOn() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. LockBorderOffV.LockBorderOff() C++: virtual void LockBorderOff() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. SetBoxV.SetBox(int) C++: virtual void SetBox(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. GetBoxV.GetBox() -> int C++: virtual int GetBox() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. BoxOnV.BoxOn() C++: virtual void BoxOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. BoxOffV.BoxOff() C++: virtual void BoxOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. GetBoxPropertyV.GetBoxProperty() -> vtkProperty2D C++: vtkProperty2D *GetBoxProperty() Get the box vtkProperty2D. V.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding between the legend entries and the border. The value is specified in pixels. SetScalarVisibilityV.SetScalarVisibility(int) C++: virtual void SetScalarVisibility(int _arg) Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. GetScalarVisibilityV.GetScalarVisibility() -> int C++: virtual int GetScalarVisibility() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. ScalarVisibilityOnV.ScalarVisibilityOn() C++: virtual void ScalarVisibilityOn() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. ScalarVisibilityOffV.ScalarVisibilityOff() C++: virtual void ScalarVisibilityOff() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. SetUseBackgroundV.SetUseBackground(int) C++: virtual void SetUseBackground(int _arg) Turn on/off background. GetUseBackgroundV.GetUseBackground() -> int C++: virtual int GetUseBackground() Turn on/off background. UseBackgroundOnV.UseBackgroundOn() C++: virtual void UseBackgroundOn() Turn on/off background. UseBackgroundOffV.UseBackgroundOff() C++: virtual void UseBackgroundOff() Turn on/off background. SetBackgroundColorV.SetBackgroundColor(float, float, float) C++: void SetBackgroundColor(double, double, double) V.SetBackgroundColor((float, float, float)) C++: void SetBackgroundColor(double a[3]) GetBackgroundColorV.GetBackgroundColor() -> (float, float, float) C++: double *GetBackgroundColor() SetBackgroundOpacityV.SetBackgroundOpacity(float) C++: virtual void SetBackgroundOpacity(double _arg) Set/Get background opacity. Default is: 1.0 GetBackgroundOpacityMinValueV.GetBackgroundOpacityMinValue() -> float C++: virtual double GetBackgroundOpacityMinValue() Set/Get background opacity. Default is: 1.0 GetBackgroundOpacityMaxValueV.GetBackgroundOpacityMaxValue() -> float C++: virtual double GetBackgroundOpacityMaxValue() Set/Get background opacity. Default is: 1.0 GetBackgroundOpacityV.GetBackgroundOpacity() -> float C++: virtual double GetBackgroundOpacity() Set/Get background opacity. Default is: 1.0 @iVzP *vtkPolyData *d@iVzP *vtkImageData *dvtkImageDatavtkLegendScaleActorAttributeLocationDISTANCEXY_COORDINATESvtkRenderingAnnotationPython.vtkLegendScaleActor.AttributeLocationvtkRenderingAnnotationPython.vtkLegendScaleActorvtkLegendScaleActor - annotate the render window with scale and distance information Superclass: vtkProp This class is used to annotate the render window. Its basic goal is to provide an indication of the scale of the scene. Four axes surrounding the render window indicate (in a variety of ways) the scale of what the camera is viewing. An option also exists for displaying a scale legend. The axes can be programmed either to display distance scales or x-y coordinate values. By default, the scales display a distance. However, if you know that the view is down the z-axis, the scales can be programmed to display x-y coordinate values. @warning Please be aware that the axes and scale values are subject to perspective effects. The distances are computed in the focal plane of the camera. When there are large view angles (i.e., perspective projection), the computed distances may provide users the wrong sense of scale. These effects are not present when parallel projection is enabled. V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. V.SafeDownCast(vtkObjectBase) -> vtkLegendScaleActor C++: static vtkLegendScaleActor *SafeDownCast(vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkLegendScaleActor C++: vtkLegendScaleActor *NewInstance() Standard methods for the class. SetLabelModeV.SetLabelMode(int) C++: virtual void SetLabelMode(int _arg) Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeMinValueV.GetLabelModeMinValue() -> int C++: virtual int GetLabelModeMinValue() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeMaxValueV.GetLabelModeMaxValue() -> int C++: virtual int GetLabelModeMaxValue() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. GetLabelModeV.GetLabelMode() -> int C++: virtual int GetLabelMode() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetLabelModeToDistanceV.SetLabelModeToDistance() C++: void SetLabelModeToDistance() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetLabelModeToXYCoordinatesV.SetLabelModeToXYCoordinates() C++: void SetLabelModeToXYCoordinates() Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values. SetRightAxisVisibilityV.SetRightAxisVisibility(int) C++: virtual void SetRightAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetRightAxisVisibilityV.GetRightAxisVisibility() -> int C++: virtual int GetRightAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. RightAxisVisibilityOnV.RightAxisVisibilityOn() C++: virtual void RightAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. RightAxisVisibilityOffV.RightAxisVisibilityOff() C++: virtual void RightAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetTopAxisVisibilityV.SetTopAxisVisibility(int) C++: virtual void SetTopAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetTopAxisVisibilityV.GetTopAxisVisibility() -> int C++: virtual int GetTopAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. TopAxisVisibilityOnV.TopAxisVisibilityOn() C++: virtual void TopAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. TopAxisVisibilityOffV.TopAxisVisibilityOff() C++: virtual void TopAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetLeftAxisVisibilityV.SetLeftAxisVisibility(int) C++: virtual void SetLeftAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetLeftAxisVisibilityV.GetLeftAxisVisibility() -> int C++: virtual int GetLeftAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. LeftAxisVisibilityOnV.LeftAxisVisibilityOn() C++: virtual void LeftAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. LeftAxisVisibilityOffV.LeftAxisVisibilityOff() C++: virtual void LeftAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. SetBottomAxisVisibilityV.SetBottomAxisVisibility(int) C++: virtual void SetBottomAxisVisibility(int _arg) Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. GetBottomAxisVisibilityV.GetBottomAxisVisibility() -> int C++: virtual int GetBottomAxisVisibility() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. BottomAxisVisibilityOnV.BottomAxisVisibilityOn() C++: virtual void BottomAxisVisibilityOn() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. BottomAxisVisibilityOffV.BottomAxisVisibilityOff() C++: virtual void BottomAxisVisibilityOff() Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed. V.SetLegendVisibility(int) C++: virtual void SetLegendVisibility(int _arg) Indicate whether the legend scale should be displayed or not. The default is On. V.GetLegendVisibility() -> int C++: virtual int GetLegendVisibility() Indicate whether the legend scale should be displayed or not. The default is On. V.LegendVisibilityOn() C++: virtual void LegendVisibilityOn() Indicate whether the legend scale should be displayed or not. The default is On. V.LegendVisibilityOff() C++: virtual void LegendVisibilityOff() Indicate whether the legend scale should be displayed or not. The default is On. AllAxesOnV.AllAxesOn() C++: void AllAxesOn() Convenience method that turns all the axes either on or off. AllAxesOffV.AllAxesOff() C++: void AllAxesOff() Convenience method that turns all the axes either on or off. AllAnnotationsOnV.AllAnnotationsOn() C++: void AllAnnotationsOn() Convenience method that turns all the axes and the legend scale. AllAnnotationsOffV.AllAnnotationsOff() C++: void AllAnnotationsOff() Convenience method that turns all the axes and the legend scale. SetRightBorderOffsetV.SetRightBorderOffset(int) C++: virtual void SetRightBorderOffset(int _arg) Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetMinValueV.GetRightBorderOffsetMinValue() -> int C++: virtual int GetRightBorderOffsetMinValue() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetMaxValueV.GetRightBorderOffsetMaxValue() -> int C++: virtual int GetRightBorderOffsetMaxValue() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetRightBorderOffsetV.GetRightBorderOffset() -> int C++: virtual int GetRightBorderOffset() Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. SetTopBorderOffsetV.SetTopBorderOffset(int) C++: virtual void SetTopBorderOffset(int _arg) Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetMinValueV.GetTopBorderOffsetMinValue() -> int C++: virtual int GetTopBorderOffsetMinValue() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetMaxValueV.GetTopBorderOffsetMaxValue() -> int C++: virtual int GetTopBorderOffsetMaxValue() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetTopBorderOffsetV.GetTopBorderOffset() -> int C++: virtual int GetTopBorderOffset() Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. SetLeftBorderOffsetV.SetLeftBorderOffset(int) C++: virtual void SetLeftBorderOffset(int _arg) Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetMinValueV.GetLeftBorderOffsetMinValue() -> int C++: virtual int GetLeftBorderOffsetMinValue() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetMaxValueV.GetLeftBorderOffsetMaxValue() -> int C++: virtual int GetLeftBorderOffsetMaxValue() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. GetLeftBorderOffsetV.GetLeftBorderOffset() -> int C++: virtual int GetLeftBorderOffset() Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50. SetBottomBorderOffsetV.SetBottomBorderOffset(int) C++: virtual void SetBottomBorderOffset(int _arg) Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetMinValueV.GetBottomBorderOffsetMinValue() -> int C++: virtual int GetBottomBorderOffsetMinValue() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetMaxValueV.GetBottomBorderOffsetMaxValue() -> int C++: virtual int GetBottomBorderOffsetMaxValue() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. GetBottomBorderOffsetV.GetBottomBorderOffset() -> int C++: virtual int GetBottomBorderOffset() Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30. SetCornerOffsetFactorV.SetCornerOffsetFactor(float) C++: virtual void SetCornerOffsetFactor(double _arg) Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorMinValueV.GetCornerOffsetFactorMinValue() -> float C++: virtual double GetCornerOffsetFactorMinValue() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorMaxValueV.GetCornerOffsetFactorMaxValue() -> float C++: virtual double GetCornerOffsetFactorMaxValue() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetCornerOffsetFactorV.GetCornerOffsetFactor() -> float C++: virtual double GetCornerOffsetFactor() Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0. GetLegendTitlePropertyV.GetLegendTitleProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLegendTitleProperty() Set/Get the labels text properties for the legend title and labels. GetLegendLabelPropertyV.GetLegendLabelProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLegendLabelProperty() Set/Get the labels text properties for the legend title and labels. GetRightAxisV.GetRightAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetRightAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetTopAxisV.GetTopAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetTopAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetLeftAxisV.GetLeftAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetLeftAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. GetBottomAxisV.GetBottomAxis() -> vtkAxisActor2D C++: virtual vtkAxisActor2D *GetBottomAxis() These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance. BuildRepresentationV.BuildRepresentation(vtkViewport) C++: virtual void BuildRepresentation(vtkViewport *viewport) Standard methods supporting the rendering process. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Standard methods supporting the rendering process. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Standard methods supporting the rendering process. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Standard methods supporting the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Standard methods supporting the rendering process. vtkParallelCoordinatesActorVTK_IV_COLUMNVTK_IV_ROWvtkRenderingAnnotationPython.vtkParallelCoordinatesActorvtkParallelCoordinatesActor - create parallel coordinate display from input field Superclass: vtkActor2D vtkParallelCoordinatesActor generates a parallel coordinates plot from an input field (i.e., vtkDataObject). Parallel coordinates represent N-dimensional data by using a set of N parallel axes (not orthogonal like the usual x-y-z Cartesian axes). Each N-dimensional point is plotted as a polyline, were each of the N components of the point lie on one of the N axes, and the components are connected by straight lines. To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. Another important parameter is the IndependentVariables ivar, which tells the instance how to interpret the field data (independent variables as the rows or columns of the field). There are also many other instance variables that control the look of the plot includes its title, attributes, number of ticks on the axes, etc. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor. @warning Field data is not necessarily "rectangular" in shape. In these cases, some of the data may not be plotted. @warning Field data can contain non-numeric arrays (i.e. arrays not subclasses of vtkDataArray). Such arrays are skipped. @warning The early implementation lacks many features that could be added in the future. This includes the ability to "brush" data (choose regions along an axis and highlight any points/lines passing through the region); efficiency is really bad; more control over the properties of the plot (separate properties for each axes,title,etc.; and using the labels found in the field to label each of the axes. @sa vtkAxisActor3D can be used to create axes in world coordinate space. vtkActor2D vtkTextMapper vtkPolyDataMapper2D vtkScalarBarActor vtkCoordinate vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkParallelCoordinatesActor C++: static vtkParallelCoordinatesActor *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkParallelCoordinatesActor C++: vtkParallelCoordinatesActor *NewInstance() SetIndependentVariablesV.SetIndependentVariables(int) C++: virtual void SetIndependentVariables(int _arg) Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. GetIndependentVariablesMinValueV.GetIndependentVariablesMinValue() -> int C++: virtual int GetIndependentVariablesMinValue() Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. GetIndependentVariablesMaxValueV.GetIndependentVariablesMaxValue() -> int C++: virtual int GetIndependentVariablesMaxValue() Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. GetIndependentVariablesV.GetIndependentVariables() -> int C++: virtual int GetIndependentVariables() Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. SetIndependentVariablesToColumnsV.SetIndependentVariablesToColumns() C++: void SetIndependentVariablesToColumns() Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. SetIndependentVariablesToRowsV.SetIndependentVariablesToRows() C++: void SetIndependentVariablesToRows() Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the parallel coordinates plot. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the parallel coordinates plot. V.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the axes. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the axes. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the parallel coordinates plot. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the parallel coordinates plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the parallel coordinates plot. V.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Set the input to the parallel coordinates actor. Creates a pipeline connection. V.SetInputData(vtkDataObject) C++: virtual void SetInputData(vtkDataObject *) Set the input to the parallel coordinates actor. Does not create a pipeline connection. V.GetInput() -> vtkDataObject C++: vtkDataObject *GetInput() Remove a dataset from the list of data to append. vtkPieChartActorvtkRenderingAnnotationPython.vtkPieChartActorvtkPieChartActor - create a pie chart from an array Superclass: vtkActor2D vtkPieChartActor generates a pie chart from an array of numbers defined in field data (a vtkDataObject). To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. There are also many other instance variables that control the look of the plot includes its title, and legend. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated with these components. @sa vtkParallelCoordinatesActor vtkXYPlotActor2D vtkSpiderPlotActor V.SafeDownCast(vtkObjectBase) -> vtkPieChartActor C++: static vtkPieChartActor *SafeDownCast(vtkObjectBase *o) Standard methods for type information and printing. V.NewInstance() -> vtkPieChartActor C++: vtkPieChartActor *NewInstance() Standard methods for type information and printing. V.SetInputData(vtkDataObject) C++: virtual void SetInputData(vtkDataObject *) Set the input to the pie chart actor. SetInputData() does not connect the pipeline whereas SetInputConnection() does. V.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Set the input to the pie chart actor. SetInputData() does not connect the pipeline whereas SetInputConnection() does. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the pie chart. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the pie chart. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Enable/Disable the display of pie piece labels. V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Enable/Disable the display of pie piece labels. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Enable/Disable the display of pie piece labels. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Enable/Disable the display of pie piece labels. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. This controls the appearance of all pie piece labels. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. This controls the appearance of all pie piece labels. SetPieceColorV.SetPieceColor(int, float, float, float) C++: void SetPieceColor(int i, double r, double g, double b) V.SetPieceColor(int, (float, float, float)) C++: void SetPieceColor(int i, const double color[3]) Specify colors for each piece of pie. If not specified, they are automatically generated. GetPieceColorV.GetPieceColor(int) -> (float, ...) C++: double *GetPieceColor(int i) Specify colors for each piece of pie. If not specified, they are automatically generated. SetPieceLabelV.SetPieceLabel(int, string) C++: void SetPieceLabel(const int i, const char *) Specify the names for each piece of pie. not specified, then an integer number is automatically generated. GetPieceLabelV.GetPieceLabel(int) -> string C++: const char *GetPieceLabel(int i) Specify the names for each piece of pie. not specified, then an integer number is automatically generated. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the pie plot. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the pie plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the pie plot. vtkPolarAxesActorExponentLocationTitleLocationVTK_EXPONENT_BOTTOMVTK_EXPONENT_EXTERNVTK_EXPONENT_LABELSVTK_TITLE_BOTTOMVTK_TITLE_EXTERNVTK_MAXIMUM_NUMBER_OF_RADIAL_AXESVTK_DEFAULT_NUMBER_OF_RADIAL_AXESVTK_MAXIMUM_NUMBER_OF_POLAR_AXIS_TICKSVTK_MAXIMUM_RATIOVTK_POLAR_ARC_RESOLUTION_PER_DEGvtkRenderingAnnotationPython.vtkPolarAxesActor.ExponentLocationvtkRenderingAnnotationPython.vtkPolarAxesActor.TitleLocationvtkRenderingAnnotationPython.vtkPolarAxesActorvtkPolarAxesActor - create an actor of a polar axes - Superclass: vtkActor vtkPolarAxesActor is a composite actor that draws polar axes in a specified plane for a give pole. Currently the plane has to be the xy plane. @par Thanks: This class was written by Philippe Pebay, Kitware SAS 2011. This work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France. @sa vtkActor vtkAxisActor vtkPolarAxesActor V.SafeDownCast(vtkObjectBase) -> vtkPolarAxesActor C++: static vtkPolarAxesActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPolarAxesActor C++: vtkPolarAxesActor *NewInstance() V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the polar axes V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the polar axes V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the polar axes SetPoleV.SetPole([float, float, float]) C++: virtual void SetPole(double[3]) V.SetPole(float, float, float) C++: virtual void SetPole(double, double, double) Explicitly specify the coordinate of the pole. GetPoleV.GetPole() -> (float, float, float) C++: double *GetPole() V.SetLog(bool) C++: virtual void SetLog(bool _arg) Enable/Disable log scale Default: false V.GetLog() -> bool C++: virtual bool GetLog() Enable/Disable log scale Default: false V.LogOn() C++: virtual void LogOn() Enable/Disable log scale Default: false V.LogOff() C++: virtual void LogOff() Enable/Disable log scale Default: false SetRequestedNumberOfRadialAxesV.SetRequestedNumberOfRadialAxes(int) C++: virtual void SetRequestedNumberOfRadialAxes(vtkIdType _arg) Gets/Sets the number of radial axes GetRequestedNumberOfRadialAxesMinValueV.GetRequestedNumberOfRadialAxesMinValue() -> int C++: virtual vtkIdType GetRequestedNumberOfRadialAxesMinValue() Gets/Sets the number of radial axes GetRequestedNumberOfRadialAxesMaxValueV.GetRequestedNumberOfRadialAxesMaxValue() -> int C++: virtual vtkIdType GetRequestedNumberOfRadialAxesMaxValue() Gets/Sets the number of radial axes GetRequestedNumberOfRadialAxesV.GetRequestedNumberOfRadialAxes() -> int C++: virtual vtkIdType GetRequestedNumberOfRadialAxes() Gets/Sets the number of radial axes SetNumberOfPolarAxisTicksV.SetNumberOfPolarAxisTicks(int) C++: virtual void SetNumberOfPolarAxisTicks(int) Set/Get a number of ticks that one would like to display along polar axis NB: it modifies DeltaRangeMajor to correspond to this number GetNumberOfPolarAxisTicksV.GetNumberOfPolarAxisTicks() -> int C++: int GetNumberOfPolarAxisTicks() Set/Get a number of ticks that one would like to display along polar axis NB: it modifies DeltaRangeMajor to correspond to this number SetAutoSubdividePolarAxisV.SetAutoSubdividePolarAxis(bool) C++: virtual void SetAutoSubdividePolarAxis(bool _arg) Set/Get whether the number of polar axis ticks and arcs should be automatically calculated Default: true GetAutoSubdividePolarAxisV.GetAutoSubdividePolarAxis() -> bool C++: virtual bool GetAutoSubdividePolarAxis() Set/Get whether the number of polar axis ticks and arcs should be automatically calculated Default: true AutoSubdividePolarAxisOnV.AutoSubdividePolarAxisOn() C++: virtual void AutoSubdividePolarAxisOn() Set/Get whether the number of polar axis ticks and arcs should be automatically calculated Default: true AutoSubdividePolarAxisOffV.AutoSubdividePolarAxisOff() C++: virtual void AutoSubdividePolarAxisOff() Set/Get whether the number of polar axis ticks and arcs should be automatically calculated Default: true V.GetRange() -> (float, float) C++: double *GetRange() Define the range values displayed on the polar Axis. SetMinimumRadiusV.SetMinimumRadius(float) C++: virtual void SetMinimumRadius(double) Set/Get the minimal radius of the polar coordinates. GetMinimumRadiusV.GetMinimumRadius() -> float C++: virtual double GetMinimumRadius() Set/Get the minimal radius of the polar coordinates. SetMaximumRadiusV.SetMaximumRadius(float) C++: virtual void SetMaximumRadius(double) Set/Get the maximum radius of the polar coordinates. GetMaximumRadiusV.GetMaximumRadius() -> float C++: virtual double GetMaximumRadius() Set/Get the maximum radius of the polar coordinates. SetMinimumAngleV.SetMinimumAngle(float) C++: virtual void SetMinimumAngle(double) Set/Get the minimum radius of the polar coordinates (in degrees). GetMinimumAngleV.GetMinimumAngle() -> float C++: virtual double GetMinimumAngle() Set/Get the minimum radius of the polar coordinates (in degrees). SetMaximumAngleV.SetMaximumAngle(float) C++: virtual void SetMaximumAngle(double) Set/Get the maximum radius of the polar coordinates (in degrees). GetMaximumAngleV.GetMaximumAngle() -> float C++: virtual double GetMaximumAngle() Set/Get the maximum radius of the polar coordinates (in degrees). SetSmallestVisiblePolarAngleV.SetSmallestVisiblePolarAngle(float) C++: virtual void SetSmallestVisiblePolarAngle(double _arg) Set/Get the minimum radial angle distinguishable from polar axis NB: This is used only when polar axis is visible Default: 0.5 GetSmallestVisiblePolarAngleMinValueV.GetSmallestVisiblePolarAngleMinValue() -> float C++: virtual double GetSmallestVisiblePolarAngleMinValue() Set/Get the minimum radial angle distinguishable from polar axis NB: This is used only when polar axis is visible Default: 0.5 GetSmallestVisiblePolarAngleMaxValueV.GetSmallestVisiblePolarAngleMaxValue() -> float C++: virtual double GetSmallestVisiblePolarAngleMaxValue() Set/Get the minimum radial angle distinguishable from polar axis NB: This is used only when polar axis is visible Default: 0.5 GetSmallestVisiblePolarAngleV.GetSmallestVisiblePolarAngle() -> float C++: virtual double GetSmallestVisiblePolarAngle() Set/Get the minimum radial angle distinguishable from polar axis NB: This is used only when polar axis is visible Default: 0.5 SetRadialUnitsV.SetRadialUnits(bool) C++: virtual void SetRadialUnits(bool _arg) Default: true GetRadialUnitsV.GetRadialUnits() -> bool C++: virtual bool GetRadialUnits() Default: true V.SetScreenSize(float) C++: virtual void SetScreenSize(double _arg) Explicitly specify the screen size of title and label text. ScreenSize detemines the size of the text in terms of screen pixels. Default: 10.0. V.GetScreenSize() -> float C++: virtual double GetScreenSize() Explicitly specify the screen size of title and label text. ScreenSize detemines the size of the text in terms of screen pixels. Default: 10.0. V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera to perform scaling and translation of the vtkPolarAxesActor. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera to perform scaling and translation of the vtkPolarAxesActor. SetPolarAxisTitleV.SetPolarAxisTitle(string) C++: virtual void SetPolarAxisTitle(const char *_arg) Set/Get the labels for the polar axis. Default: "Radial Distance". GetPolarAxisTitleV.GetPolarAxisTitle() -> string C++: virtual char *GetPolarAxisTitle() Set/Get the labels for the polar axis. Default: "Radial Distance". SetPolarLabelFormatV.SetPolarLabelFormat(string) C++: virtual void SetPolarLabelFormat(const char *_arg) Set/Get the format with which to print the polar axis labels. GetPolarLabelFormatV.GetPolarLabelFormat() -> string C++: virtual char *GetPolarLabelFormat() Set/Get the format with which to print the polar axis labels. V.SetExponentLocation(int) C++: virtual void SetExponentLocation(int _arg) Get/Set the location of the exponent (if any) of the polar axis values. Possible location: VTK_EXPONENT_BOTTOM, VTK_EXPONENT_EXTERN, VTK_EXPONENT_LABELS GetExponentLocationMinValueV.GetExponentLocationMinValue() -> int C++: virtual int GetExponentLocationMinValue() Get/Set the location of the exponent (if any) of the polar axis values. Possible location: VTK_EXPONENT_BOTTOM, VTK_EXPONENT_EXTERN, VTK_EXPONENT_LABELS GetExponentLocationMaxValueV.GetExponentLocationMaxValue() -> int C++: virtual int GetExponentLocationMaxValue() Get/Set the location of the exponent (if any) of the polar axis values. Possible location: VTK_EXPONENT_BOTTOM, VTK_EXPONENT_EXTERN, VTK_EXPONENT_LABELS V.GetExponentLocation() -> int C++: virtual int GetExponentLocation() Get/Set the location of the exponent (if any) of the polar axis values. Possible location: VTK_EXPONENT_BOTTOM, VTK_EXPONENT_EXTERN, VTK_EXPONENT_LABELS SetRadialAngleFormatV.SetRadialAngleFormat(string) C++: virtual void SetRadialAngleFormat(const char *_arg) String to format angle values displayed on the radial axes. GetRadialAngleFormatV.GetRadialAngleFormat() -> string C++: virtual char *GetRadialAngleFormat() String to format angle values displayed on the radial axes. SetPolarAxisVisibilityV.SetPolarAxisVisibility(int) C++: virtual void SetPolarAxisVisibility(int _arg) Turn on and off the visibility of the polar axis. GetPolarAxisVisibilityV.GetPolarAxisVisibility() -> int C++: virtual int GetPolarAxisVisibility() Turn on and off the visibility of the polar axis. PolarAxisVisibilityOnV.PolarAxisVisibilityOn() C++: virtual void PolarAxisVisibilityOn() Turn on and off the visibility of the polar axis. PolarAxisVisibilityOffV.PolarAxisVisibilityOff() C++: virtual void PolarAxisVisibilityOff() Turn on and off the visibility of the polar axis. SetDrawRadialGridlinesV.SetDrawRadialGridlines(int) C++: virtual void SetDrawRadialGridlines(int _arg) Turn on and off the visibility of inner radial grid lines GetDrawRadialGridlinesV.GetDrawRadialGridlines() -> int C++: virtual int GetDrawRadialGridlines() Turn on and off the visibility of inner radial grid lines DrawRadialGridlinesOnV.DrawRadialGridlinesOn() C++: virtual void DrawRadialGridlinesOn() Turn on and off the visibility of inner radial grid lines DrawRadialGridlinesOffV.DrawRadialGridlinesOff() C++: virtual void DrawRadialGridlinesOff() Turn on and off the visibility of inner radial grid lines SetDrawPolarArcsGridlinesV.SetDrawPolarArcsGridlines(int) C++: virtual void SetDrawPolarArcsGridlines(int _arg) Turn on and off the visibility of inner polar arcs grid lines GetDrawPolarArcsGridlinesV.GetDrawPolarArcsGridlines() -> int C++: virtual int GetDrawPolarArcsGridlines() Turn on and off the visibility of inner polar arcs grid lines DrawPolarArcsGridlinesOnV.DrawPolarArcsGridlinesOn() C++: virtual void DrawPolarArcsGridlinesOn() Turn on and off the visibility of inner polar arcs grid lines DrawPolarArcsGridlinesOffV.DrawPolarArcsGridlinesOff() C++: virtual void DrawPolarArcsGridlinesOff() Turn on and off the visibility of inner polar arcs grid lines SetPolarTitleVisibilityV.SetPolarTitleVisibility(int) C++: virtual void SetPolarTitleVisibility(int _arg) Turn on and off the visibility of titles for polar axis. GetPolarTitleVisibilityV.GetPolarTitleVisibility() -> int C++: virtual int GetPolarTitleVisibility() Turn on and off the visibility of titles for polar axis. PolarTitleVisibilityOnV.PolarTitleVisibilityOn() C++: virtual void PolarTitleVisibilityOn() Turn on and off the visibility of titles for polar axis. PolarTitleVisibilityOffV.PolarTitleVisibilityOff() C++: virtual void PolarTitleVisibilityOff() Turn on and off the visibility of titles for polar axis. SetRadialAxisTitleLocationV.SetRadialAxisTitleLocation(int) C++: virtual void SetRadialAxisTitleLocation(int _arg) Get/Set the alignment of the radial axes title related to the axis. Possible Alignment: VTK_TITLE_BOTTOM, VTK_TITLE_EXTERN GetRadialAxisTitleLocationMinValueV.GetRadialAxisTitleLocationMinValue() -> int C++: virtual int GetRadialAxisTitleLocationMinValue() Get/Set the alignment of the radial axes title related to the axis. Possible Alignment: VTK_TITLE_BOTTOM, VTK_TITLE_EXTERN GetRadialAxisTitleLocationMaxValueV.GetRadialAxisTitleLocationMaxValue() -> int C++: virtual int GetRadialAxisTitleLocationMaxValue() Get/Set the alignment of the radial axes title related to the axis. Possible Alignment: VTK_TITLE_BOTTOM, VTK_TITLE_EXTERN GetRadialAxisTitleLocationV.GetRadialAxisTitleLocation() -> int C++: virtual int GetRadialAxisTitleLocation() Get/Set the alignment of the radial axes title related to the axis. Possible Alignment: VTK_TITLE_BOTTOM, VTK_TITLE_EXTERN SetPolarAxisTitleLocationV.SetPolarAxisTitleLocation(int) C++: virtual void SetPolarAxisTitleLocation(int _arg) Get/Set the alignment of the polar axes title related to the axis. Possible Alignment: VTKTITLE_BOTTOM, VTK_TITLE_EXTERN GetPolarAxisTitleLocationMinValueV.GetPolarAxisTitleLocationMinValue() -> int C++: virtual int GetPolarAxisTitleLocationMinValue() Get/Set the alignment of the polar axes title related to the axis. Possible Alignment: VTKTITLE_BOTTOM, VTK_TITLE_EXTERN GetPolarAxisTitleLocationMaxValueV.GetPolarAxisTitleLocationMaxValue() -> int C++: virtual int GetPolarAxisTitleLocationMaxValue() Get/Set the alignment of the polar axes title related to the axis. Possible Alignment: VTKTITLE_BOTTOM, VTK_TITLE_EXTERN GetPolarAxisTitleLocationV.GetPolarAxisTitleLocation() -> int C++: virtual int GetPolarAxisTitleLocation() Get/Set the alignment of the polar axes title related to the axis. Possible Alignment: VTKTITLE_BOTTOM, VTK_TITLE_EXTERN SetPolarLabelVisibilityV.SetPolarLabelVisibility(int) C++: virtual void SetPolarLabelVisibility(int _arg) Turn on and off the visibility of labels for polar axis. GetPolarLabelVisibilityV.GetPolarLabelVisibility() -> int C++: virtual int GetPolarLabelVisibility() Turn on and off the visibility of labels for polar axis. PolarLabelVisibilityOnV.PolarLabelVisibilityOn() C++: virtual void PolarLabelVisibilityOn() Turn on and off the visibility of labels for polar axis. PolarLabelVisibilityOffV.PolarLabelVisibilityOff() C++: virtual void PolarLabelVisibilityOff() Turn on and off the visibility of labels for polar axis. SetArcTicksOriginToPolarAxisV.SetArcTicksOriginToPolarAxis(int) C++: virtual void SetArcTicksOriginToPolarAxis(int _arg) If On, the ticks are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngle Major/Minor. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. GetArcTicksOriginToPolarAxisV.GetArcTicksOriginToPolarAxis() -> int C++: virtual int GetArcTicksOriginToPolarAxis() If On, the ticks are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngle Major/Minor. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. ArcTicksOriginToPolarAxisOnV.ArcTicksOriginToPolarAxisOn() C++: virtual void ArcTicksOriginToPolarAxisOn() If On, the ticks are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngle Major/Minor. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. ArcTicksOriginToPolarAxisOffV.ArcTicksOriginToPolarAxisOff() C++: virtual void ArcTicksOriginToPolarAxisOff() If On, the ticks are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngle Major/Minor. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. SetRadialAxesOriginToPolarAxisV.SetRadialAxesOriginToPolarAxis(int) C++: virtual void SetRadialAxesOriginToPolarAxis(int _arg) If On, the radial axes are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngleRadialAxes. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. GetRadialAxesOriginToPolarAxisV.GetRadialAxesOriginToPolarAxis() -> int C++: virtual int GetRadialAxesOriginToPolarAxis() If On, the radial axes are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngleRadialAxes. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. RadialAxesOriginToPolarAxisOnV.RadialAxesOriginToPolarAxisOn() C++: virtual void RadialAxesOriginToPolarAxisOn() If On, the radial axes are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngleRadialAxes. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. RadialAxesOriginToPolarAxisOffV.RadialAxesOriginToPolarAxisOff() C++: virtual void RadialAxesOriginToPolarAxisOff() If On, the radial axes are drawn from the angle of the polarAxis (i.e. this->MinimalRadius) and continue counterclockwise with the step DeltaAngleRadialAxes. if Off, the start angle is 0.0, i.e. the angle on the major radius of the ellipse. SetPolarTickVisibilityV.SetPolarTickVisibility(int) C++: virtual void SetPolarTickVisibility(int _arg) Turn on and off the overall visibility of ticks. GetPolarTickVisibilityV.GetPolarTickVisibility() -> int C++: virtual int GetPolarTickVisibility() Turn on and off the overall visibility of ticks. PolarTickVisibilityOnV.PolarTickVisibilityOn() C++: virtual void PolarTickVisibilityOn() Turn on and off the overall visibility of ticks. PolarTickVisibilityOffV.PolarTickVisibilityOff() C++: virtual void PolarTickVisibilityOff() Turn on and off the overall visibility of ticks. SetAxisTickVisibilityV.SetAxisTickVisibility(int) C++: virtual void SetAxisTickVisibility(int _arg) Turn on and off the visibility of major ticks on polar axis and last radial axis. GetAxisTickVisibilityV.GetAxisTickVisibility() -> int C++: virtual int GetAxisTickVisibility() Turn on and off the visibility of major ticks on polar axis and last radial axis. AxisTickVisibilityOnV.AxisTickVisibilityOn() C++: virtual void AxisTickVisibilityOn() Turn on and off the visibility of major ticks on polar axis and last radial axis. AxisTickVisibilityOffV.AxisTickVisibilityOff() C++: virtual void AxisTickVisibilityOff() Turn on and off the visibility of major ticks on polar axis and last radial axis. SetAxisMinorTickVisibilityV.SetAxisMinorTickVisibility(int) C++: virtual void SetAxisMinorTickVisibility(int _arg) Turn on and off the visibility of minor ticks on polar axis and last radial axis. GetAxisMinorTickVisibilityV.GetAxisMinorTickVisibility() -> int C++: virtual int GetAxisMinorTickVisibility() Turn on and off the visibility of minor ticks on polar axis and last radial axis. AxisMinorTickVisibilityOnV.AxisMinorTickVisibilityOn() C++: virtual void AxisMinorTickVisibilityOn() Turn on and off the visibility of minor ticks on polar axis and last radial axis. AxisMinorTickVisibilityOffV.AxisMinorTickVisibilityOff() C++: virtual void AxisMinorTickVisibilityOff() Turn on and off the visibility of minor ticks on polar axis and last radial axis. SetArcTickVisibilityV.SetArcTickVisibility(int) C++: virtual void SetArcTickVisibility(int _arg) Turn on and off the visibility of major ticks on the last arc. GetArcTickVisibilityV.GetArcTickVisibility() -> int C++: virtual int GetArcTickVisibility() Turn on and off the visibility of major ticks on the last arc. ArcTickVisibilityOnV.ArcTickVisibilityOn() C++: virtual void ArcTickVisibilityOn() Turn on and off the visibility of major ticks on the last arc. ArcTickVisibilityOffV.ArcTickVisibilityOff() C++: virtual void ArcTickVisibilityOff() Turn on and off the visibility of major ticks on the last arc. SetArcMinorTickVisibilityV.SetArcMinorTickVisibility(int) C++: virtual void SetArcMinorTickVisibility(int _arg) Turn on and off the visibility of minor ticks on the last arc. GetArcMinorTickVisibilityV.GetArcMinorTickVisibility() -> int C++: virtual int GetArcMinorTickVisibility() Turn on and off the visibility of minor ticks on the last arc. ArcMinorTickVisibilityOnV.ArcMinorTickVisibilityOn() C++: virtual void ArcMinorTickVisibilityOn() Turn on and off the visibility of minor ticks on the last arc. ArcMinorTickVisibilityOffV.ArcMinorTickVisibilityOff() C++: virtual void ArcMinorTickVisibilityOff() Turn on and off the visibility of minor ticks on the last arc. SetArcMajorTickSizeV.SetArcMajorTickSize(float) C++: virtual void SetArcMajorTickSize(double _arg) Set/Get the size of the major ticks on the last arc. GetArcMajorTickSizeV.GetArcMajorTickSize() -> float C++: virtual double GetArcMajorTickSize() Set/Get the size of the major ticks on the last arc. SetPolarAxisMajorTickSizeV.SetPolarAxisMajorTickSize(float) C++: virtual void SetPolarAxisMajorTickSize(double _arg) Set/Get the size of the major ticks on the polar axis. GetPolarAxisMajorTickSizeV.GetPolarAxisMajorTickSize() -> float C++: virtual double GetPolarAxisMajorTickSize() Set/Get the size of the major ticks on the polar axis. SetLastRadialAxisMajorTickSizeV.SetLastRadialAxisMajorTickSize(float) C++: virtual void SetLastRadialAxisMajorTickSize(double _arg) Set/Get the size of the major ticks on the last radial axis. GetLastRadialAxisMajorTickSizeV.GetLastRadialAxisMajorTickSize() -> float C++: virtual double GetLastRadialAxisMajorTickSize() Set/Get the size of the major ticks on the last radial axis. SetPolarAxisTickRatioSizeV.SetPolarAxisTickRatioSize(float) C++: virtual void SetPolarAxisTickRatioSize(double _arg) Set/Get the ratio between major and minor Polar Axis ticks size GetPolarAxisTickRatioSizeV.GetPolarAxisTickRatioSize() -> float C++: virtual double GetPolarAxisTickRatioSize() Set/Get the ratio between major and minor Polar Axis ticks size SetLastAxisTickRatioSizeV.SetLastAxisTickRatioSize(float) C++: virtual void SetLastAxisTickRatioSize(double _arg) Set/Get the ratio between major and minor Last Radial axis ticks size GetLastAxisTickRatioSizeV.GetLastAxisTickRatioSize() -> float C++: virtual double GetLastAxisTickRatioSize() Set/Get the ratio between major and minor Last Radial axis ticks size SetArcTickRatioSizeV.SetArcTickRatioSize(float) C++: virtual void SetArcTickRatioSize(double _arg) Set/Get the ratio between major and minor Arc ticks size GetArcTickRatioSizeV.GetArcTickRatioSize() -> float C++: virtual double GetArcTickRatioSize() Set/Get the ratio between major and minor Arc ticks size SetPolarAxisMajorTickThicknessV.SetPolarAxisMajorTickThickness(float) C++: virtual void SetPolarAxisMajorTickThickness(double _arg) Set/Get the size of the thickness of polar axis ticks GetPolarAxisMajorTickThicknessV.GetPolarAxisMajorTickThickness() -> float C++: virtual double GetPolarAxisMajorTickThickness() Set/Get the size of the thickness of polar axis ticks SetLastRadialAxisMajorTickThicknessV.SetLastRadialAxisMajorTickThickness(float) C++: virtual void SetLastRadialAxisMajorTickThickness(double _arg) Set/Get the size of the thickness of last radial axis ticks GetLastRadialAxisMajorTickThicknessV.GetLastRadialAxisMajorTickThickness() -> float C++: virtual double GetLastRadialAxisMajorTickThickness() Set/Get the size of the thickness of last radial axis ticks SetArcMajorTickThicknessV.SetArcMajorTickThickness(float) C++: virtual void SetArcMajorTickThickness(double _arg) Set/Get the size of the thickness of the last arc ticks GetArcMajorTickThicknessV.GetArcMajorTickThickness() -> float C++: virtual double GetArcMajorTickThickness() Set/Get the size of the thickness of the last arc ticks SetPolarAxisTickRatioThicknessV.SetPolarAxisTickRatioThickness(float) C++: virtual void SetPolarAxisTickRatioThickness(double _arg) Set/Get the ratio between major and minor Polar Axis ticks thickness GetPolarAxisTickRatioThicknessV.GetPolarAxisTickRatioThickness() -> float C++: virtual double GetPolarAxisTickRatioThickness() Set/Get the ratio between major and minor Polar Axis ticks thickness SetLastAxisTickRatioThicknessV.SetLastAxisTickRatioThickness(float) C++: virtual void SetLastAxisTickRatioThickness(double _arg) Set/Get the ratio between major and minor Last Radial axis ticks thickness GetLastAxisTickRatioThicknessV.GetLastAxisTickRatioThickness() -> float C++: virtual double GetLastAxisTickRatioThickness() Set/Get the ratio between major and minor Last Radial axis ticks thickness SetArcTickRatioThicknessV.SetArcTickRatioThickness(float) C++: virtual void SetArcTickRatioThickness(double _arg) Set/Get the ratio between major and minor Arc ticks thickness GetArcTickRatioThicknessV.GetArcTickRatioThickness() -> float C++: virtual double GetArcTickRatioThickness() Set/Get the ratio between major and minor Arc ticks thickness V.SetDeltaRangeMajor(float) C++: virtual void SetDeltaRangeMajor(double _arg) Set/Get the step between 2 major ticks, in range value (values displayed on the axis). V.GetDeltaRangeMajor() -> float C++: virtual double GetDeltaRangeMajor() Set/Get the step between 2 major ticks, in range value (values displayed on the axis). V.SetDeltaRangeMinor(float) C++: virtual void SetDeltaRangeMinor(double _arg) Set/Get the step between 2 minor ticks, in range value (values displayed on the axis). V.GetDeltaRangeMinor() -> float C++: virtual double GetDeltaRangeMinor() Set/Get the step between 2 minor ticks, in range value (values displayed on the axis). SetDeltaAngleMajorV.SetDeltaAngleMajor(float) C++: virtual void SetDeltaAngleMajor(double _arg) Set/Get the angle between 2 major ticks on the last arc. GetDeltaAngleMajorV.GetDeltaAngleMajor() -> float C++: virtual double GetDeltaAngleMajor() Set/Get the angle between 2 major ticks on the last arc. SetDeltaAngleMinorV.SetDeltaAngleMinor(float) C++: virtual void SetDeltaAngleMinor(double _arg) Set/Get the angle between 2 minor ticks on the last arc. GetDeltaAngleMinorV.GetDeltaAngleMinor() -> float C++: virtual double GetDeltaAngleMinor() Set/Get the angle between 2 minor ticks on the last arc. SetDeltaAngleRadialAxesV.SetDeltaAngleRadialAxes(float) C++: virtual void SetDeltaAngleRadialAxes(double _arg) Set/Get the angle between 2 radial axes. GetDeltaAngleRadialAxesV.GetDeltaAngleRadialAxes() -> float C++: virtual double GetDeltaAngleRadialAxes() Set/Get the angle between 2 radial axes. SetRadialAxesVisibilityV.SetRadialAxesVisibility(int) C++: virtual void SetRadialAxesVisibility(int _arg) Turn on and off the visibility of non-polar radial axes. GetRadialAxesVisibilityV.GetRadialAxesVisibility() -> int C++: virtual int GetRadialAxesVisibility() Turn on and off the visibility of non-polar radial axes. RadialAxesVisibilityOnV.RadialAxesVisibilityOn() C++: virtual void RadialAxesVisibilityOn() Turn on and off the visibility of non-polar radial axes. RadialAxesVisibilityOffV.RadialAxesVisibilityOff() C++: virtual void RadialAxesVisibilityOff() Turn on and off the visibility of non-polar radial axes. SetRadialTitleVisibilityV.SetRadialTitleVisibility(int) C++: virtual void SetRadialTitleVisibility(int _arg) Turn on and off the visibility of titles for non-polar radial axes. GetRadialTitleVisibilityV.GetRadialTitleVisibility() -> int C++: virtual int GetRadialTitleVisibility() Turn on and off the visibility of titles for non-polar radial axes. RadialTitleVisibilityOnV.RadialTitleVisibilityOn() C++: virtual void RadialTitleVisibilityOn() Turn on and off the visibility of titles for non-polar radial axes. RadialTitleVisibilityOffV.RadialTitleVisibilityOff() C++: virtual void RadialTitleVisibilityOff() Turn on and off the visibility of titles for non-polar radial axes. SetPolarArcsVisibilityV.SetPolarArcsVisibility(int) C++: virtual void SetPolarArcsVisibility(int _arg) Turn on and off the visibility of arcs for polar axis. GetPolarArcsVisibilityV.GetPolarArcsVisibility() -> int C++: virtual int GetPolarArcsVisibility() Turn on and off the visibility of arcs for polar axis. PolarArcsVisibilityOnV.PolarArcsVisibilityOn() C++: virtual void PolarArcsVisibilityOn() Turn on and off the visibility of arcs for polar axis. PolarArcsVisibilityOffV.PolarArcsVisibilityOff() C++: virtual void PolarArcsVisibilityOff() Turn on and off the visibility of arcs for polar axis. V.SetUse2DMode(int) C++: void SetUse2DMode(int val) Enable/Disable labels 2D mode (always facing the camera). V.GetUse2DMode() -> int C++: int GetUse2DMode() Enable/Disable labels 2D mode (always facing the camera). SetPolarAxisTitleTextPropertyV.SetPolarAxisTitleTextProperty(vtkTextProperty) C++: virtual void SetPolarAxisTitleTextProperty( vtkTextProperty *p) Set/Get the polar axis title text property. GetPolarAxisTitleTextPropertyV.GetPolarAxisTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetPolarAxisTitleTextProperty() Set/Get the polar axis title text property. SetPolarAxisLabelTextPropertyV.SetPolarAxisLabelTextProperty(vtkTextProperty) C++: virtual void SetPolarAxisLabelTextProperty( vtkTextProperty *p) Set/Get the polar axis labels text property. GetPolarAxisLabelTextPropertyV.GetPolarAxisLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetPolarAxisLabelTextProperty() Set/Get the polar axis labels text property. SetLastRadialAxisTextPropertyV.SetLastRadialAxisTextProperty(vtkTextProperty) C++: virtual void SetLastRadialAxisTextProperty( vtkTextProperty *p) Set/Get the last radial axis text property. GetLastRadialAxisTextPropertyV.GetLastRadialAxisTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLastRadialAxisTextProperty() Set/Get the last radial axis text property. SetSecondaryRadialAxesTextPropertyV.SetSecondaryRadialAxesTextProperty(vtkTextProperty) C++: virtual void SetSecondaryRadialAxesTextProperty( vtkTextProperty *p) Set/Get the secondary radial axes text property. GetSecondaryRadialAxesTextPropertyV.GetSecondaryRadialAxesTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetSecondaryRadialAxesTextProperty() Set/Get the secondary radial axes text property. SetPolarAxisPropertyV.SetPolarAxisProperty(vtkProperty) C++: virtual void SetPolarAxisProperty(vtkProperty *) Get/Set polar axis actor properties. GetPolarAxisPropertyV.GetPolarAxisProperty() -> vtkProperty C++: virtual vtkProperty *GetPolarAxisProperty() Get/Set polar axis actor properties. SetLastRadialAxisPropertyV.SetLastRadialAxisProperty(vtkProperty) C++: virtual void SetLastRadialAxisProperty(vtkProperty *p) Get/Set last radial axis actor properties. GetLastRadialAxisPropertyV.GetLastRadialAxisProperty() -> vtkProperty C++: virtual vtkProperty *GetLastRadialAxisProperty() Get/Set last radial axis actor properties. SetSecondaryRadialAxesPropertyV.SetSecondaryRadialAxesProperty(vtkProperty) C++: virtual void SetSecondaryRadialAxesProperty(vtkProperty *p) Get/Set secondary radial axes actors properties. GetSecondaryRadialAxesPropertyV.GetSecondaryRadialAxesProperty() -> vtkProperty C++: virtual vtkProperty *GetSecondaryRadialAxesProperty() Get/Set secondary radial axes actors properties. SetPolarArcsPropertyV.SetPolarArcsProperty(vtkProperty) C++: virtual void SetPolarArcsProperty(vtkProperty *p) Get/Set principal polar arc actor property. GetPolarArcsPropertyV.GetPolarArcsProperty() -> vtkProperty C++: vtkProperty *GetPolarArcsProperty() Get/Set principal polar arc actor property. SetSecondaryPolarArcsPropertyV.SetSecondaryPolarArcsProperty(vtkProperty) C++: virtual void SetSecondaryPolarArcsProperty(vtkProperty *p) Get/Set secondary polar arcs actors property. GetSecondaryPolarArcsPropertyV.GetSecondaryPolarArcsProperty() -> vtkProperty C++: vtkProperty *GetSecondaryPolarArcsProperty() Get/Set secondary polar arcs actors property. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; V.GetBounds(float, float, float, float, float, float) C++: void GetBounds(double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Explicitly specify the region in space around which to draw the bounds. The bounds are used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's. SetRatioV.SetRatio(float) C++: virtual void SetRatio(double _arg) Ratio GetRatioMinValueV.GetRatioMinValue() -> float C++: virtual double GetRatioMinValue() Ratio GetRatioMaxValueV.GetRatioMaxValue() -> float C++: virtual double GetRatioMaxValue() Ratio GetRatioV.GetRatio() -> float C++: virtual double GetRatio() Ratio vtkProp3DAxisFollowervtkRenderingAnnotationPython.vtkProp3DAxisFollowervtkProp3DAxisFollower - a subclass of vtkProp3DFollower that ensures that data is always parallel to the axis defined by a vtkAxisActor. Superclass: vtkProp3DFollower vtkProp3DAxisFollower is a subclass of vtkProp3DFollower that always follows its specified axis. More specifically it will not change its position or scale, but it will continually update its orientation so that it is aligned with the axis and facing at angle to the camera to provide maximum visibilty. This is typically used for text labels for 3d plots. @sa vtkFollower vtkAxisFollower vtkProp3DFollower V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods for type and printing. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods for type and printing. V.SafeDownCast(vtkObjectBase) -> vtkProp3DAxisFollower C++: static vtkProp3DAxisFollower *SafeDownCast(vtkObjectBase *o) Standard VTK methods for type and printing. V.NewInstance() -> vtkProp3DAxisFollower C++: vtkProp3DAxisFollower *NewInstance() Standard VTK methods for type and printing. V.GetScreenOffset() -> float C++: double GetScreenOffset() Set/Get the desired screen vertical offset from the axis. Convenience method, using a zero horizontal offset V.SetScreenOffset(float) C++: void SetScreenOffset(double offset) Set/Get the desired screen vertical offset from the axis. Convenience method, using a zero horizontal offset ComputeMatrixV.ComputeMatrix() C++: void ComputeMatrix() override; Generate the matrix based on ivars. This method overloads its superclasses ComputeMatrix() method due to the special vtkProp3DAxisFollower matrix operations. RenderVolumetricGeometryV.RenderVolumetricGeometry(vtkViewport) -> int C++: int RenderVolumetricGeometry(vtkViewport *viewport) override; This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. SetViewportV.SetViewport(vtkViewport) C++: virtual void SetViewport(vtkViewport *viewport) GetViewportV.GetViewport() -> vtkViewport C++: virtual vtkViewport *GetViewport() vtkProp3DFollowervtkScalarBarActorPrecedeScalarBarSucceedScalarBarVTK_ORIENT_HORIZONTALVTK_ORIENT_VERTICALvtkRenderingAnnotationPython.vtkScalarBarActorvtkScalarBarActor - Create a scalar bar with labels Superclass: vtkActor2D vtkScalarBarActor creates a scalar bar with tick marks. A scalar bar is a legend that indicates to the viewer the correspondence between color value and data value. The legend consists of a rectangular bar made of rectangular pieces each colored a constant value. Since vtkScalarBarActor is a subclass of vtkActor2D, it is drawn in the image plane (i.e., in the renderer's viewport) on top of the 3D graphics window. To use vtkScalarBarActor you must associate a vtkScalarsToColors (or subclass) with it. The lookup table defines the colors and the range of scalar values used to map scalar data. Typically, the number of colors shown in the scalar bar is not equal to the number of colors in the lookup table, in which case sampling of the lookup table is performed. Other optional capabilities include specifying the fraction of the viewport size (both x and y directions) which will control the size of the scalar bar and the number of tick labels. The actual position of the scalar bar on the screen is controlled by using the vtkActor2D::SetPosition() method (by default the scalar bar is centered in the viewport). Other features include the ability to orient the scalar bar horizontally of vertically and controlling the format (printf style) with which to print the labels on the scalar bar. Also, the vtkScalarBarActor's property is applied to the scalar bar and annotations (including layer, and compositing operator). Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor. @warning If a vtkLogLookupTable is specified as the lookup table to use, then the labels are created using a logarithmic scale. @sa vtkActor2D vtkTextProperty vtkTextMapper vtkPolyDataMapper2D V.SafeDownCast(vtkObjectBase) -> vtkScalarBarActor C++: static vtkScalarBarActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkScalarBarActor C++: vtkScalarBarActor *NewInstance() GetScalarBarRectV.GetScalarBarRect([int, int, int, int], vtkViewport) C++: virtual void GetScalarBarRect(int rect[4], vtkViewport *viewport) Fills rect with the dimensions of the scalar bar in viewport coordinates. Only the color bar is considered -- text labels are not considered. rect is {xmin, xmax, width, height} SetLookupTableV.SetLookupTable(vtkScalarsToColors) C++: virtual void SetLookupTable(vtkScalarsToColors *) Set/Get the lookup table to use. The lookup table specifies the number of colors to use in the table (if not overridden), the scalar range, and any annotated values. Annotated values are rendered using vtkTextActor. GetLookupTableV.GetLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetLookupTable() Set/Get the lookup table to use. The lookup table specifies the number of colors to use in the table (if not overridden), the scalar range, and any annotated values. Annotated values are rendered using vtkTextActor. SetUseOpacityV.SetUseOpacity(int) C++: virtual void SetUseOpacity(int _arg) Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] GetUseOpacityV.GetUseOpacity() -> int C++: virtual int GetUseOpacity() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] UseOpacityOnV.UseOpacityOn() C++: virtual void UseOpacityOn() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] UseOpacityOffV.UseOpacityOff() C++: virtual void UseOpacityOff() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] SetMaximumNumberOfColorsV.SetMaximumNumberOfColors(int) C++: virtual void SetMaximumNumberOfColors(int _arg) Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. GetMaximumNumberOfColorsMinValueV.GetMaximumNumberOfColorsMinValue() -> int C++: virtual int GetMaximumNumberOfColorsMinValue() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. GetMaximumNumberOfColorsMaxValueV.GetMaximumNumberOfColorsMaxValue() -> int C++: virtual int GetMaximumNumberOfColorsMaxValue() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. GetMaximumNumberOfColorsV.GetMaximumNumberOfColors() -> int C++: virtual int GetMaximumNumberOfColors() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. V.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of tick labels to show. V.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of tick labels to show. V.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of tick labels to show. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of tick labels to show. SetOrientationV.SetOrientation(int) C++: virtual void SetOrientation(int _arg) Control the orientation of the scalar bar. GetOrientationMinValueV.GetOrientationMinValue() -> int C++: virtual int GetOrientationMinValue() Control the orientation of the scalar bar. GetOrientationMaxValueV.GetOrientationMaxValue() -> int C++: virtual int GetOrientationMaxValue() Control the orientation of the scalar bar. GetOrientationV.GetOrientation() -> int C++: virtual int GetOrientation() Control the orientation of the scalar bar. SetOrientationToHorizontalV.SetOrientationToHorizontal() C++: void SetOrientationToHorizontal() Control the orientation of the scalar bar. SetOrientationToVerticalV.SetOrientationToVertical() C++: void SetOrientationToVertical() Control the orientation of the scalar bar. SetAnnotationTextPropertyV.SetAnnotationTextProperty(vtkTextProperty) C++: virtual void SetAnnotationTextProperty(vtkTextProperty *p) Set/Get the annotation text property. GetAnnotationTextPropertyV.GetAnnotationTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAnnotationTextProperty() Set/Get the annotation text property. SetComponentTitleV.SetComponentTitle(string) C++: virtual void SetComponentTitle(const char *_arg) Set/Get the title for the component that is selected, GetComponentTitleV.GetComponentTitle() -> string C++: virtual char *GetComponentTitle() Set/Get the title for the component that is selected, V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method. SetTextureGridWidthV.SetTextureGridWidth(float) C++: virtual void SetTextureGridWidth(double _arg) Set the width of the texture grid. Used only if UseOpacity is ON. GetTextureGridWidthV.GetTextureGridWidth() -> float C++: virtual double GetTextureGridWidth() Set the width of the texture grid. Used only if UseOpacity is ON. GetTextureActorV.GetTextureActor() -> vtkTexturedActor2D C++: virtual vtkTexturedActor2D *GetTextureActor() Get the texture actor.. you may want to change some properties on it SetTextPositionV.SetTextPosition(int) C++: virtual void SetTextPosition(int _arg) Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. GetTextPositionMinValueV.GetTextPositionMinValue() -> int C++: virtual int GetTextPositionMinValue() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. GetTextPositionMaxValueV.GetTextPositionMaxValue() -> int C++: virtual int GetTextPositionMaxValue() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. GetTextPositionV.GetTextPosition() -> int C++: virtual int GetTextPosition() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. SetTextPositionToPrecedeScalarBarV.SetTextPositionToPrecedeScalarBar() C++: virtual void SetTextPositionToPrecedeScalarBar() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. SetTextPositionToSucceedScalarBarV.SetTextPositionToSucceedScalarBar() C++: virtual void SetTextPositionToSucceedScalarBar() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. SetMaximumWidthInPixelsV.SetMaximumWidthInPixels(int) C++: virtual void SetMaximumWidthInPixels(int _arg) Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. GetMaximumWidthInPixelsV.GetMaximumWidthInPixels() -> int C++: virtual int GetMaximumWidthInPixels() Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. SetMaximumHeightInPixelsV.SetMaximumHeightInPixels(int) C++: virtual void SetMaximumHeightInPixels(int _arg) Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. GetMaximumHeightInPixelsV.GetMaximumHeightInPixels() -> int C++: virtual int GetMaximumHeightInPixels() Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. SetAnnotationLeaderPaddingV.SetAnnotationLeaderPadding(float) C++: virtual void SetAnnotationLeaderPadding(double _arg) Set/get the padding between the scalar bar and the text annotations. This space is used to draw leader lines. The default is 8 pixels. GetAnnotationLeaderPaddingV.GetAnnotationLeaderPadding() -> float C++: virtual double GetAnnotationLeaderPadding() Set/get the padding between the scalar bar and the text annotations. This space is used to draw leader lines. The default is 8 pixels. SetDrawAnnotationsV.SetDrawAnnotations(int) C++: virtual void SetDrawAnnotations(int _arg) Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. GetDrawAnnotationsV.GetDrawAnnotations() -> int C++: virtual int GetDrawAnnotations() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. DrawAnnotationsOnV.DrawAnnotationsOn() C++: virtual void DrawAnnotationsOn() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. DrawAnnotationsOffV.DrawAnnotationsOff() C++: virtual void DrawAnnotationsOff() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. SetDrawNanAnnotationV.SetDrawNanAnnotation(int) C++: virtual void SetDrawNanAnnotation(int _arg) Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. GetDrawNanAnnotationV.GetDrawNanAnnotation() -> int C++: virtual int GetDrawNanAnnotation() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawNanAnnotationOnV.DrawNanAnnotationOn() C++: virtual void DrawNanAnnotationOn() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawNanAnnotationOffV.DrawNanAnnotationOff() C++: virtual void DrawNanAnnotationOff() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. SetDrawBelowRangeSwatchV.SetDrawBelowRangeSwatch(bool) C++: virtual void SetDrawBelowRangeSwatch(bool _arg) Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. GetDrawBelowRangeSwatchV.GetDrawBelowRangeSwatch() -> bool C++: virtual bool GetDrawBelowRangeSwatch() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawBelowRangeSwatchOnV.DrawBelowRangeSwatchOn() C++: virtual void DrawBelowRangeSwatchOn() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawBelowRangeSwatchOffV.DrawBelowRangeSwatchOff() C++: virtual void DrawBelowRangeSwatchOff() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. SetBelowRangeAnnotationV.SetBelowRangeAnnotation(string) C++: virtual void SetBelowRangeAnnotation(const char *_arg) Set/get the annotation text for "Below Range" values. GetBelowRangeAnnotationV.GetBelowRangeAnnotation() -> string C++: virtual char *GetBelowRangeAnnotation() Set/get the annotation text for "Below Range" values. SetDrawAboveRangeSwatchV.SetDrawAboveRangeSwatch(bool) C++: virtual void SetDrawAboveRangeSwatch(bool _arg) Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. GetDrawAboveRangeSwatchV.GetDrawAboveRangeSwatch() -> bool C++: virtual bool GetDrawAboveRangeSwatch() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawAboveRangeSwatchOnV.DrawAboveRangeSwatchOn() C++: virtual void DrawAboveRangeSwatchOn() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. DrawAboveRangeSwatchOffV.DrawAboveRangeSwatchOff() C++: virtual void DrawAboveRangeSwatchOff() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. SetAboveRangeAnnotationV.SetAboveRangeAnnotation(string) C++: virtual void SetAboveRangeAnnotation(const char *_arg) Set/get the annotation text for "Above Range Swatch" values. GetAboveRangeAnnotationV.GetAboveRangeAnnotation() -> string C++: virtual char *GetAboveRangeAnnotation() Set/get the annotation text for "Above Range Swatch" values. SetFixedAnnotationLeaderLineColorV.SetFixedAnnotationLeaderLineColor(int) C++: virtual void SetFixedAnnotationLeaderLineColor(int _arg) Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. GetFixedAnnotationLeaderLineColorV.GetFixedAnnotationLeaderLineColor() -> int C++: virtual int GetFixedAnnotationLeaderLineColor() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. FixedAnnotationLeaderLineColorOnV.FixedAnnotationLeaderLineColorOn() C++: virtual void FixedAnnotationLeaderLineColorOn() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. FixedAnnotationLeaderLineColorOffV.FixedAnnotationLeaderLineColorOff() C++: virtual void FixedAnnotationLeaderLineColorOff() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. SetNanAnnotationV.SetNanAnnotation(string) C++: virtual void SetNanAnnotation(const char *_arg) Set/get the annotation text for "NaN" values. GetNanAnnotationV.GetNanAnnotation() -> string C++: virtual char *GetNanAnnotation() Set/get the annotation text for "NaN" values. SetAnnotationTextScalingV.SetAnnotationTextScaling(int) C++: virtual void SetAnnotationTextScaling(int _arg) Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. GetAnnotationTextScalingV.GetAnnotationTextScaling() -> int C++: virtual int GetAnnotationTextScaling() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. AnnotationTextScalingOnV.AnnotationTextScalingOn() C++: virtual void AnnotationTextScalingOn() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. AnnotationTextScalingOffV.AnnotationTextScalingOff() C++: virtual void AnnotationTextScalingOff() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. SetDrawBackgroundV.SetDrawBackground(int) C++: virtual void SetDrawBackground(int _arg) Set/Get whether a background should be drawn around the scalar bar. Default is off. GetDrawBackgroundV.GetDrawBackground() -> int C++: virtual int GetDrawBackground() Set/Get whether a background should be drawn around the scalar bar. Default is off. DrawBackgroundOnV.DrawBackgroundOn() C++: virtual void DrawBackgroundOn() Set/Get whether a background should be drawn around the scalar bar. Default is off. DrawBackgroundOffV.DrawBackgroundOff() C++: virtual void DrawBackgroundOff() Set/Get whether a background should be drawn around the scalar bar. Default is off. SetDrawFrameV.SetDrawFrame(int) C++: virtual void SetDrawFrame(int _arg) Set/Get whether a frame should be drawn around the scalar bar. Default is off. GetDrawFrameV.GetDrawFrame() -> int C++: virtual int GetDrawFrame() Set/Get whether a frame should be drawn around the scalar bar. Default is off. DrawFrameOnV.DrawFrameOn() C++: virtual void DrawFrameOn() Set/Get whether a frame should be drawn around the scalar bar. Default is off. DrawFrameOffV.DrawFrameOff() C++: virtual void DrawFrameOff() Set/Get whether a frame should be drawn around the scalar bar. Default is off. SetDrawColorBarV.SetDrawColorBar(int) C++: virtual void SetDrawColorBar(int _arg) Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. GetDrawColorBarV.GetDrawColorBar() -> int C++: virtual int GetDrawColorBar() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. DrawColorBarOnV.DrawColorBarOn() C++: virtual void DrawColorBarOn() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. DrawColorBarOffV.DrawColorBarOff() C++: virtual void DrawColorBarOff() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. SetDrawTickLabelsV.SetDrawTickLabels(int) C++: virtual void SetDrawTickLabels(int _arg) Set/Get whether the tick labels should be drawn. Default is on. GetDrawTickLabelsV.GetDrawTickLabels() -> int C++: virtual int GetDrawTickLabels() Set/Get whether the tick labels should be drawn. Default is on. DrawTickLabelsOnV.DrawTickLabelsOn() C++: virtual void DrawTickLabelsOn() Set/Get whether the tick labels should be drawn. Default is on. DrawTickLabelsOffV.DrawTickLabelsOff() C++: virtual void DrawTickLabelsOff() Set/Get whether the tick labels should be drawn. Default is on. SetBackgroundPropertyV.SetBackgroundProperty(vtkProperty2D) C++: virtual void SetBackgroundProperty(vtkProperty2D *p) Set/Get the background property. GetBackgroundPropertyV.GetBackgroundProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetBackgroundProperty() Set/Get the background property. SetFramePropertyV.SetFrameProperty(vtkProperty2D) C++: virtual void SetFrameProperty(vtkProperty2D *p) Set/Get the frame property. GetFramePropertyV.GetFrameProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetFrameProperty() Set/Get the frame property. GetTextPadV.GetTextPad() -> int C++: virtual int GetTextPad() Set/get the amount of padding around text boxes. The default is 1 pixel. SetTextPadV.SetTextPad(int) C++: virtual void SetTextPad(int _arg) Set/get the amount of padding around text boxes. The default is 1 pixel. GetVerticalTitleSeparationV.GetVerticalTitleSeparation() -> int C++: virtual int GetVerticalTitleSeparation() Set/get the margin in pixels, between the title and the bar, when the Orientation is vertical. The default is 0 pixels. SetVerticalTitleSeparationV.SetVerticalTitleSeparation(int) C++: virtual void SetVerticalTitleSeparation(int _arg) Set/get the margin in pixels, between the title and the bar, when the Orientation is vertical. The default is 0 pixels. GetBarRatioV.GetBarRatio() -> float C++: virtual double GetBarRatio() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. SetBarRatioV.SetBarRatio(float) C++: virtual void SetBarRatio(double _arg) Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. GetBarRatioMinValueV.GetBarRatioMinValue() -> float C++: virtual double GetBarRatioMinValue() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. GetBarRatioMaxValueV.GetBarRatioMaxValue() -> float C++: virtual double GetBarRatioMaxValue() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. GetTitleRatioV.GetTitleRatio() -> float C++: virtual double GetTitleRatio() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. SetTitleRatioV.SetTitleRatio(float) C++: virtual void SetTitleRatio(double _arg) Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. GetTitleRatioMinValueV.GetTitleRatioMinValue() -> float C++: virtual double GetTitleRatioMinValue() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. GetTitleRatioMaxValueV.GetTitleRatioMaxValue() -> float C++: virtual double GetTitleRatioMaxValue() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. SetUnconstrainedFontSizeV.SetUnconstrainedFontSize(bool) C++: virtual void SetUnconstrainedFontSize(bool _arg) Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected GetUnconstrainedFontSizeV.GetUnconstrainedFontSize() -> bool C++: virtual bool GetUnconstrainedFontSize() Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected UnconstrainedFontSizeOnV.UnconstrainedFontSizeOn() C++: virtual void UnconstrainedFontSizeOn() Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected UnconstrainedFontSizeOffV.UnconstrainedFontSizeOff() C++: virtual void UnconstrainedFontSizeOff() Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected vtkScalarsToColorsvtkProperty2DvtkSpiderPlotActorvtkRenderingAnnotationPython.vtkSpiderPlotActorvtkSpiderPlotActor - create a spider plot from input field Superclass: vtkActor2D vtkSpiderPlotActor generates a spider plot from an input field (i.e., vtkDataObject). A spider plot represents N-dimensional data by using a set of N axes that originate from the center of a circle, and form the spokes of a wheel (like a spider web). Each N-dimensional point is plotted as a polyline that forms a closed polygon; the vertices of the polygon are plotted against the radial axes. To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. Another important parameter is the IndependentVariables ivar, which tells the instance how to interpret the field data (independent variables as the rows or columns of the field). There are also many other instance variables that control the look of the plot includes its title and legend. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated with these components. @warning Field data is not necessarily "rectangular" in shape. In these cases, some of the data may not be plotted. @warning Field data can contain non-numeric arrays (i.e. arrays not subclasses of vtkDataArray). Such arrays are skipped. @sa vtkParallelCoordinatesActor vtkXYPlotActor2D V.SafeDownCast(vtkObjectBase) -> vtkSpiderPlotActor C++: static vtkSpiderPlotActor *SafeDownCast(vtkObjectBase *o) Standard methods for type information and printing. V.NewInstance() -> vtkSpiderPlotActor C++: vtkSpiderPlotActor *NewInstance() Standard methods for type information and printing. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the spider plot. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the spider plot. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. SetNumberOfRingsV.SetNumberOfRings(int) C++: virtual void SetNumberOfRings(int _arg) Specify the number of circumferential rings. If set to zero, then none will be shown; otherwise the specified number will be shown. GetNumberOfRingsMinValueV.GetNumberOfRingsMinValue() -> int C++: virtual int GetNumberOfRingsMinValue() Specify the number of circumferential rings. If set to zero, then none will be shown; otherwise the specified number will be shown. GetNumberOfRingsMaxValueV.GetNumberOfRingsMaxValue() -> int C++: virtual int GetNumberOfRingsMaxValue() Specify the number of circumferential rings. If set to zero, then none will be shown; otherwise the specified number will be shown. GetNumberOfRingsV.GetNumberOfRings() -> int C++: virtual int GetNumberOfRings() Specify the number of circumferential rings. If set to zero, then none will be shown; otherwise the specified number will be shown. SetAxisLabelV.SetAxisLabel(int, string) C++: void SetAxisLabel(const int i, const char *) Specify the names of the radial spokes (i.e., the radial axes). If not specified, then an integer number is automatically generated. GetAxisLabelV.GetAxisLabel(int) -> string C++: const char *GetAxisLabel(int i) Specify the names of the radial spokes (i.e., the radial axes). If not specified, then an integer number is automatically generated. SetAxisRangeV.SetAxisRange(int, float, float) C++: void SetAxisRange(int i, double min, double max) V.SetAxisRange(int, [float, float]) C++: void SetAxisRange(int i, double range[2]) Specify the range of data on each radial axis. If not specified, then the range is computed automatically. GetAxisRangeV.GetAxisRange(int, [float, float]) C++: void GetAxisRange(int i, double range[2]) Specify the range of data on each radial axis. If not specified, then the range is computed automatically. SetPlotColorV.SetPlotColor(int, float, float, float) C++: void SetPlotColor(int i, double r, double g, double b) V.SetPlotColor(int, (float, float, float)) C++: void SetPlotColor(int i, const double color[3]) Specify colors for each plot. If not specified, they are automatically generated. GetPlotColorV.GetPlotColor(int) -> (float, ...) C++: double *GetPlotColor(int i) Specify colors for each plot. If not specified, they are automatically generated. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the spider plot. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the spider plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the spider plot. vtkXYPlotActorAlignmentAlignLeftAlignRightAlignHCenterAlignTopAlignBottomAlignVCenterAlignAxisLeftAlignAxisRightAlignAxisHCenterAlignAxisTopAlignAxisBottomAlignAxisVCenterVTK_XYPLOT_INDEXVTK_XYPLOT_ARC_LENGTHVTK_XYPLOT_NORMALIZED_ARC_LENGTHVTK_XYPLOT_VALUEVTK_XYPLOT_ROWVTK_XYPLOT_COLUMNVTK_XYPLOT_Y_AXIS_TOPVTK_XYPLOT_Y_AXIS_HCENTERVTK_XYPLOT_Y_AXIS_VCENTERvtkRenderingAnnotationPython.vtkXYPlotActor.AlignmentvtkRenderingAnnotationPython.vtkXYPlotActorvtkXYPlotActor - generate an x-y plot from input dataset(s) or field data Superclass: vtkActor2D vtkXYPlotActor creates an x-y plot of data from one or more input data sets or field data. The class plots dataset scalar values (y-axis) against the points (x-axis). The x-axis values are generated by taking the point ids, computing a cumulative arc length, or a normalized arc length. More than one input data set can be specified to generate multiple plots. Alternatively, if field data is supplied as input, the class plots one component against another. (The user must specify which component to use as the x-axis and which for the y-axis.) To use this class to plot dataset(s), you must specify one or more input datasets containing scalar and point data. You'll probably also want to invoke a method to control how the point coordinates are converted into x values (by default point ids are used). To use this class to plot field data, you must specify one or more input data objects with its associated field data. You'll also want to specify which component to use as the x-axis and which to use as the y-axis. Note that when plotting field data, the x and y values are used directly (i.e., there are no options to normalize the components). Once you've set up the plot, you'll want to position it. The PositionCoordinate defines the lower-left location of the x-y plot (specified in normalized viewport coordinates) and the Position2Coordinate define the upper-right corner. (Note: the Position2Coordinate is relative to PositionCoordinate, so you can move the vtkXYPlotActor around the viewport by setting just the PositionCoordinate.) The combination of the two position coordinates specifies a rectangle in which the plot will lie. Optional features include the ability to specify axes labels, label format and plot title. You can also manually specify the x and y plot ranges (by default they are computed automatically). The Border instance variable is used to create space between the boundary of the plot window (specified by PositionCoordinate and Position2Coordinate) and the plot itself. The font property of the plot title can be modified through the TitleTextProperty attribute. The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D or GetYAxisActor2D methods to access each individual axis actor to modify their font properties. In the same way, the GetLegendBoxActor method can be used to access the legend box actor to modify its font properties. There are several advanced features as well. You can assign per curve properties (such as color and a plot symbol). (Note that each input dataset and/or data object creates a single curve.) Another option is to add a plot legend that graphically indicates the correspondance between the curve, curve symbols, and the data source. You can also exchange the x and y axes if you prefer you plot orientation that way. @warning If you are interested in plotting something other than scalar data, you can use the vtk data shuffling filters (e.g., vtkAttributeDataToFieldDataFilter and vtkFieldDataToAttributeDataFilter) to convert the data into scalar data and/or points. @par Thanks: This class was written by: Will Schroeder, Jim Miller, Charles Law, Sebastien Barre, Amy Squillacote, Ken Martin, Mathieu Malaterre, Jeff Lee, Francois Finet, Julien Bertel, Claire Guilbaud, and Philippe Pebay @sa vtkActor2D vtkTextMapper vtkScalarBarActor vtkAxisActor2D vtkCubeAxesActor2D vtkAttributeDataToFieldDataFilter vtkFieldDataToAttributeDataFilter vtkTextProperty V.SafeDownCast(vtkObjectBase) -> vtkXYPlotActor C++: static vtkXYPlotActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkXYPlotActor C++: vtkXYPlotActor *NewInstance() AddDataSetInputV.AddDataSetInput(vtkDataSet, string, int) C++: void AddDataSetInput(vtkDataSet *ds, const char *arrayName, int component) V.AddDataSetInput(vtkDataSet) C++: void AddDataSetInput(vtkDataSet *ds) Add a dataset to the list of data to append. The array name specifies which point array to plot. The array must be a vtkDataArray subclass, i.e. a numeric array. If the array name is NULL, then the default scalars are used. The array can have multiple components, but only the first component is ploted. Note that AddInputDataSet() does not setup a pipeline connection whereas AddInputConnection() does. AddDataSetInputConnectionV.AddDataSetInputConnection(vtkAlgorithmOutput, string, int) C++: void AddDataSetInputConnection(vtkAlgorithmOutput *in, const char *arrayName, int component) V.AddDataSetInputConnection(vtkAlgorithmOutput) C++: void AddDataSetInputConnection(vtkAlgorithmOutput *in) Add a dataset to the list of data to append. The array name specifies which point array to plot. The array must be a vtkDataArray subclass, i.e. a numeric array. If the array name is NULL, then the default scalars are used. The array can have multiple components, but only the first component is ploted. Note that AddInputDataSet() does not setup a pipeline connection whereas AddInputConnection() does. RemoveDataSetInputV.RemoveDataSetInput(vtkDataSet, string, int) C++: void RemoveDataSetInput(vtkDataSet *ds, const char *arrayName, int component) V.RemoveDataSetInput(vtkDataSet) C++: void RemoveDataSetInput(vtkDataSet *ds) Remove a dataset from the list of data to append. RemoveDataSetInputConnectionV.RemoveDataSetInputConnection(vtkAlgorithmOutput, string, int) C++: void RemoveDataSetInputConnection(vtkAlgorithmOutput *in, const char *arrayName, int component) V.RemoveDataSetInputConnection(vtkAlgorithmOutput) C++: void RemoveDataSetInputConnection(vtkAlgorithmOutput *in) Remove a dataset from the list of data to append. RemoveAllDataSetInputConnectionsV.RemoveAllDataSetInputConnections() C++: void RemoveAllDataSetInputConnections() This removes all of the data set inputs, but does not change the data object inputs. SetPointComponentV.SetPointComponent(int, int) C++: void SetPointComponent(int i, int comp) If plotting points by value, which component to use to determine the value. This sets a value per each input dataset (i.e., the ith dataset). GetPointComponentV.GetPointComponent(int) -> int C++: int GetPointComponent(int i) If plotting points by value, which component to use to determine the value. This sets a value per each input dataset (i.e., the ith dataset). SetXValuesV.SetXValues(int) C++: virtual void SetXValues(int _arg) Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) GetXValuesMinValueV.GetXValuesMinValue() -> int C++: virtual int GetXValuesMinValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) GetXValuesMaxValueV.GetXValuesMaxValue() -> int C++: virtual int GetXValuesMaxValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) GetXValuesV.GetXValues() -> int C++: virtual int GetXValues() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) SetXValuesToIndexV.SetXValuesToIndex() C++: void SetXValuesToIndex() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) SetXValuesToArcLengthV.SetXValuesToArcLength() C++: void SetXValuesToArcLength() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) SetXValuesToNormalizedArcLengthV.SetXValuesToNormalizedArcLength() C++: void SetXValuesToNormalizedArcLength() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) SetXValuesToValueV.SetXValuesToValue() C++: void SetXValuesToValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) GetXValuesAsStringV.GetXValuesAsString() -> string C++: const char *GetXValuesAsString() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) AddDataObjectInputV.AddDataObjectInput(vtkDataObject) C++: void AddDataObjectInput(vtkDataObject *in) Add a data object to the list of data to display. AddDataObjectInputConnectionV.AddDataObjectInputConnection(vtkAlgorithmOutput) C++: void AddDataObjectInputConnection(vtkAlgorithmOutput *alg) Add a data object to the list of data to display. RemoveDataObjectInputConnectionV.RemoveDataObjectInputConnection(vtkAlgorithmOutput) C++: void RemoveDataObjectInputConnection( vtkAlgorithmOutput *aout) Remove a dataset from the list of data to display. RemoveDataObjectInputV.RemoveDataObjectInput(vtkDataObject) C++: void RemoveDataObjectInput(vtkDataObject *in) Remove a dataset from the list of data to display. SetDataObjectPlotModeV.SetDataObjectPlotMode(int) C++: virtual void SetDataObjectPlotMode(int _arg) Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). GetDataObjectPlotModeMinValueV.GetDataObjectPlotModeMinValue() -> int C++: virtual int GetDataObjectPlotModeMinValue() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). GetDataObjectPlotModeMaxValueV.GetDataObjectPlotModeMaxValue() -> int C++: virtual int GetDataObjectPlotModeMaxValue() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). GetDataObjectPlotModeV.GetDataObjectPlotMode() -> int C++: virtual int GetDataObjectPlotMode() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). SetDataObjectPlotModeToRowsV.SetDataObjectPlotModeToRows() C++: void SetDataObjectPlotModeToRows() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). SetDataObjectPlotModeToColumnsV.SetDataObjectPlotModeToColumns() C++: void SetDataObjectPlotModeToColumns() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). GetDataObjectPlotModeAsStringV.GetDataObjectPlotModeAsString() -> string C++: const char *GetDataObjectPlotModeAsString() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). SetDataObjectXComponentV.SetDataObjectXComponent(int, int) C++: void SetDataObjectXComponent(int i, int comp) Specify which component of the input data object to use as the independent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectXComponent is the row number; otherwise it's the column number. GetDataObjectXComponentV.GetDataObjectXComponent(int) -> int C++: int GetDataObjectXComponent(int i) Specify which component of the input data object to use as the independent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectXComponent is the row number; otherwise it's the column number. SetDataObjectYComponentV.SetDataObjectYComponent(int, int) C++: void SetDataObjectYComponent(int i, int comp) Specify which component of the input data object to use as the dependent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectYComponent is the row number; otherwise it's the column number. GetDataObjectYComponentV.GetDataObjectYComponent(int) -> int C++: int GetDataObjectYComponent(int i) Specify which component of the input data object to use as the dependent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectYComponent is the row number; otherwise it's the column number. V.SetPlotColor(int, float, float, float) C++: void SetPlotColor(int i, double r, double g, double b) V.SetPlotColor(int, (float, float, float)) C++: void SetPlotColor(int i, const double color[3]) V.GetPlotColor(int) -> (float, float, float) C++: double *GetPlotColor(int i) SetPlotSymbolV.SetPlotSymbol(int, vtkPolyData) C++: void SetPlotSymbol(int i, vtkPolyData *input) GetPlotSymbolV.GetPlotSymbol(int) -> vtkPolyData C++: vtkPolyData *GetPlotSymbol(int i) SetPlotLabelV.SetPlotLabel(int, string) C++: void SetPlotLabel(int i, const char *label) GetPlotLabelV.GetPlotLabel(int) -> string C++: const char *GetPlotLabel(int i) GetPlotCurvePointsV.GetPlotCurvePoints() -> int C++: virtual int GetPlotCurvePoints() SetPlotCurvePointsV.SetPlotCurvePoints(int) C++: virtual void SetPlotCurvePoints(int _arg) PlotCurvePointsOnV.PlotCurvePointsOn() C++: virtual void PlotCurvePointsOn() PlotCurvePointsOffV.PlotCurvePointsOff() C++: virtual void PlotCurvePointsOff() GetPlotCurveLinesV.GetPlotCurveLines() -> int C++: virtual int GetPlotCurveLines() SetPlotCurveLinesV.SetPlotCurveLines(int) C++: virtual void SetPlotCurveLines(int _arg) PlotCurveLinesOnV.PlotCurveLinesOn() C++: virtual void PlotCurveLinesOn() PlotCurveLinesOffV.PlotCurveLinesOff() C++: virtual void PlotCurveLinesOff() SetPlotLinesV.SetPlotLines(int, int) C++: void SetPlotLines(int i, int) V.SetPlotLines(int) C++: virtual void SetPlotLines(int _arg) GetPlotLinesV.GetPlotLines(int) -> int C++: int GetPlotLines(int i) V.GetPlotLines() -> int C++: virtual int GetPlotLines() SetPlotPointsV.SetPlotPoints(int, int) C++: void SetPlotPoints(int i, int) V.SetPlotPoints(int) C++: virtual void SetPlotPoints(int _arg) GetPlotPointsV.GetPlotPoints(int) -> int C++: int GetPlotPoints(int i) V.GetPlotPoints() -> int C++: virtual int GetPlotPoints() SetExchangeAxesV.SetExchangeAxes(int) C++: virtual void SetExchangeAxes(int _arg) Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. GetExchangeAxesV.GetExchangeAxes() -> int C++: virtual int GetExchangeAxes() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. ExchangeAxesOnV.ExchangeAxesOn() C++: virtual void ExchangeAxesOn() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. ExchangeAxesOffV.ExchangeAxesOff() C++: virtual void ExchangeAxesOff() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. SetReverseXAxisV.SetReverseXAxis(int) C++: virtual void SetReverseXAxis(int _arg) Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. GetReverseXAxisV.GetReverseXAxis() -> int C++: virtual int GetReverseXAxis() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. ReverseXAxisOnV.ReverseXAxisOn() C++: virtual void ReverseXAxisOn() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. ReverseXAxisOffV.ReverseXAxisOff() C++: virtual void ReverseXAxisOff() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. SetReverseYAxisV.SetReverseYAxis(int) C++: virtual void SetReverseYAxis(int _arg) Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. GetReverseYAxisV.GetReverseYAxis() -> int C++: virtual int GetReverseYAxis() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. ReverseYAxisOnV.ReverseYAxisOn() C++: virtual void ReverseYAxisOn() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. ReverseYAxisOffV.ReverseYAxisOff() C++: virtual void ReverseYAxisOff() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. V.GetLegendActor() -> vtkLegendBoxActor C++: virtual vtkLegendBoxActor *GetLegendActor() Retrieve handles to the legend box and glyph source. This is useful if you would like to change the default behavior of the legend box or glyph source. For example, the default glyph can be changed from a line to a vertex plus line, etc.) GetGlyphSourceV.GetGlyphSource() -> vtkGlyphSource2D C++: virtual vtkGlyphSource2D *GetGlyphSource() Retrieve handles to the legend box and glyph source. This is useful if you would like to change the default behavior of the legend box or glyph source. For example, the default glyph can be changed from a line to a vertex plus line, etc.) V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the x-y plot. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the x-y plot. V.SetXTitle(string) C++: virtual void SetXTitle(const char *_arg) Set/Get the title of the x axis V.GetXTitle() -> string C++: virtual char *GetXTitle() Set/Get the title of the x axis V.SetYTitle(string) C++: virtual void SetYTitle(const char *) Set/Get the title of the y axis V.GetYTitle() -> string C++: char *GetYTitle() Set/Get the title of the y axis V.GetXAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetXAxisActor2D() Retrieve handles to the X and Y axis (so that you can set their text properties for example) V.GetYAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetYAxisActor2D() Retrieve handles to the X and Y axis (so that you can set their text properties for example) SetXRangeV.SetXRange(float, float) C++: void SetXRange(double, double) V.SetXRange((float, float)) C++: void SetXRange(double a[2]) GetXRangeV.GetXRange() -> (float, float) C++: double *GetXRange() Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). SetYRangeV.SetYRange(float, float) C++: void SetYRange(double, double) V.SetYRange((float, float)) C++: void SetYRange(double a[2]) GetYRangeV.GetYRange() -> (float, float) C++: double *GetYRange() Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). SetPlotRangeV.SetPlotRange(float, float, float, float) C++: void SetPlotRange(double xmin, double ymin, double xmax, double ymax) Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). SetNumberOfXLabelsV.SetNumberOfXLabels(int) C++: virtual void SetNumberOfXLabels(int _arg) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfXLabelsMinValueV.GetNumberOfXLabelsMinValue() -> int C++: virtual int GetNumberOfXLabelsMinValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfXLabelsMaxValueV.GetNumberOfXLabelsMaxValue() -> int C++: virtual int GetNumberOfXLabelsMaxValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfXLabelsV.GetNumberOfXLabels() -> int C++: virtual int GetNumberOfXLabels() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. SetNumberOfYLabelsV.SetNumberOfYLabels(int) C++: virtual void SetNumberOfYLabels(int _arg) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfYLabelsMinValueV.GetNumberOfYLabelsMinValue() -> int C++: virtual int GetNumberOfYLabelsMinValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfYLabelsMaxValueV.GetNumberOfYLabelsMaxValue() -> int C++: virtual int GetNumberOfYLabelsMaxValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. GetNumberOfYLabelsV.GetNumberOfYLabels() -> int C++: virtual int GetNumberOfYLabels() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.SetNumberOfLabels(int) C++: void SetNumberOfLabels(int num) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. SetAdjustXLabelsV.SetAdjustXLabels(int) C++: void SetAdjustXLabels(int adjust) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. GetAdjustXLabelsV.GetAdjustXLabels() -> int C++: virtual int GetAdjustXLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. SetAdjustYLabelsV.SetAdjustYLabels(int) C++: void SetAdjustYLabels(int adjust) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. GetAdjustYLabelsV.GetAdjustYLabels() -> int C++: virtual int GetAdjustYLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. SetNumberOfXMinorTicksV.SetNumberOfXMinorTicks(int) C++: void SetNumberOfXMinorTicks(int num) Set/Get the number of minor ticks in X or Y. GetNumberOfXMinorTicksV.GetNumberOfXMinorTicks() -> int C++: int GetNumberOfXMinorTicks() Set/Get the number of minor ticks in X or Y. SetNumberOfYMinorTicksV.SetNumberOfYMinorTicks(int) C++: void SetNumberOfYMinorTicks(int num) Set/Get the number of minor ticks in X or Y. GetNumberOfYMinorTicksV.GetNumberOfYMinorTicks() -> int C++: int GetNumberOfYMinorTicks() Set/Get the number of minor ticks in X or Y. SetLegendV.SetLegend(int) C++: virtual void SetLegend(int _arg) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. GetLegendV.GetLegend() -> int C++: virtual int GetLegend() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendOnV.LegendOn() C++: virtual void LegendOn() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. LegendOffV.LegendOff() C++: virtual void LegendOff() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.SetTitlePosition(float, float) C++: void SetTitlePosition(double, double) V.SetTitlePosition((float, float)) C++: void SetTitlePosition(double a[2]) V.GetTitlePosition() -> (float, float) C++: double *GetTitlePosition() SetAdjustTitlePositionV.SetAdjustTitlePosition(int) C++: virtual void SetAdjustTitlePosition(int _arg) If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. GetAdjustTitlePositionV.GetAdjustTitlePosition() -> int C++: virtual int GetAdjustTitlePosition() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. AdjustTitlePositionOnV.AdjustTitlePositionOn() C++: virtual void AdjustTitlePositionOn() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. AdjustTitlePositionOffV.AdjustTitlePositionOff() C++: virtual void AdjustTitlePositionOff() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. SetAdjustTitlePositionModeV.SetAdjustTitlePositionMode(int) C++: virtual void SetAdjustTitlePositionMode(int _arg) If AdjustTitlePosition is true, the xyplot actor will adjust the position of the title automatically depending on the given mode, the mode is a combination of the Alignment flags. by default: vtkXYPlotActor::AlignHCenter | vtkXYPlotActor::Top | vtkXYPlotActor::AlignAxisVCenter GetAdjustTitlePositionModeV.GetAdjustTitlePositionMode() -> int C++: virtual int GetAdjustTitlePositionMode() If AdjustTitlePosition is true, the xyplot actor will adjust the position of the title automatically depending on the given mode, the mode is a combination of the Alignment flags. by default: vtkXYPlotActor::AlignHCenter | vtkXYPlotActor::Top | vtkXYPlotActor::AlignAxisVCenter SetLegendPositionV.SetLegendPosition(float, float) C++: void SetLegendPosition(double, double) V.SetLegendPosition((float, float)) C++: void SetLegendPosition(double a[2]) GetLegendPositionV.GetLegendPosition() -> (float, float) C++: double *GetLegendPosition() SetLegendPosition2V.SetLegendPosition2(float, float) C++: void SetLegendPosition2(double, double) V.SetLegendPosition2((float, float)) C++: void SetLegendPosition2(double a[2]) GetLegendPosition2V.GetLegendPosition2() -> (float, float) C++: double *GetLegendPosition2() V.SetAxisTitleTextProperty(vtkTextProperty) C++: virtual void SetAxisTitleTextProperty(vtkTextProperty *p) Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.GetAxisTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisTitleTextProperty() Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.SetAxisLabelTextProperty(vtkTextProperty) C++: virtual void SetAxisLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.GetAxisLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisLabelTextProperty() Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. SetLogxV.SetLogx(int) C++: virtual void SetLogx(int _arg) Enable/Disable plotting of Log of x-values. GetLogxV.GetLogx() -> int C++: virtual int GetLogx() Enable/Disable plotting of Log of x-values. LogxOnV.LogxOn() C++: virtual void LogxOn() Enable/Disable plotting of Log of x-values. LogxOffV.LogxOff() C++: virtual void LogxOff() Enable/Disable plotting of Log of x-values. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *) Set/Get the format with which to print the labels . This sets both X and Y label formats. GetLabelFormat() returns X label format. V.GetLabelFormat() -> string C++: const char *GetLabelFormat() Set/Get the format with which to print the labels . This sets both X and Y label formats. GetLabelFormat() returns X label format. V.SetXLabelFormat(string) C++: virtual void SetXLabelFormat(const char *) Set/Get the format with which to print the X label. V.GetXLabelFormat() -> string C++: virtual char *GetXLabelFormat() Set/Get the format with which to print the X label. V.SetYLabelFormat(string) C++: virtual void SetYLabelFormat(const char *) Set/Get the format with which to print the Y label. V.GetYLabelFormat() -> string C++: virtual char *GetYLabelFormat() Set/Get the format with which to print the Y label. V.SetBorder(int) C++: virtual void SetBorder(int _arg) Set/Get the spacing between the plot window and the plot. The value is specified in pixels. GetBorderMinValueV.GetBorderMinValue() -> int C++: virtual int GetBorderMinValue() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. GetBorderMaxValueV.GetBorderMaxValue() -> int C++: virtual int GetBorderMaxValue() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. V.GetBorder() -> int C++: virtual int GetBorder() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. PlotPointsOnV.PlotPointsOn() C++: virtual void PlotPointsOn() Set/Get whether the points are rendered. The point size can be set in the property object. This is a global flag which affects the plot only if per curve symbols are not defined. PlotPointsOffV.PlotPointsOff() C++: virtual void PlotPointsOff() Set/Get whether the points are rendered. The point size can be set in the property object. This is a global flag which affects the plot only if per curve symbols are not defined. PlotLinesOnV.PlotLinesOn() C++: virtual void PlotLinesOn() Set/Get whether the lines are rendered. The line width can be set in the property object. PlotLinesOffV.PlotLinesOff() C++: virtual void PlotLinesOff() Set/Get whether the lines are rendered. The line width can be set in the property object. SetGlyphSizeV.SetGlyphSize(float) C++: virtual void SetGlyphSize(double _arg) Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. GetGlyphSizeMinValueV.GetGlyphSizeMinValue() -> float C++: virtual double GetGlyphSizeMinValue() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. GetGlyphSizeMaxValueV.GetGlyphSizeMaxValue() -> float C++: virtual double GetGlyphSizeMaxValue() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. GetGlyphSizeV.GetGlyphSize() -> float C++: virtual double GetGlyphSize() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. ViewportToPlotCoordinateV.ViewportToPlotCoordinate(vtkViewport, float, float) C++: void ViewportToPlotCoordinate(vtkViewport *viewport, double &u, double &v) V.ViewportToPlotCoordinate(vtkViewport) C++: void ViewportToPlotCoordinate(vtkViewport *viewport) Given a position within the viewport used by the plot, return the the plot coordinates (XAxis value, YAxis value) SetPlotCoordinateV.SetPlotCoordinate(float, float) C++: void SetPlotCoordinate(double, double) V.SetPlotCoordinate((float, float)) C++: void SetPlotCoordinate(double a[2]) GetPlotCoordinateV.GetPlotCoordinate() -> (float, float) C++: double *GetPlotCoordinate() PlotToViewportCoordinateV.PlotToViewportCoordinate(vtkViewport, float, float) C++: void PlotToViewportCoordinate(vtkViewport *viewport, double &u, double &v) V.PlotToViewportCoordinate(vtkViewport) C++: void PlotToViewportCoordinate(vtkViewport *viewport) Given a plot coordinate, return the viewpoint position SetViewportCoordinateV.SetViewportCoordinate(float, float) C++: void SetViewportCoordinate(double, double) V.SetViewportCoordinate((float, float)) C++: void SetViewportCoordinate(double a[2]) GetViewportCoordinateV.GetViewportCoordinate() -> (float, float) C++: double *GetViewportCoordinate() IsInPlotV.IsInPlot(vtkViewport, float, float) -> int C++: int IsInPlot(vtkViewport *viewport, double u, double v) Is the specified viewport position within the plot area (as opposed to the region used by the plot plus the labels)? SetChartBoxV.SetChartBox(int) C++: virtual void SetChartBox(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. GetChartBoxV.GetChartBox() -> int C++: virtual int GetChartBox() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. ChartBoxOnV.ChartBoxOn() C++: virtual void ChartBoxOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. ChartBoxOffV.ChartBoxOff() C++: virtual void ChartBoxOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. SetChartBorderV.SetChartBorder(int) C++: virtual void SetChartBorder(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. GetChartBorderV.GetChartBorder() -> int C++: virtual int GetChartBorder() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. ChartBorderOnV.ChartBorderOn() C++: virtual void ChartBorderOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. ChartBorderOffV.ChartBorderOff() C++: virtual void ChartBorderOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. GetChartBoxPropertyV.GetChartBoxProperty() -> vtkProperty2D C++: vtkProperty2D *GetChartBoxProperty() Get the box vtkProperty2D. SetShowReferenceXLineV.SetShowReferenceXLine(int) C++: virtual void SetShowReferenceXLine(int _arg) Set/Get if the X reference line is visible. hidden by default GetShowReferenceXLineV.GetShowReferenceXLine() -> int C++: virtual int GetShowReferenceXLine() Set/Get if the X reference line is visible. hidden by default ShowReferenceXLineOnV.ShowReferenceXLineOn() C++: virtual void ShowReferenceXLineOn() Set/Get if the X reference line is visible. hidden by default ShowReferenceXLineOffV.ShowReferenceXLineOff() C++: virtual void ShowReferenceXLineOff() Set/Get if the X reference line is visible. hidden by default SetReferenceXValueV.SetReferenceXValue(float) C++: virtual void SetReferenceXValue(double _arg) Set/Get the value for the X reference line GetReferenceXValueV.GetReferenceXValue() -> float C++: virtual double GetReferenceXValue() Set/Get the value for the X reference line SetShowReferenceYLineV.SetShowReferenceYLine(int) C++: virtual void SetShowReferenceYLine(int _arg) Set/Get if the Y reference line is visible. hidden by default GetShowReferenceYLineV.GetShowReferenceYLine() -> int C++: virtual int GetShowReferenceYLine() Set/Get if the Y reference line is visible. hidden by default ShowReferenceYLineOnV.ShowReferenceYLineOn() C++: virtual void ShowReferenceYLineOn() Set/Get if the Y reference line is visible. hidden by default ShowReferenceYLineOffV.ShowReferenceYLineOff() C++: virtual void ShowReferenceYLineOff() Set/Get if the Y reference line is visible. hidden by default SetReferenceYValueV.SetReferenceYValue(float) C++: virtual void SetReferenceYValue(double _arg) Set/Get the value for the Y reference line GetReferenceYValueV.GetReferenceYValue() -> float C++: virtual double GetReferenceYValue() Set/Get the value for the Y reference line V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Take into account the modified time of internal helper classes. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. SetXTitlePositionV.SetXTitlePosition(float) C++: void SetXTitlePosition(double position) Set/Get the position of the title of X axis. GetXTitlePositionV.GetXTitlePosition() -> float C++: double GetXTitlePosition() Set/Get the position of the title of X axis. SetYTitlePositionV.SetYTitlePosition(int) C++: virtual void SetYTitlePosition(int _arg) Set/Get the position of the title of Y axis. GetYTitlePositionV.GetYTitlePosition() -> int C++: virtual int GetYTitlePosition() Set/Get the position of the title of Y axis. SetYTitlePositionToTopV.SetYTitlePositionToTop() C++: void SetYTitlePositionToTop() Set/Get the position of the title of Y axis. SetYTitlePositionToHCenterV.SetYTitlePositionToHCenter() C++: void SetYTitlePositionToHCenter() Set/Get the position of the title of Y axis. SetYTitlePositionToVCenterV.SetYTitlePositionToVCenter() C++: void SetYTitlePositionToVCenter() Set/Get the position of the title of Y axis. SetPlotGlyphTypeV.SetPlotGlyphType(int, int) C++: virtual void SetPlotGlyphType(int, int) Set plot properties SetLineWidthV.SetLineWidth(float) C++: virtual void SetLineWidth(double) Set plot properties AddUserCurvesPointV.AddUserCurvesPoint(float, float, float) C++: virtual void AddUserCurvesPoint(double, double, double) Set plot properties RemoveAllActiveCurvesV.RemoveAllActiveCurves() C++: virtual void RemoveAllActiveCurves() Set plot properties SetLegendBorderV.SetLegendBorder(int) C++: virtual void SetLegendBorder(int) Set legend properties SetLegendBoxV.SetLegendBox(int) C++: virtual void SetLegendBox(int) Set legend properties SetLegendUseBackgroundV.SetLegendUseBackground(int) C++: virtual void SetLegendUseBackground(int) Set legend properties SetLegendBackgroundColorV.SetLegendBackgroundColor(float, float, float) C++: virtual void SetLegendBackgroundColor(double, double, double) Set legend properties SetTitleColorV.SetTitleColor(float, float, float) C++: virtual void SetTitleColor(double, double, double) Set title properties SetTitleFontFamilyV.SetTitleFontFamily(int) C++: virtual void SetTitleFontFamily(int) Set title properties SetTitleBoldV.SetTitleBold(int) C++: virtual void SetTitleBold(int) Set title properties SetTitleItalicV.SetTitleItalic(int) C++: virtual void SetTitleItalic(int) Set title properties SetTitleShadowV.SetTitleShadow(int) C++: virtual void SetTitleShadow(int) Set title properties SetTitleFontSizeV.SetTitleFontSize(int) C++: virtual void SetTitleFontSize(int) Set title properties SetTitleJustificationV.SetTitleJustification(int) C++: virtual void SetTitleJustification(int) Set title properties SetTitleVerticalJustificationV.SetTitleVerticalJustification(int) C++: virtual void SetTitleVerticalJustification(int) Set title properties SetXAxisColorV.SetXAxisColor(float, float, float) C++: virtual void SetXAxisColor(double, double, double) Set axes properties SetYAxisColorV.SetYAxisColor(float, float, float) C++: virtual void SetYAxisColor(double, double, double) Set axes properties SetAxisTitleColorV.SetAxisTitleColor(float, float, float) C++: virtual void SetAxisTitleColor(double, double, double) Set axis title properties SetAxisTitleFontFamilyV.SetAxisTitleFontFamily(int) C++: virtual void SetAxisTitleFontFamily(int) Set axis title properties SetAxisTitleBoldV.SetAxisTitleBold(int) C++: virtual void SetAxisTitleBold(int) Set axis title properties SetAxisTitleItalicV.SetAxisTitleItalic(int) C++: virtual void SetAxisTitleItalic(int) Set axis title properties SetAxisTitleShadowV.SetAxisTitleShadow(int) C++: virtual void SetAxisTitleShadow(int) Set axis title properties SetAxisTitleFontSizeV.SetAxisTitleFontSize(int) C++: virtual void SetAxisTitleFontSize(int) Set axis title properties SetAxisTitleJustificationV.SetAxisTitleJustification(int) C++: virtual void SetAxisTitleJustification(int) Set axis title properties SetAxisTitleVerticalJustificationV.SetAxisTitleVerticalJustification(int) C++: virtual void SetAxisTitleVerticalJustification(int) Set axis title properties SetAxisLabelColorV.SetAxisLabelColor(float, float, float) C++: virtual void SetAxisLabelColor(double, double, double) Set axis label properties SetAxisLabelFontFamilyV.SetAxisLabelFontFamily(int) C++: virtual void SetAxisLabelFontFamily(int) Set axis label properties SetAxisLabelBoldV.SetAxisLabelBold(int) C++: virtual void SetAxisLabelBold(int) Set axis label properties SetAxisLabelItalicV.SetAxisLabelItalic(int) C++: virtual void SetAxisLabelItalic(int) Set axis label properties SetAxisLabelShadowV.SetAxisLabelShadow(int) C++: virtual void SetAxisLabelShadow(int) Set axis label properties SetAxisLabelFontSizeV.SetAxisLabelFontSize(int) C++: virtual void SetAxisLabelFontSize(int) Set axis label properties SetAxisLabelJustificationV.SetAxisLabelJustification(int) C++: virtual void SetAxisLabelJustification(int) Set axis label properties SetAxisLabelVerticalJustificationV.SetAxisLabelVerticalJustification(int) C++: virtual 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@__ZN14vtkXYPlotActor22GetNumberOfXMinorTicksEvr€ @__ZN14vtkXYPlotActor22GetNumberOfYMinorTicksEvrˆ @__ZN14vtkXYPlotActor22SetAxisLabelFontFamilyEir @__ZN14vtkXYPlotActor22SetAxisTitleFontFamilyEir˜ @__ZN14vtkXYPlotActor22SetLegendUseBackgroundEir  @__ZN14vtkXYPlotActor22SetNumberOfXMinorTicksEir¨ @__ZN14vtkXYPlotActor22SetNumberOfYMinorTicksEir° @__ZN14vtkXYPlotActor23GetDataObjectXComponentEir¸ @__ZN14vtkXYPlotActor23GetDataObjectYComponentEirÀ @__ZN14vtkXYPlotActor23SetDataObjectXComponentEiirÈ @__ZN14vtkXYPlotActor23SetDataObjectYComponentEiirÐ @__ZN14vtkXYPlotActor24PlotToViewportCoordinateEP11vtkViewportrØ @__ZN14vtkXYPlotActor24PlotToViewportCoordinateEP11vtkViewportRdS2_rà @__ZN14vtkXYPlotActor24ReleaseGraphicsResourcesEP9vtkWindowrè @__ZN14vtkXYPlotActor24SetAxisLabelTextPropertyEP15vtkTextPropertyrð @__ZN14vtkXYPlotActor24SetAxisTitleTextPropertyEP15vtkTextPropertyrø @__ZN14vtkXYPlotActor24SetLegendBackgroundColorEdddr€ 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@__ZN14vtkXYPlotActor8GetMTimeEvr€@__ZN14vtkXYPlotActor8IsInPlotEP11vtkViewportddrˆ@__ZN14vtkXYPlotActor9GetYTitleEvr@__ZN14vtkXYPlotActor9SetYTitleEPKcr˜@__ZN15vtkAxisFollower11ShallowCopyEP7vtkPropr @__ZN15vtkAxisFollower15GetScreenOffsetEvr¨@__ZN15vtkAxisFollower15SetScreenOffsetEdr°@__ZN15vtkAxisFollower20RenderOpaqueGeometryEP11vtkViewportr¸@__ZN15vtkAxisFollower22ComputeTransformMatrixEP11vtkRendererrÀ@__ZN15vtkAxisFollower34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈ@__ZN15vtkAxisFollower3NewEvrÐ@__ZN15vtkAxisFollower6RenderEP11vtkRendererrØ@__ZN15vtkAxisFollower7GetAxisEvrà@__ZN15vtkAxisFollower7SetAxisEP12vtkAxisActorrè@__ZN15vtkAxisFollower9AutoScaleEP11vtkViewportP9vtkCameradPdrð@__ZN15vtkConvexHull2D11GetRendererEvrø@__ZN15vtkConvexHull2D11SetRendererEP11vtkRendererr€@__ZN15vtkConvexHull2D19CalculateConvexHullEP9vtkPointsS1_drˆ@__ZN15vtkConvexHull2D26CalculateBoundingRectangleEP9vtkPointsS1_dr@__ZN15vtkConvexHull2D3NewEvr˜@__ZN15vtkConvexHull2D8GetMTimeEvr @__ZN16vtkBarChartActor11GetBarColorEir¨@__ZN16vtkBarChartActor11GetBarLabelEir°@__ZN16vtkBarChartActor11SetBarColorEidddr¸@__ZN16vtkBarChartActor11SetBarLabelEiPKcrÀ@__ZN16vtkBarChartActor13RenderOverlayEP11vtkViewportrÈ@__ZN16vtkBarChartActor20RenderOpaqueGeometryEP11vtkViewportrÐ@__ZN16vtkBarChartActor20SetLabelTextPropertyEP15vtkTextPropertyrØ@__ZN16vtkBarChartActor20SetTitleTextPropertyEP15vtkTextPropertyrà@__ZN16vtkBarChartActor24ReleaseGraphicsResourcesEP9vtkWindowrè@__ZN16vtkBarChartActor31HasTranslucentPolygonalGeometryEvrð@__ZN16vtkBarChartActor3NewEvrø@__ZN16vtkBarChartActor8SetInputEP13vtkDataObjectr€@__ZN16vtkCubeAxesActor12GetUse2DModeEvrˆ@__ZN16vtkCubeAxesActor12SetUse2DModeEir@__ZN16vtkCubeAxesActor13GetAxisLabelsEir˜@__ZN16vtkCubeAxesActor13RenderOverlayEP11vtkViewportr @__ZN16vtkCubeAxesActor13SetAxisLabelsEiP14vtkStringArrayr¨@__ZN16vtkCubeAxesActor13SetScreenSizeEdr°@__ZN16vtkCubeAxesActor14SetLabelOffsetEdr¸@__ZN16vtkCubeAxesActor14SetTitleOffsetEdrÀ@__ZN16vtkCubeAxesActor15SetLabelScalingEbiiirÈ@__ZN16vtkCubeAxesActor17GetRenderedBoundsEPdrÐ@__ZN16vtkCubeAxesActor17GetRenderedBoundsEvrØ@__ZN16vtkCubeAxesActor17GetUseTextActor3DEvrà@__ZN16vtkCubeAxesActor17SetUseTextActor3DEirè@__ZN16vtkCubeAxesActor20GetLabelTextPropertyEirð@__ZN16vtkCubeAxesActor20GetTitleTextPropertyEirø@__ZN16vtkCubeAxesActor20RenderOpaqueGeometryEP11vtkViewportr€@__ZN16vtkCubeAxesActor20SetSaveTitlePositionEirˆ@__ZN16vtkCubeAxesActor21GetXAxesLinesPropertyEvr@__ZN16vtkCubeAxesActor21GetYAxesLinesPropertyEvr˜@__ZN16vtkCubeAxesActor21GetZAxesLinesPropertyEvr @__ZN16vtkCubeAxesActor21SetXAxesLinesPropertyEP11vtkPropertyr¨@__ZN16vtkCubeAxesActor21SetYAxesLinesPropertyEP11vtkPropertyr°@__ZN16vtkCubeAxesActor21SetZAxesLinesPropertyEP11vtkPropertyr¸@__ZN16vtkCubeAxesActor24ReleaseGraphicsResourcesEP9vtkWindowrÀ@__ZN16vtkCubeAxesActor25GetXAxesGridlinesPropertyEvrÈ@__ZN16vtkCubeAxesActor25GetXAxesGridpolysPropertyEvrÐ@__ZN16vtkCubeAxesActor25GetYAxesGridlinesPropertyEvrØ@__ZN16vtkCubeAxesActor25GetYAxesGridpolysPropertyEvrà@__ZN16vtkCubeAxesActor25GetZAxesGridlinesPropertyEvrè@__ZN16vtkCubeAxesActor25GetZAxesGridpolysPropertyEvrð@__ZN16vtkCubeAxesActor25RenderTranslucentGeometryEP11vtkViewportrø@__ZN16vtkCubeAxesActor25SetXAxesGridlinesPropertyEP11vtkPropertyr€@__ZN16vtkCubeAxesActor25SetXAxesGridpolysPropertyEP11vtkPropertyrˆ@__ZN16vtkCubeAxesActor25SetYAxesGridlinesPropertyEP11vtkPropertyr@__ZN16vtkCubeAxesActor25SetYAxesGridpolysPropertyEP11vtkPropertyr˜@__ZN16vtkCubeAxesActor25SetZAxesGridlinesPropertyEP11vtkPropertyr @__ZN16vtkCubeAxesActor25SetZAxesGridpolysPropertyEP11vtkPropertyr¨@__ZN16vtkCubeAxesActor30GetXAxesInnerGridlinesPropertyEvr°@__ZN16vtkCubeAxesActor30GetYAxesInnerGridlinesPropertyEvr¸@__ZN16vtkCubeAxesActor30GetZAxesInnerGridlinesPropertyEvrÀ@__ZN16vtkCubeAxesActor30SetXAxesInnerGridlinesPropertyEP11vtkPropertyrÈ@__ZN16vtkCubeAxesActor30SetYAxesInnerGridlinesPropertyEP11vtkPropertyrÐ@__ZN16vtkCubeAxesActor30SetZAxesInnerGridlinesPropertyEP11vtkPropertyrØ@__ZN16vtkCubeAxesActor31HasTranslucentPolygonalGeometryEvrà@__ZN16vtkCubeAxesActor34RenderTranslucentPolygonalGeometryEP11vtkViewportrè@__ZN16vtkCubeAxesActor3NewEvrð@__ZN16vtkCubeAxesActor9SetCameraEP9vtkCamerarø@__ZN16vtkLeaderActor2D11ShallowCopyEP7vtkPropr€@__ZN16vtkLeaderActor2D13RenderOverlayEP11vtkViewportrˆ@__ZN16vtkLeaderActor2D20RenderOpaqueGeometryEP11vtkViewportr@__ZN16vtkLeaderActor2D20SetLabelTextPropertyEP15vtkTextPropertyr˜@__ZN16vtkLeaderActor2D24ReleaseGraphicsResourcesEP9vtkWindowr @__ZN16vtkLeaderActor2D31HasTranslucentPolygonalGeometryEvr¨@__ZN16vtkLeaderActor2D3NewEvr°@__ZN16vtkPieChartActor12SetInputDataEP13vtkDataObjectr¸@__ZN16vtkPieChartActor13GetPieceColorEirÀ@__ZN16vtkPieChartActor13GetPieceLabelEirÈ@__ZN16vtkPieChartActor13RenderOverlayEP11vtkViewportrÐ@__ZN16vtkPieChartActor13SetPieceColorEidddrØ@__ZN16vtkPieChartActor13SetPieceLabelEiPKcrà@__ZN16vtkPieChartActor18SetInputConnectionEP18vtkAlgorithmOutputrè@__ZN16vtkPieChartActor20RenderOpaqueGeometryEP11vtkViewportrð@__ZN16vtkPieChartActor20SetLabelTextPropertyEP15vtkTextPropertyrø@__ZN16vtkPieChartActor20SetTitleTextPropertyEP15vtkTextPropertyr€@__ZN16vtkPieChartActor24ReleaseGraphicsResourcesEP9vtkWindowrˆ@__ZN16vtkPieChartActor31HasTranslucentPolygonalGeometryEvr@__ZN16vtkPieChartActor3NewEvr˜@__ZN16vtkPieChartActor8GetInputEvr @__ZN17vtkCaptionActor2D10GetCaptionEvr¨@__ZN17vtkCaptionActor2D10SetCaptionEPKcr°@__ZN17vtkCaptionActor2D11ShallowCopyEP7vtkPropr¸@__ZN17vtkCaptionActor2D13RenderOverlayEP11vtkViewportrÀ@__ZN17vtkCaptionActor2D14GetLeaderGlyphEvrÈ@__ZN17vtkCaptionActor2D18SetLeaderGlyphDataEP11vtkPolyDatarÐ@__ZN17vtkCaptionActor2D20RenderOpaqueGeometryEP11vtkViewportrØ@__ZN17vtkCaptionActor2D22SetCaptionTextPropertyEP15vtkTextPropertyrà@__ZN17vtkCaptionActor2D24ReleaseGraphicsResourcesEP9vtkWindowrè@__ZN17vtkCaptionActor2D24SetLeaderGlyphConnectionEP18vtkAlgorithmOutputrð@__ZN17vtkCaptionActor2D31HasTranslucentPolygonalGeometryEvrø@__ZN17vtkCaptionActor2D3NewEvr€@__ZN17vtkLegendBoxActor11ShallowCopyEP7vtkProprˆ@__ZN17vtkLegendBoxActor12GetEntryIconEir@__ZN17vtkLegendBoxActor12SetEntryIconEiP12vtkImageDatar˜@__ZN17vtkLegendBoxActor13GetEntryColorEir @__ZN17vtkLegendBoxActor13RenderOverlayEP11vtkViewportr¨@__ZN17vtkLegendBoxActor13SetEntryColorEiPdr°@__ZN17vtkLegendBoxActor13SetEntryColorEidddr¸@__ZN17vtkLegendBoxActor14GetEntryStringEirÀ@__ZN17vtkLegendBoxActor14GetEntrySymbolEirÈ@__ZN17vtkLegendBoxActor14SetEntryStringEiPKcrÐ@__ZN17vtkLegendBoxActor14SetEntrySymbolEiP11vtkPolyDatarØ@__ZN17vtkLegendBoxActor18SetNumberOfEntriesEirà@__ZN17vtkLegendBoxActor20RenderOpaqueGeometryEP11vtkViewportrè@__ZN17vtkLegendBoxActor20SetEntryTextPropertyEP15vtkTextPropertyrð@__ZN17vtkLegendBoxActor24ReleaseGraphicsResourcesEP9vtkWindowrø@__ZN17vtkLegendBoxActor31HasTranslucentPolygonalGeometryEvr€@__ZN17vtkLegendBoxActor3NewEvrˆ@__ZN17vtkLegendBoxActor8SetEntryEiP11vtkPolyDataP12vtkImageDataPKcPdr@__ZN17vtkLegendBoxActor8SetEntryEiP11vtkPolyDataPKcPdr˜@__ZN17vtkLegendBoxActor8SetEntryEiP12vtkImageDataPKcPdr @__ZN17vtkPolarAxesActor12GetUse2DModeEvr¨@__ZN17vtkPolarAxesActor12SetUse2DModeEir°@__ZN17vtkPolarAxesActor13RenderOverlayEP11vtkViewportr¸@__ZN17vtkPolarAxesActor15SetMaximumAngleEdrÀ@__ZN17vtkPolarAxesActor15SetMinimumAngleEdrÈ@__ZN17vtkPolarAxesActor16SetMaximumRadiusEdrÐ@__ZN17vtkPolarAxesActor16SetMinimumRadiusEdrØ@__ZN17vtkPolarAxesActor20GetPolarArcsPropertyEvrà@__ZN17vtkPolarAxesActor20RenderOpaqueGeometryEP11vtkViewportrè@__ZN17vtkPolarAxesActor20SetPolarArcsPropertyEP11vtkPropertyrð@__ZN17vtkPolarAxesActor20SetPolarAxisPropertyEP11vtkPropertyrø@__ZN17vtkPolarAxesActor24ReleaseGraphicsResourcesEP9vtkWindowr€@__ZN17vtkPolarAxesActor25GetNumberOfPolarAxisTicksEvrˆ@__ZN17vtkPolarAxesActor25SetLastRadialAxisPropertyEP11vtkPropertyr@__ZN17vtkPolarAxesActor25SetNumberOfPolarAxisTicksEir˜@__ZN17vtkPolarAxesActor29GetSecondaryPolarArcsPropertyEvr @__ZN17vtkPolarAxesActor29SetLastRadialAxisTextPropertyEP15vtkTextPropertyr¨@__ZN17vtkPolarAxesActor29SetPolarAxisLabelTextPropertyEP15vtkTextPropertyr°@__ZN17vtkPolarAxesActor29SetPolarAxisTitleTextPropertyEP15vtkTextPropertyr¸@__ZN17vtkPolarAxesActor29SetSecondaryPolarArcsPropertyEP11vtkPropertyrÀ@__ZN17vtkPolarAxesActor30SetSecondaryRadialAxesPropertyEP11vtkPropertyrÈ@__ZN17vtkPolarAxesActor34SetSecondaryRadialAxesTextPropertyEP15vtkTextPropertyrÐ@__ZN17vtkPolarAxesActor3NewEvrØ@__ZN17vtkPolarAxesActor7SetPoleEPdrà@__ZN17vtkPolarAxesActor7SetPoleEdddrè@__ZN17vtkPolarAxesActor9GetBoundsEPdrð@__ZN17vtkPolarAxesActor9GetBoundsERdS0_S0_S0_S0_S0_rø@__ZN17vtkPolarAxesActor9GetBoundsEvr€@__ZN17vtkPolarAxesActor9SetCameraEP9vtkCamerarˆ @__ZN17vtkPythonOverload10CallMethodEP11PyMethodDefP7_objectS3_r@__ZN17vtkScalarBarActor11ShallowCopyEP7vtkPropr˜@__ZN17vtkScalarBarActor13RenderOverlayEP11vtkViewportr @__ZN17vtkScalarBarActor14SetLookupTableEP18vtkScalarsToColorsr¨@__ZN17vtkScalarBarActor16GetScalarBarRectEPiP11vtkViewportr°@__ZN17vtkScalarBarActor16SetFramePropertyEP13vtkProperty2Dr¸@__ZN17vtkScalarBarActor20RenderOpaqueGeometryEP11vtkViewportrÀ@__ZN17vtkScalarBarActor20SetLabelTextPropertyEP15vtkTextPropertyrÈ@__ZN17vtkScalarBarActor20SetTitleTextPropertyEP15vtkTextPropertyrÐ@__ZN17vtkScalarBarActor21SetBackgroundPropertyEP13vtkProperty2DrØ@__ZN17vtkScalarBarActor24ReleaseGraphicsResourcesEP9vtkWindowrà@__ZN17vtkScalarBarActor25SetAnnotationTextPropertyEP15vtkTextPropertyrè@__ZN17vtkScalarBarActor31HasTranslucentPolygonalGeometryEvrð@__ZN17vtkScalarBarActor3NewEvrø@__ZN18vtkCubeAxesActor2D11SetViewPropEP7vtkPropr€@__ZN18vtkCubeAxesActor2D11ShallowCopyEPS_rˆ@__ZN18vtkCubeAxesActor2D12SetInputDataEP10vtkDataSetr@__ZN18vtkCubeAxesActor2D13RenderOverlayEP11vtkViewportr˜@__ZN18vtkCubeAxesActor2D18SetInputConnectionEP18vtkAlgorithmOutputr @__ZN18vtkCubeAxesActor2D20RenderOpaqueGeometryEP11vtkViewportr¨@__ZN18vtkCubeAxesActor2D24ReleaseGraphicsResourcesEP9vtkWindowr°@__ZN18vtkCubeAxesActor2D24SetAxisLabelTextPropertyEP15vtkTextPropertyr¸@__ZN18vtkCubeAxesActor2D24SetAxisTitleTextPropertyEP15vtkTextPropertyrÀ@__ZN18vtkCubeAxesActor2D31HasTranslucentPolygonalGeometryEvrÈ@__ZN18vtkCubeAxesActor2D3NewEvrÐ@__ZN18vtkCubeAxesActor2D8GetInputEvrØ@__ZN18vtkCubeAxesActor2D9GetBoundsEPdrà@__ZN18vtkCubeAxesActor2D9GetBoundsERdS0_S0_S0_S0_S0_rè@__ZN18vtkCubeAxesActor2D9GetBoundsEvrð@__ZN18vtkCubeAxesActor2D9GetRangesEPdrø@__ZN18vtkCubeAxesActor2D9GetRangesERdS0_S0_S0_S0_S0_r€@__ZN18vtkCubeAxesActor2D9GetRangesEvrˆ@__ZN18vtkCubeAxesActor2D9SetCameraEP9vtkCamerar@__ZN18vtkSpiderPlotActor12GetAxisLabelEir˜@__ZN18vtkSpiderPlotActor12GetAxisRangeEiPdr @__ZN18vtkSpiderPlotActor12GetPlotColorEir¨@__ZN18vtkSpiderPlotActor12SetAxisLabelEiPKcr°@__ZN18vtkSpiderPlotActor12SetAxisRangeEiPdr¸@__ZN18vtkSpiderPlotActor12SetAxisRangeEiddrÀ@__ZN18vtkSpiderPlotActor12SetInputDataEP13vtkDataObjectrÈ@__ZN18vtkSpiderPlotActor12SetPlotColorEidddrÐ@__ZN18vtkSpiderPlotActor13RenderOverlayEP11vtkViewportrØ@__ZN18vtkSpiderPlotActor18SetInputConnectionEP18vtkAlgorithmOutputrà@__ZN18vtkSpiderPlotActor20RenderOpaqueGeometryEP11vtkViewportrè@__ZN18vtkSpiderPlotActor20SetLabelTextPropertyEP15vtkTextPropertyrð@__ZN18vtkSpiderPlotActor20SetTitleTextPropertyEP15vtkTextPropertyrø@__ZN18vtkSpiderPlotActor24ReleaseGraphicsResourcesEP9vtkWindowr€@__ZN18vtkSpiderPlotActor31HasTranslucentPolygonalGeometryEvrˆ@__ZN18vtkSpiderPlotActor3NewEvr@__ZN18vtkSpiderPlotActor8GetInputEvr˜@__ZN19vtkCornerAnnotation13ClearAllTextsEvr @__ZN19vtkCornerAnnotation13RenderOverlayEP11vtkViewportr¨@__ZN19vtkCornerAnnotation13SetImageActorEP13vtkImageActorr°@__ZN19vtkCornerAnnotation14SetWindowLevelEP30vtkImageMapToWindowLevelColorsr¸@__ZN19vtkCornerAnnotation15SetTextPropertyEP15vtkTextPropertyrÀ@__ZN19vtkCornerAnnotation16CopyAllTextsFromEPS_rÈ@__ZN19vtkCornerAnnotation20RenderOpaqueGeometryEP11vtkViewportrÐ@__ZN19vtkCornerAnnotation24ReleaseGraphicsResourcesEP9vtkWindowrØ@__ZN19vtkCornerAnnotation31HasTranslucentPolygonalGeometryEvrà@__ZN19vtkCornerAnnotation3NewEvrè@__ZN19vtkCornerAnnotation7GetTextEirð@__ZN19vtkCornerAnnotation7SetTextEiPKcrø@__ZN19vtkLegendScaleActor10AllAxesOffEvr€@__ZN19vtkLegendScaleActor11GetActors2DEP17vtkPropCollectionrˆ@__ZN19vtkLegendScaleActor13RenderOverlayEP11vtkViewportr@__ZN19vtkLegendScaleActor16AllAnnotationsOnEvr˜@__ZN19vtkLegendScaleActor17AllAnnotationsOffEvr @__ZN19vtkLegendScaleActor19BuildRepresentationEP11vtkViewportr¨@__ZN19vtkLegendScaleActor20RenderOpaqueGeometryEP11vtkViewportr°@__ZN19vtkLegendScaleActor24ReleaseGraphicsResourcesEP9vtkWindowr¸@__ZN19vtkLegendScaleActor3NewEvrÀ@__ZN19vtkLegendScaleActor9AllAxesOnEvrÈ $@__ZN20vtkDebugLeaksManagerC1EvrÐ@__ZN21vtkAnnotatedCubeActor11ShallowCopyEP7vtkProprØ@__ZN21vtkAnnotatedCubeActor15GetCubePropertyEvrà@__ZN21vtkAnnotatedCubeActor16SetFaceTextScaleEdrè@__ZN21vtkAnnotatedCubeActor17GetCubeVisibilityEvrð@__ZN21vtkAnnotatedCubeActor17SetCubeVisibilityEirø@__ZN21vtkAnnotatedCubeActor20GetTextEdgesPropertyEvr€@__ZN21vtkAnnotatedCubeActor20GetXPlusFacePropertyEvrˆ@__ZN21vtkAnnotatedCubeActor20GetYPlusFacePropertyEvr@__ZN21vtkAnnotatedCubeActor20GetZPlusFacePropertyEvr˜@__ZN21vtkAnnotatedCubeActor20RenderOpaqueGeometryEP11vtkViewportr @__ZN21vtkAnnotatedCubeActor21GetFaceTextVisibilityEvr¨@__ZN21vtkAnnotatedCubeActor21GetXMinusFacePropertyEvr°@__ZN21vtkAnnotatedCubeActor21GetYMinusFacePropertyEvr¸@__ZN21vtkAnnotatedCubeActor21GetZMinusFacePropertyEvrÀ@__ZN21vtkAnnotatedCubeActor21SetFaceTextVisibilityEirÈ@__ZN21vtkAnnotatedCubeActor22GetTextEdgesVisibilityEvrÐ@__ZN21vtkAnnotatedCubeActor22SetTextEdgesVisibilityEirØ@__ZN21vtkAnnotatedCubeActor24ReleaseGraphicsResourcesEP9vtkWindowrà@__ZN21vtkAnnotatedCubeActor31HasTranslucentPolygonalGeometryEvrè@__ZN21vtkAnnotatedCubeActor34RenderTranslucentPolygonalGeometryEP11vtkViewportrð@__ZN21vtkAnnotatedCubeActor3NewEvrø@__ZN21vtkAnnotatedCubeActor8GetMTimeEvr€@__ZN21vtkAnnotatedCubeActor9GetActorsEP17vtkPropCollectionrˆ@__ZN21vtkAnnotatedCubeActor9GetBoundsEPdr@__ZN21vtkAnnotatedCubeActor9GetBoundsEvr˜@__ZN21vtkProp3DAxisFollower11GetViewportEvr @__ZN21vtkProp3DAxisFollower11SetViewportEP11vtkViewportr¨@__ZN21vtkProp3DAxisFollower11ShallowCopyEP7vtkPropr°@__ZN21vtkProp3DAxisFollower13ComputeMatrixEvr¸@__ZN21vtkProp3DAxisFollower15GetScreenOffsetEvrÀ@__ZN21vtkProp3DAxisFollower15SetScreenOffsetEdrÈ@__ZN21vtkProp3DAxisFollower20RenderOpaqueGeometryEP11vtkViewportrÐ@__ZN21vtkProp3DAxisFollower24RenderVolumetricGeometryEP11vtkViewportrØ@__ZN21vtkProp3DAxisFollower34RenderTranslucentPolygonalGeometryEP11vtkViewportrà@__ZN21vtkProp3DAxisFollower3NewEvrè@__ZN21vtkProp3DAxisFollower7GetAxisEvrð@__ZN21vtkProp3DAxisFollower7SetAxisEP12vtkAxisActorrø@__ZN21vtkProp3DAxisFollower9AutoScaleEP11vtkViewportP9vtkCameradPdr€@__ZN27vtkParallelCoordinatesActor12SetInputDataEP13vtkDataObjectrˆ@__ZN27vtkParallelCoordinatesActor13RenderOverlayEP11vtkViewportr@__ZN27vtkParallelCoordinatesActor18SetInputConnectionEP18vtkAlgorithmOutputr˜@__ZN27vtkParallelCoordinatesActor20RenderOpaqueGeometryEP11vtkViewportr @__ZN27vtkParallelCoordinatesActor20SetLabelTextPropertyEP15vtkTextPropertyr¨@__ZN27vtkParallelCoordinatesActor20SetTitleTextPropertyEP15vtkTextPropertyr°@__ZN27vtkParallelCoordinatesActor24ReleaseGraphicsResourcesEP9vtkWindowr¸@__ZN27vtkParallelCoordinatesActor31HasTranslucentPolygonalGeometryEvrÀ@__ZN27vtkParallelCoordinatesActor3NewEvrÈ@__ZN27vtkParallelCoordinatesActor8GetInputEvrÐ@__ZN30vtkGraphAnnotationLayersFilter10OutlineOffEvrØ@__ZN30vtkGraphAnnotationLayersFilter10SetOutlineEbrà@__ZN30vtkGraphAnnotationLayersFilter11SetRendererEP11vtkRendererrè@__ZN30vtkGraphAnnotationLayersFilter14SetScaleFactorEdrð@__ZN30vtkGraphAnnotationLayersFilter21SetMinHullSizeInWorldEdrø@__ZN30vtkGraphAnnotationLayersFilter23SetMinHullSizeInDisplayEir€ 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Actor2D_GetLabelFactorP7_objectS0___ZL30PyvtkAxisActor2D_RenderOverlayP7_objectS0___ZL37PyvtkAxisActor2D_RenderOpaqueGeometryP7_objectS0___ZL51PyvtkAxisActor2D_RenderTranslucentPolygonalGeometryP7_objectS0___ZL48PyvtkAxisActor2D_HasTranslucentPolygonalGeometryP7_objectS0___ZL41PyvtkAxisActor2D_ReleaseGraphicsResourcesP7_objectS0___ZL29PyvtkAxisActor2D_ComputeRangeP7_objectS0___ZL42PyvtkAxisActor2D_SetSizeFontRelativeToAxisP7_objectS0___ZL42PyvtkAxisActor2D_GetSizeFontRelativeToAxisP7_objectS0___ZL41PyvtkAxisActor2D_SizeFontRelativeToAxisOnP7_objectS0___ZL42PyvtkAxisActor2D_SizeFontRelativeToAxisOffP7_objectS0___ZL28PyvtkAxisActor2D_ShallowCopyP7_objectS0___ZL24PyvtkAxisActor_StaticNewv__ZL23PyvtkAxisActor_IsTypeOfP7_objectS0___ZL18PyvtkAxisActor_IsAP7_objectS0___ZL27PyvtkAxisActor_SafeDownCastP7_objectS0___ZL26PyvtkAxisActor_NewInstanceP7_objectS0___ZL34PyvtkAxisActor_GetPoint1CoordinateP7_objectS0___ZL24PyvtkAxisActor_SetPoint1P7_objectS0___ZL24PyvtkAxisActor_GetPoint1P7_objectS0___ZL34PyvtkAxisActor_GetPoint2CoordinateP7_objectS0___ZL24PyvtkAxisActor_SetPoint2P7_objectS0___ZL24PyvtkAxisActor_GetPoint2P7_objectS0___ZL23PyvtkAxisActor_SetRangeP7_objectS0___ZL23PyvtkAxisActor_GetRangeP7_objectS0___ZL24PyvtkAxisActor_SetBoundsP7_objectS0___ZL24PyvtkAxisActor_GetBoundsP7_objectS0___ZL29PyvtkAxisActor_SetLabelFormatP7_objectS0___ZL29PyvtkAxisActor_GetLabelFormatP7_objectS0___ZL32PyvtkAxisActor_SetUseTextActor3DP7_objectS0___ZL32PyvtkAxisActor_GetUseTextActor3DP7_objectS0___ZL35PyvtkAxisActor_SetMinorTicksVisibleP7_objectS0___ZL35PyvtkAxisActor_GetMinorTicksVisibleP7_objectS0___ZL34PyvtkAxisActor_MinorTicksVisibleOnP7_objectS0___ZL35PyvtkAxisActor_MinorTicksVisibleOffP7_objectS0___ZL23PyvtkAxisActor_SetTitleP7_objectS0___ZL23PyvtkAxisActor_GetTitleP7_objectS0___ZL26PyvtkAxisActor_SetExponentP7_objectS0___ZL26PyvtkAxisActor_GetExponentP7_objectS0___ZL31PyvtkAxisActor_SetMajorTickSizeP7_objectS0___ZL31PyvtkAxisActor_GetMajorTickSizeP7_objectS0___ZL31PyvtkAxisActor_SetMinorTickSizeP7_objectS0___ZL31PyvtkAxisActor_GetMinorTickSizeP7_objectS0___ZL30PyvtkAxisActor_SetTickLocationP7_objectS0___ZL38PyvtkAxisActor_GetTickLocationMinValueP7_objectS0___ZL38PyvtkAxisActor_GetTickLocationMaxValueP7_objectS0___ZL30PyvtkAxisActor_GetTickLocationP7_objectS0___ZL38PyvtkAxisActor_SetTickLocationToInsideP7_objectS0___ZL39PyvtkAxisActor_SetTickLocationToOutsideP7_objectS0___ZL36PyvtkAxisActor_SetTickLocationToBothP7_objectS0___ZL32PyvtkAxisActor_SetAxisVisibilityP7_objectS0___ZL32PyvtkAxisActor_GetAxisVisibilityP7_objectS0___ZL31PyvtkAxisActor_AxisVisibilityOnP7_objectS0___ZL32PyvtkAxisActor_AxisVisibilityOffP7_objectS0___ZL32PyvtkAxisActor_SetTickVisibilityP7_objectS0___ZL32PyvtkAxisActor_GetTickVisibilityP7_objectS0___ZL31PyvtkAxisActor_TickVisibilityOnP7_objectS0___ZL32PyvtkAxisActor_TickVisibilityOffP7_objectS0___ZL33PyvtkAxisActor_SetLabelVisibilityP7_objectS0___ZL33PyvtkAxisActor_GetLabelVisibilityP7_objectS0___ZL32PyvtkAxisActor_LabelVisibilityOnP7_objectS0___ZL33PyvtkAxisActor_LabelVisibilityOffP7_objectS0___ZL33PyvtkAxisActor_SetTitleVisibilityP7_objectS0___ZL33PyvtkAxisActor_GetTitleVisibilityP7_objectS0___ZL32PyvtkAxisActor_TitleVisibilityOnP7_objectS0___ZL33PyvtkAxisActor_TitleVisibilityOffP7_objectS0___ZL36PyvtkAxisActor_SetExponentVisibilityP7_objectS0___ZL36PyvtkAxisActor_GetExponentVisibilityP7_objectS0___ZL35PyvtkAxisActor_ExponentVisibilityOnP7_objectS0___ZL36PyvtkAxisActor_ExponentVisibilityOffP7_objectS0___ZL46PyvtkAxisActor_SetLastMajorTickPointCorrectionP7_objectS0___ZL46PyvtkAxisActor_GetLastMajorTickPointCorrectionP7_objectS0___ZL45PyvtkAxisActor_LastMajorTickPointCorrectionOnP7_objectS0___ZL46PyvtkAxisActor_LastMajorTickPointCorrectionOffP7_objectS0___ZL36PyvtkAxisActor_SetTitleAlignLocationP7_objectS0___ZL36PyvtkAxisActor_GetTitleAlignLocationP7_objectS0___ZL34PyvtkAxisActor_SetExponentLocationP7_objectS0___ZL34PyvtkAxisActor_GetExponentLocationP7_objectS0___ZL35PyvtkAxisActor_SetTitleTextPropertyP7_objectS0___ZL35PyvtkAxisActor_GetTitleTextPropertyP7_objectS0___ZL35PyvtkAxisActor_SetLabelTextPropertyP7_objectS0___ZL35PyvtkAxisActor_GetLabelTextPropertyP7_objectS0___ZL35PyvtkAxisActor_SetAxisLinesPropertyP7_objectS0___ZL35PyvtkAxisActor_GetAxisLinesPropertyP7_objectS0___ZL38PyvtkAxisActor_SetAxisMainLinePropertyP7_objectS0___ZL38PyvtkAxisActor_GetAxisMainLinePropertyP7_objectS0___ZL40PyvtkAxisActor_SetAxisMajorTicksPropertyP7_objectS0___ZL40PyvtkAxisActor_GetAxisMajorTicksPropertyP7_objectS0___ZL40PyvtkAxisActor_SetAxisMinorTicksPropertyP7_objectS0___ZL40PyvtkAxisActor_GetAxisMinorTicksPropertyP7_objectS0___ZL35PyvtkAxisActor_SetGridlinesPropertyP7_objectS0___ZL35PyvtkAxisActor_GetGridlinesPropertyP7_objectS0___ZL40PyvtkAxisActor_SetInnerGridlinesPropertyP7_objectS0___ZL40PyvtkAxisActor_GetInnerGridlinesPropertyP7_objectS0___ZL35PyvtkAxisActor_SetGridpolysPropertyP7_objectS0___ZL35PyvtkAxisActor_GetGridpolysPropertyP7_objectS0___ZL31PyvtkAxisActor_SetDrawGridlinesP7_objectS0___ZL31PyvtkAxisActor_GetDrawGri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ScaleActor_StaticNewv__ZL30PyvtkLegendScaleActor_IsTypeOfP7_objectS0___ZL25PyvtkLegendScaleActor_IsAP7_objectS0___ZL34PyvtkLegendScaleActor_SafeDownCastP7_objectS0___ZL33PyvtkLegendScaleActor_NewInstanceP7_objectS0___ZL34PyvtkLegendScaleActor_SetLabelModeP7_objectS0___ZL42PyvtkLegendScaleActor_GetLabelModeMinValueP7_objectS0___ZL42PyvtkLegendScaleActor_GetLabelModeMaxValueP7_objectS0___ZL34PyvtkLegendScaleActor_GetLabelModeP7_objectS0___ZL44PyvtkLegendScaleActor_SetLabelModeToDistanceP7_objectS0___ZL49PyvtkLegendScaleActor_SetLabelModeToXYCoordinatesP7_objectS0___ZL44PyvtkLegendScaleActor_SetRightAxisVisibilityP7_objectS0___ZL44PyvtkLegendScaleActor_GetRightAxisVisibilityP7_objectS0___ZL43PyvtkLegendScaleActor_RightAxisVisibilityOnP7_objectS0___ZL44PyvtkLegendScaleActor_RightAxisVisibilityOffP7_objectS0___ZL42PyvtkLegendScaleActor_SetTopAxisVisibilityP7_objectS0___ZL42PyvtkLegendScaleActor_GetTopAxisVisibilityP7_objectS0___ZL41PyvtkLegendScaleActor_TopAxisVisibilityOnP7_objectS0___ZL42PyvtkLegendScaleActor_TopAxisVisibilityOffP7_objectS0___ZL43PyvtkLegendScaleActor_SetLeftAxisVisibilityP7_objectS0___ZL43PyvtkLegendScaleActor_GetLeftAxisVisibilityP7_objectS0___ZL42PyvtkLegendScaleActor_LeftAxisVisibilityOnP7_objectS0___ZL43PyvtkLegendScaleActor_LeftAxisVisibilityOffP7_objectS0___ZL45PyvtkLegendScaleActor_SetBottomAxisVisibilityP7_objectS0___ZL45PyvtkLegendScaleActor_GetBottomAxisVisibilityP7_objectS0___ZL44PyvtkLegendScaleActor_BottomAxisVisibilityOnP7_objectS0___ZL45PyvtkLegendScaleActor_BottomAxisVisibilityOffP7_objectS0___ZL41PyvtkLegendScaleActor_SetLegendVisibilityP7_objectS0___ZL41PyvtkLegendScaleActor_GetLegendVisibilityP7_objectS0___ZL40PyvtkLegendScaleActor_LegendVisibilityOnP7_objectS0___ZL41PyvtkLegendScaleActor_LegendVisibilityOffP7_objectS0___ZL31PyvtkLegendScaleActor_AllAxesOnP7_objectS0___ZL32PyvtkLegendScaleActor_AllAxesOffP7_objectS0___ZL38PyvtkLegendScaleActor_AllAnnotationsOnP7_objectS0___ZL39PyvtkLegendScaleActor_AllAnnotationsOffP7_objectS0___ZL42PyvtkLegendScaleActor_SetRightBorderOffsetP7_objectS0___ZL50PyvtkLegendScaleActor_GetRightBorderOffsetMinValueP7_objectS0___ZL50PyvtkLegendScaleActor_GetRightBorderOffsetMaxValueP7_objectS0___ZL42PyvtkLegendScaleActor_GetRightBorderOffsetP7_objectS0___ZL40PyvtkLegendScaleActor_SetTopBorderOffsetP7_objectS0___ZL48PyvtkLegendScaleActor_GetTopBorderOffsetMinValueP7_objectS0___ZL48PyvtkLegendScaleActor_GetTopBorderOffsetMaxValueP7_objectS0___ZL40PyvtkLegendScaleActor_GetTopBorderOffsetP7_objectS0___ZL41PyvtkLegendScaleActor_SetLeftBorderOffsetP7_objectS0___ZL49PyvtkLegendScaleActor_GetLeftBorderOffsetMinValueP7_objectS0___ZL49PyvtkLegendScaleActor_GetLeftBorderOffsetMaxValueP7_objectS0___ZL41PyvtkLegendScaleActor_GetLeftBorderOffsetP7_objectS0___ZL43PyvtkLegendScaleActor_SetBottomBorderOffsetP7_objectS0___ZL51PyvtkLegendScaleActor_GetBottomBorderOffsetMinValueP7_objectS0___ZL51PyvtkLegendScaleActor_GetBottomBorderOffsetMaxValueP7_objectS0___ZL43PyvtkLegendScaleActor_GetBottomBorderOffsetP7_objectS0___ZL43PyvtkLegendScaleActor_SetCornerOffsetFactorP7_objectS0___ZL51PyvtkLegendScaleActor_GetCornerOffsetFactorMinValueP7_objectS0___ZL51PyvtkLegendScaleActor_GetCornerOffsetFactorMaxValueP7_objectS0___ZL43PyvtkLegendScaleActor_GetCornerOffsetFactorP7_objectS0___ZL44PyvtkLegendScaleActor_GetLegendTitlePropertyP7_objectS0___ZL44PyvtkLegendScaleActor_GetLegendLabelPropertyP7_objectS0___ZL34PyvtkLegendScaleActor_GetRightAxisP7_objectS0___ZL32PyvtkLegendScaleActor_GetTopAxisP7_objectS0___ZL33PyvtkLegendScaleActor_GetLeftAxisP7_objectS0___ZL35PyvtkLegendScaleActor_GetBottomAxisP7_objectS0___ZL41PyvtkLegendScaleActor_BuildRepresentationP7_objectS0___ZL33PyvtkLegendScaleActor_GetActors2DP7_objectS0___ZL46PyvtkLegendScaleActor_ReleaseGraphicsResourcesP7_objectS0___ZL35PyvtkLegendScaleActor_RenderOverlayP7_objectS0___ZL42PyvtkLegendScaleActor_RenderOpaqueGeometryP7_objectS0___ZL39PyvtkParallelCoordinatesActor_StaticNewv__ZL38PyvtkParallelCoordinatesActor_IsTypeOfP7_objectS0___ZL33PyvtkParallelCoordinatesActor_IsAP7_objectS0___ZL42PyvtkParallelCoordinatesActor_SafeDownCastP7_objectS0___ZL41PyvtkParallelCoordinatesActor_NewInstanceP7_objectS0___ZL53PyvtkParallelCoordinatesActor_SetIndependentVariablesP7_objectS0___ZL61PyvtkParallelCoordinatesActor_GetIndependentVariablesMinValueP7_objectS0___ZL61PyvtkParallelCoordinatesActor_GetIndependentVariablesMaxValueP7_objectS0___ZL53PyvtkParallelCoordinatesActor_GetIndependentVariablesP7_objectS0___ZL62PyvtkParallelCoordinatesActor_SetIndependentVariablesToColumnsP7_objectS0___ZL59PyvtkParallelCoordinatesActor_SetIndependentVariablesToRowsP7_objectS0___ZL38PyvtkParallelCoordinatesActor_SetTitleP7_objectS0___ZL38PyvtkParallelCoordinatesActor_GetTitleP7_objectS0___ZL47PyvtkParallelCoordinatesActor_SetNumberOfLabelsP7_objectS0___ZL55PyvtkParallelCoordinatesActor_GetNumberOfLabelsMinValueP7_objectS0___ZL55PyvtkParallelCoordinatesActor_GetNumberOfLabelsMaxValueP7_objectS0___ZL47PyvtkParallelCoordinatesActor_GetNumberOfLabelsP7_obje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