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IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkOpenGLGL2PSHelperImpl C++: static vtkOpenGLGL2PSHelperImpl *SafeDownCast( vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkOpenGLGL2PSHelperImpl C++: vtkOpenGLGL2PSHelperImpl *NewInstance() ProcessTransformFeedbackV.ProcessTransformFeedback(vtkTransformFeedback, vtkRenderer, vtkActor) C++: void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, vtkActor *act) override; V.ProcessTransformFeedback(vtkTransformFeedback, vtkRenderer, [int, int, int, int]) C++: void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, unsigned char col[4]) override; V.ProcessTransformFeedback(vtkTransformFeedback, vtkRenderer, [float, float, float, float]) C++: void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, float col[4]) override; Parse the vertex information in tfc and inject primitives into GL2PS. ren is used to obtain viewport information to complete the vertex tranformation into pixel coordinates, and act/col are used to color the vertices when tfc does not contain color information. DrawStringV.DrawString(string, vtkTextProperty, [float, float, float], float, vtkRenderer) C++: void DrawString(const std::string &str, vtkTextProperty *tprop, double pos[3], double backgroundDepth, vtkRenderer *ren) override; Format the text in str according to tprop and instruct GL2PS to draw it at pixel coordinate pos. Background depth is the z value for the background quad, and should be in NDC space. The drawing is always done in the overlay plane. @sa TextAsPath DrawPathV.DrawPath(vtkPath, [float, float, float], [float, float], [int, int, int, int], [float, float], float, float, string) C++: void DrawPath(vtkPath *path, double rasterPos[3], double windowPos[2], unsigned char rgba[4], double scale[2]=nullptr, double rotateAngle=0.0, float strokeWidth=-1, const char *label=nullptr) override; Generate PS, EPS, or SVG markup from a vtkPath object, and then inject it into the output using the gl2psSpecial command. The path is translated uniformly in the scene by windowPos. 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DrawImageV.DrawImage(vtkImageData, [float, float, float]) C++: void DrawImage(vtkImageData *image, double pos[3]) override; Draw the image at pos. Image must be RGB or RGBA with float scalars. vtkOpenGLGL2PSHelpervtkObjectvtkObjectBase@VVV *vtkTransformFeedback *vtkRenderer *vtkActor@VVP *vtkTransformFeedback *vtkRenderer *B@VVP *vtkTransformFeedback *vtkRenderer *fvtkTransformFeedbackvtkRenderervtkActorvtkTextPropertyvtkPathvtkMatrix4x4vtkImageDatavtkRenderingGL2PSOpenGL2ObjectFactoryvtkRenderingGL2PSOpenGL2Python.vtkRenderingGL2PSOpenGL2ObjectFactoryvtkRenderingGL2PSOpenGL2ObjectFactory - no description provided. 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